Class: 8 levels of Ranger/ 2 levels of Bard
Basics -
Name: Trent Hardwolf
Nickname(s): Notched
Gender: Male
Race: Human
Age: 29
Birthplace: Just outside the city walls of Skyfall Citadel
Residence’s: Trent has three homes to be counted. One of these homes sits amongst an elvish family which he owes his life to. The Valentelereth took Trent in when he was just a young man and so they have offered him a small home built into a hillside close to their vineyard. Another is a small cart off in the woods just outside of the city where he and his wolf hunt the local wildlife and sell their flesh and pelts for a fine price. Within the city Trent actually has a room at the Dwarven Stout were he plays his violin that he had built from white ash wood made by a Halfling artisan.
Appearance -
Height/Weight: Roughly around 6’1” and comes in weighing around 212 pounds.
Build: Very athletic in build.
Handedness: Ambidextrous
Skin color: White.
Blemishes/Birthmarks: There are no blemishes that mark Trent though there is a single birthmark that sits upon his back right shoulder.
Scars: There are several scars that line Trent’s body. A few are nothing more than nicks and almost invisible lines while a few are long jagged marks that run up the side of his arms and down his back.
Tattoos: A single oak leaf sits upon his right breast to show his loyalty to the Oak Father and to the Valentelereth Family who took him in. Besides that Trent has not received any other tattoos nor has he thought about adding any more.
Piercings: None.
Hair color: Blonde
Shade: Light sand.
Style: Gelled back but rarely kept long.
Length: Medium.
Eye color: Blue.
Changes: None.
Disabilities: None.
Usual attire: When he is out at the Valentelereth home Trent can be seen wearing tunics and clothes of greens and browns. This usually transfers over to his woodland outpost were he hunts but not at the Dwarven Stout. In the tavern Trent wears a long sleeved shirt with dark pants and a dark silk vest.
Armor: From padded leather to splint mail Trent has a few armors he keeps laying around.
Weapon preference: Bows and anything with range.
Main weaponry: Gyrd: a longbow with an interesting history that traces back to dwarven and elvish make as the bow seems to be made of Ebony with dwarven runes emblazed upon each side of the spectacular weapon.
Secondary weaponry: Dyrenius: A sword made by a dwarven smith who crafted the blade to be made from cold iron and whose hilt bears a message that reads, “To those who stand tall become lions.”
Jewelry:
Accessories:
Health –
Diet: Meats from the animals he has hunted and vegetables from his gardens. If he has any fruit then it comes from the grounds of his elven friends and some wine and ale.
Physical disabilities: None.
Mental disabilities: None.
Habits: Trent is a fiend when it comes to good tobacco and tends to smoke when he can using an pipe made of soap stone or his cherry wood pipe that he carved from a tree he found in the middle of a grove.
Trent the Ranger Character sheet.
Male Human Bard 2 / Ranger 8
True Neutral
Strength 14 (+2)
Dexterity 18 (+4)
Constitution 11 (+0)
Intelligence 11 (+0)
Wisdom 16 (+3)
Charisma 17 (+3)
Size: Medium
Height: 5' 6"
Weight: 195 lb
Skin:
Eyes:
Hair:
Total Hit Points: 33
Speed: 30 feet
Armor Class: 17 = 10 +3 [studded] +4 [dexterity]
Touch AC: 14
Flat-footed: 13
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 6 [base]
Reflex save: +13 = 9 [base] +4 [dexterity]
Will save: +8 = 5 [base] +3 [wisdom]
Attack (handheld): +11/+6 = 9 [base] +2 [strength]
Attack (unarmed): +11/+6 = 9 [base] +2 [strength]
Attack (missile): +13/+8 = 9 [base] +4 [dexterity]
Grapple check: +11/+6 = 9 [base] +2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages: Common
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing]
Hand Axe [1d6, crit x3, crit x2., 3 lb., light, slashing]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
Composite Shortbow [1d6, crit x3, range incr. 70 ft., 2 lb., piercing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
Feats:
Endurance [free to rangers]
Improved Initiative
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Quick Draw
Self-Sufficient
Skill Focus (Know Nature)
Track [free to rangers]
Urban Tracking (Unearthed Arcana / Eberron)
Traits:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 5 =
+0
+5
Balance Dex* 12 =
+4
+8
Bluff Cha 7 =
+3
+4
Climb Str* 7 =
+2
+5
Concentration Con 4 =
+0
+4
Craft_1 Int 0 =
+0
Craft_2 Int 0 =
+0
Craft_3 Int 0 =
+0
Decipher Script Int 4 =
+0
+4
Diplomacy Cha 7 =
+3
+4
Disguise Cha 3 =
+3
Escape Artist Dex* 4 =
+4
Forgery Int 0 =
+0
Gather Information Cha 7 =
+3
+4
Handle Animal Cha 9 =
+3
+6
Heal Wis 5 =
+3
+2 [self-sufficient]
Hide Dex* 9 =
+4
+5
Intimidate Cha 3 =
+3
Jump Str* 2 =
+2
Knowledge (geography) Int 5 =
+0
+5
Knowledge (nature) Int 10 =
+0
+5 +2 [survival] +3 [skill focus]
Listen Wis 8 =
+3
+5
Move Silently Dex* 12 =
+4
+8
Perform_1 Cha 8 =
+3
+5
Perform_2 Cha 3 =
+3
Perform_3 Cha 3 =
+3
Perform_4 Cha 3 =
+3
Perform_5 Cha 3 =
+3
Ride Dex 6 =
+4
+2 [handle animal]
Search Int 5 =
+0
+5
Sense Motive Wis 3 =
+3
Spot Wis 3 =
+3
Survival Wis 14 =
+3
+9 +2 [self-sufficient]
Swim Str** 2 =
+2
Use Rope Dex 4 =
+4
* = check penalty for wearing armor
Handle Animal >=5 ranks gives +2 on wild empathy checks.
Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Search >=5 ranks gives +2 on survival checks while tracking.
Zero-level Bard spells: 3 per day
First-level Bard spells: 1 (0+1) per day
First-level Ranger spells: 2 (1+1) per day
Second-level Ranger spells: 1 (0+1) per day
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Bard:
Bardic Knowledge
Bardic Music
Can know only limited numbers of spells
High charisma gains bonus spells daily
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level 8)
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
High wisdom gains bonus spells daily
Favored Enemies:
Animals +4
Undead +2
This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 8
Level 2: Ranger 1
Level 3: Ranger 5
Level 4: Ranger 1 +1 to wisdom
Level 5: Ranger 3
Level 6: Ranger 1
Level 7: Ranger 1
Level 8: Ranger 4 +1 to strength
Level 9: Bard 6
Level 10: Bard 3
Trent's Equipment:
40 lb
3 lb
3 lb
2 lb
_____
48 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Musical instrument
Spell component pouch
Total
Animal Companion: Wolf
Medium-Size Animal
Hit dice 4d8+8 (26 hit points)
Initiative +3 (Dex)
Speed 50 feet
AC: 17 ( +3 Dex +4 natural)
Attacks: Bite +6 melee (Weapon Finesse);
Damage 1d6+3 (bite);
Special Qualities: Scent
Saves: Fort +6; Ref +7; Will +2
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +4; Listen +6; Move Silently +5; Spot +4; Survival +1;
The animal is entitled to distribute an additional 2 skill points.
Feats: Weapon Finesse (Bite)
Link, share spells
Evasion
Bonus tricks: 2
More about Trent: