John would nod as the two introduced themselves; a dwarf from somewhere called Nidvell, and a sentient... mammal with a female Cockney voice box. Well, at least they have another tinkerer on the ship, as well as a ship's mascot.
"Indeed," John would respond to Vragi. "You could call this a once-in-a-lifetime event." He would then turn to Skitters and listen to her introduction, his expression worryingly calculating, as if weighing her up. "Well, Skitters," John would say finally with a smirk. "Chances are, you'll probably get a free ascension while we're out there. But that's just fanciful thinking on my part."
He would turn to listen to Grimms' incentive. A presumably centuries-old businessman taking a vacation on the leave of his daughter. Well, he's definitely better-behaved than the other sorts of demons he had to deal with as the de facto leader of the Chosen Few.
"Well, if I've been working long enough for cities to crumble, I wouldn't mind a vacation myself," John joked. "Then again, with Old Albion, being the keg powder it is, I've technically been working all my afterlife. I suppose the usual gig with this lot (he would gesture to the Chosen Few, who had finished their supper) is a sort-of holiday. Certainly gets me away from all the paperwork, at least." He would clear his throat, or at least make the effort of doing so, and address the group. "Well, lads? What did I tell yer? There's always an adventurer looking for fun when you look. Now, if you all could follow me, I'll give you a vague tour of the vessel."
All oddities of the vessel were soon apparent as John led the group. As the length between the bridge and the engine was almost certainly half a mile, John would take the group through several doors, leading to another half-mile corridor which seemed to pass through all the other rooms on that wall. He would explain that he had discovered these "shortcuts" whilst wandering the ship, doors which lead to different points of the corridor, and had scratched some sort of code to each of the shortcuts. As the ship hadn't been fully mapped yet, this sufficed as the only means of figuring out where you are, apart from the main rooms - the Cafetorium, the Munitions quarters, the operations room where one could compile a map of whatever world they might stumble upon and generally keep an eye on whatever else that might be lurking in the Edge, the sickbay and others - which were properly signed. No forest was as unchartered as the S.S Victoria.
Eventually, he would lead the group to a set of doors, on the eastern corridor where the main one broke off into a four-way crossroad. Opening the doors revealed regular cabins, enough of which to accommodate a crew of fifty. Each cabin was of medium size, with two bunker beds, a bathroom branching off the eastern wall, regardless of the cabin adjacent, and several chests where one could put their belongings.
"If any of you have anything you don't mind keeping here, feel free to stick 'em in the chests there," John announced, and turned to the volunteers. "The passengers can have this room, and the band can have the room opposite."
"John," Max said finally. "You have enough room ta fit a cruiser crew. Isn't there anyone else on this ship besides us? I mean, whose maintaining the ship?"
"Oh, I have other crewmen on the ship," said John. "In fact... Oh bollocks!" John would scold to himself. "All that traversin', I forgot the engine room! Of course, it's not the sort of room fit for tourists, but err..." He would fall silent for a moment before finally deciding. "Alright, drop your belongings in the chests there, I'll take you to the engine. Just to warn you, most of this weirdness is being caused by the engine, so it might get... wyrd."
"Wyrd?" questioned Fancy.
"Oh you know, more than just normally weird," John explained. "If you could follow me, everyone."