Name: Bardin (meaning "Ironbark Tree")
Age 40
House: Trehern (meaning "Strength of Iron")
Position(s): Head of House Trehern, Lord of the Iron Islands
Status: Married (to Amata - see "House Information")
Affiliation:: True loyalty is with his own House and the Iron Islands, but like the Kingdoms that had fallen at Godwin's hands, or rather the Kingslayer's hands, the Iron Islands continue their service, yet the question is..for how long?
Appearance: Bardin towers at a height of around 6'2. Despite his age, he has a strong build and muscular body, due to his continued exercise and training that he has been committed to over the years. His dark blue eyes are sharp, in which looking into them, is like looking into a portal, curious about where it ends, while his figure himself is also sharp and strong, much like his personality. Though he may be older than he used to be, as does everyone as years go past, he still looks young and fresh, and still can cast a charm now and then. He's certainly not lost his touch.
As far as his attire goes, it ranges, when he travels, he wears a blue silk cloak with a teal cloak fastened by a golden pin, but regardless what occassion, he always ensures he has some sort of protection underneath. Iron, for the Ironborn. Always ensuring he is prepared, though when prepared for a fight, he wears his iron mithril armor and carries his longsword with the symbol of House Trehern encrafted on it. Upon his back is his bow, and concealed within his robes, is his dagger. He was certainly one who was always equipped.
Personality: Bardin is for one, head strong and brave. The Iron Islands weren't renown as the Iron Islands for nothing, and if there was one similarity between the Iron and the Ironborn produced on the Iron Islands, it was their strength. Many born on the Iron Islands were pretty muscular, and they had to be, with the work needed to do in the Iron Mines, and then forging new weapons, but it weren't only their work they took pride in, but their abilities theirselves, and their beliefs. You can never sway an Ironborn from its path, like you cannot bend iron. You can cut it, but the Ironborn can put it back together again.
Being Head of the Clan, Bardin is an example, not only to his family, but also his people, aswell as keeping up the legacy of his father. No job was too big for the Ironborn, and many people respected them, while at the same time, they were simply looked at as slaves, seeing as they were separate from the mainland and weren't part of the Holy Kingdom, yet one-by-one, the "Holy" Kingdoms fell, and there was no way that the Ironborn under Bardin's leadership, would be looked down upon again.
Sneaky, cruel, brave, smart, cunning, sleek, mischievous, all could describe Bardin of the Iron Islands, but he hasn't had the chance to show what he has been training for, what all the Ironborn have been waiting for, and now the time was coming nearer and nearer. The hood hanging over their isles would be uncovered, and it would be time for the Ironborn to rise again.
History: Bardin, was the son of Rodrik Trehern, who was the son of Cardon Trehern, a man known to be quite boastful yet he did have something what many call "The Iron Eye" and it is believed that he saw what was to be through this "Iron Eye", but many, including the Ironborn, thought it was to do with his boastful and arrogant personality, but upon his dieing day, he not only sent for his son, Rodrick, but also his eldest son, Bardin, to his bedside, where he told them, that he has lived numerous years, and spent those time working, but Rodrick cut him off and he'd always remember how the dying man grabbed the scruff of his fathers' neck and pulled him close. The words have never been forgotten.
"You are of the Iron Islands. You are Ironborn. There will come a time, when you must raise an Iron fist. A time when we must not hold back, but stand our ground, for it is us that the mainland depends on, not their Gods. Who plows the fields? Who works the mines? Who works in the burning heat? Who? is Ironborn!"
The words continued to keep in his mind as he grew up, even how young Bardin was, it was the day when his grandfathers' strength filled his lungs, the strength he was unable to wield and use himself, as his last dying words was "never hold back", and ever since, the House of Trehern had changed with his father, but only by the new motto. Everything else continued as normal.
When his father passed, Bardin took the ropes and begun to put into operation the words of his grandfather, who would always be remembered as "Iron Eye", and begun building up the Iron Islands while still producing for the mainland to the needs of the "Holy Kingdoms" and just as predicted, the "Holy Kingdoms" fell, but still depending on the Iron Islands but not the gods, as Cardon Trehern had said.
Bardin was not alone in his task however, seeing as he had the aid of his brother Temur, and not to mention his wife, Amata. Bardin couldn't help being a strict man when he needed to be, but he had no wish for his children to slack as his father did, reminding each of them that they are Ironborn. With the window of opportunity knocking and the tides waiting to roar, Bardin now prepared to make his bid for the land, now that Godwin in all his might had taken the land.
Though he wasn't yet an established Kingdom to be a threat to Godwin, he sure was amassing what strength he had to show them. Afterall, the skill of the Iron Islands' navy was hard to beat, and though those of the mainland use Iron, none can truly master the use of Iron without making it and knowing how it works.
Question was, how would House Trehern and the Iron Islands (including the west coastine since they practically owed that with their patrols), fare against the Godwin Army, or will they shake hands with Godwin and rid those who wish to stir up trouble. Who knows....
Want to play as a member of House Trehern of the Iron Islands? If you wish to play a member of House Trehern, I have them all listed below aswell as their names. Ages are at your discretion, though would say the eldest ones are round late twenties, the piggies in the middle would be round mid-twenties and youngest ones can range from teen to early-twenties. There is also Guardsmen avaliable. The above for family members are suggested Face Claims though you are limited to just them. If you wish to play one, or want more information, let me know. Again, suggestive Face Claims for Guards, though not restricted to, Hugh Dancy and Ioan Gruffudd. House name is your choice, unless they are used as an NPC in one of my posts, in which case, this will be updated.