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Strach

Dragon God of Magic

0 · 1,741 views · located in Ashariel

a character in “The Gods: The Beginning”, as played by Aftershock

Description

Strach

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God Name:
Strach. Well, that's what the humans call him. They cannot pronounce his other names.

Title:
Dragon God of Magic

Gender:
Male

Alignment:
Lawful Good - though his more bestial dragon form tends towards Chaotic Evil.

God Appearance:
Strach has two forms, representing scholarly magic and instinctual magic. His scholarly humanoid form, the one he most often uses as a God, and his Draconic form, the one he held whilst on the plane of mortals. His Draconic form is a mix of what he one was, the humans that revere him, and the magic he is now God of. It is roughly of a humanoid shape, but has many Draconic features, such as the wings, claws, head and scales. The magical energies flowing through him are so intense that, unless he unleashes them regularly, they start to build up. When this happens, the magical energies thicken, condense, coalesce into a solid form. No mortal could survive such a thing, but he is no longer mortal. As it is now, the magical energies form some strange mineral deposit growing into Strach's flesh. The closest thing to compare them to would be a pearl, though that does not do them justice. Perfectly rounded and smooth, there is some inexplicable, simple beauty to them. Once they reach a certain size, they fall off. Rather than dropping, these strange orbs float, and emit a soft light. If one visit's Strach's realm, they will find millions of the little globes.

His Draconic form (picture below) is slightly simpler. However, it is far, far more terrifying. This form is the embodiment of magic untamed, the more bloodthirsty, wild, primitive magics. A leviathan creature, each beat of his wing stirs up hurricanes below him. When he flies, it as if the entire sky has been blotted out, an unnatural darkness falling over the land. And when he unleashes his breath attack? It is as if the sun itself descended upon the earth, melting away all beneath it. Strach believes he was massive in life, revered as a God among Dragons, and that he is all the more impressive now that he is a God.

Personality:
Strach is proud, but not to the point of vanity or foolishness. He demands only the respect he deserves, and in turn is respectful to all others. Through ascendancy, he gained much wisdom. In life he sought to conquer all, to take the place of the Gods and drive mortals into either non-existence or eternal slavery. He would see a world of which Dragons were master, and he was their God. But he no longer wants such a thing. He sees now that there is so much more to existence than power and dominance. Now, if he were to have his way, all would be peaceful, and respectful of each other. War would be none existent, and petty rivalries would be set aside in a universal brotherhood. Their is still much of the universe that even the God's have yet to discover. Strach has developed a love of knowledge for knowledges sake. Whether or not one believes in his past life, Strach is undeniably amongst the wiser Gods.

Opinion of mortals:
Strach loves mortals. He sees no reason for suffering, and wishes they could all simply find peace together. He forged a peace between Dragon-kind and the people now known as Dovakiri, and would see this union spread across all people.

God’s Domain:
Strach's domain is infinite. There are no words that can do it justice. But I must try, at least to give you a rough idea if nothing more. A realm of peace and tranquillity, Strach's is a mountainous domain, with a forestry tundra that ranges from lush forests and plains, through snow capped pines and mountains, all the way to icy glaciers. There is even a massive ocean, it's waters pristine and unspoiled by any more than the gentlest ripple. The 'center' of this realm is where Strach resides. Giant mountains form a mighty wall, an almost ring against the vast ocean, protecting the inner sanctum of the domain: a lush, beautiful glade. In the center of the glade, a pillar rises up. Made of stone and long overgrown by the pristine flowers and trees of the glade, the top is perfectly smooth. A flat circle, the top of the pillar somehow seems far larger once atop it. In the center sits a clear, almost crystal pool. No sides hold it in place, the water floats by itself, with a perfectly smooth top. Behind the fey pool sits a grand chair. The throne is overgrown by a strange, luminescent vine. One can barely see the seat beneath the vines, but it is obviously large, and almost seems to be made of ebony... though rather than merely being black, it's as if the throne actively absorbs light. One would think this sounds sinister, but it's strangely... beautiful. In his Humanoid form, this is where Strach can often be found. When not busy he often simply sits in the throne, staring out across the ocean and thinking to himself. When asleep, the vines move around him, covering him, sinking him into their protective mesh, so that one cannot even see him.

There is one feature of Strach's domain that is unique. The soul of any dragon to have ever passed away lives in his realm. There is infinite game, infinite territory, and no fights amongst them. It is the heaven of dragons. He claims this to be a relic of his past life. You see, for aeons, dragon's were thought to be soulless. None could speak their language, not even the God's understood it. They did not have the words to call the dragons and guide their souls. So, these souls would merely sit. Attached to their old bones, or whatever was left of them, dragons would simply fade away with death... but that changed. The day Strach ascended, the very first thing he did with his Godhood was to call these dragons. He made a realm for them, a place these broken, shattered souls could mend themselves. Death soon learnt of this, and demanded that Strach surrender the souls to him to be guided to their proper death. When Strach refused, Death attempted to call them. But he did not speak Draconic, and could not say the words so unique to dragons that they named their very souls. Now, one must understand that this was in the beginning of Strach's Godhood. Before any of the other God's acknowledged him, back when they all still thought him an extremely powerful dragon, no more. Death sought to stride into his realm, and take the souls. But the God underestimated Strach. Within Strach's own realm, Death could do nothing to him. Even worse, he was forced to acknowledge Strach's Godhood and that he had no power over him to force Strach to surrender the dragon souls to Death. What came of this quarrel with Death is irrelevant.

Now Mortum is the God of Death, and it will be he who may contend with Strach over the souls of dragons. Strach aims to barter with Mortum, so that even the souls of the Dovakiri, his people, will go to his realm in death.

History

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Strach claims to be a God from a previous existence, a relic of a forgotten age. He does not know why he still exists. If what he claims is true, then by all rights he shouldn't. Indeed, perhaps he is merely delusional. There are those who jokingly say that his own magic has gotten to his mind, led it to believe fantasy. Yet there are those that believe that perhaps the wisdom of the God of Magic truly heralds from an era of existence now forgotten. If this is true, it would make him far older than any of the 'new' Gods. Even if it is not, he is amongst those Gods that may lay claim to being one of the first. None can be without Life, and Life cannot be without Death. Yet the very forces that make up the world and the Gods are magical in nature, and what is magic without its God?

The following is the tale of Strachs rise to Godhood in his previous life, if you believe it. If not, then it is merely a tale. However, there are those who believe in this tale of ascendancy, and that the ritual is real and may be replicated. The ritual is long, complex, and takes enormous power. There is a certain step in particular which would change the fate of the universe should it be repeated. And so, Strach guards it closely. The ritual is a monstrosity, and the chances of any ever being able to achieve it are infinitesimal. However, Strach believes he has done it. And if it was done once, it may be done again.

Strach is something incredibly rare. He was not born as a God. He achieved it. A dragon, he grew so powerful in life that he was able to cross the boundaries of mortals, and attain Godhood. He lived long, long ago. He was powerful then, even amongst dragons. Slowly, he began to attract other dragons. As long as they served him, they would be safe beneath him, feasting with Strach on his enemies. Before long, Strach gained enough power that he was known as a Dragon Warlord. More and more rallied to his banner, joining an ever increasing army of Dragons. Up until now, they had mainly fought in rogue territories, places where the other races held no true claim. But then, in the dead of night, his army fell upon the elves. They did not care what kind. Wood elf, high elf, drow, all were beset. None of them were prepared. They had not expected to be attacked by any dragons, let alone an army, and were not ready for it. The elves fell. They fought back all right, but their resistance was futile. The elven kingdom was lost.

This victory was only the beginning. With such conquest, many more dragons came flocking to Strach's banner. Eventually, there was not a dragon left that had not joined his side. The army moved on. It was fast, deadly. The others fell like the elves. There was resistance, and they were a bit more prepared, but none had ever faced the likes of a dragon army. None even knew so many dragons existed. Though hope was not lost. Many chose to flee rather than fight, to join together and amass their strength. These were the ones that survived. The races that held no members in this desperate congregation were lost to the war. By this point Strach had grown even larger, even more powerful. None could stand before his magic, his breath attacks, or his brute strength. To demonstrate, he single handedly fell upon Kazen Tor, the Grandest dwarven city of it's time. Even the avatars of the Gods, powerful though they were, could not stand against him. They were gods among men, but not gods themselves. That was when Strach realized that the same was true of himself. A god amongst dragons and all mortal-kind, he was still nought compared to the Gods themselves.

However, Strach would see this changed. It took many days, and powerful magics steeped in the energies released by the mass slaughter and carnage of this fierce war. The ritual was long, complex, and very nearly failed, but Strach did it. He broke the barrier, shattered the line between mortality and divinity just long enough to pass through. This left his army leaderless though. The energies of the divine realms were great and fierce, and long was the struggle that led to Strach mastering them. In the meantime, the dragons were confused. Strach told them nothing, he had merely disappeared. Eventually it was decided to attack anyway, but the enemy had been given enough time. With out Strach leading them, the enemy, with their Gods blessings, was now able to defeat the dragon onslaught. The dragons were pushed back, then hunted down. Their numbers were cut down severely, and the first ever dragon nation was destroyed. The alliance fell apart, and the people rebuilt, though their new-found hatred for dragons was never lost.

This was a long, long, long time ago. Even for the other Gods, this was in their youth, and at the time they wondered where Strach had disappeared to. They weren't sad at his disappearance. As long as he was in the mortal realm, they could not turn their full power against him, and he would have reigned unchallenged. He slipped from their minds, and was forgotten for a long time. Eventually though, each of the Gods found out about this Dragon-God. Some accepted his ascendancy, some rejected it. At some point though, all were forced to accept it. He was now one of the Gods, as much as they were.

Strach kept secluded from the other gods, and their events, keeping to his own realm. However, he eventually turned back to the mortals. Far wiser now, his need for domination was gone. Rather, he guided two beings, a man and a dragon, to find peace with each other. An ancient, innate hatred towards dragons was put aside, as well as an ancient, innate dismissal of men and their ilk as 'inferior'. Strach guided this to spread. Eventually a nation was founded, where dragons could live in peace with other races. The Dovakiri were formed, a joining of dragon and any other that would share their ways of life.


There is much more to Strach's tale of his previous existence of course, but time enough for that tale later. Strach was confused and disoriented when the universe renewed itself, puzzled that he remained when all that he had previously known ceased to be. Yet from this cosmic re-folding, new Gods emerged, free to shape and mold a new world. Strach set forth to rebuild the Dovakiri union, free from the distrust and remembered hatred the previous world held for them.




People of importance

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Avatar Name:
Aurum Goldwing

Personality:
Aurum was a Red Dragon before becoming Strach's Avatar. Because of this he still holds many of the traits common to the Reds. He is large, powerful, and has a strong love of gold. His ferocity has mellowed though, and is now rarely invoked. He has become wise, kind, and fond of talk. Any who visit him or wish to speak with him are welcome to, and he has become even more indulgent in conversation than in gold. He no longer hoards more treasure, content with what he has. The only other thing he would expand upon is his knowledge. He does not actively lead his people, but oversees them. He conveys his gods word, and offers guidance. He will steer his people should they stray, but otherwise is content to sit back in his 'retirement'. He is, after all, very old, even for an avatar.

Magic Abilities:
Aurum has all the strengths of a Red (listed below), but with some differences. He is old, and not as energetic as the younger dragons. He can still summon up great strength, but likes flexing his mind more than he does his muscles. As well as breathing the intense fire of all Reds, he also has a strange ability. He can release from his mouth a Golden light, a holy testament to the peace Strach would now bring to his kind. All that it falls upon is healed, and undead and blights are repelled. Due to his age, Aurum was Avatar long before the Dovakiri were formed. He does not have a rider, for he would long outlive any of them.

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Hero(es): Pumilio and Manduca
Rank/Reason: Overseers of mining and smithery
Personality: Pumilio is a jolly soul, a dwarf born into and fiercely loyal to the Dovakiri. He remembers well the arts of smithery that his family has preserved, and likes to get involved hands-on with those working under him. Manduca is a large, good-natured dragon, and is surprisingly placid for a Red. He often takes turns providing the intense jet of flames and heat used in the Dovakiri adaptation of dwarven smithery. He also schools other reds in the kind of flames required, and teaches any dragons that's interested how to help in the mines.

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Hero(es): Peregrin and Laetum
Rank/Reason: Chief advisor on trade and foreign relations (very recent)
Personality: Unlike many of the high ranking members in the Dovakiri community, Peregrin is the first of his line to join. He heard of a 'mythic island where man and dragon rule together' and had to discover it for himself. He was welcomed to join, and after living on the island for four years, the council approved his request to undergo the Draconic Oath. Laetum, a playful, high-spirited young brown, chose to be Peregrin's partner. Since then, the two have been inseperable, and fondly regarded across the island. The colourful young elf travelled much before coming to the island, and has told many who have lived all their lives there what it is like past their borders. When the push for the Dovakiri way to spread began, Peregrin became one of it's greatest promoters. Now that it has been agreed upon, he has been appointed to advise on all trade matters.





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Hero(es): Generals N'Gorzaak and Belbus
Rank/Reason: High Generals of the Dovakiri Army
Personality: N'Gorzaak is part drow, part orc, all ruthless. A cunning warmonger, ever since his arrival he has been pushing for the Dovakiri to expand outwards. Born on the island, he left it to explore the world. His luck turned foul though, and he was forced to turn to banditry for survival. Long story short, he rose in rank to infamy, becoming known as a scourge in both mounted and unmounted combat. Things went south though, when a bad deal meant that the head of this clan wanted him dead. He fled, turning back to his homeland. He knew that none of these bandits knew of the island, and he'd never be followed. With new eyes did he look upon the dragons, seeing powerful killing machines. A particularly insidious black, by the name of Belbus, shared N'Gorzaak's views. They believed in a Dovakiri empire, with dragons and mortals equal beneath a single banner. They also believed this could be achieved through might. The two of them train endlessly in fighting in unison, rider and dragon, and train any others that hold interest in combat. With the decision to branch outwards, it was decided the Dovakiri should have an army to protect themselves. N'Gorzaak and Belbus were held in high esteem as combatants, and N'Gorzaaks battle knowledge was second to none, so they were obvious choices.


Hero(es): Council Members
Rank/Reason: Dovakiri master and head of their race (Dragon race, the race of the rider is irrelevant). The bond these riders and dragons share is truly amazing, going from a psychic link to almost linking their two souls. Once this bond is achieved, one rarely outlives the other. If a partner should pass away, the other will often choose to meet their end as well. Some merely fade away, some disappear never to be seen again, and others choose to meet their end in battle.
Each head of race is mentioned towards the end, in the race section.



Magical Items

Strach is the God of Magic, so Magic is common amongst his people. They manipulate it with ease, and even the average person has some skill. The greatest amongst them though? Those that have dedicated themselves to it's study are great indeed. However, few of them are combat oriented. Magic is often viewed as one of two things amongst these people. Some see it as having the potential to answer all questions, in which case
they study it to advance their field towards the infinite possibilities that lie in wait for it. Others see it as an art form. The purest of all energies and a fundamental science, they too are dedicated in unlocking whatever secrets and knowledges they can about it and how it works. The only difference is the discoveries of the latter are often less practical in nature, though can lead to many practical applications. The enchantment of items is one aspect of magic that receives many trickle-down advancements from other discoveries. Listed here is by no means a definitive list of all magical items on Dovakin, but rather a list of the notable ones.

Opes
Type: Sword
Advancement: 6
Power: It generates a feeling of happiness and generosity amongst those Peregrin targets with it, as well as being extremely light despite it's size.
Weakness: The sword rusts easily, and if it's damaged it's magic will no longer work. Due to how ornate it is, Peregrin must invest lots of care into it to make sure it doesn't break.
Owner: Peregrin, Chief Advisor on Trade and Foreign Relations

The Night Rose
Type: Staff and Dress, the two are linked
Advancement: 9
Power: The staff's power is fairly simple. It amplifies the magic of both Carla and Larizan, and fortifies their connection. The dress is more complex. Seemingly made out of the night sky, there is no clear end. It sinks into her shadow. A truly beautiful dress, it is flattering without being too showy. Even those that would normally never look at a woman cannot help but find themselves attracted to Carla. Pious priests, faithfully married men, gay men, even straight women, when Carla wants it to be so, feel attraction to her. It is not only her looks that do this. If weak minded enough, the dress can drive one to slave like devotion. It serves a combat purpose too. In a fight the dress seems to come a live, whipping out to strangle and slash at her enemies from her shadows or off her body.
Weakness: The dress has an effect on Carla too. True love does not come easily to her, and she often delights in purely physical passion. However, when she does fall in love, she does so fully and completely. If her love is returned she becomes loyal to her lover above all else, even above her nation and her god, until her passion fades. If you scorn her though? Gods help you.
Owner: Carla, Council Representative for the Arcanes



The Dovakin Union

Name of Kingdom/Empire:
The Dovakin Union

Location and conditions:
The Dovakin Union is located on the vast island of Mawhera, far to the North and West of most other kingdoms. The island itself is blessed by Strach, and enjoys blissful conditions year round. The soil is lush and fertile, and the largely mountainous island is rich in ore and mineral deposits. There are good supplies of large fish not far from the coast, and the blue dragons are particularly adept at fishing. The population is far smaller than most other nations, with the dragons outnumbered by humanoids. Most of the island is still wild, and where there are 'cities' they are often shaped around the land, rather than destroying it. Much of the coast of the island is jagged cliff, with stairs and large elevator-like winches to carry those not on dragon-back on to the island.

Relationships with the other nations:
Petre Civilization - worshipers of Mortum:
The Dovakiri share positive relations with the Petre people, the two sharing in their love of knowledge and magic. A grand, complex rune system joins the two, linking their libraries directly through celladora sub-straits. Essentially, this rune system functions as a portal, the first of its kind. This links the depth of the Petre Library in Magnus with the more research-based nature of the Dovakiri library and college in Talmari.

The portal also links the two nations politically, giving them an ease of debate and discussion which is leading to a slow exposure of the two cultures to each other. It also means that, in a desperate military situation, the two armies are capable of using the portal to come to the other nation's aid. In this the size of the portal is convenient. Not only can it convey large magical artifacts, but it can allow a fully grown dragon to pass. Though the deployment of any troops would be slow and far more effective with there was advance warning of a threat, the portal can also function as a refugee tunnel. Should one of the cities fall, for whatever reason, citizens and fleeing forces may use the portals to reach safety. The portals would then be deactivated or destroyed from the other side.

There are currently talks to begin building more portals throughout the two civilizations, to enable greater cultural and mercantile exchanges, as well as the current scholarly exchanges. There are however practical difficulties to overcome as well as the political considerations. The initial portal proved to be an incredibly energy-intensive, dangerous procedure. Several lodestones were used up on either side, and the portal very nearly imploded before stabilizing.


Ventus Empire - worshipers of Caelum:
The Dovakiri enjoy particularly warm connection here. The Ventus Empire is several kilometers south of Mawhera (the Dovakiri island). Early in their history two scouting patrols happened upon each other, and discussions began from there. The men of the Dovakiri thought that the Alatum must be blessed of Strach, for their winged forms must be in his image. The Alatum believed dragons to be amongst the holiest of Caelum's creatures, for they were such rare manifestations of power in air. Cultural and religious exchanges began rapidly. The Alatum could easily fly over the jagged cliffs so common on Mawhera, and the Dovakiri could reach the Ventus Empire by dragon-back. Nowadays the two are regular trading partners, and it is fairly common to see the two races in each others cities.

Within the temples of the Dovakiri there is often a shrine to Caelum, where they pray for good winds beneath their wings, clear air to mark expose their prey, and cloud cover to mask their passing. Similarly there is often tribute to Strach amongst the Alatum. Although a god of magic, many of the Alatum regard dragons more of symbols of might and nobility, and thus pray to Strach for these.

The Empire of The Wolf - worshipers of Sargon:
The Dovakiri and The Empire of The Wolf have yet to meet. Their gods, however, regard each other highly. On Sargon's request, Strach granted a select group from The Empire of The Wolf with his blessings, and a particularly potent talent for magic (though not quite on par with the Dovakiri mages). The Dragons Wrath was formed, an elite sect of mages/priests of Strachs temple within the Empire of the Wolf.

This also meant that The Empire of The Wolf already knows of Strach, and of his people, the Dovakiri. When the two races do meet, it shall immediately be with respect and kinship. Aurum Goldwing too has been forewarned by Strach that the Dovakiri shall find firm allies in these wolf men.

Avuvian Confederation - worshipers of Ulmo:
Relations with the Avuvians began when Captain Aristo Grey heard rumors of an island that held fantastical creatures of flight, and brave fools who rode them. Though such tall tales are common amongst sailors, the Captain began to hear more and more of this huge island to the North-West. Ever the audacious explorer, he set off in pursuit of the tales. Eventually he found his way to Enerith, the South-Eastern trading city of the Dovakiri.

Trade has begun to flow between the two, with Avuvian merchants becoming an ever more frequent sight throughout the cities on Mawhera. This connection is relatively new, and no official diplomatic agreements have been made yet, although there has been talk. The Avuvians have found blue dragons particularly wondrous, and they have become fond of swimming alongside Avuvian ships when they are near Dovakiri-patrolled waters.


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Capital:
Talmari, central and highest point in the kingdom. Built around and in Thralhorn, the tallest mountain on Dovakin, it is as much citadel as it is city. Each race holds their mark on the Dovakiri, and here lies a mixture of the elves and dwarves. Talmari was set to be the project of the first dwarves to join the Dovakiri. They spent decades with teams of dragons to build the citadel, meant to be a stronghold large enough to hold the entire Dovakiri people for centuries if need be. Much of the structure lies inside the mountain, relying on underground springs and dwarven farming techniques as much as on the rivers and fertile land surrounding it.

There was a strong elven presence in the Dovakiri too, and they who offered to help the dwarves design the city. One would think the two would clash, but the elves were tasteful. Somehow, Talmari now looks even more a part of the mountain than the dwarves could make it. It could be the incorporation of the trees and plant life that could be found on the mountain, or the openness of it. Unlike dwarves, who like caves, the elves needed areas out in the open. There are many courtyards and rooms that are open to the air now. Good thing too, as they are far easier for dragons to land in than were doorways. Almost all rooms and doorways are now large enough for a dragon to pass though, with many residential houses now out on plateaus carved with the help of the dragons. The city is huge, and open for the population to grow greatly, even with it's dragon inhabitants. The dwarves were strict about the defensive aspects though. This outer layer of open courtyards may be sealed off from the mountain stronghold itself, rendering all but the first layer nigh on impenetrable.

ImageThe peak of the city is a grand tower, where the Council hold their meetings. There is a grand room for the avatar, and a rider should he ever have one, but for now Aurum prefers to remain in his den, not far from the city. The tower sits high enough so that there is always at least a light sprinkling of snow, in any season. It does make for quite a beautiful sight, the snow crusted tower. Below the tower sits an open courtyard, low enough so that it snow does not touch it through spring and summer, but high enough that there is always a crisp quality to the air. This courtyard is kept as a magnificent garden, with trees and roses of all kind here. It is also where the temples are kept. Grandest and central is the temple to Strach, the patron God of this fair nation. All throughout the garden are temples to each of the other gods. Though none worship the others before Strach, all respect them, even if they dislike what they stand for.

Aurum's greatest pride in this city is in the Mages College, and the Grand library. Studies in the nature of the world, both magical and mundane, are carried out here. The library is a massive housing of knowledge, and often welcomes scholars of the Petre Civilization.


Major Cities:
Rolgar - Located at the southern point of the island, harbour and fishing hub
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-Enerith - South-east coast, Enerith is located atop a series of cliffs alongside a natural harbor. There are large docks at the harbor itself, with dozens of dwarven lifts to carry people and goods between the ships and the city. The city itself is the main marketplace between islanders and outsiders, and as such has become a melting pot of cultures.
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- Val (Located north of Talmari, at the base of the Thralhorn Mountain range, atop which Talmari is located. Val is where the mines are located, and where much of the islands smithery takes place. It is a hub for craftsmen of all kinds)

(Note: The distinction between cities is only in their physical seperation. With the high mobility of dragons, and the sense of unity amongst the Dovakiri, it is as if they are one.)

The Dovakiri


People
The people of The Dovakin Union are an interesting bunch. Firstly, there are the dragons. They come in all shapes and sizes, with some of them beginning to hint at the legendary scale of old. Dragon kind is nowhere near the level of power it once held, but you tend to forget that when seeing them. Majestic creatures, every bit as intelligent as the humanoid races, dragons have learnt to magically speak in the language of men. The Dovakiri are the humanoids that have come to the island, seeking to share life with the dragons. All races are welcome, any may bond with a dragon. Once bonded, the Dovakiri and the dragons form a psychic connection, linking the two and allowing the Dovakiri to slowly learn some Draconic. Because the Dovakiri come from all throughout the world, every race is represented on the island. Some out number others obviously, but this doesn't matter. They see themselves and the dragons as one people. They are a friendly, hard-working, honest lot. That's because dishonesty simply cannot thrive in this community. With the openness of the people, privacy is something all learnt to forget. Besides, with the honed senses of the ever-present dragons, lies are easily detected. Even a master thief would struggle to get away with the pettiest of crimes.

Opinion on Magic
Dragons are magical beings. Those that bond with them gain some magical capabilities. If they do not outright become better at magic, their speed or strength may be augmented, or they may become impervious to disease, or they may gain any other of a variety of magical benefits. That a people live with these creatures, and are primarily faithful to Strach, the Dragon God of Magic, naturally leads to them becoming more magically inclined. Most people living here are born with some magical talent, even if not much. Talmari has a massive college built in it, where any with magical interest may go. Everything is accepted, whether they want to learn about telekinesis or necromancy, there are no forbidden arts. All magic is seen as a part of a greater whole, and as long as one is respectful and diligent in their studies, anything is accepted.

Opinion on Love and Sex
The Dovakiri are an open, happy people. They hold very few, if any, cultural stigma. People are taught to love and accept themselves and others from a young age, so though there is much appreciation for beauty, there is no shyness or jealousy from those that aren't considered beautiful. Obesity is not a problem on the island, due to the high value placed on sharing and against greed and gluttony of any kind. If people have a problem it is openly talked about, so very few feel the need to binge. Nudity is accepted, though not done around strangers to the island. People are taught from a young age what sex is, though it is not condoned until the onset of puberty (generally accepted around 14-16). Wards of protection against transferable infections or diseases are commonly known and taught to any that ask for them, as are spells to prevent pregnancy. Ultimately the Dovakiri believe in polygamy and marriage. It is seen as similar to a union between a dragon and rider, almost unbreakable and not taken up lightly. However, as long as both partners are okay with it, sex and flings with other people are completely acceptable, provided they all understand the situation.

Arts
The Dovakiri are highly appreciative of the finer things in life. Many things are considered 'art' to the Dovakiri. Art is a general term there, describing anything that has been made just for the sake of enjoyment and the skill and talent involved in making it. Fine food, for example, is considered an art form, something made as delicious as possible not because that's more efficient, but because it's more enjoyable. Beautiful paintings and sculptures, skilled musicians and singers, performers of all kinds are accepted and encouraged amongst the Dovakiri. Often such performers will look into other areas as well where they might serve practically. Many have looked into the art of being a skilled swordsman, with dazzling displays of such skill always a part of festivals. The Dovakiri are a joyous people. Festivals are not a rare event, with some even happening spontaneously as the people sweep into a celebration of joy as some great news is heard.

Economy
Individual wealth is not something cherished amongst the Dovakin. Hard work, honesty, standing tall with your brothers and sisters at your side, these are cherished. Trade is largely goods based, and, though this is bizarre to outsiders, free. No one goes wanting because no one likes to over indulge. Artists, smiths, fishermen, warriors, mages, all professions are respected. The people genuinely take pride in their work. They work to provide for others, not themselves. That way, others provide for them too. If you ask for something, it is likely that you will get it. This doesn't mean they aren't ready for trade. Currently, foreign trade is just about non-existent. However, the Dovakiri are prepared to branch out. The marketplace of Enerith is prepared to take on foreign traders, to house them and feed them as long as they have goods to trade with the people.

Politics
Obviously, the ultimate rule of Dovakin falls to Strach, and his avatar Aurum. However, they serve more as a friendly, guiding presence than a ruling monarch. The leaders of the land are the people. A well honoured pair of Dovakiri masters (Dragon and Rider) is chosen amongst the people to become head of their race, and to sit on the Dovakiri council as representative for their race. Other well honoured members of the community, whether they are bonded or not, are chosen by the community to join the council. The council rules the people, though are effectively guides as well. Their propositions mostly go unchallenged by the good-natured Dovakiri, but if there is a peoples outcry the council will facilitate discussions amongst the people to decide the best way of handling the situation. As a whole, the political system is fairly free form and open. It only works due to the honest nature of the people here, and the near impossibility of hiding deceit from dragons.



Dragon-kind

The following is a guide to the different races of dragon kind, and their council representatives. The are listed in order of how common they are (though no dragon is common). This is just a rough guide, as even amongst these races there is much variation, so I shall simply list their common traits. However, there are also traits common across all of dragon kind, which I shall list here:
-They all hold an affinity for magic
-All speak and understand Draconic, a deeply rooted language that is magical in nature
-No other species, not even the Gods, has ever been able to understand Draconic (Strach can, but only because he was once a dragon)
-Unless wounded or crippled, all of them can fly
-The bond they form with their rider is a deep, psychic connection. At the rank of Dovakiri master, the connection even bonds their souls. Through this link to a dragon soul, the rider may learn some Draconic (still not counted as a non-dragon learning it, as it is only the dragon part of them that learns it)

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Reds
-Also known as Fire Dragons
-Breathe an intense jet of flame
-Amongst the largest of the dragons, tied only by the blues
-They are strongest of the dragons, but also the slowest in flight
-Sharp, angular features with powerful jaws
-Their horns and spikes do not break through the skin, and though are still extremely sharp. This is referred to as "leather-horned".
-Reds have a large number of spikes running from the tip of their nose to their tale, but they are not especially large
-The reds were the last to lose their love for hoarding, and still hold a little fondness for gold

Council representative of the Reds
Czerep and Rogat
Czerep is human, and his family line was amongst the original humans to become the Dovakiri. He is deeply patriotic and proud of Dovakin, and strongly believes in the idea of expanding the kingdom. A strong supporter of N'Gorzaak and Belbus
Rogat is seen as a proud, fatherly figure of the reds. He holds lots of faith in the union between dragon kind and the humanoid races. He believes that it should be spread out of the island, brought to the other kingdoms. Also a strong supporter of N'Gorzaak and Belbus, but has some doubts.





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Blues
-Also known as Water Dragons
-Breathe highly pressurized jets of water. Not enough force to be lethal, but it is only meant to throw the enemy off balance so they are open to attack. Will easily blast humanoids off their feet
-Tied in size with the reds
-A fairly strong race, they are faster and more agile than the reds
-Fairly smooth features, the blues strength is well distributed
-Unlike the reds, their horns and spikes do break through the skin. This is referred to as "free-horned".
-Blues have many spikes on their head, and two on their elbows and heels, but that's it. They have spined frills on the sides of their heads, and one that stretches from the top of their head down to their tales.

Council representative for the Blues
Val and Carmen
Val is elven, with a long lineage of fine Dovakiri. Her family arrived as beggars, but are now well respected. She is fiercely proud of Dovakin, and would love to see the ideas of the kingdom spread outwards through peace and trade. However, she is willing to back it up with her lance and shield.
Carmen is the oldest blue currently alive, and was bonded to Val's mother before her. She is seen as a motherly figure for all that wish to talk to her, especially her blues. She believes in peaceful expansion, but thinks war will be unavoidable.







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Browns
-Also known as Earth Dragons
-No breathe attack, but can emit short, sharp sonic bursts
-Smaller than the reds or blues, but sturdier
-They are incredibly tough and reliable, and often pull/carry heavy loads
-Rough, craggy features, the browns are far stockier than the other races
-Free-horned
-Browns have several horns on the side of their heads, and spikes on their bottom jaw

Council representative for the Browns
Terram and Erdwal
Terram is a stocky man, human but with gnomish blood. No fan of hasty action, he likes to balance up all the factors equally before making a decision. Although this can be frustrating when a quick decision is needed, his advice is usually sound. He is apprehensive of expansion, fearful that the nation is not yet powerful enough and that they will be wiped out if they should incur the wrath or attention of a large empire.
Erdwal is a well respected humble brown, chosen to represent them despite being far from the eldest. He is even tempered and considerate, but stubborn and immovable once his mind has been made. He believes the expansion policy should go ahead, but cautiously.





















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Greens
-Also known as Acid Dragons
-Breath a highly corrosive acidic gas
-Roughly the same size as browns, but more agile and serpentine
-Greens are well balanced in their strength and speed, neither as fast as whites and silver nor as strong as reds or blues. They are incredibly agile though, adept at worming their way through tight spaces
-Greens have very smooth features, adept at slipping through marshes, and thick, powerful tails for crushing their opponents
-Leather Horned. Greens are unusual, in that the spikes on their wings are not hooked
-The horns on their head are relatively large, and form a sort of crown. There is also a row of horns that continues right down to the tip of their tails.

Council representative for the Greens
Praelim and Alica
Praelim was one of the rare Dovakin to bond as a child. Alica was young then too, but she had already chosen him. The two have grown up together, and are flawlessly in-sync in combat. Praelim is a wood elf, and uses his grandfathers restored armour and spear in combat.
Alica is cunning and competitive, though is light hearted outside of competition. Praelim shares this trait, as well as her views on expansion. In their youth, they hold a naive view that ultimately people will see how great the union works, and join them. They believe there will be some battles, but that they'll be of the triumphant good vs. evil type.

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Blacks
-Also known as Smog Dragons
-Breath a thick smog. Breathing in said smog is highly inadvisable
-The largest of all dragons, blacks are fairly sluggish creatures
-Very strong, but not in a violent, sudden way. They are often used in the mines, as laying in a cavern grinding away at rocks is quite in their nature. They do not seem to work quickly, but make surprising progress
-Blacks have thick, sharp features, with powerful limbs for digging
-Leather Horned
-There are large horns on their head, and several smaller ones on their jaw. The rest of their body has many smaller spikes.

Council representative for Blacks
Lucia and Dolor
Lucia is a woman far older than she seems. In her late 50s, she is not far from retiring to become an elder. However, as long as Dolor still lives, she will remain on the council. An anchor of reason and patience, she is proud of her people but content with where they are. She sees no need for expansion.
Dolor is one of the oldest dragons on the island. Her mind is still sharp, but her body is crippled by disease. She now lives down by the mines, in a private chamber she dug earlier in life. She rarely flies, no longer even attending council herself. She can feel that death is near for her. She wishes to continue to provide her advice through Lucia though, and the blacks respect her choice.

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Whites
-Also known as Wind Dragons
-Lightning breath
-Light and fast, whites are only slightly smaller than their green cousins
-Possibly the weakest of the dragons, in all but wing and mind. Whites are incredibly fast, cunning hunters. They are naturally sociable, good-humoured and witty
-Whites have relatively narrow features, except for their powerful wings
-Free-Horned
-There is a very prominent, large crest of horns on their head and shoulders, and a series of spikes running along their tail.

Council representative for the Whites
Conner and Locke
The Dovakiri are filled with unusual people. They are an unusual group. Conner is perhaps one of the stranger members. Not something typically recognized as a 'person' by the other races, Conner is an air elemental. It is true that, in many ways, Conner is different than other 'people'. But nonetheless, the Dovakiri are accepting of any sentient being that wishes to join with them and form a union with a dragon. Besides, Conner has adjusted relatively well. He is becoming more and more like 'people'.
Locke is one of those dragons that just never got particularly big and powerful. However, the wisdom of age most certainly did visit him. Locke does not believe the Dovakiri are quite as great as others would like to think, and thinks that they should still keep to themselves while the dragon population recovers. However, he accepts that fate does not move ideally. Perhaps it is simply their time to move out past their island, and flourish rather than merely survive. In ways though, he still holds his youth dear. There is nothing he loves more than taking Conner in his child-like human form for a flight.

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Silvers
-Also known as Ice Dragons
-Breathe an intense cone of icy wind
-The same size as whites, but far more adept at physical combat
-Silvers possess a wiry strength, and are highly fast and vicious
-Equally adept at combat on ground and in the air, silvers are slim but well muscled. They have been described as a 'stalking panther, only with wings and a deadly breath'
-Free-Horned
-Silvers have a lot of fairly thick horns and spikes on their head, neck, and running along their spine. They have vicious claws and a wicked looking metallic blade on the end of their tails

Council representative for the Silvers
Ulciscere and Styria
Ulciscere can trace her family back down two lines. Down one line her family extends to the original inhabitants of Dovakin, the first to take up union with dragon kind. On the other, she is Dendapim. Like most members of the Dovakiri, she considers herself to be with the dragons primarily, and Dendapim secondary. Also like most others, she has heard much about her families old homeland. Ulciscere is a powerful mage, and believes that Dovakiri expansion should primarily be into the arcane arts, of which their God is patron.
Styria, like Ulciscere, is fascinated by the power of magic. She also believes it is the path to forward, after all if Strach was capable of amassing enough magical power to tear a gash between this realm and that of godhood, surely the Dovakiri can progress far further than they have. She is more interested in the combat aspect of it than Ulciscere is, and favours Dovakiri expansion through a mix of alliances and conquering.

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Bloods
-Also known as Crimson Dragons
-Bloods can exhale a thick, red mist in which they hide. The mist is especially red and pungent if they have recently eaten
-Larger than browns and greens, but closer to them than the reds or blues, bloods look especially sinister
-Bloods hold similar strength to reds, but are sneakier, adept at stalking and ambush
-Aside from their wicked horns, the bloods are quite thick, heavily muscled dragons. ((NOTE: the picture is slightly inaccurate. Bloods do have wings, and thicker forearms for sneaking around on all fours))
-Leather-Horned
-With a massive crest of spikes on the back of their heads, bloods have a very distinctive look. Hooked spikes on the top and bottom of their jaws, and wide serrated spikes running down their backs, bloods are easily distinguished from other dragons

Council representative for the Bloods
Malack and Diritas
Malack has no Dovakiri blood, never before has a member of his family held union with a dragon. He doesn't even know anyone related to him by blood, but knows that he is of the maskmen. His adoptive family, a group of drow, were on their way to the rumoured dragon island when they passed through the Hecklown Free Workers Union. They were shocked by the crime-filled depravity of the place, and even though much of what they had brought with them was stolen there, they decided to do one good deed. They knew nothing they could do would help better the city, so they decided to better the life of someone living there. They came across a destitute, desperate women, who claimed she used to be a maid at Manchester Fort. She was now living on the streets with a young baby she could not feed. She refused to say why she was fired, though told them the babies name as if it were some great revelation. Edmund von Sneiker. The drow adopted the boy, and gave the mother some of the little coin they could spare. They renamed him Malack, and brought him with them to a new life.
The blood dragons were amongst the last to move to Dovakin, joining with the other races of dragons. Depictions of dragons as cruel, malicious, sadistic beasts mostly originate from bloods (and, to a lesser extent, blacks). This is fading away, but is still strong in Diritas. Even stronger though is his loyalty to Aurum and Strach, and to his rider Malack. Malack is not proud of his maskmen background, and believes in honour and cool-headedness on the battlefield, and forgiveness and honesty off it. This balance between viciousness and peace is very representative of the bloods, so the two were elected to represent them.

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Arcane
-Also known as Psychic Dragons (this is inaccurate, as all dragons hold a degree of telepathy)
-No breath attack, but powerful magical abilities
-There is no typical size for arcanes, as their size varies highly
-They are generally fairly weak amongst dragons, though some are quite agile.
-Again, there is no common set of features amongst arcanes, but it if always clearly magical and quite unique amongst dragons
-Free-Horned

Council representative for the Arcanes
Carla and Larizantiuumarientiphiliastar ("Larizan" for short)
Carla is a powerful witch, as dedicated to the magical aspect of their God as Ulciscere. The people of Dovakin are open, honest, accepting people. As long as practitioners are open with what they do, and respectful of what others are uncomfortable with, any magic is permitted. Carla has delved into areas that are usually considered 'dark magic'. Conjuration, Necromancy, Witchcraft, and many more. She is particularly interested in Mortum, and the power over Death. She visits his temple, almost as much as Strachs. A beautiful women, she is seen as somewhat of a seductress, and embraces the sexual liberation of the Dovakiri.
Image of Carla
No humanoid, not even any God besides Strach, can say a dragons true name. So, a translation system was worked up. Unfortunately, Larizans name, which is relatively simple in draconic, becomes incredibly complex when translated (due to the quirks of attempting to translate Draconic into something pronounceable). Since Larizantiuumarientiphiliastar is too confusing and too much of a mouthful for everyday use, people simply refer to him as Larizan. Larizantiuum if they are showing special respect, and Larz if they are close to him. A powerful Arcane dragon, though he originally swore he would never embrace union his views have softened. Upon meeting Carla, he was highly impressed with her magical ability and freedom. She saw magic as a wild and beautiful energy, something which could not be restricted or classified as humans so love to do. She embraced all of it, and Larizan admired her for this. He took her on as his student, then, eventually, as his rider.

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Dracolich
-Also known as Undead Dragons
-Dracoliches could have been any colour in life, and will hold the skeleton of that race.
-Skeletons animated by the dragons soul and powerful dark magics
-Rare creatures, though immortal it was uncommon to have more than one or two even at the height of dragon kind.
-Not even Strach or Mortum are sure how they are created. Usually some kind of catastrophic event has to happen during their death, or there is something so grave that it prevents the dragon from relenting their grip on their body. This is never intentional though

Council representative for the Dracoliches
Mortalis
Though he refuses to accept some translation of his name, the Dovakiri took to calling the dragon Mortalis. Though he would only ever acknowledge his draconic name (which all dragons still use when referring to him) he grudgingly accepted this. Mortalis is ancient. Beyond ancient. He has lived deep beneath Dovakin, in cavern systems for longer than any can remember. Rumour has it that he was alive all the way back when Strach was mortal, and was part of that reign of terror and destruction. None know for sure. They daren't ask. However, what is well known is his opinion of humanoids. He thinks this union is a perverse travesty, a stain upon dragon kind. If he had his way dragons would claw their way back to their old power, and enslave or destroy all others, just as Strach had once been on the cusp of achieving. However, whatever the dragons of today are doing they are still his brothers, and Strach his god. He disregards his position on the council, mostly shunning all others, but remains on the island. Any dragon is allowed to speak to him (though few dare). Humanoids on the other hand? Well, the remains of previous unwelcome visitors should make obvious his hospitality to them. The only one to even dare enter is Carla, and even her only once.

So begins...

Strach's Story

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Character Portrait: Anansi, The Spider Goddess. Character Portrait: Braun Character Portrait: Karkorthi Character Portrait: Ragon Character Portrait: Strach Character Portrait: Kaira
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Sargon


”Greetings! Pleasure ta meet ya!” a female voice said

Sargon turned around to see an attractive red haired women, energetic as the others. Another of his kin he assumed, and he was sure there would be more of them. They were awaking from this world, or their domains, and coming together. Something was causing them to stir, and it had a plan for them. In Sargons mind however, he had his own plans.

Suddenly Sargons mind was no longer in the present. His eyes, naturally silver, faded to a pure almost demonic black. His muscles tightened holding his body erect, as if he was still in control. But in his mind, he drifted over the landscape, and what he saw pleased him.

Mountains.....Valleys.....
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Forests.....Rivers....
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Sargon saw a massive stone city rise forth from the earth, and out from the mountains. He saw beings much like himself, clad in armor and brandishing weapons, they gathered in massive numbers outside the mountain city...

Army

They cheered and roared his name, honored him with song and idols. He watched as they surged forth building more cities, rallying more men. He watched as they removed their helms, eyes glowing yellow, fangs took shape within their jaws and they became savage, they slaughtered all those who opposed them.

Sargons mind returned to his body "My children" he whispered

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Character Portrait: Braun Character Portrait: Karkorthi Character Portrait: Ragon Character Portrait: Strach Character Portrait: Ai
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Karkorthi watched the mighty struggle between fledgling Gods from her spot in the sand. Ai turned to her and beseeched her to intervene between them, to which the Scorpion responded only by gazing evenly back at her sister. None were in danger, and soon enough, the tussle subsided into Ragon voicing plainly what enraged him, and Braun replying with a heartfelt apology as he professed his love for his kin.

Of more pressing concern to her, personally, was the stuff falling out of the sky. Now who was responsible for -that- annoyance? The Earth Goddess would have none of the nonsense, and collapsed into sand that was indistinguishable from the sand on the beach. She was still There, of course, and could be easily felt. Even seen, if one cared to concentrate hard enough and feel the outline of her presence. But it spared her from being bombarded by the pranksters.

Only after the undignified assault stopped would she shake free from the grains like she had always been buried just beneath them, watching Sargon weave his new creations with interest. She did not join him in the activity, once again resolving to watch and ponder in relative silence. Only the soft and idly clicking of her massive claws betrayed that the Goddess was thinking deeply on the matter.

Maybe it was her silence that let her be aware of the shift that Strach caused upon the world. Karkorthi's wicked tail uncurled and curled again. Things would be changing for the world, indeed...

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Character Portrait: Anansi, The Spider Goddess. Character Portrait: Braun Character Portrait: Karkorthi Character Portrait: Ragon Character Portrait: Strach Character Portrait: Kaira
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Nocte and the others were joined by a few more deities. A beautiful goddess with snow white hair approached her, smiling. She was embraced by the goddess, and she introduced herself as well. "Hello Nocte, I am Kaira, the Goddess of Loyalty, welcome to your family." Nocte was taken aback for a moment. Family? She was filled with a warm feeling, one she was unfamiliar with but liked, and she embraced Kaira back. She had a family now. As she released the goddess of loyalty, Nocte was drawn into yet another embrace by a large, broad hand. "Welcome sisters, welcome! I am your brother, Braun and I am most pleased to me you!" Ah, Braun, she liked him already, his charisma was contagious.

Nocte listened as Kaira, Braun, Sargon, and Karkothi discussed shaping the world. These gods and goddesses somehow seemed to be younger than her. It made some sense. Time started long before anything formed in the universe. Braun stepped forward with his arms crossed, and addressed them. "I think we all speak truths here. No one or two of us can lead this world alone, to shape it without the aid of each other would do poor justice to what could be created if we work together. We're family, brothers and sisters, immortal siblings. We only have each other. I think it is no bad thing to want our own realms, a place to do with what we please. I'll tell all of you here though, my door will always be open." "I agree, I believe us all to be parts of the same whole..." She looked over as Nuri spoke. “Aye, like I were asking, where and when shall we be beginning our great works!?” "Ah, that is a good question indeed--" She was interrupted as she felt something in the air.

A wave of something permeated the air, sending a light shockwave through Nocte. "I wonder what that could've been," she wondered. "It's not something I've ever known before... What ever it is, it's opened up whole new possibilities for this infant world," she thought to herself.

Nocte's attention was diverted once again as she turned to see a large beast throw itself at Braun, and the two started battling. "No Right! No Right Have You! Kill What Is Your Own! You Do Not Hunt! Do Not Need To Hunt! Kill What You Make, Skin-Taker! Leave My Children Be! Thought I That We Share Blood, That We Kin. But We Do Not, Are Not. Thought Wrong. I Try Make. You.... You Break. Break What Is Mine. Do Not Break Again." The beast seemed very distraught, and its words were filled with sadness and anger. Ai and a few others were clearly upset from the fight.

The concept of fighting was quite new to her. She had been alone, up in the black void of space for so long. Here, she was just introduced to the love and friendship of family and kin, but now there was fighting. It was obviously not good like love. No, it was brutal and hurtful. Whatever the reason for fighting, the two seemed too stubborn to stop and let one have the upper hand. Then suddenly, Braun embraced Ragon, and just like that it was over. This puzzled Nocte, seeing as they were going at it viciously a moment ago. "Well, I guess I have a lot left to learn."

She looked down at her feet, the ground partly covered in fine sand. She ran her foot through the course grains, drawing a line with her toe as she thought in silence. This land was full of possibilities.

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Character Portrait: Braun Character Portrait: Ragon Character Portrait: Strach Character Portrait: Kaira Character Portrait: Sargon Character Portrait: Niueis
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Having been knocked to the ground during the appearance of their bestial sibling, her earlier question appeared to have gone unanswered and on the whole so had she for the most part. With the exception of the largest of them, who made a rather passable seat at best (something she had planned to rectify had she not been so rudely expelled and hammered into the earth), they'd nodded at her and little more.

Despite her passing grumbling at this she waved it off at events being complex, after all they were family, apparently, and perhaps this was how those things worked. Anyways that sounded about right, especially with everyone's attention focused on the brawl going on between the two across this beach. Having dusted herself down again, she picked up a few grains of sand and rubbed them between her fingers, smiling as the slightly oval marble she now held. Placing her hammer on the ground next to her she drew a small circle in the sand around her and filled it with liquid fire, swirling and spiralling around her as she scooped up handfuls of sand in one hand and fire in the other.

She slowly began to shape more marbles, warping their insides into different patterns and images. She glanced over at Ragon and Braun every so often to make sure that their path didn't seem to be in her direction. Scratching her chin for a moment she reached into the fires and pulled out a small chisel and hammer, still glowing warm and sparking slightly before applying them to a small chunk of growing glass by her feet. Her tongue slowly slipped out of the corner of her mouth as she worked, feeling an odd tingle seeming to permeate the world around her, oddly magical though it didn't appear to offer much difference for her work. Once she was satisfied by the sculpture's she'd awoken from the glass she let the tools melt back into the ring of fire, absorbing the flames back into her skin.

Before her on the sand stood the likeness' of Ragon and Braun, each about six inches tall. Almost every detail was there down to the very very faint lines of their skin marred across otherwise smooth surfaces of the glass. Nuri slowly reached down and ran her fingers over them, causing them to glow slightly as she filled them with her flames. As she withdrew her hands the two statues began to re-enact the combat that had resulted in her being thrown here, but where she'd noted they paused these continued instead.

Looking up she noticed that Ragon was now saying something to Ulmo about creatures in the sea while several of their other kin appeared to be wandering off in different directions. Was this meeting truly so brief? She assumed it must be the way of things and was wondering what to do next when she saw the other Goddess who Braun had grabbed when she arrived toying with the sand nearby. Getting to her feet she walked towards Nocte and leaned on the shaft of her hammer as she spoke.

"What were your name again? I diven't remember catching it when he" She paused and nodded towards Braun before continuing "tried to crush us in greeting. But pleasure to meet you all the same" She beamed up at the raven-haired woman.

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Character Portrait: [NPC] Bartender Character Portrait: Anansi, The Spider Goddess. Character Portrait: Espiri Character Portrait: Braun Character Portrait: Karkorthi Character Portrait: Ragon
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Time had passed. How much time, Ulmo did not truly know. Time didn't really seem to matter to him as he worked to fill the Sea with life to match and even, in his view, surpass the life he had seen on dry land. The Beast-God, Ragon, had been particularly helpful in creating the predators that inhabited his real. It was fitting, in his view, to have fierce beasts to live beneath the Sea. They kept the numbers of the smaller creatures in check and the supply of prey kept their own numbers in check. Balance.

Of course, the world had many secrets that even he did not know of. There was the realm connected to the physical realm. The physical realm was the realm of mortals. What this word meant, he did not yet know, but he envisioned beings unable to change the world by their own will, but still shape great things with their bare hands. That was what he imagined. The mortal realm was stagnant. It stayed the way it was long after the gods were finished, but in the Realm of the Gods, only will mattered. Ulmo could shape anything simply by willing it, but he needed to maintain it with a portion of his attention, always, something he was finding easier and easier to do as time went on.

He had shared his discovery with the others, of course. They each claimed their own portion as the Realm of infinite, but together, they had created their own meeting place, The Hall of the Gods It was a magnificent place and in its center sat their thrones. Ulmo himself had carved a throne of silver and blue and white marbel, covering it with flora from the Sea which could live on dry land. That was not where they were meeting, though. Rather, in celebation of their efforts, the Gods had gathered together to celebrate with a feast. In a great feasting hall, the gods gathered to celebrate their works and Ulmo sat in his place of honor with a proud smile.

"Our labors are almost at an end, my bretheren. Let us feast, drink, and be merry," he announced, surveying the faces of the gods who had gathered together to celebrate.

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"The Feast"


Here he was in the Hall of the Immortals, having asked to partake in food and drink. Form the time he met Caelum and Cynn, he has been rather estranged from the Gods. For the most time Baraku has been testing his power. Ever since he first discovered it, he has been anxious to learn more from it. So far he knows he controls the storms over the Realm of Man. A mighty power indeed. Not only that, he can use aspects of the storm. Such as the blinding light and ferocious energy of the lightning bolt. The large, booming sound of thunder. The falling water from the clouds, known as rain. Yet there was more to it.

Not only had he power over storms, but something more dangerous as well. He has forced the winds to move so fiercely they've taken away whole trees and structures. Tornadoes. Like his sister, he has been able to part the earth, albeit it was way too destructive. An Earthquake. Apparently he can control some rather disastrous forces. Therefor a God of Disaster. While pleased over his powers, something just felt empty within him. While he has aware of his growing powers, the times have been left to him, rather lonely.

He has hardly spoken with any of the other Gods. Though some seemed upset over his destruction. He never meant to hurt anyone, he didn't even know the extent of what he could do. Some how he felt a bit excluded from the others. Any other times he's spoken with them, it's been short, simple conversations. So far he has given any of the Gods, real reasons to hate or fear him. Though some may be wary. He's just been finding his way into the world. So far he has been coming closer to that goal. So far he has found a beautiful realm to call his home. Reminiscent of his first days, the place was green and filled with waterfalls. It was as close to a paradise as he could surmise. Yet in this peaceful realm he has made grand structures. Places of meditation and training. He so did enjoy training.

Yet the Storm God has yet to create a race. He felt a bit behind his brothers and sisters. Feeling he may have been too idle. Even thinking of the subject, Baraku gains the strange feeling that something more is behind his thoughts. Neither he nor any of the other gods have seen the demon within him. Yet The Storm God feels a gnawing presence in the back of his mind. Something trying desperately to direct him in some way. Baraku has yet to tap into this. So far he sat at the table, minding his own business. There was food, and he ate, though not with the same voraciousness as Braun. Instead he ate more delicately, yet not without vigor of his own. He quickly chewed and softly swallowed. He decided to remain, viewing the other Gods. Seeing more of the kind of people they are. Something Baraku has some interest.

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Ulmo


Ulmo frowned slightly, noticing Tywin slip away into a room after Sargon and Kaira. He felt for Saragon. To have your creations attempt to wipe out one another was a feeling he could not even begin to comprehend. The Merpeople which he and Niueis created lived in harmony with the Sea. True, they were small in number, but they were long-lived and their cities were something to behold. However, now he decided to check on a creation that each and every god had a hand in.

He left the feasting hall and entered the Throne Room. There, he found a pool of water that allowed the gods to view the Mortal Realm. On land, the gods had created the apex of their creations: Mortal Men. They had each put a part of themselves in these creatures, crafting them in the image of most of the gods save Karkothi and Strach. What Ulmo saw, however, did not please him. The world was in turmoil and there were new gods among them!

Nex


"Good, Cain. Very good. You have wrested control of your tribe from your brother. You have proven your strength and power," Nex announced, dressed in black, red, and golden armor. Before him, the human inhabitants of the desert bowed to him with his chosen the only one standing. Cain glared at him from behind his hood.

"I had to kill half my tribe on my own, including my own brother. You forbade my supporters from helping me. You refused to help me yourself! Why?!" he hissed. Nex glared at his chosen and had half a mind to smack him before chuckling. He allowed himself to laugh for a full minute until his chosen interrupted him.

"Answer me!"

"You would do well to remember that a god does not take orders from his follower," Nex told him coldly, causing a little fear to run down Cain's spine. He continued, "I gave you a portion of my own power. I wanted to see if it was a good investment. You did not disappoint. Not at all. I will be the God of Men and you will be their King."

Ulmo

Ulmo reached out with his mind, to every deity, known or unknown. He was furious.

"What is the meaning of this! We agreed to leave mortal men alone!"

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The Age of Avatars and Mortals

In which Avatars are chosen by the Gods to represent them to the mortal races and guide their followers' kingdoms.



Nex and Cain's punishment for their transgression was lenient, given the circumstances. As selfish and arrogant as the god was, Nex had revealed a new innovation which could be used by the gods to guide and protect their mortal followers without worrying about the threat of destruction inherent in the divinities directly interfering with mortals: the Avatar. The Avatar was an unique being: not quite divine, but not quite mortal either. He or she was connected to their patron deity in a way no mortal could hope to comprehend, gifted with divine power, knowledge, and wisdom. The Avatars were the few mortals who could travel to the Realm of the Gods at will. This innovation went far beyond what Nex had originally envisioned. The Avatar was not just a tool for a deity to enforce his or her will upon their followers, he or she was their advocate. Through them, the gods learned more about their own creations.

Thus, Nex and Cain were sentenced to a slumber that lasted until every deity had chosen his or her own Avatar or chose not to select one. Nex's followers, however, did not forget their god or their semi-divine leader. Nex's teachings were remembered and spread throughout the humans who made their home in the Shifting Desert. Thus, when Cain returned and proved his claim of kingship and identity as the Avatar of Nex by conquering the Qarthian Tribes.

The Gods were not untouched by Time, however. Despite mortal perceptions of the agelessness of the gods, the deities knew times of great joy and great. The birth of Nigriv and Valiance were occasions of great joy for the gods, but the death and fading away of their siblings took its toll. Tywin's death in particular was a shock to the gods. He had seemed so strong, but his mental state was unstable. Braun himself had taken charge of Tywin's funeral and like all the acts of the God of Strength and Brotherhood, it was immortalized in song both in the Realm of the Gods and in the Realm of Men.




Caspian

Atalantae... Truly, in Caspian's opinion, it was the greatest city in the world. It lacked the famous Academy at Icharus, it was nowhere near as opulent as Gela, and the dour grimness of Jukta, but it remained the largest and greatest of the cities of the Avuvians. Only the walls of Jukta rivaled the great concentric fortifications of Atalantae. Though all Avuvian cities were trade hubs, no other city had the sheer quantity and quality of goods pouring into it as Atalantae. Today, only he remembered its humble beginnings.

He was born a fisherman like his father and his father before him all the way back to the time Ulmo first made himself known to the mortal men who were drawn to the Sea. Today, his 16th birthday, was the day he would finally be allowed to take his father's ship out to Sea on his own.

"Son, please be careful," his mother warned him worriedly, "Remember the first thing Lord Ulmo revealed to us: Neither the Sea's nor his moods are fixed. The Sea can turn violent when you least expect it."

"Do not worry, Mother. I will be fine," he told her in a placating tone, the type that young men used when they wanted their parents reminded them of a piece of wisdom that they had heard countless times before. His mother sighed even as his father spoke, placing a big, callused hand on his shoulder.

"Do not sail beyond sight of land, Caspian. You do not know what it is to be on the open Sea."

"I won't. I promise," he told them.

Of course, he did not keep his promise. The wind was behind his back and the Sea air was in his lungs. The Sun was shining without a cloud ins sight. He cast his nets in the shallows, but found nothing. So, he sailed further and further, recasting his nets as he did so until, finally, he was indeed out of sight from land and had nothing to show for it. He grimaced and cursed and did not notice how the sky darkened as the day went on until, finally, it was as though the sky was thrust open as water poured from above and the waves shook and crashed against his vessel. He plunged put all his strength into maintaining course with his rudder, desperately sailing back to whence he came. Lightning flashed and he cursed at Ulmo.

"Damn you, I will not die like this! I'm going home and there's nothing you can do to stop me!" he roared. Almost in answer, a great wave crashed against his boat and he cried out in fear. He tried to drain his vessel with a bucket, but failed. His boat fell apart and he sank into the abyss.

It was beautiful he had noticed, in a grim sort of way. Despite his pride, he prayed to Ulmo to care for his parents and that they would somehow know that he was sorry for disobeying them. In that instant, he water around him seemed to glow in an ethereal blue and silver light. "Am I dead?" he asked himself. His lungs no longer burned from the salt water filling them. Then, he saw him. He was like a man, but more than a man. His hair was an unnatural blue color and his blue and silver robe did not seem wet, though they were both submerged in the Sea. In fact, he did not seem to be swimming at all. He just moved, as though he was simply willing it.

"You are a proud young man," the man said and his words seemed to acho around him, like the song of a whale and it was then Caspian recognized him, his eyes daring to the trident he carried.

"Are you here to lead me to the Land of the Dead, Lord Ulmo. Or are you here to punish me?" he asked, trying to conceal his fear. The god simply smiled.

"Neither. Normally, I do not rescue foolish boys who chose to test the Sea, but I see something special in you. You have a hidden strength beyond most mortals," the god told him. Then, Ulmo approached him and pressed their foreheads together as light shined around them and Caspian almost screamed at the multitude of sensations he felt. He felt far older than his 16 years and far more powerful. He gasped as Ulmo pulled away.

"We are bonded forever," the Sea God told him, "Come. Return to our people. You are my gift to them, my Avatar."

Without knowing how he was able to, Caspian willed the water around him to propel him forward. Caspian smiled and laughed in euphoria, not questioning what this meant, simply reveling in it. He almost didn't here Ulmo's words in his mind.

"Good luck, Caspian."


The Avatar of Ulmo smiled from his place in the highest part of Atalante at the top of the highest tower of the Citadel. He had not known what it meant then, but he did not regret it now, even as he mourned the friends and family he watched grow old and die. He knew better than most that death wasn't the end.

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The pass of Kal'Thundgar, one of eight mountain passes to the north of Numenor, cutting through the towering and impassible Spine of the World. It was the narrower of the eight, and only allowed for small columns to navigate its treacherous paths. Long had each pass been protected by the Frostback clan (center armor) a clan of rugged and hardy lycans who had sworn an oath to protect the mountains of the north from invaders. Such an oath as was being fulfilled this day...

The orcs of the Varish Marshes to the north west of the spine had surged out of their territory. If they were fleeing, or simply seeking to extend their lands was unknown to the lycans. However what was evident, was that they butchered and raided everything in their paths. Scouts had reported other villages outside of Numenor torched and put to the sword, and soon after their filth was crawling over the hills of Kal'Thundgar. The Frostbacks fought valiantly, holding the line and keeping the hordes from pushing to far in, but they proved to many....

Finally after months of fighting had brought renewed hope as the First Legion, had reinforced the Frostbacks and pushed the hordes back out of Numenor. The threat however was not over, as instead of route and flee, the monsters simply gathered their forces and waited to attack....


The clouds began to slowly and sporadically block the heavens above, and with it the all to familiar rains of Numenor. On most given days, the lycans would be joyed at the blessing of their god, but now it was only adding to the tension growing between the two armies that made this field their home this day.

The lycans (right armor), a race of beings considered legend by most men and mer, had gathered under the banner of the First Legion. A renowned and famed veteran army within the Empire, whos' history dated back to the founding of the Empire and the Wraith Wars. The army condensed around the opening of a narrow pass, Kal'Thundgar.

Across the field, a wide and filth infested horde of orcs had crawled from the swamps to challenge them. Their hisses and shrikes were meant to intimidate the stalwart defenders, but instead made them seem only that much more barbaric. The rain pattered against the armor of both lines, and the slow rise of steam from the heated bodies. This was an all to familiar sight to the legionaries of the Empire.

Across the lycan lines men and women (left armor) could be seen shouting orders and giving commands. They were the elite of the Empire, the third tier of military leaders. From young and brash lieutenants to seasoned and grizzled field marshals, each had the task of carrying for the men and women under them, and each was willing to risk their lives for the Empire.

"Skirmish formations" A strong and commanding voice said riding through the lines

Immediately orders were being give and the legions were shifting. Where before the infantry had made a solid line, they now split and flanked their archers.

"I was beginning to think you would not show" Khali, a hero amongst the lycans and famed sorceress, spoke as her brother trotted up beside her.

Dragonmiir removed his helmet, "What and miss another battle" he smirked "Nonsense"

A third figure rode up beside the heros, this ones blonde hair bounced softly over her shoulders "I suspect this to be short, though the lack of mages will simply draw out the inevitable" Katharine said

"Lack of magic" Khali asked raising her brow

Dragonmiir brushed the comment aside "The mages are present sisters"

"Really?" Katharine leaned forward in her saddle "Because I didn't notice a single witcher or battle mage when I rode up"

"They are here" Sargon pointed to the western forest, where a distinct hawk could be seen flying above "When we route these beasts they will head for the forest, thinking they are protected from our arrows. They will be met with far worse"

"A sure way to ensure victory" Selena said walking up "My rangers and duailsts have merged into our lines, if any orc of caliber attempts to rally or inspire this horde" she smiled and cocked her head "Well it will not last long"

Dragonmiir nodded his head, he raised his hand, and gave the signal to march. Across the lycan lines the horns of battle could be heard, and the army surged forward.

"I thought Arewan was to accompany you" Selena said to Dragonmiir

He looked to the forest where the hawk still circled "We will see her soon enough"

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Sylvanas


Valiance bowed "May I?"

"Come" Sylvanas said gesturing with her finger, she strutted past Valiance without a second thought, making her way out of Throne Room. After a few minutes of walking through corridors, she came to the Training Room; a simple barren and empty room in which the gods and goddess would train with one another. This room was unique however, as it would mold and shape itself to the desired setting the trainees wished.

Sylvanas smiled, as the room began to shift and mold, a heavily forested grove birthed into being. She reached over her shoulders, gripping the hilts of her blades. With a graceful and quick pull, they were released from their sheaths, and with a quick twirl of her wrist the spun around to mimic her turn to face Valiance.

"I do hope your ready dear cousin" Sylvanas said lowering the tips of her swords. Her grace mirrored that of her mother, the fluidity in which she moved. The determination in her eyes however would strike unease in any god, for it was the same look that the god of shadows had. A look that let the opponent knew, regardless of their strengths and skills, they would fail.

Numenor


Cal Azroth

The Council gathered in the War Chamber, a place of power from which much of the Empires decisions had been made after Numenor had been secured. This room held the ruling class of the Empire, the "elite"; military officials, masters, and nobles as well as the ruling clan. The War Chamber was designed in an rectangular shape with rounded ends. This allowed the council members to see and speak to one another evenly, as well as give a complete view of the World Map, the enchanted floor at the center of the chamber. The floor itself had been molded to represent the whole of Ashariel, and enchanted by the Black Tower to change as the mortals of the world moved across its face.

High King Lucius Dragonstone sat at northern end of the War room, where the royal family resided, the stain glass wall behind letting in the warm glow of the morning air. The council members were present, all that could be mustered as many were dispatched to different regions or currently occupied by urgent assignments. Upon the floor walked the upper class of the military officials; High General Marrok Darkfang, High Admiral Darius Ironforge, High Marshall Alyssia Thunderstorm, High Guardian Blake Lightsheild, and High Ranger Elizabeth Silverwind.

"What issues are facing us currently warriors" Lucius said gesturing to the officials

Darkfang was the first to speak, moving to a small gap in the Spine of the World, there two armies clashed; one a solid wall of formidable men and women, the other a rabble of creatures from the depths of darkness "Your sons' troops have halted the orc advance sir" he watched as the rabble fled to the trees, and was met by mage fire "They have routed the army and killed most of the leadership. All that remains is securing the pass"

Lightsheild spoke next, kneeling in the icy snow of the north western spine "Troubling reports from the Howling Tundra my lord" he gestured to the tiny figures stumbling across the tundra, and the thick fog "The Stonehides report creatures of the undead attempting to claw their way up the mountians' cliff, some even attempting to pass the Ice Gate"she pointed to the fog "I have sent a detachment of Warden to this area" He looked to Lucius "Strong magic is at work he, dark and powerful magic"

"If they find anything, and I mean anything. Deal with it appropriately, should they need the Guardians or Stormguard they shall have it" Lucius said standing

Ironforge spoke next stepping lightly across the waters "The Crystal Sea is proving far more treacherous past the Isle of the Huntress. But out marines have proven stalwart, there are far more island chains for our people to expand"

"No challenge from Ulmo?" Lucius asked. They all knew of the unstable peace between Sargon and Ulmo. Sargon had raised Numenor from the seas, there for shrinking the domain of the God of Water. Her towering mountains shielded much of the land, also diminishing Ulmos' power and influence in the land. Sargon had tried to quell his brothers anger by agreeing that his mortals would not interfere with Ulmos', this however could be contained for only so long.

Ironforge shook his head "No challenge sir, but our ships have spotted strange vessels on the horizons. We do not know my lord"

"Find out" Lucius ordered stepping onto the floor and walking across the map "Silverwind"

"Yes my liege" The Ranger said stepping forward "The forests are quiet upon our side of the Danius River. But rangers report an increase in activity from the north of Faderlan"

Lucius rubbed his chin, most of the issues in activity were stirring in the north. Though he was not worried, the great mountains of the north were almost unnavigable by anyone but the lycans. That is assuming they were able to cross the breadth of the Danius river that flowed out to sea. "Have Seekers sent to the north, watch for anything that may come from the Tainted lands" those lands belonged to the beings of Baraku, and were known well for testing the other mortals.

"Yes my lord" Silverwind spoke

Lucius turned to Marshall Thunderstorm "Have your agents incerase their numbers, and strengthen reports"

"Yes my lord" Thunderstorm replied