Name: Tharin Karzaduk
Nickname: Dirge
Theme Music: N/A
Age: 117
Gender: Male
Orientation: Heterosexual
Race: Dwarf
Class: Pit-fighter
Sub-Class: Black-market merchant/Battle Dancer
Alignment: Neutral Evil
Level
10
HP
150/150+90 HP
MP
100/100-35 MP
Experience Points
0/1000 to next Level
Height: 4'3"/129.5 cm
Weight: 205 lbs/93 kg
Appearance: Tharin is similar to most other Dwarves in terms of height and weight, as well as body construction. While many Dwarves braid or decorate their beards in some fashion, Tharin leaves his lose, a giant piece of hair covering much of his chest. Unkempt, he nevertheless keeps it clean. Other than his beard and heavy eyebrows, Tharin is bald, leaving a very shiny scalp. Slightly tanned from his time in the fighting pits, he has paled a little because of the time he spends inside or in his armor.
His armor is composed of massive pieces of form fitting armor with added spikes and edges. These additions are used by Tharin when fighting to increase the damage done. Dried blood and scratches adorn the armor, testaments to the brawls that Tharin has taken part in. Parts of his armor have fur lining, both to increase comfort while wearing the suit and to give him a more barbaric appearance when in combat.
When not in armor, Tharin is usually wearing a close fitting tunic and breeches of a brown color. The clothes does not have much adornment except for simple gold scroll-work along the sleeves and collar of the tunic. He wears brown leather boots that reach up to just bellow his knees, finely crafted pieces fit for a palace or an adventure. A large platinum and gold pendant hangs around his neck, shaped into the form of a hammer for the Dwarf gods. On the middle finger of his right hand lies a signet ring of worked silver, engraved with his personal symbol, that of a rearing bear.
Oddities: Has a penchant for drinking, the stronger the brew, the better. Covered with various scars from his time in the pits
Abilities (Passive):
- Battle Rage- Makes Tharin immune to any mind-debilitating effects for the duration of the battle and affords resistance to pain. (-1 to damage)
- Observant- Is able to spot hidden items and areas more easily than most due to his time as a merchant in the black market (+3 to die rolls for perceptions)
- Tharin's Special Brew- A horrifyingly disgusting draught crafted by Tharin himself, it induces his battle rage state. Because of the various poisons used in crafting the drink, he has natural immunity to many poisons that would harm normal people.
- Dwarven Might- Due to Tharin's short stature, immense strength, and constant training, he is relatively unaffected by heavy weights or slowing terrain.
- Dark Vision- As a Dwarf, Tharin is able to see in very low light fairly well, though he is not able to see through complete darkness.
Arts (Active):
- Ram Charge (60 second cooldown)- Tharin lowers his head and begins to barrel towards the target at full speed. Upon slamming into them, he impales the spike into the enemy's midsection and begins to shake the spike violently, dealing 1d12 damage to the target and stunning them. If he misses, there is a 10% chance he will become dazed.
- Thrasher (30 second cooldown)- Tharin launches himself onto a nearby enemy and begins quivering violently, causing the spikes all over his armor to begin to tear into the opponent. Causes 1d10 damage on hit and 1d6 bleeding damage the next round unless a save is achieved.
- Ballad of the Dwarf Gods (25 MP, 20 second cooldown)- Tharin begins to sing a battle litany in homage of the Dwarven gods, imbuing himself with increased strength. Heals 1d12 HP and reduces other cooldowns by 10 seconds.
- The Dirge (50 MP, once per encounter)- The song from which Tharin gains his nickname, it is an violent, eerie, wordless tune. Dazes enemies within 20 ft/6 meters of him, slows those out to 26 ft/8 meters. Heals Tharin for 1d10 HP, removes 3 conditions, and deals 1d8 damage to those within 10 ft/3 meters.
Weakness:
- Lack of ranged abilities
- Battle rage causes Tharin to lose a good amount of decision making ability
- Vulnerable to magic
Personal Items and Weapons:
- Half-plate with armor spikes (+90 HP. -35 MP)
- Merchant's scales
- Artisan's outfit
- Map and compass
- Flask- Ale (15)
- Flask- Tharin's Brew (3)
- Ink, quill, and parchment
- Sunrod
- Manacles
- Backpack
- Signet ring
- Platinum and gold pendant
- Good trail rations 10
- Coin pouch- 61 gp
Personality: Tharin is, in one word, gruff. When one first meets him, Tharin will have already formed an impression from the way one is dressed and acts. This impression will stick with Tharin unless one does much to prove otherwise. Though known by many, he does not have many actual friends. The life of a black-market merchant causes one to become distrusting of others, paranoid over simple facts that would not seem threatening to most others. However, he is more than willing to place trust in someone. In fact, Tharin values trust more than his ability to lie. He prefers fairness rather than deceit, a trait uncommon for one of his profession. Carrying over to his fighting, he refuses to use 'dirty tricks' against his opponents, though his definition of unfair changes from encounter to encounter.
He will speak his mind plainly, offering his opinion without any form of coverage. Some dislike him for this while others hold nothing but admiration. A mixed reputation, he carries himself with a confident air, unwilling to let what others think affect him. And when it does, they usually find themselves smashed to a pulp.
Bio:
- [•]Tharin was created as one of the original 'shady' NPCs in the game, being provided one of the first and most original AI coding. Later 'evil' characters would usually embody some common aspect: sadism, necromancy, desire to conquer, bloodthirst, etc. Tharin, however, was coded as a more neutral type of evil NPC.
The AI created was so interesting for his profession that when he was implemented early on he was immediately successful. Created as a black-market dealer in Merrowvale, many would seek him out for rarer items, ones that were either extremely difficult to acquire or banned in the in-game region as part of the lore. As time passed, he was enhanced, being made leader of an underground-fighting ring, one without restrictions found on the public tournaments. Tharin himself was modified to become an opponent, one of the greatest challenges players would face, even more than many outside bosses.
As people began to leave Amtophia, Tharin began changing the nature of his ring as less people came. There were not enough to warrant the expense of gladiatorial combat so he hosted beast fights, featuring combat between many of the more dangerous creatures of Amtophia. Sometimes players would be allowed in themselves, fighting to the death against unrelenting enemies. Despite having changed the way his ring was run, Tharin himself still enjoyed fist fighting, so much that many named him the Fist-Fighting King of Amtophia. People would come to him for skill training just as often as for illicit trade.
When the plug was pulled, Tharin was in one of his stupors, unaware of the entire thing. When he woke from this particularly violent inebriation, he went on a rampage, killing many of the beasts kept penned in the lower levels.
Likes:
-Fighting fair
-Alcohol
-Physical prowess
-Music
-A good brawl
-Haggling
Dislikes:
-Dirty fighting
-Mages
-Nobility
-Drinks that aren't alcohol
Fears:
-The possibility of being executed for his crimes
-Finding he has no alcohol left
-Magical creatures