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Shade of the Red Death » Places

Places in Shade of the Red Death

This is a list of locations that can be found in Shade of the Red Death.


All Places

The Palace

3 posts · 5 characters present · last post 2013-10-19 18:44:14 »

         The room given to Xas was much to decadent for his liking, with silks hung on the walls, deep plush carpets, and the light scent of lavender in the air. The bed was large and covered in pillows, and there was a fireplace that took up half of the wall, though in the warm summer months it was left unlit during the day. Sun filtered in though a skylight of stained glass, depicting half-naked vulten men, with outstretched wings and poses meant to show of shapely figures. In a male-dominated society it probably would have been half-naked women, but either way, Xas didn't give much attention nor care toward any of the room's amenities.

Well, he had to admit, the large deep bath did hold a little interest to him.

The home of the Highlinian Queen and her family.

Coastal Space

1 posts · 1 characters present · last post 2013-10-19 18:42:50 »

         [wrong location]

Space.

Waverun City

Waverun is the center of weapons and training. The entire island is larger than Heartbeat, but is covered only in squat buildings and factories.

The Sea

Simply known as ‘the ocean’ or ‘the sea’ the water that covers most of Diflaeca I is both beautiful and dangerous.

Deepshine City

Under the waves, another center of tourism, is Deepshine, a city comprised of reinforced domes on the sea floor.

Diflaeca Prime

A planet covered mostly in water, there is no major landmasses, instead a multitude of islands dot the surface.

Orbital Platform ‘Helix’

The vast orbital platform spreads in a ring from the north to the south pole, with a myriad of docked ships connected to it to form hotels, inns, shops, brothels, and the various other buildings one would expect to find in any city.

Diflaeca II

Covered with nothing but sandy wastes and rocky mountains, Diflaeca II is inhospitable to most.

Heartbeat City

The only island to feature towering skyscrapers and endless activity, it is where all ships are directed to land and be checked before anywhere else.

Rock Island

The largest ‘city’ and probably the most dangerous on Diflaeca II. Hidden in the shadow of a mountain, and partially dug into the cliff, Rock Island Mostly gets its name from being one of the lone havens in the dune sea.

Targus

Terran moon of Stelania, home to the Hydra race.

Krakus

Desert moon of Stelania, nature preserve.

Highinlas (city)

The capital of the country with the same name, places in about the center of the country.

Red Death Space

A galaxy and much of the space around it, controlled by the Red Death. It contains many habitable planets, as well as many stations and hidden bases.

Sandhaven

The last remains of Diflaeca Prime control over the planet, Sandhaven is the safest place to land on Diflaeca II.

The Dune Sea

Most of the planet is covered in rust-colored sand where all sorts of creatures lurk.

Flameheart

The only city not built on one of the various mountain ranges.

Duskshade

Established primarily for visitors and tourists who are unable to withstand the brutal surface world, this subterranean city is found at the south pole under the planet’s single largest mountain, Dusk, for which the city takes it’s name.

Telken

Located between the borders of Okonia, Highinlas, and Azeria, Telken is a sort of neutral territory. With no cities, the entire country is grassland and forest.

Stelania

Stelanian homeworld, featuring harsh deserts and rich oceans, and everything in between.

Azeria

Fertile land bordered at the south by a sea, and at the north by mountains and firegrass plains.

Highinlas

Rolling green hills and rocky mountains frame the shining cities that dot Highinlas. The countryside holds many resorts and lush wilds, but it’s the city life that attracts most to this country.

The Coast

A strip of land that encircles the prime material plane. No one knows how or why it works, it just does.

Okonia

Mountainous country with a military society.

Elven Peninsula

A peninsula with fertile lands and deep forests where the majority of the native elves live.

The Great Desert

The Badlands, home to bandits, sand worms, and worse.

Dogenphlaac

Home to the Dogenphlo people, a fiery race for a fiery planet.

The Planes of Glass

Long tracts of land which might be desert or grassland on a cooler world. The soil on these rolling planes and hilly areas has literally melted and formed into a glass surface.

The Draco System

Trinary star system highly dependent on the innate magic in the galaxy.

The Ring

A ring of tiny Swoop Dragons who move endlessly in a ring around the planet.

The Great Sea

Half of Stelania is a vast and nearly unbroken body of mostly fresh water, containing the island of Atlantis as well as a smattering of small and largely uninhabited and unexplored islands.

Atlantis

Located on an island not far from the elven peninsula, and named after the cities that came before, the isle of Atlantis is the gilded center of trade and culture.

The Mountain Regions

Among the various mountain regions are where the Dogenphlo people tend to build their cities, carving them into the faces of the mountains for a brief shelter.