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Valc Maveric

"Those who play with flame..... Burn...."

0 · 223 views · located in Desolate Path

a character in “The Multiverse”, as played by Valc.maveric

Description

Name: Valc Maveric
Age: Over 4 Millenniums
Race: Human/ Dragoon
Appearance:
Human- 6'4 in height and 155 pounds in weight, for he looks to be a hansom, but delicate looking being. Mid length raven black hair with crimson tips normally pulled into a pony tail. ember colored eyes that have a hint of flames with in them. Semi pale skin with black tribe like tattoos that move along most of his being. mostly wears modern style goth/punk clothing.
Dragoon stage 1- only thing that changes when Valc goes into his first Dragoon stage is his clothing. All clothing is replaced by a crimson and black color dragon scale like armor. this armor is equal to light mid-evil style armor.
Dragoon stage 2- Valc's physical being alters some in this form. his height is now 7ft tall and is about 200 pounds in weight as well as his eyes changing to a crimson dragon iris. his physical strength is more then normal since his body has increased in size. the armor is now like a full plate of pure sun red like material. flame like wings can be brought out to have a wing span of 8ft.
Final Dragoon stage- In this stage Valc no longer looks to be human at all. He now stands at 10ft tall and about 350 pounds. his flesh is fused with the armor making it look like a dark crimson and black dragon skin. his face is hidden behind a small dragon skull as dragon bone like wings move out of his back to make a wing span of 15ft.
Location: Any were Valc wishes to be.
Tiny Dragon Form- This is a form Valc rakes from time to time. He is only 3 feet long and stands at whole foot tall. Crimson color scales that look like blood cover his being. His eyes are the same ember color but are now dragon pools. His under belly is a void black, as well as the color of his claws and spikes. His wings move out 2 feet make a 4 foot wing span. This form is only for fun so if one attack him in this form he will trun into his human form fight to.
Occupation: Free Lance Fighter (Fight only T1 RM, URM, MP,or PC. When fighting PC all limitation I have place upon my self are void. So I can do what ever i wish in a PC fight.)

Personality

Coming soon

Equipment

Abilities/Limitations: Valc only has a few abilities, but they can be very deadly. i will list out his powers as well give a detailed description of the limitations they hold. NOTE the abilities he holds is not a God Mod even if they can supersede another IMMUNITIES.

Valc's Human Form Abilities
- In human form Valc is able to only use his Ki based abilities and a few Flames from his Dragoon abilities. The Dragoon flames he can use are the Cosmic Black flame, the Astrial Purple flame, and the Black Heaven flame. each flame is a none attacking flame and in a fight Valc can only use the Black Cosmic flame right before a fight to bring out a weapon. Other then that he can not use the flames in combat. (The flames will be put into detail under the Dragoon flame section.)

Valc's Ki abilities- The definition of Ki is ones soul. Ki based abilities come from a person soul and their will to manifest this power to give them a boost in strength, speed, and defiance. Since Valc stays in human form in most fights he has learned to utilize his Ki perfectly. He is able to use his Ki to give him super human speed and to one watching it normal looks like Valc is moving so fast its just a blueish blur. Valc has made it were his Ki is used for speed and defiance, so with in a span of one thought Valc can use his Ki to deflect a physical item or boost his speed to dodge. As in some fights it is lead to air born battles Valc can make a stable foot hold in mid air with his Ki so to let him walk on air. He can use this ability to jump higher, move in mid air, or to even hang upside down. But to use Ki one must have a fully stable mind and Valc can only use his Ki if he does not release his Dragoon seals. So in fights if he decides to use ONLY his Ki based abilities he is able to draw a weapon with his none attacking flames, but after that his Dragoon powers will be locked unless he stops using his Ki abilities and releases his first Dragoon seal. Once that happens he can not draw upon them again in the rest of the battle.

Valc's Dragoon abilities- Valc has placed 9 seals with in him self to keep the over powering energies of his Dragoon forms at bay. with out these 9 seals his human body would be crushed by the power. If Valc decides to use his Dragoon abilities he must unlock each seal and only one can be unlocked at a time (Only one can be unlocked per turn in T1) Once the first seal is released the first stage of his Dragoon form is made, and after every three seals are unlocked a new stage will be released (first seal is stage one, after the third seal the second stage takes over, and after the sixth seal the final stage kicks in). As each seal is unlocked more abilities are made available to Valc. Just as the seals are unlocked, once all 9 seals have been unlocked in two rounds they will start to lock them selfs back up. This only gives Valc two rounds at max power before his power starts eating away at his soul and being. After the two rounds Valc must lock one seal every turn after, if not he will endanger his life. Also Valc can seal him self up at any point its only after the 9th seal must he lock them again. Now with his Dragoon forms Valc also gains strength, speed ,and endurance. Valc now has the ability to control 40 different flames that is with in the flame of creation. the different forms of the flames are Dragon, Astrial, Cosmic, Heaven, Hell, and Terra (earth). Not every flame is the same, for even if one has an IMMUNITY to fire unless specified what kind, or how their immunity works; the flames that Valc uses can still harm them. All flames will be explained after the Seals and Dragoon stages.

1st Seal- Dragoons first stage is unlocked, increasing Valc's speed, strength, and endurance by 10%. Valc also gains the ability to create one flame per round, but can only make a max size of a 3 inch orb of that flame and it can only move 4ft from his being. Once the first Seal is unlocked the temperature with in a 300 sq foot area starts to rise, and will continue to rise after each seal is unlocked. The first rise in temperature is 10 degrees Celsius.
2nd Seal- Valc's overall physical abilities are increased by 5%, and can now make a 4 inch orb of one flame as well make it move out 5ft from his being. The temperature is now raised another 10 degrees Celsius.
3rd Seal- Again Valc's overall physical abilities go up by 5%. His flame can now be a 5inch diameter orb and can move out to 6ft. The temperature goes up 10 degrees Celsius once again
4th Seal- Dragoons Second Stage takes over making Valc's overall physical abilities go up 10%. Valc can now create two different flames at one time or combine two to form a new type of flame. The flames stay at 6 inch diameter, but can now move out to 10ft. Also by fusing two of the same flame Valc can make a particle like beam of that flame. This beam is 4 inches in diameter and can move out 50ft. In this form the temperature goes up 15 degrees Celsius and now spans out to 600sq feet.
5th Seal- Valc's overall physical abilities are up 10%. Each flame can now become 7 inches in diameter and move out 15feet. The particle beam is now 5 inches in diameter and can move out 60ft. The temperature goes up another 15 degrees Celsius.
6th Seal- Again Valc's overall physical abilities go up another 10%. Now the flames can be 8 inches in diameter and can be thrown up to 20 feet. The particle beam is now 6 inches in diameter and can move out to 75 feet. Once again the temperature goes up 15 degrees Celsius.
7th Seal- Valc's Final Dragoon Stage is now active and boosts his overall physical abilities by 20%. Valc can now create 4 different flames at one time, as each flame is now 9 inches in diameter and can move out 25 feet. The particle beam is now 1 foot in diameter and can move out 100 feet. With this new stage he can make flame pillars and walls by fusing all four of the same flame together. Each wall can be 10 feet high, 20 feet long by 2 feet wide. The pillars can be 10 feet in diameter and can reach up to 20 feet tall. The temperature now rises up 25 degree Celsius and is spread out to be 1,200sq feet.
8th Seal- Valc's overall physical abilities now go up another 15%. Each flame orb can be 10 inches in diameter and can move out 50 feet. The particle beam can be 2 feet in diameter and move out 200 feet. The flame wall can be 15ft high, 30ft long by 3ft wide. The pillar can now be 30 feet in diameter and can reach up to 40 feet tall. The temperature moves up another 25 degrees Celsius as well.
9th Seal- This is the final seal that need to be unlocked. With his seal being unlocked Valc is a full power in his Dragoon form. His overall physical abilities go up another 15% making the total boost 100% of his human inborn abilities. He can only use up to 4 flame orbs, but they are now able to be 1 foot in diameter, as well as move out to 100 feet. The particle beam is now 4ft in diameter and can move out to be 400 feet. The flame wall is now at 30ft high x 60ft tall x 6ft wide. The pillar is now able to be 60 feet in diameter and move up to 80ft high. the Temperature is raised up another 25 degrees Celsius making the total temperature now 120 degrees Celsius higher then the area affected starting temperature.

Stage One
- In Valc's first stage of his Dragoon form, the crimson and black dragon scale armor holds its own ability and purpose. First is it grants him the immunity to Dragon, Hell, and Terra flames. This is because the armor is made out of Teamonties own flesh. The second thing it give Valc is protection, for the armor is like light armor but since it is made out of dragon scales it is harder to pierce through. the weak points of the armor is like any other type, and that's the joints. On the other hand around his forearms and shins, it is denser then any other place. In these spots Valc can deflect blows away from him as long as it is not a direct blow. Putting a angle on his arm he can make a blade or another item glance off the harden area around his forearm, but if its a straight blow it would cut right through the armor.

Stage Two- Once the 4th Seal is unlocked, the light dragon scale armor changes in a gem like full plate. The strength of this armor is like diamond so cutting through the main parts of the armor (EX- chest, back, forearms, shins, gauntlets, and boots) is a hard task. The opponents weapon needs to state that its edge or ability can cut through diamond or alike, other wise Valc can block a blow to him by the armor even if its a direct blow. The brilliant sun crested full plate grants Valc protection against all Dragon, Heaven, and Cosmic flames. If Valc is an area were sunlight can caress his armor the hard gem like material will take in the suns rays. after 2 turns the armor then can create a magnified beam of pure sun light from the chest area. this beam is 1foot in diameter and stretches out 100 feet. If a being is hit with this beam they will be pierced through and the wound would be sealed closed as if it was burned shut. (note this is not a flame based attack, this is pure solar light) once this attack is let off the armor will lose all protective properties.

Third Stage- This is the final stage and the most powerful of the three. Once the 7th Seal is unlocked the gem like armor Valc had will fuse with the light dragon scale armor, for the combined armor will now replace his own human skin and change him into his true Dragoon form.In this form Valc is immune to all flames from Dragon, Hell, Heaven, Cosmic, Astrial, and Terra. Since this armor is a combination of both others making it Teamonties own flesh once must seek out its weak points to harm Valc with a physical weapon or item. As such he is just like a dragon in this form so it goes with out saying that his weak points are the same as one. The bone like wings upon his back hold no flesh in between the bones, but right before he would take flight a crimson flame will form were the flesh would be giving him the ability to fly. Also if Valc is on the ground he can use the bone like wings as a weapon since the tips are to a fine point.

Dragoon Flames- I will list the 40 Flames in a category type fashion EX {Source: Color- Power)

Dragon
: The Dragon flames come from the various Dragons with in the realms. The Dragon God flames such as Black, White, Blue, and Crimson must be prepped for one full turn before they can be used in battle. These flames are the true power of Dragons flames since not all dragons breaths fire. These flames must be given by each Dragon God for one to use them, as Valc has been gifted with a weapon by each Dragon God so he was gifted with their flame.

Red- Red Dragons flame is one of the hottest flames Dragons can breath. the flame is so hot it can melt all most metals. If flesh is touched by this flame it will be reduced to ash with in moments.
Green- Green Dragon's Fire is not as hot as Red, but holds its own ability. If a living being breaths in the toxic smoke that emits from the flame, their nerve system starts to shut down. after 3 turns once someone takes in the smoke their body will be paralyzed unless one has something to stop a nerotoxin.
Blue- Blue Dragons Fire is the flame that can only burn being that holds Dragons blood with in them. This is a flame from Bahamut and it holds the ability to void dragons immunity to flames. If the flame comes in contact with a being of dragons blood what ever part is burned their blood boils with in their being. But as with the other flames from the Dragon Gods it takes time to call upon the flames.(needs to be a two turn set up before the flame can be used in any way.)
Black- The Black Dragons flame is Draco's flame. This flame has the power to burn away any being that hold a mortal bond. The flame can strip flesh from bone and take their soul to the underworld. it can by pass being that are immune to flame for this is a curse of death.
White- The White Dragons Flame is the flame of Skiye. This flame holds power over any that are not bond to life and death. more clearly undead and immortals. once the flame is born into the realm the light from it can stun any undead or immortal that looks into the flame. if they are hit with this flame their powers can be sealed for a moment. (one full turn and since this flame does not burn immunities to flames can be voided by this.)
Crimson- The Crimson Dragon flame is the flame of Teamontie. This flame holds the power to wipe angelic beings from the realms. This flame can only affect them for this is a unholy flame. One must be immune to both dragon and unholy flames to be immune to this flame. It affects both their flesh and ones spirit, by burning them away.

Cosmic: Cosmic Flames are from the Universe and Cosmos. Only beings gifted with the power of the Cosmos can use Cosmic flames, and Valc holds the Flame of Creations with in him that gives him control over the Cosmic flames. To be IMMUNE to Cosmic flames one must be of Cosmic blood or hold powers over the Cosmos.

Gold- The Gold Cosmic flame holds the power of the sun. It holds all the properties of the sun and the heat with in the flame is as hot as the sun its self.
Black- The Black Cosmic Flame is the flame of the void. This flame can open a doorway into any plan that surpasses time and space. This flame is only used to pull weapons or items from the plan beyond time and space. since one can not reach into the void with out having they're being pulled into it, the weapon or item must be summoned out of it with the flame.
White- The White Cosmic flame holds the power of a white hole. When one is caught with in the flames pure kinetic force could crush a being. This flame is not one that burns at all, but with the power in side it voids ones immunity for flames.
Yellow- The Yellow Cosmic flame holds the flames of a comet. The tail of a comet holds fire and ice. the outer shell is of pure Cosmic fire that can burn away most materials and flesh. The inner core is of a substance that if one touches it would freeze their the part that it touched. The temperature with in the core is so far below zero it reacts like liquid Nitrogen.
Turquoise- This Flame is the Greenish Blue Cosmic Flame. Its the same flame of a Cosmic storm. This flame holds strong electrical powers that can turn almost any one into cinders. A cosmic storm is one of the strongest forces with in the realms. Its flames and electrical energy are fused into one, only ones immune to this flame is one that is immune to fire, electricity, and cosmic powers.
Red- The Red Cosmic flame is like the Magnetic Field of a Red Giant. A red Giant is a stage of a dieing star. This is the critical point before a star implodes upon its self to make a white dwarf. The Magnetic Field around a red giant is able to disrupt any electronic energies. If a person is hit with this flame it can disrupt that person electrical wave length of their brain and nerves. This makes a person shut down in Layman's terms. This only happens for one turn and after that they're body is able to move once more. If a person holds any form of electrical items/or equipment they are rendered useless from the point of contact and until the fight is over.

Hell: Hell fire is separated by the different levels of Hell. only Demonic beings are IMMUNE to their affect. The only exception is White Hell's Fire known as Lucifer's flame. This flame can affect even Demonic beings. As such it is the only flame that needs to be prepped before it is used in battle.

Red- This flame is Red Hell's fire, and is from the first level of hell. It is a normal demons flame that can't harm any demonic being. As it is for all hell's fire other then a White. This flame is the weakest of them all and can only burn beings.
Blue- This is Blue Hell's Fire, and is the flame of the second level of hell. This flame does not burn the physical aspects of a person, but does burn energy. This flame is normally used as a defensive power, for it can burn away almost any magical, mental, or destructive type of energy.
Black- This is the Black Hell's flame, as it belongs to the third level of hell. This flame holds power over shadows, and can be used to render pain to a person physical being by burning away at their shadow. This flame can not touch a persons physical/or spiritual being, for it only can connect into ones shadow. If a being's shadow is hit by this flame, what ever part is hit is rendered useless for one turn and shear pain can be felt in that spot.
Orange- This Flame in known as the Orange Hell's fire. It is the flame with in the forth level of hell. This Flame hold power over Decay, and can be used to make another being's flesh rot away. If one is hit by this flame it does not bur them, but instead it breaks down the living matter in them and starts to decay they're flesh. This take more then one turn to do, for a person must be hit in the same place four times before that part is fully decayed. So every time a part of a person's being is hit by this flame they lose 25% of that parts ability in movement, strength, and purpose.
Purple- The Purple Flame of hell is the flame that is used in the fifth level of hell. This flame is the flame of Purgatory and it does not affect ones physical being. If a person is hit with the this flame 25% of their magical, abilities, and/or soul based powers can be pulled away into Purgatory. If a being is hit four times with this flame they're soul can be forever seal with in the gates of Purgatory. Thus rendering them unable to use any forms of abnormal powers other than their inborn physical abilities.
Gold- This Flame is known as the Golden Hell's Flame, and it is used in the sixth level of hell. This flame hold power to take in almost any physical force used to attack someone and then throw that same amount of force back at the one that attack. By attacking this flame the force used is burned in side the flame, and then the flame with expel it right back at the attacker. the force that is expelled is pure kinetic force, and can ether push back a person, or if it is focused to one spot it can shatter bone.
Silver- The Silver Hell's Flame is a flame of Morphing, and is used in the seventh level of Hell. This flame does not affect living /undead beings, for this flame can connect to any other type like a rock, tree, and ex. By connecting to a mundane item the flame will burn the atoms with in and morph it into a item that the user wishes. Say like is Valc uses this flame upon a chair with in a tavern, he can change the chair into a sword. Once it is made he can use his mind to move it as long as the flame is still with in the item. This flame can only last for 3 turns and once it loses its power the item will change back into what it was before it was morphed.
White- The White Hell's Flame belongs to Lucifer him self, Forth in the eighth level of Hell Lucifer rules all of hell. This flame is holds a vary unique power and can only work on those that hold ether a dark or light heart. If a person holds a pure evil and twist heart and is hit by this flame the pure evil and twisted form can be burned away only to leave the dormant good with in their heart. This flame changes ones heart to the polar opposite as to what they hold. Every time a being is hit with this flame the dominate part of their heart is burned away. Like after one connection the opposite part takes control of their being for one turn, and after a second connection it takes control for two turns. After the third connection it takes control for four turns and so on. Each time it multiplies until a person is hit five times, and once this happens the dominant part of their heart is gone forever, only leaving the dormant side.
Green- This is the Green Flame of Hell, and it is only found in the lowest part of Hell. This flame is of ice since the ninth level of Hell is a frozen waste land. If anything comes in contact with this flame, it is frozen at Absolute Zero. This means if anything passes through the flame it will turn into carbon and move across the air as nothing. the temperature with in the flame is −273.15 Celsius and on a 0 degree Kelvin scale. At this point even Atoms can not hold a form and is why it will be taken out of existence with just one touch.

Heaven: Heaven's flames are holy flames and only angelic beings are IMMUNE to their affects. The only flame that can over ride this immunity is the Gold Heaven's Flame. Since Serephin's Flame burns all of Creation, Angelic beings are included in this.

Gold- This flame is known as Gold Heaven's Fire, and is known with in the Heavens as Serephin's Flame. This flame is the flame that consumes all of Creation and burns anything with in its path to ash. once this flame starts to burn it can not be stopped by normal means, and it will burn anything with in its path. This flame is the flame that will be the end of the world in the final apocalypses. This flame takes three turns to prep before it can be unleashed upon the realms.
White- The White Heaven's Flame is known as Angelic fire. During the Unholy Wars angels used this flame to burn away demonic beings. Since this flame only affects ones with demonic blood all others can not be harmed by its holy touch.
Pearl- The Pearl Heaven's flame is the Flame of Judgement. If one is hit by this flame the Pearly Gates to Heaven with be shown to them. Once their they will be Judged by the Gate Keeper. If found good the being will not be punished and nothing will happen to them, but if they are found Evil then the might of Heaven will be brought down upon them. Their soul could be lost forever in the blinding light that holds the door to Heaven and Hell.
Black- The Black Flame of Heaven is a flame that shields the wielder form any physical material by pushing out a pure kinetic force that is able to shatter even diamonds. this flame can only be used in ones dormant form and can not be used in battles.
Silver- Silver Heaven's flame is a non combative flame. This flame is able to heal minor to major wounds. The flame burns away time and by doing so it can heal one's flesh back to what it was before the wound was made. This flame only works with one that is still living so undead beings can not be affected by this flame.
Violet- The Violet Heaven's Flame is the flame of souls. This is also a non Combat flame for if one dies the wielder of this flame can use its power to find a beings soul, and bring it back into their body. Just as the Silver flame this flame can only be used upon living beings.
Sky Blue- The sky Blue heaven's flame is a flame of birth. By using this flame upon one that is about to give birth to a new being it will shield that person from any and all attacks. This flame is a non combative flame and can only be used upon one that wished its powers of protection.

Terra: Terra flames are of the earth realm. They are considered the weakest of all flames since this what most people say they are IMMUNE to. They can only burn others, but each flame hold a different temperature and can cause more damage to one not immune to them.

Yellow- The Yellow Terra flame is the weakest of them all for it can only reach temperatures of 525 °C (980 °F). This flame can burn flesh and weak materials.
Red- The Red Terra flame can reach temperatures of 1,000 °C (1,800 °F). This flame will burn ones flesh rapidly and melt most metals under Titanium.
Blue- The Blue Terra Flame can reach temperatures 1300C (2400F). This flame almost instantly turn flesh into ash as it can melt any metals that are under adimantium.
White- The White Terra Flame is the hottest Flame in the earthly realm. It can reach temperatures up to 1,500 C ( 2,700 F). This flame can burn away any thing that was made with in the Terra realm.

Astral: The Astral Flames are from the plan that souls go before they move on. This plan holds power over the spatial aspects of energy. The Flames of the Astrial plan can only affect ones that don't hold power of that plan.

Clear- The Clear Astral flame holds no color and can be seen only by ones that can look into the Astrial realm. This flame can burn ones spiritual powers and seal them any. If one is hit by this flame their magical/ energy base powers are sealed for one full turn.
Blue- The Blue Astral Flame is a shifting flame. It can take a person from the physical realm to the Astrial realm and back again. This portal can only be used once every two turns. it takes a full turn to move into the Astral realm, and then one turn to move back into the physical realm. After that one must wait two turns before using it again.
Black- The Black Astral Flame is the flame of Banishment. If a person is hit with this flame they're link with the Astrial realm can be broken. this is the only flame that can affect one that use Astral energies. This flame need to connect to a being 4 times before the link can be fully severed. Meaning every time one is hit with this flame 25% of their power from the Astrial realm is broken.
Silver- The Silver Astral Flame is the flame that can only affect beings with in the Astrial realm. it can burn ones Astrial being to ash. If one moves them self to the Astrial realm Valc can fallow them and use this flame to attack them.
Grey- The Grey Astial Flame is a none combative flame. This flame can make a Astrial Projection of him self any were he wishes. This is not Valc so all attacks on this form is void. The projection can talk and listen just as if Valc was their him self, but it can not move from the spot it was formed and it can not affect anything around it.
Aqua- The Aqua colored Astral Flame holds the power to trap and control a being with in the Astrial realm. This only works on NPCs, and they can be used in combat. Though Valc only really uses this flame on animal like beings to send a message or alike to some one. This flame only affects that being for 2 turns and once it fades it can not affect them again.
Purple-The Purple Atrial Flame is a portal like flame.This flame is a none combat flame and can be used in ether human or Dragoon form. The wielder can open a portal to any realm that they have visited or seem through other means.

Weapons: Each weapon was given to Valc by the Dragon gods for the battles he has won against them. Valc can only bring out one weapon at a time.

Teamontie's Fang (Claymore)- The weapon Teamontie's Fang is a Claymore style sword. Given to Valc for being her Dragoon this weapon was forge with Teamontie's left K9 fang. the specs of the weapon are as fallowed. The handle of this massive weapon is one foot in length and is about one and one half inch in diameter. the crimson color the handle holds is from the scales that caress Teamontie's head. The hand guard to this blade is four inches high, six inches wide, by one inch thick. Two points of the hand guard move out from ether end to form what looks to be horns pointing upwards with the blade. Both horns extend upwards by six more inches and they hold a needle like point. The deadly blade of this sword is single sided, meaning it only holds one sharpened edge. The blade reaches upwards about seven feet long and is about a foot wide by one inches thick. The tarnished crimson and black fang holds the same strength as a diamond. its weight is about 300 pounds, but can be easily wielded by Valc since it is apart of him now. The edge to this weapon is about one micron, meaning its deadly edge can cut through almost any material including diamond based products. This blade holds three abilities with in its self can be used when the time is right. The first ability is its powers to form any Hell's Fire around its self. Once per turn Valc can make one type of Hell's fire form around the blade. So a person fighting Valc will need to not just worry about its deadly edge, but the Hell's fire that coats the blade moving out one foot in diameter. The second ability is every two turns that Valc does not use the first ability, he can hold in the power of the blade and slash it towards his opponent. Once the slash is made a wave of his chosen Hell's fire can rush towards that person. This wave is 4ft in length that curves 35 degrees from the middle to ether end and it is about six inches wide by one inch thick. The half oval like wave holds the same properties as the Hell fire that it is made from. The final ability of this blade is called Teamontie's Final Judgement. After five turns with Valc not using ether of the other two abilities, the power with in the blade is awakened. Once the sword starts to give off multi color sparks of energy, Valc can stab the sword into the ground. By saying the name of the final attack it will start a three turn set up. the first turn is once the blade is stabbed into the ground, cracks will start to form with in the ground and will move out 500 feet in all directions from the sword. the next turn an explosion of pure power will emit from the end of the cracks. this energy will move upwards 500 feet to form a 500 foot high dome. this crimson and black dome will cover a 500 foot diameter from the sword. Once the dome is formed there is no real way to escape from it for it seals all forms of dimensional travel. Aka like teliportation, realm jumping, or any sort of travel that will let a being jump from place to place using magical/ energy powers. Form the dome is now its own realm with in a realm. The power that makes up the dome is Teampntie's own power so only one with the power of a God can break it down. On the third and final set up turn the dome with start to send bolts of pure non elemental energies down in random spots. these bolts shatter the ground below sending chunks of what ever the floor is made out of be flung in all directions. If one is hit with a bolt it can rip them apart from the sheer force of power with in them. On the next turn Teamontie will appear with in the skies 1000 feet above the dome. With he powers she will summon Valc to her back since it is her own powers that form the dome she can transport Valc with out any problems. Once Valc is upon her back he will yell out "Exaction". Once the words are said Teamontie will open her maw and charge a non elemental particle flare. and fire it at the top of the dome. once the flare hits the dome the combine energy with in it with make a megaton explosion of pure non elemental force. anything with in the dome could be crushed into nothingness. the blast radius of this power is 1500 feet from the center of the sword. Once this power is used the sword will fade into Teamontie's realm and can not be used again in the same battle.

Draco's Raganrok (Death Scythe)- This weapon is Draco's Raganrok, and it a scythe type of weapon. The weapon is made from the void of death it self since Draco is the Dragon god of Death. The staff part of the weapon is pitch black like a void and moves out to be about seven feet in length by one and one half inch diameter. the top end of the scythe has two spike like ends, one on the top of the scythe and one on the opposite end of the scythe's blade. Each spike like end is a silverish metal like material rapped in a white blood soaked cloth. They both move out to be about six inches in length three inches wide at the base and is about one inch thick. The blade to the scythe is about four feet long, three inches wide at the start and one half inch thick. The blade is made from one of Draco's back spikes, giving it the power of Draco him self. The blade curves downwards about 35 degrees from the middle to form a sharp point at the end. The blades edge is formed upon the bottom end of the blade and it looks silverish. The blade it self is just as black as the staff, but it holds four runes in the middle of the blade. The runes are white in color and they're properties will be explained in the ability part. This weapon holds only three different abilities, but they are more for defense then they are for the offensive. The first of the three abilities of this scythe is when ever a person uses a energy based power against Valc, he can slash his weapon into it. This makes the scythe absorb that said energy into its self. This can only be done once per turn so if a person uses more then one energy against Valc he can only absorb one. This leads to the second ability of Ragnarok, each time a energy base attack is absorbed into it one of the four runes will start to glow a violet color. Once all four runes are glowing Valc must use the second ability which is called "Cutting Void". Cutting Void is when Valc takes the scythe and the energy with in to make a slash through time and space. By cutting the fabric of time it will open a three foot by six inch gash.this gash is able to pull in anything with in a 25 foot diameter around it, with the same strength as a black hole. This gash will only stay open for two turns before it seals it self back up. Only when this ability is used can Valc absorb more energy into the scythe. The final ability can only be done when a killing blow has been dealt. For if a killing blow is done to some one with this blade their soul/ life force is taken into the blade and is then given to Draco him self.

Bahamut's Claws (Clawed Gauntlets)- These clawed gauntlets were given to Valc by the Dragon God Bahamut. The gauntlets are made from Bahamut's own scales and protect the wielder from almost every type of physical weapon. The scales are almost impossible to cut by physical means. Now each gauntlet moves up to ones elbow, so everything from the elbow down is protected. The Blueish color of the scales gives off a reflecting hue like water. As for the claws upon the gauntlets, they are made from Bahamut's own claw. These blades are one foot long by one inch wide. There are three on each gauntlet and they curve downwards at a 20 degree angle. Their pearl like color gives of a slight hue from the power with in them. For these gauntlets hold four abilities that are powerful is used properly. The first ability is when a person uses a energy based attack and if Valc knows how it was formed, he can make the claws vibrate to the same wave length as the energy. Once this starts he can slash at the on coming energy and void it out, but Valc must know the properties of the energy before hand. To learn it Valc can watch a person use the energy once before and take in the rythmatic patterns the energy holds. Once learned Valc can then void out the energy by connecting his claws into it. The second ability is Valc can take in energy around him and power up the gauntlets. after taking in energy for two turns Valc can form a Giga Flare with in his cupped palms. A Giga Flare is a none elemental type of energy, and holds the destructive power of a 100mm cannon. Once fired the Flare will travel until it hits something solid and then explode. The explosion is 10 feet in diameter and hold 4000 psi. If one is caught with in it their being can be crushed with the force. The third ability of the gauntlets is Valc can fire off any of the claws. This acts like a gun for only one claw can be fired off at one time. Once the claw is fired off it can form back into the gauntlet the next turn. This is done by using the energy with in the gauntlet to propel the claws from it. This leads to the gauntlet's final ability. If Valc does not use the Giga Flare, but waits four turns he can take in enough energy to fire off all six claws at one time. As all six blades are fired off Valc can control them with his mind as they are connected to a sting of none elemental energy. The claws will stay out and hover around Valc for three turns before the energy is used up and they must return to the gauntlets. If the energy ropes are cut by some type of energy based weapon or power the claw will fall to the ground and only appear back with in the gauntlet after all others are back.

Skiye's Tale (Whip Blade)- This blade was gifted to Valc by Skiye the Dragon God of the Heavens. This blade is made from Skiye's own flesh like the other three weapons, but this weapon is forged with Skiye's own bones that are apart of his tail. The handle is about six inches long with a diameter of one inch. The white scales that cover the handle is the same scales that belong to Skiye. The handle guard looks like small opened dragon wings that are six inches in height and spread out to be six inches long. In the middle of the white colored wings hold a four foot long by three inches wide duel edge ivory colored blade. The blades edge is vary shape and can cut through even diamond with one slash. This weapon is a holy blade and can only be used against dark and evil beings. This blade holds three abilities that are mostly weak, but against one of pure evil it is vary deadly. The first ability is at any time Valc thinks it the blade can break apart into eight six inch pieces. The pieces are all connected by a eight foot long scale woven rope. This rope was made to be stronger then diamond and at high speeds it can cut ones flesh easily. The whip like blade is moved by moving ones arm and wrist just like a whip. The second ability is when ever the blade is in sword form Valc can make it give off a blinding holy light. To most being this light will only hinder their eye sight, but against eveil being is one looks into it they can be blinded and stunned for one full turn. This ability is done by taking in the holy energy from Skiye and then making the blade glow with it. The final ability is when the blade is in whip form Valc can draw in the light and use it to exstend the length of the blade another eight feet. This is done by taking in light for three turns. The light light whip acts just like the real blade against normal beings. But if a being of dark is hit with this ability their energy and flesh will be scorch as if they were hit with a flame. Note this is not fire so immunities to flame does not count against this ability. After three turns the light will fade and valc must take in more energy to bring it out once more.

Dragon Heart (Long Sword)
- The Dragon Heart blade is a vary powerful and one of the most Legendary Blades in dragon history. This blade is also known as the Dragon Slayer, for it is made from the heart of the mother of all dragons Celest. Valc was given this blade by a close friend named Futatsu Nashi. Futatsu had been given this blade by his Great Grandmother Celest her self. This weapon holds every power that any dragon has and is known to be able to cut through any dragons flesh. It is said that any with dragons blood with in their veins and wields this weapon they can bring out its true power and use it again any being, but if one with out dragons blood like Valc uses it, it can only be useful against dragons. This blade is made out of a gem like material similar to diamond and soul stone. Its crystal like color shimmers with the souls of every dragon born and yet to be born. The weapon it self looks like a simple long sword. The handle is eight inches long and about one inch in diameter. The hand guard is a simple cross like shape that extends two inches from ether side and is about one inch high. The blade is a duel edged blade that moves out to be four and a half feet long by two inches wide. The edge is about one molecule thin and it can cut through almost and material. There are only two abilities that Valc can use , but in the second ability he can use each Dragons God's power attacks. The first ability is every dragon base power, energy, or spiritual based attacks will be absorbed into this blade making it useless to use such attacks. The second ability is one with dragons blood can make any form of dragon based powers come forth from the blade. But since Valc does not have dragon blood with in him he is only able to use the dragon god's powers since he was blessed by them. For each dragon god there is a Final Judgement but to form ether of these attacks Valc must get the blade to absorb dragon based energy six times. Teamontie's Final Judgement is done once the sword starts to give off a multi color sparks of energy, Valc can stab the sword into the ground. By saying the name of the final attack it will start a three turn set up. the first turn is once the blade is stabbed into the ground, cracks will start to form with in the ground and will move out 500 feet in all directions from the sword. The next turn an explosion of pure power will emit from the end of the cracks. this energy will move upwards 500 feet to form a 500 foot high dome. this crimson and black dome will cover a 500 foot diameter from the sword. Once the dome is formed there is no real way to escape from it for it seals all forms of dimensional travel. Aka like teliportation, realm jumping, or any sort of travel that will let a being jump from place to place using magical/ energy powers. For the dome is now its own realm with in a realm. The power that makes up the dome is Teampntie's own power so only one with the power of a God can break it down. On the third and final set up turn the dome with start to send bolts of pure non elemental energies down in random spots. these bolts shatter the ground below sending chunks of what ever the floor is made out of to be flung in all directions. If one is hit with a bolt it can rip them apart from the sheer force of power with in the bolt. On the next turn Teamontie will appear with in the skies 1000 feet above the dome. With her powers she will summon Valc to her back since it is her own powers that form the dome she can transport Valc with out any problems. Once Valc is upon her back he will yell out "Exaction". Once the words are said Teamontie will open her maw and charge a non elemental particle flare. and fire it at the top of the dome. once the flare hits the dome the combine energy with in it with make a megaton explosion of pure non elemental force. anything with in the dome could be crushed into nothingness. the blast radius of this power is 1500 feet from the center of the sword. Bahamut's Final Judgement is once the energy is absorbed into the blade Valc can point the sword towards his opponent and say this words to the final attack. Once the words are said four one foot orbs will form around the blade. these orbs of of the four elements that make up life in the Terra plan. They are Earth, Fire, Air, and Water. Once all four orbs are made once ever turn one orb can be sent upwards into the skies. After each orb is sent upwards an attack will happen that corresponds with the element that went upwards. When Earth moves upwards the ground under his opponent will start to shake violently before four pillars explode from the ground in a 400 foot radius from the opponent. When Fire moves upwards flames will cover the ground in a one foot radius around the pillars that have been formed. Once Air goes up a 805 foot diameter tornado will form around the runes and pillars. Once it forms if someone tries to move through it shape wind blades will cut into them. After the other three elements move upwards Water is fallow last. Once this happens it will rain thousands of small two inch ice shards. The ice will connect to the pillars and start to form a roof over them all. Once this is done Bahamut will appear in the skies above and charge a Terra Flare. He will then unleash it down upon the area making a 1000 foot explosion that will move outwards for a second, and then implode upon its self making anything with in the 1000 foot diameter can get crushed by the gravitation pull inwards. Draco’s Final Judgement is as four post set up. For once Valc yells out the final attack, dark clouds start to circle the area in which he is fighting in. Once the sky darkens any one with in the place the fight is happening could hear screams of dead souls. Next turn people can see dead souls start to walk around the area. These ghastly beings can not harm any one, but if they pass through one they will feel a shiver of cold. Once the dead spirits start to walk with in the realm Valc is able to pull them into the blade. The next turn green lightning with start to strike the ground below, and once this happens the spirits left upon the field with draw blades and attack any with in the area. Once chaos is brought into the area the darken sky with be ripped open. Draco with pull him self free of the void that holds him. Once Draco is upon the field of battle, the souls with drop their ghostly weapons and run away from him. In the final turn Valc will point his sword back at his opponent and yell “Execution”. Once done Draco will open his maw and absorb all the dead souls with in the area and charge his own breath weapon. Death’s Flare would then be launched towards Valcs opponent. This beam is 50 foot in diameter and anything that is caught with in its path will have their soul/ life force ripped away from their being. Then their soul/ life force now belongs to Draco. After everything is done Draco will be pulled back into Death’s void. Skiye’s Final Judgement is the most complex of them all, for it take five turns to set up this powerful attack. The first turn Valc stabs the sword into the sky and yells “Skiye’s Final Judgement”. Once the words are said rays of pure light will rain upon the the field of battle. The rays of light are harmless, but after the rays trumpet sound can be herd upon the second turn. Upon the third turn the rays of light will focus into 10 beams. Each beam is 25 feet in diameter If one passes into the rays of light they can be stunned for a turn. The rays are spread out in a 500 foot diameter from the center of the field. The next turn the trumpets stop and the sky will open as golden gates form facing down upon the field. The next turn the gates will open once that happens pure holy light will spread upon the field. Once the light forms Valc will yell “ Salvation” Once the words are said Skiye will appear through the gates opening his maw. He will charge a partical like beam and fie it upon the ground below. Once the beam hits the ground a massive blast ranging out to be around 1000 feet in diameter. Any one with in the blast radius has their powers and abilities sealed for the remainder of the battle.

History

coming soon after my writers block is over xD

So begins...

Valc Maveric's Story

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Character Portrait: Valc Maveric
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Valc Maveric Valc Maver walks into the room as his ember colored pools look out to the room.