Description
Lone Sin is a magical guild with no permanent placing. They travel where ever their jobs take them, having no money issues. They are a top guild, so they get direct funding from the Council. Their rival guild, Kings Will, is their exact opposite with five girls and three boys, all with opposing attitudes of their Lone Sin counterparts. Though they rarely run into each other, it usually causes chaos when they do. The members of Lone Sin attempt to be normal when they aren't working, but with their constant moving, it makes it quite difficult. Some adapt better than others. Some are harder to rein in and control.
Though not all teenagers, they are still young. Drama, romance, anger, hate, trials and much more is only bound to happen.
History: Lone Sin has been around for hundreds of years, only composed of troubled but powerful youth. The Council makes it a habit to give them free reign and do as they please, making Lone Sin one of the most powerful guilds in the world. It was always that way, and as far as the Council is concerned, it will be. But Lone Sin doesn't know that the Council uses them and trains them to become their dogs, or Hunters. Right now, they think they have a perfect group right in front of them.
Though not all teenagers, they are still young. Drama, romance, anger, hate, trials and much more is only bound to happen.
History: Lone Sin has been around for hundreds of years, only composed of troubled but powerful youth. The Council makes it a habit to give them free reign and do as they please, making Lone Sin one of the most powerful guilds in the world. It was always that way, and as far as the Council is concerned, it will be. But Lone Sin doesn't know that the Council uses them and trains them to become their dogs, or Hunters. Right now, they think they have a perfect group right in front of them.