n a m e s a k e :
ÂŹ Full |birth| Name: Minna Stonar
ÂŹ Spoken |used| Name: Nevae
ÂŹ Acquired |aliases| Names: Nevae of the North, Hand of Auril, Ice Cleric
n u m e r i c a l :
ÂŹ Appearing Age: 17
ÂŹ Factual Age: 24
s o c i o l o g i c a l :
ÂŹ Class: Cleric
ÂŹ Profession: Adventurer, Guide, and Collector
ÂŹ Alignment: Neutral Evil
ÂŹ Marital Status: Single
b i o l o g i c a l :
ÂŹ Height: 5â9â
ÂŹ Weight: 112 lbs
ÂŹ Hair: platinum, silken and long
ÂŹ Eye: pale blue, bright when channeling divine will
ÂŹ Skin: porcelain and remarkably unmarred
ÂŹ Body Art: none
ÂŹ Scar Tissue: none
ÂŹ Genetics: Illuskin
ÂŹ Race: Human
ÂŹ Attributes: None.
ÂŹ Immunity: High cold resistance
m e n t a l l i t y:
ÂŹ Demeanour: confidant, calm, articulate, elegant, esoteric, innocent
ÂŹ Tendencies: manipulative, deceptive, egocentric, dogmatic, covetous, seductive
a r s e n a l:
ÂŹ Offence: Aerân
-- type: Dagger
-- paragon: Silver, studded with sapphires
-- enchantments: Ice enchantment â a burst of cold effects the stabbed target.
-- other: It is primarily used in rituals pertaining to Auril, rarely used as offensive weaponry.
ÂŹ Offence: Syrth
-- type: Mace
-- paragon: Steel
-- enchantments: Frost - does additional cold damage to target.
-- other: None.
ÂŹ Defence: None.
-- type: Bracers
-- paragon: White Leather
-- enchantments: Hide Alignment - causes others to feel as if her alignment is shared with theirs.
-- other: None
ÂŹ Defence: Daenir
-- type: Sheild
-- paragon: Steel
-- enchantments: Slow â melee attacks are slowed after first striking the shield.
-- other: It is remarkably unmarred, as if never used, always.
b a t t l e c l a d:
ÂŹ Upper Body: Cloak of Minor Fire Resistance â a simple cloak in the colours of her order, with a minor enchantment against the burning powers of fire.
ÂŹ Full Body: Robes of the Icemaiden â a dress of white, edged with blue in the colours of the priestesses of Nevaeâs order. Despite the affinity towards cold elements, the plunging necklines and high slits are less than modest.
ÂŹ Head: Circlet of silver.
ÂŹ Arms: None.
ÂŹ Waist: Silver and sapphire studded belt.
ÂŹ Feet: Simple white boots, knee-high.
a t t i r e :
ÂŹ see above.
p r o f i c e n c y :
ÂŹ Maces
ÂŹ Daggers
ÂŹ Staves
a c c e s s o r i e s :
ÂŹ A sapphire ring set in silver, that she did not come by honestly. The piece of jewelry is imbued with âNatural Armorâ which toughens skin and clothing to be akin to more formidable material.
ÂŹ Nevaeâs persona is decked from head to toe in trinkets of diamonds, silver and gemstones, the majority of which have no enchantments or properties save for looking pretty.
f e a t s:
Please list your feats taken from the abilities book. You have a maximum of 10. Fill out when the spell book is available.
s p e l l s:
{Level 1}
ÂŹ Bullâs Strength - is a spell that causes the target to become stronger and enhances their normal physical strength, depending on the initial vigor of the caster. Usually, it double's their physical ability. If you are fairly weak - this spell is a good choice.
ÂŹ Cause Fear - is a spell that causes the victim to be overcome with a horrible sense of dread, depending on their intelligence. This will send them running â but only if they are an idiot. It works well on strong but stupid beasts.
ÂŹ Obscuring Mist - is a spell that sends misty vapor around you. It is stationary once created. The vapor obscures all sight, including dark vision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). A moderate wind (11+ mph), such as from a gust of wind spell, can disperse the fog.
{Level 2}
ÂŹ Silence - is an illusion spell that creates an area where sound is negated. Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. Be careful using this spell - it will affect your comrades, as well, and they may not be too happy about it....
ÂŹ Cure Disease - is a spell that cures any and all diseases afflicting the subject. The spell also kills parasites, including green slime, rot grubs, and others. The undead are often rife with diseases, and like to pass them on, so be careful. And yes - if a friend (or yourself) has contracted syphilis, this will cure them.