Nickname:
Former: Queen of the Fae; Current: The Lone Fae
Age:
26
Gender:
Female
Race:
Angel
Appearance:
Sylpha is 5' 2", has a thin build, and porcelain skin. Her eyes are a mesmerizing shade of magenta, and her hair is an iridescent sea green. Said hair is usually in a messy state, yet looks stylish at the same time. She can usually be seen wearing a robe, whose color matches her hair, made of what seem to be insect scales. It has a V-neck, and long draping sleeves. Sylpha wears an expression of loyalty and kindness, but there is a certain edge to her gaze that can give the unsuspecting a chill.
Nickname:
Belle
Age:
19
Gender:
Female
Appearance:
Bela is around 5' 1", has tan skin, and dyed red hair. She has deep brown eyes, and almost always is wearing oversized hoodies. The one she's stuck in is a big zip-up black hoodie, with pink tights.
Personality[/b]
Both in and out of the game, Bela is too nice for her own good. Many times she's been swindled, led astray, and generally has caught a bad time for it. She trusts way too easy, and is loyal till the end. Friends and family come first, she always says. However, over the years, she has built up all those negative feelings, and at times she can become the most fierce creature to ever exist. For this, she's gone to therapy. Otherwise, Bela is a normal girl, trying to get by. She wishes peace on all those she meets, shops excessively, and is 110% ready for each new day.
The young girl does harbor guilt easily, however. Often times, she will take things unrelated to her, and express guilt for others. While this can get annoying, and Bela certainly hates it sometimes. It has hindered her in her life before, but she also does a good job of justifying it to herself. Under the surface, she can can be a bundle of turmoil. A common ailment for the overly-endearing.
However, that has changed. With the death of Raphael, her close friend, Sylpha has learned to throw that trust out the window. It hindered her, and now she is a woman searching for the light in the crimson darkness. She refuses to align herself to one of the murderous guilds or groups, Sylpha is hunting for a solution, and she has developed the independence to do it. No longer can she simply wish for the happiness of others. Now, she must fight for it. And this sylph is ready to blow the opposition away.
[u]Background
Bela Gardner. A little girl with a dream. What was that dream, you ask? Why, to be the most benevolent fairy queen in all the lands. From a young age, she wanted there to be no poor, no sick, and definitely not a single person could be unhappy. Not in her presence. Bela lightened the room instantly whenever she walked in, and her parents loved her to death. They wanted her to succeed, and succeed she did. Citizenship award in grade school, multiple community service medals throughout middle school. She was the image of a perfect girl.
This did, however, change temporarily. For about a year after her freshman year of high school, Bela fell into a funk. She would play video games all day, talk on the internet all night, and not tell a single soul what happened. It turned out that her gentle nature bit her back. While she usually never hung out with the wrong crowd, her friends spontaneously decided to do a drug cocktail. Many overdosed. Bela was traumatized, yet she didn't say a word and wasn't linked back to the event.
She felt personally responsible. She could have stopped them, but she believed they were happy doing what they were. Naivety at it's finest. Always one to feel secretly guilty, Bela decided to simply lock herself away in alternate worlds. Where she could be that loving fairy queen she wanted so badly. She never got that year back, and it left a considerable dent. Then Conquest of Babylon came out.
Bela was a decent student before the game came out, working through college to be a nurse. Not that they were needed much longer, with all the VR equipment to help speed healing. But, she pushed on wards, very excited for a future of helping those in need. When she heard about the game, she was enjoying a nice break between semesters. Bela put off buying it though, as she had to focus on her job at her local hospital to help pay for her parent's medical expenses, as they had both had some serious surgeries. They had some joint replacements acting funny, and that stuff wasn't cheap.
Finally giving the game a shot, Bela loved it. She relished the power to be an Angel, to soar through the skies and embody all that is good. She decided to model her character on a fairy, of course, and planned to just go around and help other players. Of course, to do this, she needed a reputation. Bela's character Sylpha quested and quested, in search of some decent gear. How was she going to stay alive to help newbies any other way? And that's when she stumbled upon the Sylph Set.
Absolutely glorious, it was. With it's shimmering scales and it's gorgeous design, Sylpha instantly decided she needed it. But, as they always do, monsters had to get in the way. A few giant dragonflies emerged from the swamp where the set was stashed, and didn't hesitate assaulting Sylpha. By this time, she was already well versed in the game. Meaning she was just as quick as some big bugs. Using her bow at the time, a simple wooden tool, she took the dragonflies down one by one.
Soon enough, the Sylph set was hers. A beautiful robe, a sleek bow, and a mask that resembled the shell of a shimmering beetle. A perfect match for the wannabe fairy. Donning these new items, Sylpha was able to move at high speeds, zipping around the game and delivering aid when needed. She was very much appreciated, even paid in some cases, and built a name for herself. The Queen of the Fae, they called her. What she had wanted. Well, it goes without saying that Bela became addicted to this feeling very fast. Ate only when necessary, and hardly left her room.
After the first couple of months, Sylpha was a decent level. She had obtained a rapier known as Heaven's Needle, a rare weapon highly coveted for it's defense piercing ability. She obtained this from an old angelic ruin on the far reaches of the map, and had to fight off three Demon players to get it. She wasn't Queen for nothing. With superior trapping magic, she was able to slow and stop opposition and KO them before they could react. A bonus from her Sylph's Visage. Sylpha escaped that ruin with the Needle in tow, and managed to climb through the lower PvP brackets. Just to secure her position as "Shepard of the noobs".
Right before the death match, she was a notable member of the CoB community. Things were speeding up, and Sylpha sort of dropped from the spotlight a bit. She had heard about all the big name by now, like the Angel of Death. Her goal wasn't to be like them, not big wig warriors or anything. Just for her face to be known. "Hey, I know that girl! She's the Queen of the Fae!". Every time someone said that, her heart would flutter. Sure, it wasn't exactly standard for an Angel to look and act like such a creature, but she didn't care. Typical is boring, and her image kept her on top.
And then Ramasama happened. When she was riding her highest, he stepped in and ruined everything. For everyone. The killing began, and Sylpha had nowhere to go. She knew that she would be easily taken in for her skill at hindering opponents and her ability to wield a bow, but that wasn't the point. These groups were about to become mass murderers, and she wanted no part in that. Sylpha took for the hills, only binding her opponents before zipping off away from battle.
On only one occasion did she have to kill someone. Against her luck, that person was a friend she made in the game. One that lived very close by, and before the attack, they planned to get some dinner and meet up. His name was Raphael the Great in-game, and Mick in real life. They had hit it off, and when shit went down hill, it was this duo that ran for the hills together, sharing the same mentality. They ran so far, far enough where players barely saw them. The Queen became a whisper. Except for one band of Demons, who wanted a fairy's head on a plate.
They came when Sylpha and Raphael were camping in a cave. The largest of them, one wearing heavy armor and wielding a very big and scary ax, cornered them. He forced them out into the open, where two others awaited. A man and a woman, robed and hidden all except their glowing eyes. It was then that the woman used dark magic to posses Raphael, and turn him against Sylpha. The two fought a long fight, and it took Raphael the last bit of strength he had to beg Sylpha to kill him.
It would kill the demon woman as well, and Sylpha knew that would give her time to escape. She also knew it would haunt her forever. Killing the one person she had feelings for, Sylpha fled again. So far away, so no one could hear her lamenting wails. After her mourning, she came to terms with something. Whoever this Ramasama guy was, he needed to die. For all this pain he'd caused, he deserved the most brutal punishment. While Sylpha knew this would not make her feel better, it was the only way to stop the bloodshed.
The Lone Fae, they began to call her. Allying herself with no one, Sylpha simply avoided conflict. Everyone wanted her gear, as it would allow for fantastic reflexes and speed. They just wanted it to kill. The Lone Fae was a high mark, just for the armor she wore. It was things like this that made Sylpha truly want to fade into obscurity. So, one day, she walked into a cave. And didn't come out. It's been a week since then, and she has made her home in the dark. Resolving to free not just the Angels, but everyone in the game. That's all that mattered now.
Sylph's Garb:
The centerpiece of the Sylph set. This robe was crafted from the wings of a hundred swallow-tail butterflies by fairies, in order to protect the guardian of the forest. It's shining blue scales hold magic repelling qualities, as well as being very aerodynamic. The fairies believed that it was crucial for the guardian to be not only strong, but graceful as well.
(Provides medium and is very aerodynamic. Scales can be removed, and used as enchanted arrowheads, which can cut through magic. These must be replaced by making a visit to the swamp. Light-based, and part of the Sylph set. )
Sylph's Visage
A mask carved from the shell of a large beetle. It is said this beetle was able to climb to the tallest tree, and see every detail of the world. The artisans of the Sylph set retained this, and the Visage allows the wearer to more accurately see other's movements, as well as improve one's own reflexes. It also protects the wearer's face in flight.
Shimmerthorn:
A bow that looks to be composed of shimmering butterfly wings. In the first days of the Earth, fairies gathered all of the butterflies of the forests, and asked them to protect the woods from evil. The butterflies did not know how to accomplish this, as they were just insects. Until one got the idea to form a set of protection, for the one that would bring light to the darkest reaches of the forest. The butterflies agreed, and the fairies fashioned the Sylph set. This bow was crafted from the bravest Morpho butterflies.
It carries their hatred of the darkness, and fights it with all it's might. Only those of Angel origin are pure enough to touch this divine weapon.
(A Light-based bow, with the ability to fire arrows which singe the foe. Demons experience more of a burn. Available only to Angels.)
Heaven's Needle:
Some say this rapier is the key to Heaven's gates. It's guard is a swirling silver piece, and along the blade is an inscription in an ancient angelic text: A prayer to commend lost souls to Heaven. It was found in a ruin known as Uriel's Peak.
(A Light-based rapier, capable of destroying barriers. Manipulates light energy.
Spells:
Chains of Lux
Chains of light reach out and shackle the target. These are easily broken by those with brawn or magic know-how, but they burn those of Demonic origin.
Cloak of the Fae
3 word- Bend the light![i] -
The user is coated in a magic barrier which reflects light, making them transparent. Lasts for as long as the caster can hold it, but it eats up mana quite fast.
Shimmerward
3 word- [i]Come, Sylph's Aegis! - A ward of light is formed, capable of withstanding direct hits well.
Saint Peter's Cell
6 word- Damn the sinful, holy blaze burn! - A cell of light imprisons the target, and gets hotter and hotter, judging the wicked. Once it reaches full power, it explodes with a moderate AoE. Can be broken with magic.
Sylph's Kiss
3 word- Sylph, embrace me! - Restores some vitality
Sylph Shot
Sylpha notches an arrow in her bow, and fires an arrow that flies at remarkable speed. Leaves Sylpha's hand sore, however, and hinders her bow skills for a moment.
Divine Strike
Sylpha thrusts her rapier, charging it with light energy. Good against barriers.
Holy Salvo
Sylpha gathers light energy and fires three homing arrows of light from her bow. These do a moderate amount of damage.
Dash Thrust
Using her superior speed, Sylpha readies Heaven's Needle and dashes, thrusting the rapier into her target. Depending on where it hits, can cause moderate to serious damage.
Rapture
Sylpha flies into the air, launching Heaven's Needle down at her target and striking it with a light arrow from Shimmerthorn. The following resonance causes a wave of powerful energy to be put off, dealing high damage to those within 20 ft. Causes Heaven's Needle to become supercharged with light, meaning it has to stay in it's hilt so it can cool down. Takes 3 in game hours.
Sylph Speed
Sylpha has learned how to use her light magic, armor, and light frame to her advantage. Her flight speed is quite high due to this.
Dark Elemental Weakness
As an Angel, Sylpha takes more damage from Dark attacks.
Glass Wings
Sylpha's wings aren't feathery, but they resemble dragonfly wings. They look somewhat like stained glass, still giving her a divine appearance. They are lighter and quicker. Her wings are more fragile, however.
Light Resistance
Thanks to her Angel abilities, Sylpha takes less damage from Light attacks.
Perception Bonus
A passive from Sylph's Visage. Sylpha notices details easier and has slightly enhanced reflexes.
[u]The Fairy Cartographer[/i]
Since she went around and helped new players all around the map, Sylpha knows a vast amount of the land, save for the area around Babylon.