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"To live will be an awfully big adventure." -Peter Pan
LOST BOY | Troye Sivan | Little Soldier | Lily Allen | ANTIHERO | AViVA | Robin Hood | Anson Seabra | Vagabond | MISSIO | Doing Alright With The Boys | Joan Jett
I Hate Myself For Loving You | Joan Jett | Exile | Taylor Swift | Dirty | grandson
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F U L LXN A M E
Deirdre Liles Galloway (Note: Doesn't go by this name anymore)
M O N I K E R (S)
'Peter Pan' (Given to them by 'Hook')
'Pan' (Used by the Lost Boys)
Blondie (Teasingly used)
B I R T H D A Y
April 9th, 1895
A G E
Physically (25)
Immortal (125)
R O L E
'Peter Pan' | Currently
'Hook's First Mate' | Formerly
P R O N O U N S
She/They
S E X U A L I T Y
Homosexual, Demiromantic
E T H N I C I T Y
Caucasian
H O M E T O W N
Cold Spring, New York
H E X
#4d8c5e
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A P P E A R A N C E | H E I G H T & W E I G H T
5' 5" (165cm) | 125lbs (56kg)
Pan is best described as tomboy-ish in appearance. From the short cut and messy blonde hair with darkened roots, the style of clothing they prioritize, and their over all sense of how they carry theirself about. Often times looking disheveled, from untucked shirts, unkempt, 'bed head' hair, along with the patches and splotches of dirt that cover their clothing. Not to say that she's unclean or unhygenic, just that due to the rough environment around them, it's no surprise if there's a messy way about them.
Due to the world that the Lost Boys find themselves in, as well as the limited resources they have access to, Pan's wardrobe is often referred to as minimalistic and often times tattered. With the rather harsh environments, and lack of an ability to simply buy new clothing when they need it, Pan is reliant on repairing their own clothing, as well as 'borrowing' any supplies they just so happen to 'fumble upon' whenever they visit the Jolly Roger when its come back to port. Due to this, their style is often times regarded as more masculine, as they tend to wear sleeveless shirts for easy movement, or button up shirts with rolled up sleeves and pants. Regardless, a sense of 'style' isn't exactly top priority on The Isle. Since you know, murderous pirates, giant, man eating reptiles, and merfolk who wish to feed on your flesh. Pan's clothing is typically damp or covered in dirt, seeing as how often they spend their time in the forest and near the coastline.
In terms of any special gear or equipment, Pan carries around a large dagger that is typically strapped to their left upper thigh, a short sword that is strapped on their right hip, and an acorn necklace that is usually seen around their neck. No one really knows where they got the necklace from, but it seems to hold a high level of sentimental value to them as they're never seen not wearing it. One last thing to note, is the scar that runs along their collar bone. That was received years ago, from Captain Hook. A small conflict that turned into a proper, bloody fight between the two, left Pan was a prominant scar that is near impossible to cover up or hide. It is also a permanent reminder of the conflict the two share. Hook considered it as part of payback for Pan having taken their left hand that ever fateful day.
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L I K E S
- Drawing/Sketching - Alcohol (Particularly whiskey) - Sweets (Especially Dark Chocolate) - Romance - Physical Contact - Tea (specifically honey) - Candles - Morning Sunrise - Smell of fresh pine - Book Reading - Nature & Hiking - Good Humor - Telling jokes - Telling stories - Listening to stories - Poker/Card games - Playing piano - playing the pan flute - Their found family - The Isle - Animals - Swords - Certain perfumes - Fishing - Sea Air - Lost Boys -
D I S L I K E S
-Smell of Rum - Deep, dark water - Drowning - Large reptiles - Closed in areas - Large animals - Their past - The phrase 'I told you so" - The current state of Never Land - Useless death - Hook's betrayal - Liars - Hypocrites - Bigots - Being treated like a child - Immortality - Thought of dying - Useless violence - Holding a grudge - Strong smelling scents - Spicy food - Bad/rude 'jokes' -
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Clever - Sarcastic - Loyal - Self-Sacrificing - Curious - Short Tempered
Often referred to as a free-spirited and mischievous person, by the Lost Boys and Girls, it's not hard to see why when people first meet the person who is known as 'Pan'. Typically seen with a smile that lights up their entire face and meets their eyes. Pan seemingly has a constantly happy go-lucky and almost naive persona, always trying to cheer people up and make them laugh. Whether it's by pull pranks on any of the Lost Boys, or telling stupid jokes that that usually end with a large group of groans from anyone who has to hear them on a routinely basis. Pan is always happy to lend a listening ear and hear anyone out for just about anything, always trying to be one to help solve problems, even if they're the one who tends to cause more problems in their own life, Pan's not one to avoid at least trying to help others. Ever the selfless and kind hearted soul that they are, it's indeed genuine. Wanting to do good and help wherever they can is all very true to form, even the bubbly and full of energy, is very much so real to who Pan is. Almost living up to the reputation that they've come to possess, being the one who never grew up.
But that isn't to say that Pan is dimwhitted or blind to the reality of life and the harshness of the world. Very much so the opposite. They've witnessed first hand just how miserable and cruel the world can be. How bad people can be at times, even the ones you thought you knew so well, can hold a side and even a part of them without one knowing. Which even she is guilty of herself. The constantly happy and bubbly persona, is just that, a persona. Putting on for everyone else's sake, so they don't have to worry about her. If the others don't know that you're hurting or suffering, then they won't ask. And she'd prefer to keep it that way. Rarely anyone knows the deep seeded, darkness that lies deep within Pan. The guilt ridden concious that resides in them every day. The anger Pan hold towards herself for past mistakes. Pan knows much of what happened in Never Land, and to all of those who have suffered at Hook's hands, was because they were so blindly devoted to the Captain. It was their fault so many were hurt, killed, and often times turned into inhuman creatures that now plague the ocean waters around Never Land.
In the end, Pan is still that innocent child who was led astray all those years ago, and have done nothing but spend the past hundred years trying to right all their wrongs, and help stop what is going to come. And in the end, Pan will do whatever she has to do, to stop it, and save her family, once and for all. Call it naive or stupid, or maybe even both those things, but Pan is determined that there has to be some good in Hook still, even after all of the horrible and unforgivable things they have done. The person that Pan once knew, however long ago it was, it was real. Hook wasn't always the way they are now, and Pan will do whatever they have to, to bring it to the surface. Pan is and always has been about giving people second chances, and that may just be their biggest downfall. They're just...too forgiving.
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H I S T O R Y
Much of the earlier years of Pan's life, is left largely unknown. Whether due to wanting to have moved on and forget the past, become a different person, or something else entirely. Only thing that people really know, is that she was orphaned at one point or another, was found by an explorer and the two continued exploring the world until arriving to Never Land. And of course, everyone knows the rest. But what happened before all of that?
Having been born as the only child, in the very late 1800's, in Cold Spring, New York, was a rather lonely and boring, yet humble life. Cold Spring was a small, rustic, port-side farming community and anyone who lived in the town was practically born with a shovel in hand and put out to help work the fields, and more so, help the community. To say that one would learn how to make a life for themselves, would be putting it lightly. Deirdre was born towards the end of the century, and was barely five years old when a new one began.
Unlike most who worked in the fields or shops, Deirdre's father, Albert Galloway, was a fisherman. And seeing as how he'd need to make sure his kid knew how to work and provide for a family, regardless of the gender roles that most of society followed, he figured his only child was best suited for the sea and hard work. By the time Deirdre was barely ten years old, they knew how to tend to most daily tasks, cleaning a house, making dinner, tending to daily chores, chopping fire-wood, mending and sewing clothes, she knew it all. So, when she turned twelve, it wasn't shocking when Albert gifted her with her first fishing rod and fisherman boots. And their early life of being on the sea began.
But, it wasn't too long after that peace would soon end. The first World War began in 1912, and Albert, among most of the men and any boys over the age of 18 were shipped off to fight the 'Great War', as they called it. The Galloways didn't know what was to come of this, but after saying goodbye to their father and most able bodied members of the community, Deirdre kept to her dutities within the town. Following through with what her father wished.
And that was when everything fell to ruin. The planes began flying over head, evacuations and emergency procedures were put into place. Most of the people of Cold Spring left, while Deirdre and her mother, Elizabeth stayed. They couldn't leave their home behind. Everything they knew, their livilhood and home remained in Cold Spring. And so they did.
It was only during one of their trips out with some of the others who remained in Cold Spring, that they returned to town after being gone for a month, to only find most of the town in ruin. Buildings had been bombed, stores and homes had been raided. It didn't take very long for Deirdre to find the remains of what used to be her home. The fate of her mother wasn't a hard one to guess, especially when scouting parties of the military came back around, alerting them to what had taken place. There was retaliation on The States, and the life Deirdre knew up until that point, was gone.
Forced to roam the streets, and find some place to call home, as seeing Cold Spring wasn't safe, nor was there any reason to stay in the shambled remains. For an unknown amount of time, Deirdre roamed the land as nothing more than a vagabond, with no real purpose. Helping people where she could, doing what she could in any way that seemed to matter.
It was only when they came into contact with an unknown figure, who introduced themself as an explorer looking for help. Someone who could become their partner, and explore the world. Get away from everything around them, and find purpose in life once again. Deirdre agreed, and the rest well, it was history...
Least that was until recently. One hundred years endless war and bloodshed, all brought on by the person who once promised help and purpose. Was now causing devastation and death at every turn. Deirdre, who has long since gone by simply 'Pan', has spent the last few dozen decades, trying to right all their past wrongs and mistakes. If Pan can help stop Never Land from crumbling, and turning to the darkness that is slowly corrupting the island and realm as a whole, then everything will have been worth it. And if in the end, they can somehow help turn back someone who once they called their dearest friend in life, then it will indeed be one hell of an adventure and story...
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A B I L I T I E S
Flight:
The power to fly without any outside influence. One with this ability, can fly or otherwise move through the air using various methods. Some possibilities include using one or more forms of energy, wings or similar structures, harnessing anti-gravitons, or even mimicking or becoming an animal that can fly. Users are generally able to Levitate, Slide, and Glide as well. The user can fly at high speeds without any outside influence, propel/move freely while flying without support.
This is one of Deirdre's main abilities at her disposal. In essence, she can float through the air, defying gravity itself. It should be noted, that when 'flying', if one looks closely enough they can notice that Deirdre tends to 'bob' a bit, as if only suspended in the air. For those who have known Deirdre long enough, know it wasn't always this way, and in recent years they've had to use for Faeiry Dust to ensure they don't lose the strength of this ability.
Defensive Immortality & Enhanced Human Condition:
The power to never die. Opposite of Mortality. Not to be confused with Invulnerability.
Pan has an endless lifespan; as they can never die, never age, and can shrug off virtually any kind of physical damage. In her case, she is the defensive type, simply preventing most forms of damage, and to appear physically invulnerable. While others, such as Hook are the regenerative type, surviving and quickly recovering from anything you throw at them while at the same time they are capable of resurrecting themselves instantly after death and completely self-sustaining, free from all bodily necessities, or even the combination of the two.
Due to the affects of the magic put on them a hundred years ago, Pan has never aged passed the physical age of twenty five. And due to the stunted physical growth, her mental, emotional, and over all mentally and brain function is of that of a normal twenty five year old. While she can gain intelligence over time and through experience like any other normal life experience, she hasn't declined in strict mental health since becoming immortal. All though, those who know her well enough, know the affects that immortality have had on her in the long run.
Pan also has enhanced capabilities, and attributes. As well as capabilities, meaning Pan would be beyond that of anyone they meet. She has an enhanced mental and physical condition, incredible judgement, knowledge, creativity, imagination and other cognitive and brain-related abilities as well as being able to lift weights and output strength even the strongest weightlifters couldn’t hope to achieve, and performing at peak performance without tiring for long periods. In conclusion, Deirdre tires less often and at a slower rate than the average person.
E R E B O K I N E S I S:
Also simply known as Shadow Manipulation. The ability to control the darkness. One with this ability is able to blot out the light wherever they go, and can use this ability to cloak themselves from visibility.
Everyone knows the long told tale of Pan and their pesky shadow. But what they didn't know, is that it was only due to uncontrolled Erebokinesis. Over time, Pan has nearly perfected the ability.
Seeing as now, Pan can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc. But, the one undenying flaw and weakness, and easy counter to this, is that Pan needs natural darkness or shadows to be present, as well as being able to see. If their vision is impaired or not even a shred of shadow, Pan is unable to use this ability.
T A L E N T S
Pan Flute (Hence their moniker), Swordsmanship (Second best to Hook), Chess (Spent years playing)
S T R E N G T H S
Leadership, Dependable, Kind-Hearted, Selfless, Navigation, Stealth, Negotiation, Protective
W E A K N E S S E S
Quick Temper, Insecure, Losing their magic, Somewhat reckless, Curiosity, Severe anxiety
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