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located in The Universe, a part of Contact Lost: Origins, one of the many universes on RPG.

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"This is your Captain, Is everyone alright? I believe there was some sort of malfunction or glitch in the software, we didn't seal those doors by choice. Everyone, please report to the Bridge immediately, this is of high importance. I repeat, everyone please report to the Bridge." .
At about the time the Captain's voice came over the intercom, Alex found something wrong in the system. The room that held the jump drive was highlighted in orange, showing that there was a moderate issue within the room. Alex tapped his finger on the word JUMP DRIVE and watched at the list changed to subsystems and components in the jump drive room. If something needed to be replaced in that part of the ship, it needed to be done before the next Jump, otherwise any number of things could happen, ranging from them being a mile or so off course...or the ship simply exploding. When the holoscreen loaded, Alex noticed with relief that only one thing was wrong with the Jump drive subsystem. One of the three power-nodes was fried, and whether or not that was caused by the sudden jump or indeed caused the jump. Alex didn't know, but on thing he did know is that the Nodes were one of the easiest things to fix, and luckily, he had two spares in the Engine supply room.
The Engineer reached over his work desk to the Intercom button, patching through to the bridge only.
"Captain, this is Chief engineer Heron, I found a glitch in the Jump drive components, luckily it's an easy fix", He said. "The repair can wait till after the meeting, but one I get the problem taken care of, I'll have to reset the jump drive system. "Would you like me to take of business now? Or wait until after the meeting?".