Virtuoso (Rank 1C) Circle Two
Seraphiel is rather delicate looking. She has very pale skin, dark brown almost black eyes, and dark brown hair. While she is somewhat curvy she is also very thin, something about her general appearance makes it seem as though if the wind blew, it would take her with it. She has rather sad looking eyes, regardless of her facial expression, with very long lashes. Her lips are also very pouty, people generally think she is constantly upset or depressed. The types of clothing she wears widely varies, but she favors dresses and short tops with skirts with an assortment of leggings and types of boots.
{Rank Marking}
On her tongue
~ Mentality ~
{Personality}
Seraphiel is a rather distant individual. She comes across as very disinterested in everything that goes on around her. This may be because of her lack of trust for people, in general. She believes everyone has an ulterior motive for everything, these thoughts border alongside paranoia and complimented with anxiety. She believes most people, in one way or another, would hurt her someway somehow. For this reason, she tends not to try and form relationships, or bother interacting with people. Seraphiel is a rather open person, though she lacks trust in people she is very open minded to new ideas and different things. It would not be rare for her to be the first to take part in something out of the norm. Socially, she is rather awkward, she lacks the inability to process other people's body language, though she seems to be able to understand through the person's voice. She tends to be a person that gets into people's personal space if talking to them, out of habit however, and doesn't get how unacceptable it is. She is sensitive, if not hypersensitive. It is extremely easy for people to hurt her feelings or cause her to burst into tears. She's terrible with other people's feelings though, if their thoughts aren't literally voiced. When it comes to her opinions she is very forward, and tends not to spare anyone's feelings regardless of the person. She isn't however, the type of person to only believe she and only she, is right. She knows when she is wrong and will openly admit this, and would prefer to learn from her mistakes that cause a fight over opinions.
She has a level of determination that levels on obsessive behavior. All she does, sleeps, breathes, is whatever her current goal is - assuming she has one. This is another reason as to why she is so detached, no one has been able to pull her away from such behavior. She is always wanting to better herself, and 'do something that matters' so she might say. Though she has rather negative thoughts on society she still tends to want the best for people. She seems to have a need to be needed, however, which makes everything all the more difficult most of the time. She wants people to want her help, but she doesn't trust said people to help them in the first place. This is why often times she will try to do things in which she can help something or someone indirectly. Underneath it all she is a very caring individual, she just doesn't quite know how to express what she feels, for anyone.
{Guardian, Demon, or Enchantment}
Enchantment -
Seraphiel's weapon, idles always as some kind of musical instrument. When it is not being used it usually is in the form of a picallo, a flute, or a violin. When she uses it in battle, the weapon's go tos bend naturally to her liking which is stringed instruments. Most commonly a violin and guitar, and on occasion a harp. When forced to be used offensively, the weapon is keener to turning into a gun or guns, as Seraphiel has always disliked the thought of close combat. Her enchantment which she has named Vinnie, normally caters to his owners every whim, but he does get temperamental when he does not approve of something, or when it seems Seraphiel is in direct harms way, making him harder to control.
{Magic-Types}
Sensory Manipulation ~ Music Manipulation (Primary) ~ Unnamed magic ~
{Signature Spell}
Comatose - Immediately robs the enemy of their senses, leaving them in a state of nothingness not being able to hear, see, taste, feel, or smell anything. Would be common to bring someone to the ground as they cannot feel their feet beneath them. This is however, temporary, and will not damage the users senses long term.
{Spell List}
~Affliction: Makes the opponent's senses feel as if they are not functioning properly, may cause things like confusion, dizziness, fatigue.
~Weaken: Allows the user to weaken or cease one of the senses for a short amount of time.
~Unnamed spell: Allow the user to fool the opponent or opponents into feeling sensations that do not exist or are not actually harming/happening to their body. May fool others into feeling things such as pain, pleasure, heat, cold, or even more specific situations. This spell does no direct harm to the person's actual body, however.
~Symphony: Seraphiel when using symphony starts to see the world around her differently. Objects are replaced by colors and musical notes, people turn into color in motion. This spell must be used carefully and requires a tremendous amount of musical talent, technique, and concentration. Each sub spell requires a certain song, in which Seraphiel must compose and arrange accordingly each time. Symphony is the literal manipulation of musical notes to create music on the spot. The effect, manipulates the environment around her, and in turn, the environment around those who surround her. Only applies to her immediate surroundings. Failing to arrange the proper music notes however, can result in damage to the environment around her.
~Animation: Allows Seraphiel to bring to life stationary objects while playing and instrument or singing. Objects depending on the tempo of the song can move out of their free will, or do their master's bidding.
~Gravitation: Manipulates the gravity around her when playing a song or singing. More powerful when played with an instrument.
~Concealment: Immediately erases a location from sight, and puts a sound barrier around the area, requires continuous play, but causes the area to appear as if it never existed in the first place. Is capable of sheltering those within the area.
~Enchantment: Focuses on an ally to give them temporary attributes. Attributes are physically enhancing, and are tied to a type of creature or creatures. Spell may vary with visible effects, like temporary wings and bear like claws or effect things like speed and sight making them greater and equivalent to a specific creature or creatures.
{Non-magic Skills}
# Musically inclined/Musically gifted
# Good with animals
# Good with technology
~ Personal Background ~
{Biography}
(Biograhpy)
Relationships
(Friends, enemies, family, rivals, boy/girlfriends etc.)