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Terrascape

Terrascape

0 INK

A world divided. The truth hidden. A force unleashed. In this strange new world, only one thing is certain: Be careful who you trust. Because you never know what a person's motives might truly be...

823 readers have visited Terrascape since Mr. Baneling Squishy created it.

Introduction

Welcome to the world of Terrascape. It is a world of both magic and technology exist, but neither is as we know it. A place of dragons and dinosaurs, of trains and dirt roads. This is a world of seemingly limitless possibilities, and it is full of both wonders and dangers. To others, it might seem chaotic, uncertain, and cruel, while others might see it as a world full of order, discipline, and honor. In truth, it is all these things and more. It is a world built on an old system of strict discipline and punishments, of honor and glory, of freedom and imprisonment, of temples and laboratories. In this world, magic flows free, and technology has evolved along alternate paths. In this world, there are dangers...and protectors. But among all this is the web of deception. Because you never know who you can trust these days....

It is the Autumn of the 20th Era, Year 53 (20E53). People used to keep track of months, but the magic everywhere has caused the seasons to shift and change in length, and as a result a change in season will only be determined by a change in weather. But people get by just fine, whether it be wearing T shirts and sneakers or snow boots and coats. Clothing is diverse and different types can be found all over the world. So are the species that inhabit it. After all, Terrascape is a diverse place. Its also a dangerous one. It is a place where carrying a weapon can save ones life. For those with gifts, they may be the only ones capable of traveling unarmed, but as a result often do anyways to avoid being targeted by slavers. After all, a human with a gift are considered valuable commodities.

Terrascape is known for many things. From state of the art technology, to age old traditions of honor, corperal punishment, discipline, teachings, modesty, and fighting, to new martial arts, to incredible magic, Terrascape is a place filled with wonder. Technology in this world has evolved in a slightly different way. Guns have barely been developed as weapons. Computers do exist, but the internet and TVs do not. Planes and cars also do not exist, but large airships do as well as trains. Some technology is actually built around magic...and magic acts like this:

There are three main types of Magic Users:

Natural Users: People who use the Magic within themselves into pure spells.

Tool Users: People who use their magic inside of them into powerful Tools and Artifacts that help them harness magic.

Nature Users: People who harness the magical power from the nature around them.

Now, there are a number of Wizards and Magicians who utilize two or more types of magic for their abilities, so don't feel limited. However, what is important is how magic is granted. Magic is believed to be either something you inherit from one of your parents, with Magic being an always dominant trait that always is passed down, or something to be granted to you by a Patron Spirit from birth. The Spirit can take the form of any animal, normal or mythical, but you will often inherit some sort of trait based on that animal the spirit chose.

Weapons also come in many forms. First there are standard weapons, which are easily to fix, replace, and mass produce. They are cheap and replaceable and easy to learn. Then, there are specialty weapons. Weapons forged in unique ways that allow for special combat styles and tactics. The next type of weapons are Clockwork Weapons. These weapons are easy to fold up and carry, are durable and light, and are known to be able to alter their forms via their special clockwork mechanisms. They are also expensive, though parts are easy to replace. And then, there are living weapons. Weapons that are actually alive. They can form a special bond with a specific user, and make it so that anyone else who tries to use them will not just fail, but be seriously harmed. They all have some sort of special trait that goes with their personality.

All sorts of magical creatures exist, as well as advanced robotics (well, advanced is one way of putting it). This world is filled with all sorts of wonders, both natural and manmade. Whether it be the Grand Clocktower of Celera, the Capital of Romana, the glimmering canyons of the Everdose Mountains, the Shianti province's Hot Mist Springs, or the Umali's Golden Temple, this world is full of wonder. And so much of it has been lost or unexplored, despite so much work being done. Ruins that remain empty. Lost magic that has been left unclaimed.

That is why you felt called when you heard about Terrascape, when you decided to travel to the port town of Ferrol. When you heard of a pub with a guy looking for newcomiers to help him explore all of Terrascape while getting off whatever mode of transporation took you here. Whether seeking adventure, running from your past, or whatever else, this is the adventure for you! From visiting fantastic cities to lost ruins to beautiful scenery, you will see just how great Terrascape is....if you survive of course. You might die. Cause Dragons. And magic. And Dark Wizards. And Monsters. Did I mention the dragons?

Have fun!*

*Standard RPG Rules Apply.

All questions about lore or characters are to be asked in the OOC, so if anyone has a question that was already answered, they wont have to repeat it.

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Terrascape. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

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Re: Terrascape

Woot! This looks interesting!

Just curious though, do you care what kind of pics are used, and is slavery a thing? Also, what kind of limitations are there on magic?

Terrascape

This is the auto-generated OOC topic for the roleplay "Terrascape"

You may edit this first post as you see fit.