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Name: Castala Melaidhrin
Age: 23
Race: Human
Significant Relations: Silviana Melaidhrin
Height: 5' 7"
Weight: 123 lbs
Physical Description: A beautiful young woman, Castala was always the prettier of the two Melaidhrin sisters. Growing up, she has paid utmost attention to her appearance - her naturally blonde hair has been dyed purple, her face is kept blemish free (and if blemishes appear, they are concealed with magic), and her clothing is seldom ... practical. When performing, there's no such thing as half measures for Castala, and she dresses in the full regalia of top hat, flowing long coat and ... little else, with a leotard and stockings forming the majority of the rest of her outfit.
Personality: Coercive and more than familiar with the way peoples' heads tick, Castala is very easy to like - she makes it so. She plays to peoples' weaknesses to easily befriend them - flattery, humour, even opinions like politics or music - often involving lies so as to better achieve her goal. Of course, with those she genuinely befriends, there isn't so much of an act - but it is telling to her expertise with lying that even her real friends often can't tell who she's playing and who she isn't. Far from evil, Castala simply has less than upstanding morals, and has no qualms with lying in any form if she believes it will benefit the situation for either herself or others.
Skills and Talents:
- Acrobatic and athletic from her physical exertions when performing, and her experience as an acrobat and dancer as well as illusionist.
- Capable swordswoman but not very efficient - flashy and showmanlike.
- A masterful liar, almost unreadable.
- Cunning and difficult to fool - Castala can usually find a way out of any sticky situation, or a way to put someone else in one.
Abilities:
- Illusion - Castala is a masterful illusionist and can produce incredibly convincing and difficult to penetrate illusions of impressive sizes. She can create these illusions universally (visible to all) or target individuals/groups so that they are the only ones who see them.
- Conjuring - Castala can conjure an array of strange creatures and objects, notably including a nigh-on-indestructible Rabbit Ogre named Hopper. Other notable examples are weapons, controllable chains, and bombs.
- Arcane Magic - A capable arcane mage in addition to her specialities, Castala has the average powers of a mage at her fingertips - including bolts of arcane energy and defensive barriers. These more general powers are weaker than her primary powers due to lack of specialisation and honing. However some tricks she has refined, including blinking (short ranged teleportation) and phasing.
Equipment:
- Conjurer's Staff of Performance - a flashy and extravagant staff with hovering magical crystals composing its tip, this staff enhances all of Castala's abilities significantly when they are channelled through it. It also gives her access to arcane bolts that do not drain her mana reserves, instead the staff's internal energy.
- Magician's Wand - a traditional white-tipped black rod, Castala's wand is a lower powered version of her staff, focusing her spells. It also contains a few flashy visual illusions that anyone with the right command words can call on.
- Summoner's Deck of Cards - an elegant and visually impressive set of cards, each card holding a summonable creature that can be called on and controlled by someone with capability in summoning/conjuring magic. The 'value' of the card dictates its power. Summons:
- Black Dragon of Clubs (drake-sized dragon creature)
- Black Wraith of Spades (ethereal robed creature wielding shadowy corrupting powers)
- Red Knight of Diamonds (armoured magical warrior construct wielding a sword and diamond shield)
- Red Lady of Hearts (elegantly clad magical priestess construct capable of wielding protective and reflective shielding powers)
- Magician's Hat of Holding - a top hat enchanted with holding, contains any equipment not on her person at a given point.
- Side-Sword of Phasing - an enchanted, thin and lightweight sword that can be phased in and out to enable it to bypass parries and armour.