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Zaron Fal'lun

I am the blade of house Kal.

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a character in “Robin's Feather”, as played by unseenshadow2

Description

Image

Name: Zaron Fal'lun
Age: 43 (Human 21 equivalent)
Race: Dragonborn (Wingless)
Class: Paladin of the Tower
Faction: Tower of Scales
House: Kal

Personality: Zaron is average for his people, violent but accepting and honorable. However, much like the rest of his people, Zaron sees humans as being a slave race worth nothing more than the tasks that warriors can't be bothered with doing. Other than that, Zaron is rather level headed for one of his people, but don't think that it makes him peaceful. Zaron loves to display his physical prowess among other creatures of renowned strength.

Equipment: Zaron has the equipment pictured above, a large sack carrying food and a tent, a canteen, and several scrolls written in the old dragon tongue.

Abilities: Aside from the immense strength, regenerative ability, and seeming inability to feel fear or pain, Zaron is also strategically minded. Beyond that, he is remarkably skilled with his weapons and can handle a bow well, but refrains from using them due to the lack of honor. His natural breath ability is acid.

History: Zaron was born to the warrior class of house Kal. His skill with his weapons is something that has been taught to him since his birth, and has became little more than nature. As he rose through the ranks of the warrior class, Zaron entered a tournament, hoping to win in the name of house Kal, only to be defeated in the second to last battle. However, the priest class of house Kal was watching that day, and after a few days of discussion, bestowed the honor of becoming a paladin to Zaron. Now he wanders in the name of house Kal, to bring his houses glory to all the lands.

---Non-D&D race info---

Dragonborn come in two varieties: Flying and wingless. While the main difference between them is obvious, there are many minute traits that are not shared. The first of them is that the wingless dragonborn are hardier, heavier, stronger, and don't have hollow bones, a trait the flying variant do have. The flying dragonborn also tend to be more calm. The flying dragonborn are often higher classes than the wingless, while the wingless are respected and judged by their ability to fight.

The dragonborn are spread out into houses, rarely uniting unless a council of an elder from every house is called. This council meets in the Tower of Scales, an ancient dragonborn building in the center of their territory. The Tower of Scales represents the only centralized government among the houses, and has a library that documents the standards of honor among all dragonborn, and their history as a whole. Within the houses, the dragonborn are allocated into classes that dictate their lives. The classes are as follows:

Elder Priests
Priests
Nobles
Merchant

Paladins/guardsmen
Warriors
Gladiators
Criminal

A dragonborn can move up and down in class, but cannot change sets without all of the house's elders having a unanimous vote. Each house is run by a High Priest and a War Chief who work to ensure that rules are enforced and that the house runs at peak efficiency. Within a house, all the non-leader dragonborn care about is bringing glory to their house, whether that may be conquering new lands from other races to negotiating trade deals with other houses, it is all for the glory and honor.

Over the past ages, it has been common for the dragonborn to enslave humans for many various tasks. Most of which the dragonborn refuse to do because they do not involve honor, glory, fighting, or status. Over the past 100 years or so, various houses of the dragonborn have been making large land grabs, with one of the leaders being house Peq, usually in alliance with the houses Kal, Mallac, and Bwin. However, in the past 10 years, the dragonborn have over expanded and many of their lands have fallen to a lack of bodies to protect them. This has led to many dragonborn becoming wanderers to act as eyes and ears for their houses.

The basis of dragonborn religion is the Tower. The Tower is the concept that in death, a dragonborn's soul will go to a realm where they will enter a tower of 25 stories in height that branches into three splits from the base. In the center of these three towers is the main tower, which acts as a gateway to several realms in which dragonborn spend eternity. The tower splits are the pillars of dragonborn society: Honor, glory, and strength (of mind or body, whichever said dragonborn is strongest in). The dragonborn will then climb each tower, passing through memories at each floor and meeting a guardian that tells them whether or not they can pass. When they reach the guardian that tells them to halt, they move on to the next tower. When a dragonborn has reached their highest floor on each tower, a portal to the realm that they have earned is opened for them.

So begins...

Zaron Fal'lun's Story

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Character Portrait: Zaron Fal'lun
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Zaron walked out of the mini-tower, the dragonborn equivalent of a church. He is now a paladin, sent out to scout potential conquests and retakings of lost lands. The idea took some time to start to truly sink in, but now was the whole different life set of thoughts. Sure, now he truly had a life of fullest honor, but it felt strange to him. Almost alien.

Zaron turned his head the moment he heard the familiar crash of his old friend, a priest who he grew up with.

"Awful cheery for this early in the morning, Kix." Zaron stated, his deep voice echoing his size.

"I missed you getting initiated into the paladins?" Kix's voice was close to Zarons, but the slightly higher pitch spoke of how he was just a bit smaller.

"Yeah. You're about an hour late from the start of the ceremony."

"What did they assign you to do?"

"Dangerous scouting. Need to know what all the other races are doing on our old lands, and if we could possibly take new lands. If we're lucky, we might get some slaving back. Hit us hard when it stopped so long ago."

"You know what the Library has marked as dishonorable."

"Why is it suddenly so? I do not question such things when I am doing, but when I am not, my mind wanders."

"Couldn't tell ya, but do try to stay on the ancestors good side. I would like to be able to visit a nice, war realm when I visit you."

"Will do."

And with that, Kix flew off with only a nod to Zaron. No longer stopped, Zaron began a march to the smith. A few hours later, and Zaron was equipped for his duty to the Tower and house Kal. With a visit back to his house, Zaron grabbed his travel gear. It was simply a large sack carrying food and a tent, a canteen, and several scrolls written in the old dragon tongue. Nothing that would slow him down.

After saying his final goodbyes to all his fellow dragonborn, he was now leaving the claim that he had grown up in to go to a nearby town owned by the Leo Crest. He sighed slightly as he began walking down the road to said town.

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Character Portrait: Zaron Fal'lun Character Portrait: Rajan
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Zaron was looking about as he walked into the town he had been trying to reach. He was used to the lands of his people where magic was something you used if you had it, usually for things like coating yourself in an element or healing or begin stronger than you are. Here, however, there was not magic. No people out on the streets throwing fireballs in the air to practice for combat. No magic. It finally came to Zaron. No magic.

As he continued walking, Zaron did not see Rajan, stopping only slightly when he felt something hit him. Or more correctly, him hitting something. The dragonborn looked down at Rajan, who to him at this point, seemed to be a strange man with a strange spot of black skin.

"I am sorry for not seeing you... human." Zaron spoke, hissing out the word 'human.' He continued with "You should have been looking where you were going. I have little patience for your kind."