Introduction
Circa 2240H
Ouranos—the Etruscian term for both god and the universe, the world from the center at the Grand Tree to the edges at the Far Mists. The land consists of three continents suspended over an endless mist, held up in the sky by the roots and towered over by and enveloped in the shadows of the branches of the Tree. From the center of the boughs emanates a dim blue light, illuminating the lands. The sky and the surrounding air is dark, and only from the tree is there light.
The tree is the awe for the men of the continents. A few brave men dare to scale the tree, to reach the core of the branches, to perhaps find something wondrous. Some say one would find a city of gold; others say one would find the stars; and others say one would find a civilization of gods, a menagerie of chimerical creatures. Yet no man has returned from the center. There are a few outposts situated in the outer branches, formed by pirates and reached only by airships, but no large-scale cities have existed in the branches.
The wonders of the tree inspired a monotheistic world religion: it is believed that Father Ouranos, life-crafter of the universe, rests in the center of the tree, providing fruit and light to fuel world. Every three-hundred-and-sixty days, millions of hard, fist-sized dark-red fruit fall like hail from the Tree over a thirty days; this time is called the Harvest. The fruit provides a large supply of food for all the continents, though it is not enough to feed all the citizens year-round (mushrooms in Etruscia and Pelopses and bamboo in Anatolia serve as year-round staple crops).
Cities throughout Ouranos are composed of many buildings of three to eight stories, often of greyish-red brick, which becomes tinted light purple from the tree’s radiance. Residential structures and factories are usually rectangular. Most cities have old quarters filled with traditional stone structures.
Etruscia is the northwestern continent of Ouranos, connected to Pelopses in the south by the Theopoli Isle, and separated from Anatolia by the Northern Divide. Due to the cold weather, rocky soil, and thick forests of the northern regions, the population of Etruscia is centered in the Lomba Basin. With iron- and Aethus-rich mountains surrounding the vale and fertile soil for mushrooms in the vale, the Lombans have a powerful resource pool for a military.
But unlike Anatolia, fragmented by tribal and civil wars, the Lomban Etruscians held together with a centralized imperial crown. After the Etruscian Unification Wars (1861H—1864H) led to the Lomban hegemony, the provincial rulers of Etruscia willingly submitted to becoming princes of the Lomban Throne rather than resist Lomban control. Perhaps due to prosperity or the population centralization in the Lomban Basin, there has never been a large-scale Etruscian revolt against the Lomban Crown; the people have remained quite loyal to their king.
Pelopses, covered in mountains and rocky, poor soil, has never had a strongly unified populace. Unlike the population of Etruscia, centered in the Lomban Basin, the men of Pelopses are scattered throughout the land and mountains. The only two large cities are the ports of Elthaea and Corith.
The Magi, situated in The Spire, tend to rule Pelopses, using the Crown at Elthaea as a puppet government. The Crown was originally established by the Magi after the 2126H “Peoples’ Revolt” against the Magi, in which non-magi citizens and the military attempted to overthrow Magi rule of the continent; the Magi, hard-pressed in The Spire, appeased the citizens by creating a monarchy and “submitting” to its rule.
Without good soil for mass agriculture, the Pelopsesians are forced to import mushrooms from Etruscia and bamboo from Anatolia...With neither a strong military nor abundant, well-paid jobs, black markets and pirates are rampant in the wilds of and above Pelopses. However, the regions around cities like the Spire or Elthaea or Isthara are very well controlled and have never been raided by pirates.
Anatolia, despite being the largest and oldest of the continents, is the most divided. Man originated and dispersed from Anatolia in the Primeval Age, along with the Ifrits—the two-meter tall horned humanoids, covered in black or brown scales, which walk in a hunched fashion—that plagued man for around six-hundred years during the Age of Strife. After the successful anti-Ifrit wars during the Age of Strife, Anatolia quickly descended into civil war and chaos. To this day the continent is divided in Roassus—Domnas civil war and tribal conflict in the countryside.
Roassus and Domnas remain as the two major rivals in Anatolia. The population of Roassus, which consists mostly of native Anatolians, refuses to be ruled by the Domnans, who are actually of Etruscian and Lomban descent. Throughout the country are tribal towns, loyal to either Roassus or Domnas, constantly raiding each other for their respective side. Due to Etruscian and Pelopsesian refusal to intervene in Anatolia, both sides loath Etruscia and Pelopses, enough to kill Lomban or Pelopsesian merchants that enter Roassus or Domnas.
The Nassus Tower, which contains most of the continent’s magi, loyal to The Spire and Lomba, tries to remain neutral in the Anatolian Civil War, though both sides constantly try to subjugate it. Lombans and Pelopsesians constantly supply the Tower using airships, further exacerbating the Roassian and Domnan hate.
Since 2155H it has been “The Calm.” The world thought it had peace. Lomba and Pelopses focused on life—living rather than fighting for it. The Ifrits were gone. Mad Emperor Scipio was gone. Lomba and Pelopses were unified. The people could pursue greater ambitions, like exploring the grand tree and colonizing Corscily.
But that time is gone.
Piracy in Pelopses has increased, enough so the airspace not around Elthaea, Corith, or the Spire is far too dangerous for merchants.
In the Lomba Lake, fish are dying in prolific rates, cluttering the shores. Mushroom crops have increasingly been found seared with black holes and no longer edible. Some blame the arms factories and metal refineries and their spewing of smog; perhaps Ouranos is disappointed with man’s progress.
Nassus reports stirrings in Anatolia, the emergence of forgotten creatures, ones that were hunted to extinction by man.
2240H—that is the year the Ifrit, a creature assumed to be extinct for more than one hundred years, was brought back to the Spire. It was reportedly found wounded and unconscious in the northern deserts of Anatolia by a Spire nonmilitary expedition, sent to verify Nassus’s reports of the stirrings of creatures. It found more than it sought.
Click to read full lore.
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Nathanial Valati
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"Strike first, strike fast, strike last."
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Agent and magus of the Spire
Cathal Kathay
"Strike first, strike fast, strike last."
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Cathal Kathay
"Strike first, strike fast, strike last."
Nathanial Valati
Agent and magus of the Spire
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Re: Ouranos
Re: Ouranos
The glow is proportional to heat (Celsius will be the temperature measure in Ouranos). Aethus heated to water's boiling temperature is enough for a fist sized rock of Aethus to act as a standard incandescent light bulb. Only problem with aethus lanterns is that they float when not held down.rockPolotics wrote:How intense is the glow or Aethus being heated and does it scale proportionally to the amount of heat?
Sorry if I'm slow at times with characters or locations; I get randomly busy with IRL. (Still need to fill out those locations. Bah.)
Another note that I forgot to add: the dress style of Ouranos is Victorian. Magi typically wear suits (and top hats), not robes. They also carry ceremonial sabers at their sides, and often they wear black or white gloves. City structures are also like those of late 1800s (I pictured Lomba like late 1800s American industrial cities like Pittsburgh and Chicago).
Army officers wear WWI-esque uniforms. Armies also do not yet use all firearms, for innovations in metal working have allowed the creation of iron breastplates that can withstand most bullets shot from farther than about four meters, which, though not fully in melee range, is enough for pikes to still be utilized. Sabers and rapiers are still common, as the current fighting is mostly revolves around close quarters on airships, between either imperial police patrols and pirates or merchants and pirates.
Re: Ouranos
By the by Smid, what happened to your avatar man? It's kind of...creeping me out man.
Re: Ouranos
Re: Ouranos
TELL ME IF ANYTHING'S WRONG WITH MAH CHARACTER!
;-; i'll fix it...I swear...although I rather like her history...
Re: Ouranos
Your aethus sword could still be there to look pretty.
Re: Ouranos
There goes my Aethus sword idea... Not like it would do anything but...
Re: Ouranos
rockPolotics wrote:I have some more questions about the Ouranos universe.
...
Good questions indeed.
1. Real world chemistry and physics exist; however, since it is a fantasy roleplay with magic, magic bends the natural laws. Also, the periodic table and atomic bonding aren't known to the people of Ouranos (most physics and chemistry are neither well known nor well studied). I too thought of magic as just manipulating chemistry and physics. The magic comes in with the supernatural affecting of worldly laws.
2. It negates gravity. For airships, Aethus is used both for buoyancy and to produce pressurized air (like that inside guns), which is used to rotate turbines attached to propellers that create thrust for the airship.
3. The magic comes in with being able to spontaneously add or remove energy to something at will (How? --Magic). Destructive magic is based on taking energy (by spontaneously breaking chemical bonds) and storing it within oneself. Because one has a limited internal energy capacity, one cannot infinitely draw energy from the world. Constructive magic is based on adding energy to something. However, this does not mean creating chemical bonds to store energy. Adding energy to start a combustion reaction (aka make a fireball) is constructive.
Destructive and constructive can reach the same effects for certain things; destructive magic can spontaneously break bonds and absorb that energy, while constructive can also use energy to break bonds. The difference is that destructive is able to take energy without an energy input, whereas constructive always requires an energy input.
I suppose conservation of energy still exists. For simplicity sake, the source of energy for adding energy comes from oneself. (Of course there will be loopholes everywhere since I'm trying to merge pseudoscience with magic.)
Manipulating to create your sonic booms or orbs of light or freezing water will be possible. But because magic relies on one's own "internal energy" (sorry for being vague), crashing continents would require too much energy and hence is impossible without a massive army of magi.
4. Yes there are. Their frames/hulls can be all iron or iron and wood.
5. I guess I answered that in #3. Conservation of mass and energy exists. Gotta' love this pseudoscience.
6. (Thanks for this question. I didn't talk about Aethus the mineral itself much.)
I added these sentences to the "Regarding Aethus Technology": Its physical properties are like that of a rock—hard and not malleable. It also has a very high melting temperature, much higher than any metal, so efforts to mass produce Aethus-infused alloys have thus far failed (though magi at the Spire have succeeded in making small quantities of Aethus-infused iron).
How does Aethus do what it does?
¯\_(ツ)_/¯
Magic lol?
7. All the naturally occurring elements on Earth also naturally occur in Ouranos.
Re: Ouranos
I just kind of assumed that at least a few of our elements existed in my sheet...also, I just submitted my character!
Re: Ouranos
1. Does real science apply? As in like textbook chemistry and physics. Cause I was thinking of doing something like removing (With destruction magic) A hydrogen atom from a compound and igniting it for an explosion.
2. When Aethus "floats" does it negate gravity, create an upward thrust, or some other method to stay afloat?
3. What are the limits to magic (both kinds)? For Creationists, are you limited to simply adding a certain kind(s) of energy? Or can one, in this universe, possibly manipulate any kind (Making sonic booms by changing sound energy, create glowing orbs with light energy)? Also (for Destroyers), what do they "destroy"? You said certain elements and substances can be removed, but is it only limited to removing physical particles from a mix, or can you do things like remove heat energy from a system to freeze water (which would be awesome, ice attack baby)?
4. Are their small air crafts in this? Like fighter type planes for quick skirmishes or for taking down larger warships. If not, would it be ok for me to invent them XD? But the realism in my designs will vary depending on the answer to Q#2.
5. This once kind of ties in with Q#1 and 3. Can matter/energy be created or destroyed? Because I'm confused where Creationists get the energy from.
6. I'd like some more details on Aether. Is it malleable? Is it brittle? Can it be shaped? Can it be smelted with other metals to make alloys that share similar qualities? How does it create a high pressure area when heated? How does it float when heated underwater?
7. Lastly, What other elements (of the periodic table) exist in this world?
Re: Ouranos
Good job :O
Re: Ouranos
rockPolotics wrote:1. Do we have to worry about the characters made by previous roleplayers from the site?
Only the Six matter, and I'll find some way to add those particular characters to the lore. The rest of the characters are irrelevant. (That role-play died on that private forum pretty quickly.)
There isn't a specific character sheet. Basic physiological description and equipment is fine. You can reveal as much of your character's background as you want. If you want that to be developed in the story, that's fine too.rockPolotics wrote:2. If I missed it i apologize but, is there a specific character generation sheet, or do we just get the basics (name, age, descrip, past,etc)?
Good to see some people are interested ^^
Re: Ouranos
Interesting roleplay, but i have a few questions first. 1. Do we have to worry about the characters made by previous roleplayers from the site? 2. If I missed it i apologize but, is there a specific character generation sheet, or do we just get the basics (name, age, descrip, past,etc)?