Name:
Asher Damons
Nickname:
Ash
Asher
Ashie (a girl once called him that)
Age:
18
Gender:
Male
Nationality:
American
Appearance:
Asher is about 6"1' with black hair and eyes. He has a well-built body, though it's balance with height and width. Asher doesn't have much muscle to show- though his body is still stronger than it looks.
His eyes show a bit of sadness, mainly because of the horrible childhood he had went through, though his face doesn't betray his want to not show his sadness.
Asher is usually seen with a T-shirt with jeans and brown boat shoes, complete with a sort of hoodie that's unzipped.
Personality
In real life, Asher Damons is a hard working individual who only wants to be useful and good in other people's eyes. He is hard working, and is serious about the tasks that he dose. All the while though, he is also a friendly kid who can and will help anyone do a task. Asher is a generous fellow with a soft heart, always being the glue of a friendship. Of course, mentally assaulting him devastates him greatly, and Asher would usually be the most vulnerable to these situations. Asher is also shy, so friendships are usually made when a person starts to try and get close to Asher (don't even think about him with a girl. In fact, Asher would most likely be clueless to a girl hitting on him).
In his tasks, Asher is disciplined to be serious and not relenting to follow the instructions to the crosses and the dots to finish each task. Asher, because of his time in martial arts academies, is able to be clever in various situations, from combat to regular schoolwork. Speaking of which, Asher is an extremely intelligent individual (book-smarts and street-smarts), and is willing to use his knowledge in his tasks. Of course, going back to his shy side, you have to ask him to do the task rather than his offering to do the task himself. In a confrontation, Asher would usually stutter and start being jumpy, becoming nervous as if he was going to be beaten up or going to get bullied/insulted/made fun of/etc.
Background
Asher Damons was born as a goody-two-shoes kind of kid, initially. He wants to live up to his parent's expectations, always. Of course, when it came to confrontations outside of his house, Asher was indeed unable to cope with them. The bullies in his school pestered him and eventually insultd him, pelting the poor boy with horrible phrases, nicknames, and the like.
He repeatedly went to his parents and his teachers for aid against children like these, up to the point of enraging his parents. This issue persisted into Asher pre-teen years, when it all spiraled down to hell with Asher. Secretly, the Damons family wanted a mentally strong child, and, being patient, they put up with Asher's constant requests to help him against bullying kids. However, at this age, they expected more from Asher, and practically punished him for it by physically beating him up to harden him. They even enrolled him into various martial arts disciplines, which was the only thing that did help Asher, allowing him to develop a serious, brave front but didn't relieve the boy entirely of his weak mental state (currently, he is in the lower-professional ranks).
Of course, this devastated Asher even more. He just barely managed to keep himself from being suicidal, and shut himself in his room. Asher managed a sort of cease-fire just by telling his parents not to bother him if he doesn't bother them. At that point, Asher searched for different ways to get out of life and actually experience something enjoyable- video games (which he had become extremely good at), anime (still not to an otaku's standards, but he is getting there), collecting things (figurines, cards from things like YuGiOh), etc.
Thus, Asher was but a ghost that occupied one of the rooms of the Damons home, even if he technically was a resident there. Still though, Asher was mentally weak from his now 14-year-old ordeal, and now has to take care of himself.
When the Personal Virtual Reality Kits first came out, Asher immediately saved his money to buy them, finding another way to escape the hellhole that is his life. When the Conquest of Babylon came out, Asher was practically on line to get it before he could get in online.
Asher's only saving grace from dying of malnutrition was when his parents decided to check on him (after all, they were cold but still had humanity in their hearts). This also saved his life, as Asher's parents knew that when the Conquest of Babylon's mass genocide plan was released on the news, they called for an ambulance- only out of the duties of a citizen.
Username:
Blade Slizer
Titles/Alias/Nicknames:
Blade
BS (funny if playing the card game)
The Merciful
The Dark Enforcer
Armed With Wings
The Yin-Yang Swordsman
Race:
Human
Class:
Spellsword
Avatar Model Description:
Standing tall at about 6", Blade Slizer is a normal human with white skin, silver hair, and icy blue eyes. He is seen bearing dark clothing, usually with a scarf that hides the bottom part of his face.
Blade Slizer carries various numbers of blades, each of them ready to be unsheathed should Blade Slizer enter a fight.
AI Behaviour
Blade Slizer is a friendly individual, always welcome to make a friend as well as able to place his trust in others during missions. Unlike his actual counterpart, Blade is relaxed and always ready to do something for another person.
Blade is also a loyal person, being able to take an attack for a friend or someone who had paid him (see "Progress"). However, Blade also has a set of morals and values that override, if not shake, his loyalty towards a person (i.e. Finding out he was being paid to be a hit-man for a famous, innocent player instead of being paid to assassinate a Player Killer). When that happens, Blade Slizer would either turn on the person he placed his loyalty to, or he would just leave.
During battle, Blade is honorable as well as merciful. Blade refuses to kill a player now that there is the Game of Death patch in effect in the Conquest of Babylon, no matter the race. In fact, Blade usually lets the Yawarakai-Te skill go in effect to prevent deaths from happening to players (though the same can't be said for AI). However, should Blade encounter a player who would willingly kill other players for their own gain, Blade will end their game session eternally, his only mercy being the minimal amount of pain they would feel.
Now that Blade is in the Game of Death, he has a mixed persona of his in-game self and his real-life self. He struggles to fully act like his in-game self in order to get through the game and events in life instead of cowering in a room, isolated. Usually, Blade does this by going on missions, but it doesn't always work. In order to not show his mental weakness, Blade had developed a new persona, made from the sweat, blood, and broken bones sacrificed in his counterpart's martial arts classes.
Statistics/Strengths/Weaknesses:
Blade Slizer excels in mana and stamina, having to grow those stats in the above average zone. To keep up with the magic skills, intelligence and strength has also been raised to strengthen these abilities into the above average zone. However, speed doesn't have much room, but it manages to stay borderline in the above average/average zones. Health is still growing in the higher average zone, but defense and protection are both in the lower than average zones. Catching Blade Slizer off guard and landing hits, especially critical blows, are devastating to him because of his lower vitality. Sealing physical attacks and/or magical abilities are also devastating to Blade Slizer because of his skill dependancy. However, going against him head-on will just destroy you because of Blade Slizer's larger damage output. Going at him with preparation for one kind of attack (physical or magic) will also kill you because of Spellbind attacks that calculate your resistance and defense, allowing for more damage. However, if you keep up the battle and stall that battle by dodging his attacks, Blade Slizer will sooner or later be unable to use his skills because of stamina and mana being drained.
Progress:
Throughout the first three weeks of the game, Blade Slizer is known for being able to learn the skill to bind his spells into his physical attacks (i.e. Flash Step-Icicle Rain). Blade was a famous mercenary who is willing to do most things for other players, for a reasonable (no, he really isn't conning them) price. Because of this, many players loved him, and even some Angels and Demons were willing to befriend him.
At the event of the developer revealing his plans of his arena, Blade Slizer disappeared and dropped out of the radar, most likely to recover from the shock. He then became a lone player, getting through his quests and leveling up alone. Even though the lack of sociability picks on his mind, Blade has grown strong in doing so, and he is a capable person to go into the tower and work his way up. However, Blade still never managed to get far into the Tower of Babylon, and thus he went to go and train as well as obtain some of the skills he wields now.
Just half a year ago, Blade Slizer has opened up his mercenary business again, strictly in jobs of obtaining materials/weapons as well as becoming a party member on expeditions. While Blade isn't known yet for his new skills at this point, but he had revealed them in a surprise boss battle on the way back from an expedition through a dungeon in the human realm.
The boss itself was just a shadow figure of a Swordsman Class- Human NPC Enemy, it gave the party a rough time. Throughout this battle, Blade Slizer has shown his four swords that were of elements totally opposite to each other, granting him the Alias of the Yin-Yang swordsman. Blade tried to discover the enemy's elemental weakness, but only found one. So, by using the non-elemental blade, Asher chanted the spell he had been known for- the Summoning of Blackmist. This transformation alone allowed his party members to escape as well as allowing Blade to solo the NPC, just barely coming out alive after the battle.
At that point, Blade has gotten more requests to aid party members when going into the Tower of Babylon. Blade had to choose between so many, that he just closed down his Mercenary Booth and just choose whether to accept or decline the requests of those in front of him. Other than that, Blade is just another player who usually found alone in towns (and maybe confronted by other players to join them because he's alone).
The Dark Enforcer Series:
A set of clothing, thick and durable. It used to be worn by a lone vigilante who went after higher-ups who abused their power. It is said that the want for justice of the original wearer flows through the current wearer.
Fedora: A simple black hat tilted down so witnesses can't see the wearer's eyes. gives the user additional resistance to light.
Dark Enforcer's Armor: Light armor that's just padded clothing, also dark colored to blend into the night. Because it's light and durable, it's one of the choice armors to go into battle with. Gives the wearer additional light resistance.
Dark Enforcer's Gloves: Black Gloves that strengthens dark spells used by the wearer. However, it also gives additional resistance from the element of light.
Dark Enforcer's Leggings: Leggings of the same color. It includes a waist cape that covers the view from the right half of the avatar. During the night, this equipment would give the user additional movement speed.
Gothic Necklace:
A necklace that was design with the Gothic styles of the Medieval Era, it shows the Crucifix. It gives the wearer additional physical protection against Demons.
Juuchi Yosamu:
A sword that cuts through anything and everything, much like the sword in the Muramasa and Masamune Legend. It gives additional physical damage to Angels as well as giving the physical attacks the element of darkness. It also has great physical damage to start with as well. If this sword is drawn and sheathed without even doing 1000 points of damage, 10% of the user's life is drained into the blade.
Yawarakai-Te:
A sword of peace and gentleness, it's like the sword in the Muramasa and Masamune legend. It gives additional damage to physical attacks against demons and has the element of light. If this sword is in the inventory of the wielder of the Juuchi Yosamu, it cancels out the negative effect if the said sword doesn't deal a thousand points of damage.
Flamma Aeterna:
(Eternal Fire in Latin) A blade of everlasting flame, much like its ice counterpart. It has the element of fire and strengthens Fire spells.
Fimbulvetr:
A blade of ice. It has ever-lasting ice for a blade, much like its namesake of an endless Winter before the end of the world. It gives the physical attacks the element of ice, and strengthens ice spells.
Lone Wolf Blade:
A sword that belonged to a lone swordsman, this sword doesn't hold anything back. It has a slightly below-average damage stat, but can allow the wielder to attack faster than other swords. No element.
FLLFFL's Sword:
A sword belonging to an old veteran fighter. It's a normal sword at most, but the hilt leaves a gap inside it. Passively extends the distance of dashes like Flash Step and extends the reach of stabs. Wind element.
Nhazul's Blade:
A blade wielded by one without a past yet full of power (when enraged). This sword's attack power increases as the wielder's health drops. The exact method of calculating the attack bonus is that when the health drops at 74%, 2% will be added to the attack until 25%, which will allow a full 100% attack bonus for the next 5 minutes. Beware, however, as using this blade under 25% of health results in a gradual increase of dizziness and higher stamina cost for skills. Lightning element.
Icicle Rain:
A basic ice spell that allows the caster to dictate where the icicles will spawn and which direction they travel in.
Fireball:
A basic fire spell that allows the caster to spawn a fireball and send it at a target.
First-Aid:
A basic light spell. Does this thing really need to be explained? 15% of that target's health is restored.
Blizzard:
An intermediate ice spell that sends a blast of freezing air over an area. It has a change of inflicting the freeze status effect. Lower-than-average damage output.
May my enemies freeze in a frozen coffin! - 8 word chant.
Prominence:
Intermediate fire spell that creates a pillar of flame from the ground, rising up to incinerate enemies.
The sun shines, and its flame shall burn thy enemies! - 3 word chant.
Summoning of Blackmist
A spell that changes the form of the user, only available for a unique skill quest. Upon completion of the incantation, the caster will grow wings and have access to new skills. The element of the user will change to the element of the weapon during the incantation, which means that the user must exit the Armed With Wings transformation and wait for the cooldown (which is 24 hours). The duration of the transformation itself is 5 minutes. See "Armed With Wings Form" for the skills accessed in this form. 42 Words. Note that this takes away most of the user's mana and stamina bars, leaving only about 15 percent each. The user will also be in a state of dizziness and defense down for about 5 minutes. This duration is enough for the caster to be defeated, especially if the enemies survive it when used as a last resort.
I am Blackmist, creator of matter and matter that makes up all... I choose this mortal as my vessel, one who had been born without a father, and grant him this title, the name of myself, to represent the world in the face of evil. We are... Armed With Wings. - 50 word chant.
Casting of Wings
Note that the "Summoning of Blackmist" must be learned to gain this spell. The user focuses mana into the back, making two limbs sprout out and molding them into the form of wings. The summoning of these wings allows for a 10-minute time limit. However it uses up 10% of the user's mana. The cool down is 1 hour.
I am one who was born without a father. Hear me! Let my title be known through what I have been granted by your powers! - 25 word chant.
Summoning of the Lone Warrior's Blade:
Note that the "Summoning of Blackmist" must be learned to gain this spell. The user prays to Blackmist, focusing mana into his/her hands to create a blade accessible to Armed with Wings. With each attack, the sword deals physical damage, despite being made of mana. It has a slightly-higher-than-average damage output. The sword's presence lasts for 10 minutes. The cooldown is 2 hours. During this time, the user can't use other swords and weapons.
Hear me, swordsman of ages past! My cries reach out to you to ask you for your blessing, in the form of your powerful blade! - 25 word chant.
Assault Slash:
The user jumps up into the air and drops with the weapon positioned below him/her, slamming it down onto enemies below. The move is especially devastating to downed enemies, and it has a shockwave effect upon impact on the ground/enemy. If the user targets a currently downed enemy, the move automatically homes in on the target. Low stamina cost.
Twin Edge:
The user swings the weapon vertically, forcing down the target's guard (if the opponent isn't guarding, the skill deals damage and puts the target in a temporary guard-break stun) then slash horizontally, sending the opponent back a bit with a chance of a dizzy state (30%). An alternate version of this attack is to slash horizontally to throw off the opponent's guard and/or stun it then slashing upwards to send them into the air. Average stamina cost.
Trick Step:
The user dashes in a straight line at high speeds from the air or the ground. The user is able to attack while moving and carries momentum after the skill. The user is able to attack immediately after the blur phase. However, this skill has higher stamina usage and is not invincible. It also causes following attacks to be a bit slower. Usable in the air.
Quickdraw Slash:
Must have Quickdraw activated. The user quickly sheathes the weapon currently equipped (the sword is automatically sent to the inventory) and draws the next weapon, slashing at a target in the process. Used to parry incoming attacks or to go on the offensive and continue combos. Average Stamina cost.
Assault Shift:
The user sacrifices defense for attack, perfect for an all-out assault but makes the user more vunerable to critical hits and counter attacks.
Arc Strike:
The user sacrifices speed to deal an average attack powered- slash in a wide arc that can strike multiple enemies. If blocked, the skill renders the defender in a longer block-stun than usual. There's also a slightly higher stamina cost.
Tempest:
A skill used in the air. The user spins vertically, slashing enemies in front of, behind, above, and below the user of the skill. If used on the ground, the user automatically jumps to use the skill. Slightly higher stamina cost.
Edge Stall:
The user simply slashes, but the hit isn't registered on the target's body. These slashes can accumulate as long as the slashes "connect." At the sheathing of the sword, the hits are registered into the system (note that it isn't lag. It actually did stall for a reason) and deal damage. Average Stamina Cost. The slashes must connect like normal slashes or else they will register as blocked/missed attacks. Up to 5 of these slashes can be stalled on the same enemy at the same time. It can also be added to other skills, but at the cost of even more stamina used.
Fatal Edge
The user must start at a distance. The user charges at the target, slashing wildly before suddenly using Flash Step to get in front of the opponent, slashing from the waist at the opening in the opponent's guard. The user then uses Flash Step again to get behind the opponent and use the last part of Twin Edge Omega followed by a Modified Twin Edge Cross to send them up into the air. The user uses Flash Step one more time to get near the airborne opponent and use Tempest followed by a strong downward slash to slam them down.
While this skill is truly devastating in a battle, the first Flash Step can easily be dodged with a well-timed evasion, making the skill useless. Secondly, during the following slash, if there is some kind of physical barrier that still prevents a blow from being placed, the user will end the skill prematurely in a stun-like state. Again, the stab that follows the slash must connect to the target, or else the skill is, yet again, rendered useless. While the attacks are faster, there are many openings in this skill that the opponent can abuse and punish. If the opponent doesn't die or isn't in a state to attack, he/she is able to unleash a devastating counterattack, as this skill also lowers the user's defense stat in order for more power. The user also can't counterattack this counter because he/she had sacrificed all but 10% of the stamina bar (as well as 5% of the remaining health).
Human:
The race of humans. They sin. They kill. They pray. They aid. They believed what they wanted to, and are always influenced by some demon, angel, or just the Devil and God. They currently fight for their own in this war to conquer the Tower of Babylon. They have balanced stats and no weaknesses, at the cost of no strengths.
Spellsword:
A class in which both magic abilities and skills are learned and used in battle with almost equal efficiency. While most Spellswords main one attack method (physical/magical attacks) some choose to take advantage of the magic and physical attacks and mix things around to provide more options in battle. However, in order to accomodate this, Spellswords must have higher Intelligence and Strength stats than other stats, thus leaving them statistically weak in certain areas.
Spellbind:
Spellsword-only passive skill. Allows the user to create new skills by combining spells and skills. This is at the cost of 25% increase of stamina and mana of the spell and skill used.
Cooking:
Absolutely horrble. Look up the Tales of series' various horrible cook characters. This guy is comparable. (OOC: Hm... I think this can work as a lethal weapon against Lucia Fair.... With the dragon and all that. xD)
Mana Magnet:
(Too bad there isn't one for chicks, eh? xD) Mana regeneration inside of battle. It's slow during the day but faster in the night.
Controlled Breathing:
The user is able to regenerate stamina during battle.
Desperado:
If the user's life is below 10%, Stamina and Mana's Regeneration Rate is increased by 100%. Attack stat is increased as well. However, there is a 20% increase of stamina usage and an infliction of dizziness.
Archery:
If this user aims for a barn, he gets an apple on a head. If he aims for that.... A cloud's gonna scream out in pain.
Mercy:
This ability allows the user to knock the targetted enemy (or enemies) down into 1 HP, leaving them with the Unconscious, Paralysis, and Attack-Down status in the event of a fatal blow. It prevents the user from killing the enemy if he/she wills the skill to be activated.
Quickdraw:
The user selects 3 swords in the inventory and equips one of them. The user is able to freely switch between the three blades without going to the inventory, but must use some stamina every time a switch is made.
Truth:
When Mosou attack is activated, the user is able to go into True Mosou mode instead o- Wait.... we don't have these game mechanics? Damnit.
Fatal KO:
At the defeat of an enemy, there is a chance for the theme for Fantasy Heaven from Touhou Scarlet Weather Rhapsody will play. It can only be heard by the user and current party members. 50% chance of occurring. The track itself ends after the user leaves the general battle area. Not even the developer knows how this was in the game, but he let it stay there.
Of the Shadows:
The user is able to see through the darkness as well as seeing hidden items, or at least be aware of their presence in a general area if there is a major factor that hides said object/person. During the night, the user is also able to blend into the darkness better. This skill also enhances the user's stealth and speed as well as awareness, the latter being useful in battle since he/she can detect an incoming attack from behind.
Gun Edge Mastery:
The user is able to- wait. There aren't any guns in this game.
Singing:
Lovely... Is what you thought before a nearby object of glass breaks. THIS, people, is why not many RPG games use singing as a useful skill.
Using the Summoning of Blackmist, the user sacrifices virtually all the energy in his body in order to change into a form with immense power. However, this form is only available for a limited amount of time before the user switches back to his or her exhausted body.
The following Equipment is accessable ONLY through the Summoning of Blackmist ritual or through certain rituals. Even in this form, the user is still able to access to his or her original set of skills and spells (Passives not included. Spells are also only available in accordance to the element of the weapon used during the ritual), but with less damage output. In this form, however, the user isn't able to access his/her original equipment, nor are they able to receive bonuses of them.
Beware of using this form, as there are two requirements that, if either of them were to be met, immediately reverts the user back to his last form in a severely weakened state- if the time is up, or if the health were to drop to 0%, the latter forcing the user to transform back with only 10% health left. This is also met with the fact that the weapon equipped when the ritual is done cannot be used for the next 2 hours, as it needs to rest from being strained by forces to help convert the user into the Armed with Wings form with the element of the weapon (those without the element are not restricted by this).
Wings of Blackmist:
Pure white wings that sprout from the wearer's back. Enables the ability to fly.
Armed With Wing's Coat:
Ironically, it's a long coat in pure white, which clashes with its name. As the wearer moves, the coat tail leaves off a quickly fading trail of mist. Because of the protection it creates, there is additional resistance to physical attacks.
Armed With Wing's Shoes:
Pure white shoes that doesn't gather dirt. They passively increase the speed of the wearer.
Lone Warrior's God Cutter:
A sword of extreme might, yet of an average sword's appearance. The original wielder of this sword used to be of awesome strength, being the first bearer of the title, Armed with Wings.
Blowback:
Usable only on the ground. The user stabs the ground and sends a wave of energy into the ground. The energy travels to the immediate surrounding areas and rises up from underground, sending any nearby enemies skyward.
Twin Edge Assault:
The user dashes to the enemy, slashing it to send it into the air. The user charges upward along with the rising enemy, sending them away with a Demon God Blade at the end of the dash before using Angelic Edge to follow up the attack.
Angelic Edge:
The user sheathes the sword before slashing quickly, making an invisible shockwave projectile. The projectile is angled by the angle of the slash. It has lower-than-average power compared to other projectile skills, but has superior speed over other projectiles.
Demonic Edge:
The user charges the sword in preparation, and releases all the energy stored in the blade with one slash. The result is a close-range shockwave that extends only a little farther than the slash itself. The speed is slow, but the power is high.
Flash Edge:
The user strikes the opponent quickly before running around the target as a blur. The user then reappears near the injured enemy and slashes upward. Usable on the ground as well as the air.
Shadow Stitch:
Intermediate dark element spell, usable only when shadows are present. The user controls the shadows of nearby objects or the enemy (raises mana cost if using the latter, or more shadows) and makes them spear, the beam of darkness only able to change direction once.
Thy shadow is thy bane, and it shall be erased from existense the moment you are! - 16 word chant.
Orzel Bialy:
An intermediate light spell that, upon the finishing of the chant, sends a bird-shaped projectile at a direction. For allies, it heals. For enemies, it damages.
Let the sacred bird take flight, and may you witness its gold tipped wings! - 14 word chant.
Bloody Lance:
Advanced dark element spell. The user summons a spear of darkness in his/her hand, holding it like a javelin. The user throws it and the impact results in an explosion of darkness.
O obsidian flash, be as a raging spear to run my enemies through... Pierce the hearts of those who stand before me! - 22 word chant.
Holy Lance:
Advanced light element spell. The user summons multiple spears of light around the enemy before impaling the target by the lances all at once.
O divine spear, run my enemy through! Pierce its soul of darkness, and end this evil that is brought upon this world. - 22 word chant.
Indignation:
A light element arcane rank spell. It creates a symbol on the ground and makes the clouds circle above the intended target when the incantation has started. Upon completion of the incantation, a holy lightning will blast into the targeted enemy as well as surrounding enemies, dealing great damage at the cost of high mana. The cooldown is 6 minutes.
I who stand in the full light of the heavens…. Call upon thee who openeth the gates of hell Come forth divine lightning! This ends now! Indignation! - 27 word chant.
Pure Aura:
A barrier that creates resistance (not total though) against magic spells and physical attacks.
God Fist:
As the embodiment of a being that supposedly makes and makes up all, the user must have enough strength to be one. That's why, during this transformation, the user can deal much more damage than normal in terms of magical and physical skills.
Aerial Mastery:
The user is able to deal noticeably, but slightly, more damage with attacks in/from the air. This also counts for spells cast mid-air.
Trick Step
-Fireball: The user dashes towards the enemy and casts fireball as he/she runs right through the enemy, stopping to let the weapon pointing behind them and stab the incoming enemy from momentum.
-Icicle Rain: The user dashes in a direction, creating and sending icicles to the enemy. Range of the dash is slightly increased.
-Prominence: The user dashes in a direction, the player's wake being the area where 3 flame pillars rise in a row.
Assault Slash
-Prominence: The user jumps up and slams his sword down, creating a fire pillar upon impact.
-Indignation: The user uses Assault Slash. As the user is at the peak of the jump, a holy lightning strikes the weapon before it strikes the target below, causing magic and physical damage at the same time. However, this makes Indignation unusable for 1 hour.
Twin Edge
-Prominence: The user slashes downwards, damaging the target (even more) with a flame pillar. Right before the opponent could recover from the attack, the user slashes horizontally to send the opponent away.
-Fireball: The user slashes downwards, then slashing horizontally to stun them. Before they could recover, the user slams a Fireball into the stunned target.
-First-Aid: The user does Twin Edge Cross, but at the horizontal slash, the user follows up with a stab that drains life from the target and heals the user.
Armed With Wings 3 OST - Enter, Vahndeer (Whilst in Armed with Wings form)