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Saving Eternity

Saving Eternity

a part of “Saving Eternity”, a fictional universe by Kitara Turner.

~a world inside a clock, the time is near, the wielders must be prepared for the most epic batte of all Keeper history. read more to find out~

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This conversation is an Out Of Character (OOC) part of the roleplay, “Saving Eternity”.
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Saving Eternity

Tips: 0.00 INK Postby Kitara Turner on Tue May 28, 2013 10:03 am

This is the auto-generated OOC topic for the roleplay "Saving Eternity"

You may edit this first post as you see fit.
http://midnight-lotus.com needs you! Please, join our small community xx

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Kitara Turner
Member for 15 years
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Re: Saving Eternity

Tips: 0.00 INK Postby Kitara Turner on Tue Jun 11, 2013 9:15 pm

“Clocks slay time... time is dead as long as it is being clicked off by little wheels; only when the clock stops does time come to life.” William Faulkner


Few people knew those words, least of all those that lived in the clock realm. To them, keeping the clock functioning, working, keeping time turning was everything. Without it, the world would stop. It is written in the archives of Time. No one should stop the clock. If the clock stopped working, all natural order of life would cease. The Time Keepers relied on time more than anything else. Without the clock they wouldn't be able to tell when to do things. For humans it was okay, they had the sun and the moon to rely on. But the Time Keepers had only the chimes of the clock. A world without time was the end of the world altogether. What people didn't understand was that the Strasbourg Cathedral clock was in fact the most important clock in the world. It was the home of the Time Keepers and if it stopped, eternity would freeze. No more changing time. But the clock is slowing. It gets slower by a minute every day. In less than two months it will stop altogether and then... well you get the idea.

Generation after generation of Time Keepers have watched over the clock, kept it working. Every generation five new Time Keepers from each class were selected to be raised in the ways of the Time Wielders, those chosen by their esteemed leaders to be trained to aid the oncoming events. It was certain that one day the clock would slow and they would need to have a chosen army to help save the clock. These chosen Keepers were trained in many different arts, the history of the ancient clock and even certain fighting styles and techniques. There is an order of Keepers that believe the clock is killing time. They will do anything to prevent the Wielders from saving eternity. This order is known as the Mages.



Here is the information for the kinds of characters permitted in my rp, if you find this knowledge of interest, please, check out the rp.

The Time Keepers:

These small people are generally peaceful. They work in harmony to keep the clock going. They live their lives without too much drama. A lot of their buildings and creations were influenced by reports from the Great Unknown that the traders brought with them, with tales of the giants, the buildings that reached the Great Beyond and the mechanical creatures that the giants rode around in. Of course, there are conflicts on occasion, but that is to be known with so many people living together.

There is a class system of the higher ups and the lower classes:

The higher ups are the Elders and their families. The Elders make the decisions for the societies. They decide who becomes a Wielder, who is banished, though that is a rare occurance, who does what job. (note: Elder families are known as Nobles.)

Then there are the Enforcers, which are essentially, the police force of the Keepers. They just monitor, make sure everyone does their assigned tasks and that there are as few conflicts as possible.

Then there are the Tinkerers. The Tinkerers are those assigned to the very important task of maintaining the Clock's working order. It is a great honour to be a Tinkerer.

The Shiners are the ones that manufacture Tinker tools and much of the city. They work together with Lesser Tinkerers, that is, apprentice Tinkerers, to build much of the city and machinery they use. Shiners are pretty much the handymen of the city. good enough to make the city work, not quite good enough to be trusted with the great task of keeping the clock functioning.
Lesser Shiners are those apprenticed to the Shiners.

The Scrubs are on the bottom rung. They have the task of cleaning the streets, the plumbing and all the mess that a city leaves behind. It is an undesirable job. Of course, there are those that don't even have the fortune of being put in a class, but they go unnoticed for the most part. Time Keepers live for up to 200 years. After their 199th year their health begins to deterriorate rapidly and they have the year to pass on their legacy, if they have one.

The Time Wielders:

The wielders are the chosen. They were raised to be the saviors of time. They have a few magickal abilities, that is knowledge of small enchantments such as protection and defensive magicks. But they can perform these only with use of runes. They do not know offensive magicks, as offensive magicks are considered dark. They are trained however in the use of weaponry and fighting techniques. Remember, they are peaceful folk and prefer not to end lives. They know the lore of the Ancient Clock and the reasons for their tasks. They have their own techniques and skills. Some are good with machines, some are talented artists. These Keepers are the best educated, even above those families of the Elders. The Wielders are all aged from 12 years of age to 190 years. After their 190th year they are inducted to be tutors of the next generation of the Wielders so that the legacy may live on. Children begin their training at the age of three. It isn't until their twelfth year that they are officially made Wielder's by ceremony.

The Mages:

This is the order that opposes the Wielders. They have a large artillery of dark magicks at their disposal, and much fighting skill. They don't live by the same code that the Wielders do. They will risk anything to stop them saving time. They know of the lore, the prophecy, but don't believe it. They do not possess godlike abilities. They do not have any unnatural physical strengths. They are just as the Keepers, only they are all covered in violet runes that glow omiscently. They may perform magicks that can enhance their physical strengths but their powers are limited to a time period. The older the Keeper, the longer they are able to cast magicks.

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Kitara Turner
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Re: Saving Eternity

Tips: 0.00 INK Postby Heartfelt_words on Sun Jun 16, 2013 7:13 pm

Hi there! This looks pretty interesting. Are you still looking for people to join in? It seems this hasn't quite started yet, so I wasn't sure.
"Writing is the only profession where no one considers you ridiculous if you earn no money."
Jules Renard
(1864 - 1910)

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Heartfelt_words
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Re: Saving Eternity

Tips: 0.00 INK Postby Kitara Turner on Wed Nov 13, 2013 9:16 pm

Oh my gosh i'm sorry, i like vanished for months! of course, i'm still looking for people!

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Kitara Turner
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