Role
Citizen
Job
Information Gatherer
Age
26
Gender
Male
Appearance Description
While Xander wears pants, as a formality, his legs are artificial and are in the same style as his arms. This fact can occasionally be seen through his pants, or if you look down at his feet. If you manage to catch Xander without his shirt, both his chest and back are covered in scars from when the nanites repair his skin.
Armor/Clothing
Skills
- Hacking - When Xander was in the school system, he was determined to excel in computer skills. After 3 years of his specialized classes, Xander began to grow bored with the basic uses and functions of computers. He then started to search for ways around every security system that was installed on the school's computers. When the teacher picked up on this series of actions, Xander was given three weeks detention and classes in hacking and countering hacking. This understanding of computer defenses give Xander quite the edge when he wants into a system.
- Gunplay - Starting off in a less than preferable neighborhood, Xander had to find a way to defend himself. This was chosen for him when his father bought him a pistol. After spending quite a bit of time at the local gun range, the owner taught Xander how to use his pistol in self defense and rifles when needed. Ever since then, Xander will spend at least two weeks at the range learning the ins and outs of any new gun that he gets his hands on.
- Power Distribution - Thanks to his artificial limbs, Xander can increase his strength and speed of any limb by distributing it more power. He can also distribute power to a processor in his brain that increases reaction time beyond his already high levels, but the processor causes migraines if overused.
- Nanite Regeneration - Another system that Xander can distribute power to, this system allows Xander to heal at a visible rate. The downside is that this consumes so much power that Xander can't even run when it is running at minimum levels.
Phobias / Fears
- Snakes - If it doesn't have wings, legs, fins, tracks, or wheels, it shouldn't be able to move... it just shouldn't.
- Bees - Bees, wasps, hornets. They are all six legged monstrosities.
- Running Out of Power - Nothing is worse than not even being able to move.
Bad Habits / Vices
Xander has a "small" problem with smoking and drinking, especially when he is stressed.
Best Qualities
Smart, loyal to friends and family, adaptive, calm
Worst Qualities
Stubborn, easily distracted by women, slightly overconfident
Likes
- Guns
- Dogs
- Money
- People with good hearts
- Women
- Cigarettes and booze
Dislikes
- Jerks
- Being wrong
- Polluted Water
- Lies
Goals
Make the world nice again and to start a family when he is ready.
History
While Xander's family was not the poorest, they still were not the wealthiest. Xander grew up in one of the more violent neighborhoods in Brightside. His family managed to avoid the dangers until he was 12, at which point a man had broken into his family's house while Xander and his father were out. The man shot Xander's mother and stole several items of value from the home. For his next birthday Xander's father bought him a pistol that he has to this day.
When Xander was 15, disaster hit him again in the way of The Gray Death. While his father could not afford to treat Xander right away when he was diagnosed, his father's insurance covered Xander when he fell to another disease, which was only treatable with limb replacement and nanite implants. Using what money he had saved up, Xander's father also managed to pay for an implant to improve his reaction time and control over his new limbs and nanites.
At 19, Xander grew tired of his job in network monitoring. Running from his family, Xander joined a group that collected information from anyone for the right price. This job kept Xander entertained and gave him quite a personal fortune allowing him to buy an apartment were he could at least feel safe.
Hex Code
2D882D
Other Important Details
Xander has remade his file in the Brightside police system several times, and seems to not exist because of it.
AP (Armor piercing) rounds are expensive and/or hard to acquire depending on the area.
Weapons
- Self Defense Pistol - Standard rounds deal medium physical damage, energy rounds deal medium energy damage, AP rounds deal low physical damage, but ignore up to High Physical Armor.
- Black Market AR - Standard rounds do high physical/low energy damage, energy rounds to low physical/high energy damage, AP rounds deal medium physical damage, but ignore up to Very High Physical Armor.
- Twin Arm Monoblades - Blades that come out of the arms of Xander, the edge is only one molecule thick. These can penetrate up to high armor, but have to injure an organ to deal significant damage.
Armor
Xander's armor is medium energy/physical, but he can designate more power to the energy armor to increase it up to very high, at which point he won't be able to walk.