Name: Amada Rubi
Age: 29
Description: Amada is on the tall side. In fact, that's what everybody notices, before anything else, when they first meet her. To be precise, she stands five feet eleven inches. Her abdominal musculature is plainly visible, owed to an intensive physical regimen.
Personality: Regardless of what you might expect a corporate security and control officer to be like, Amada's close, but probably not a bullseye. Let's start with the stuff you might expect, shall we? You could probably describe her as being on the gruff side, in that she's rough around the edges. All right, to be fair, "rough" here means something along the lines of "touch her and get cut". Here, the value of "cut" can be translated as "oh, my sweet god in heaven, why is there so much blood pouring out of my fingers?" Not the most sociable person, bluntly put. That isn't to say she hasn't enjoyed a coffee break and a good chat now and again, but to more permanently reach that point one must first tread no-man's-land, navigating barbed wire and mines. Or just hope she's in a very amiable mood. Not her traditional amicability, either, as that just means she feels like taunting somebody. Emotionally, she's a bit distant, or perhaps disconnected. She makes it a point to not take her job personally, it's all just business. She doesn't know the people whose lives she's ruining - or ending - and doesn't care. All that matters to her are the numbers flowing into her bank account. As long as that sum keeps going up, she's content. To ensure that stream's steady, she molds perfectly into the job description. Ruthlessness, efficiency, and pragmatism. On the flip side of her coin, Amada's got herself a very definite sense of humor. Even if it's often a tad dark. She's overly sardonic at times, and tends to torment the people she works with. Despite this, she's not actually antisocial. One would be hard pressed to call her clammed up, and people don't inherently bother her - particular things do, but everyone's got those pet peeves.
Equipment: Amada's past, coupled with her profession, affords some useful benefits. Her best friend is her sidearm: A semi-automatic Delgado M7RG, loaded with 13mm slugs fed from a twelve-round box magazine. Recoil is mitigated via a K-PET "anchor" seated behind the firing mechanism. It's sleek, heavy, lethal, and and accurate out to seventy metres. At home in a holster strapped to her thigh, it's ready when needed. Also always within reach is her combat knife. The single-edged blade is six inches of high carbon steel, and has been a loyal tool for years. At her disposal, but not always by her side, is a compact SO5 PDW, loaded with the same ammunition as her pistol in a thirty round mag. She keeps a pair of tactical glasses on hand. Fitted with a comprehensive HUD, this device allows her to see in multiple spectrums, including thermal and night vision. It can also receive information, allowing her access to building schematics, and even waypoints, when synced with an assisting computer.
Abilities: A skilled martial artists, Amada is proficient in several styles, most notably kickboxing and Combat Sambo, foregoing flashier forms for - mind the alliteration - a veritable bulwark of offense and defense. She is also an excellent marksman, though she tends to dislike sharpshooting. Her extensive combat experience, and peak physical condition, make her a dangerous up close and personal opponent, which is where she feels most at home. While a competent tactician, she's no chess master. She has also honed her abilities as an interrogator. In an industry where information can make or break any struggle, there are times one must dirty themselves by doing a bit of digging. That being said, she finds torture tasteless, and generally is skeptical of anything gained from grilling sources. It is worth noting her distinct disadvantage - as she lacks any PET abilities - has forced her to adapt to fighting individuals potentially much more powerful thanks to said gifts.
History: Amada was nobody before she turned seventeen. Her father had worked on terraforming projects, and died in an accident when she was twelve. This left her mother, who was employed in the legal department of a major company, to raise her daughter alone. If Amada ever cared enough to describe that relationship, she would probably call it "empty". Her mother was distant. She managed to provide for her child, but showed little to no affection in the meantime. This left her frustrated, and somewhat resentful of her surviving parent. Feeling unfulfilled at home, she enlisted in the military shortly after her seventeenth birthday. This decision would come to define who she was for the rest of her life.
Adapting was easy for her, and she greatly enjoyed her time as an Army Ranger. Through her competence and capability, Amada eventually attained the rank of Corporal. A steady longing eventually grew into an overpowering need to go her own way. Finally, at the age of twenty-four, she resigned her commission, despite being on the track for further advancement. She knew full well that returning to civilian life would be difficult, so she sought a career that catered to her skills. As it turned out, megacorporations were often eager to hire on ex-military for security purposes. She was eventually contracted by Albrecht-Peterson. Primarily a technology firm, the majority of their resources go into weapons research and development, engineering, and biotechnology. Anyone who threatened, harmed, or even posed a plausible risk had to be removed. In this, Amada distinguished herself, diligently executing her responsibilities. Soon enough, she was even directing the operations of a small team of her own.
Extra: Her favorite genre of music is jazz.