This is a list of locations that can be found in Shade of the Red Death.
The home of the Highlinian Queen and her family.
Space.
Waverun is the center of weapons and training. The entire island is larger than Heartbeat, but is covered only in squat buildings and factories.
Simply known as ‘the ocean’ or ‘the sea’ the water that covers most of Diflaeca I is both beautiful and dangerous.
Under the waves, another center of tourism, is Deepshine, a city comprised of reinforced domes on the sea floor.
A planet covered mostly in water, there is no major landmasses, instead a multitude of islands dot the surface.
The vast orbital platform spreads in a ring from the north to the south pole, with a myriad of docked ships connected to it to form hotels, inns, shops, brothels, and the various other buildings one would expect to find in any city.
Covered with nothing but sandy wastes and rocky mountains, Diflaeca II is inhospitable to most.
The only island to feature towering skyscrapers and endless activity, it is where all ships are directed to land and be checked before anywhere else.
The largest ‘city’ and probably the most dangerous on Diflaeca II. Hidden in the shadow of a mountain, and partially dug into the cliff, Rock Island Mostly gets its name from being one of the lone havens in the dune sea.
Terran moon of Stelania, home to the Hydra race.
Desert moon of Stelania, nature preserve.
The capital of the country with the same name, places in about the center of the country.
A galaxy and much of the space around it, controlled by the Red Death. It contains many habitable planets, as well as many stations and hidden bases.
The last remains of Diflaeca Prime control over the planet, Sandhaven is the safest place to land on Diflaeca II.
Most of the planet is covered in rust-colored sand where all sorts of creatures lurk.
The only city not built on one of the various mountain ranges.
Established primarily for visitors and tourists who are unable to withstand the brutal surface world, this subterranean city is found at the south pole under the planet’s single largest mountain, Dusk, for which the city takes it’s name.
Located between the borders of Okonia, Highinlas, and Azeria, Telken is a sort of neutral territory. With no cities, the entire country is grassland and forest.
Stelanian homeworld, featuring harsh deserts and rich oceans, and everything in between.
Fertile land bordered at the south by a sea, and at the north by mountains and firegrass plains.
Rolling green hills and rocky mountains frame the shining cities that dot Highinlas. The countryside holds many resorts and lush wilds, but it’s the city life that attracts most to this country.
A strip of land that encircles the prime material plane. No one knows how or why it works, it just does.
Mountainous country with a military society.
A peninsula with fertile lands and deep forests where the majority of the native elves live.
The Badlands, home to bandits, sand worms, and worse.
Home to the Dogenphlo people, a fiery race for a fiery planet.
Long tracts of land which might be desert or grassland on a cooler world. The soil on these rolling planes and hilly areas has literally melted and formed into a glass surface.
Trinary star system highly dependent on the innate magic in the galaxy.
A ring of tiny Swoop Dragons who move endlessly in a ring around the planet.
Half of Stelania is a vast and nearly unbroken body of mostly fresh water, containing the island of Atlantis as well as a smattering of small and largely uninhabited and unexplored islands.
Located on an island not far from the elven peninsula, and named after the cities that came before, the isle of Atlantis is the gilded center of trade and culture.
Among the various mountain regions are where the Dogenphlo people tend to build their cities, carving them into the faces of the mountains for a brief shelter.