Name: Kana Mikami
Gender: Female
Age: 21
---Appearance----
5'4 tall, dresses more comfortable than fashionable. Often seen sporting hoodies. Scar is from surgery.
---Personality---
Kana is one of those girls you meet online that will, at one point or another, scare the fuck out of you. What may come across as witty, moody and putting a pessimistic realism before an idealistic ideology, like most people on certain message boards, will prove quite uncouth, cruelly direct in conversation and obsessive about details you forgot sharing months ago and going to ends to gather information you thought people could not gather. Insomnia and hacker hobbies do that. Kana will go to extreme lengths to for crossing or annoying her. Or sometimes out of good old, plain trolling's sake.
As you may have guessed from the outward personality above, Kana has an emotional shell as thick as the planet's crust. While she does seek out like-minded groups, it is very difficult for her to let others in (and will often distance herself from those aggressively trying to.) Those who do end up seeing Kana's heart will find a very fragile girl, unable to express herself properly, but fiercely and violently loyal to those she loves. You will learn she's quite the wiseacre and that she becomes slightly more optimistic in conversation (and actually has a moral code, albeit a somewhat twisted one.)
---Background---
Question. What happens when you, at an age of around ten, decide with your rascal little friends that teasing the old dog chained down is a great adventure, but provoke that dog to the point it manages to break free, jumps onto your rascal little friends frightening you into fleeing as fast as you can, then tears well up in your eyes blurring your vision and you run head-on into barbed wires that were the only thing standing between you and a motorway?
Answer. Bad things.
Suffering from vicious wounds as well as a blunt trauma from falling head-first on the cold, hard asphalt, this traumatic experience would haunt Kana for years. Her life was put on hold and in the meantime she spent most of her days in the hospital or in therapy. It became apparent that a lingering psychosis was driven into full force by her trauma, creating several more barriers between Kana and her life prior to the accident. It would be four years before she could return to school. A special school, for those with learning difficulties. This itself is quite difficult for a child that had shown extraordinary intellectual development for her age previously, but the high expectations her family cherished pressured Kana into further isolation. She entered high school late. Despite her furious attempts to catch up, she would come to enter university. Much of Kana's time was spent studying, and if she could no more she would study something else. Darkness brewed inside her soul and feelings she could not keep down translated into vicious behaviours. While her environment was set at relative ease considering her education, Kana's emotional and social development greatly worried them.
It was no secret that Kana had become much of a loner and had great difficulty making and keeping friends. As such, Kana required escapism and online communities offered just that. They could not see her, they could not find her, but Kana quickly learned she could get to know almost everything she wanted to know about others. Her knowledge meant great power within her escape world, where emotional arguments were void, her age was irrelevant and true colours of people showed their selves easily. They did not need to know your name, your emotions, your interests, your family. She could still become one, except that she would be... Anonymous.
This form of escapism proved greatly effective for Kana. Surely her social skills would remain lacking, but her emotional outbursts decreased (and as such was finally allowed to pick up boxing,) her interest in literature and art developed nicely, and working in groups gradually became easier for Kana to deal with. Eventually it would secure her a place in a good university, where she would study to obtain her B.A. in microbiology. It would be years before she could truly aim to prove herself to her family (as to achieving something in the field that was not related to age,) but the future did become a lot brighter.
Of course, Kana still required her safe places online. This is how she became interested in MMO's. Heine Online was especially interesting, given it's vast amount of never seen before technology. Extracting patch information, creating mods and hacks for games was something she had done for a few years, but Heine Online would interest her far beyond that. Although having applied for the beta-test, she was not so lucky to receive a pass. Or maybe her attempts to hack herself a beta-account went noticed by mister Omata Tsukari. Kana suspected the latter. The man was far more experienced in this field than she was, after all. In fact he was some kind of prodigy. As such, she was greatly intrigued by the pre-patch coding that opened up for v1.2. In fact, she was so absorbed in all the miracles of programming she could not talk to anyone in days. If Kana could have, she might have been able to warn the public about extremely alien coding with unknown purposes (and get someone with greater expertise to look into it.) Alas, she did not and remained in the game after the patch was indeed released; trapped. And as such, combined with the new protection and firewall updates, Kana wasn't able to even attempt to bypass them without logging out first. Kana's mind stepped up to the challenge; beat the game. Although admittedly... Kana did not specifically plan to clear all dungeons and get the keys to do so...
Username: SophiaMoore2026
Beta Tester No.
Current Location: Odin
Cities Visited: Heine, Odin
Name: Break∞Square
Gender: Female
Guild: -
Guild Position: -
Gold: 360
Bought Items/Perks
EXP increase - Increases the amount of exp per post to 2 - 1500 gold
Class: Plainswalker
Weapon Type: Crossbow
Level: 11
EXP: 4/10
Strength: 28 + 2 per level
Vitality: 28 + 2 per level
Agility: 42 + 3 per level
Mind: 14 + 1 per level
Intelligence: 28 + 2 per level
HP: 224 (8xVitality+50)
SP: 140 (5x Intelligence)
P.ATK: 28(+10) P.DEF: 14
M.ATK: 56 M.DEF: 28
Speed: 42
---Abilities---
Level 1 - MASTERED
Crossbow Specialisation
Type:Passive
Description – Increases P.ATK by 0.25*Agility when wielding crossbows. Crossbows have a lower rate of fire and less range than bows, but pack more of a punch, have increased critical rates and many crossbows possess armour piercing capabilities.
Level 5 - MASTERED
Roc's Stance
Type: Active (Buff)
SP: 20%
Description – A crossbow is mounted onto the ground to make a small makeshift siege weapon. At the cost of movement, Roc's Stance increases accuracy, critical chance and damage to two times their normal level. Roc's Stance drastically increases the weapon's range. This ability requires commitment for at least one post.
Level 10 - MASTERED
Wisp
Type: Active
SP: 10%
Description – Much like it's cousin Wraith, it cloaks the user and as such allows them to avoid detection. Unlike Wraith, Wisp performs better as an escape or tactical repositioning tool than an offensive one. During and up to five seconds after deactivating the skill, damage output is decreased by 25%. Movement speed and evasion on the other hand, are increased by 50%. Wisp is cancelled by attacking. Has a twenty second cooldown.
Level 15 -
Flametongue
Type: Passive
Description – Adds an incendiary effect to bolts fired by a crossbow, adding (Agility+Intelligence)/3 magical fire damage to all those vulnerable to it. Flametongue may cause DoT and Panic debuffs; the success rate of inflicting these debuffs depend on the target's resistance to fire. Immune 0%, resistant 15%, neutral 35%, weak 60%. The DoT does a total of 0.5*M.ATK spread over 10 seconds, the Panic effect lasts for the same amount of time. This debuff does not stack with itself, but repeated attacks may refresh the effect.
Level 20 -
Brynhildr
Type: Active
SP: 50%
Description – Forging magic circles in front of the crossbow, the user's bolt is amplified with mystical powers making it blazing hot and capable of burning through almost anything. Brynhildr is a burst damage skill dealing 300% physical damage with the fire element to a single target, ignoring it's defence completely (including buffs, shields, barriers, etc.)
---Character History---
Break∞Square in her first week was mostly a medium for tests (if the information she had derived from the source codes was correct.) Kana levelled her up for such purposes, testing the system, determining the damage and success calculations (and leaking them on fora where she was known by the username '???Pulse') and left most of her knowledge about the forming community void, whereas her system-knowledge rapidly increased. Break∞Square was made a plainswalker for the simple fact that anything fast was the most popular pick and being the authority on knowing about the popular class was something Kana loved to steal away from her peers. However, Heine's class and level up system had so many variables, that being the sole source of information was impossible. Heine Online had extreme levels of customisation, so Kana was not able to share much about plainswalker builds. Admittedly, she chose an unconventional one, for the sole sake of experimentation. Rather, she compared grinding to questing in experience gains, listed monster drops and spawn points, as well as various other interesting to know titbits.
However, as the game players progressed, Kana would have to increase Break∞Square her level also. After all, documenting Enchanted Forest drops quickly becomes irrelevant when everyone is grinding in the Highlands. As such, Kana worked hard to maintain at least slightly in front of the masses where levels were concerned, but hadn't bothered becoming a top player. At the time, supplying info was much more satisfactory.
This would have to change. When trapped into the game, the main point of interest became clearing the dungeons. This posed two main problems; statistical requirements and teamwork. Kana's build was heavily based off hit-and-run sniping, enabling her to pick off relatively high level enemies provided they were isolated. While plains offer a fair amount of freedom, dungeons, for as far as Kana had gathered, did not enjoy this privilege and her build would require a party to clear these dungeons. Break∞Square's role would be more of a support character as a sniper. Given that a large community had gathered in Odin, this would be Kana's first stop. She would have to find a capable party... And preferably a good knight or two in it.