Setting
The Mjolnir Class of Strike Carriers was designed by the Asylian Shipwright and Arcanosmith Aganarro Ophiana Tulare.
They are distinct in that they are the only Asylian military vessels that were actually designed to traverse the vast emptiness of space. Asylian military operations rarely take place in a theater without an atmosphere, as the use of magic enables the direct insertion of Fjallgandi to the combat arena, which then enables the use of world gates and Airships to further mission objectives.
However, recent encounters with a handful of other civilizations have shown the Asylians that relying too heavily on methods that don't allow for engagement in the vacuum of space will result in disaster and tragedy.
The Mjolnir Class is the result of studies and exploration into a field Asylians are largely inexperienced in. It is essentially an Airship that is made entirely out of Arclight, utilizing a number of arcane technologies to sustain it's mobility. It was designed to be modular, so that further improvements, adaptations, and changes could be made as necessary.
The Unglauss itself has seen several improvements over the years, including the introduction of a shockpoint drive, a system that combines the disciplines of hreyfiorka and geimgaldur to first produce a gravitic "sheathe" around the vessel. After the sheathe is formed, a gravitational singularity is produced and tethered to the front of the sheathe. This gravitational singularity constantly pulls the sheathe, and subsequently the ship, towards it while simultanously the tether keeps the singularity at a set distance. This causes a continous, exponential acceleration beyond the speed of light. It remains slower than teleportation or world gates, but when those methods are unviable for whatever reason, the shockpoint drive remains effective enough for Asylian requirements.
Status
Shields: | 100 / 100 (100)% (inactive) |
Armor: | 100 / 100 (100)% |
Structure: | 100 / 100 (100)% |
Warp Drive: | ready |
Warp Range: | 5 |
Max Capacity: | 100000 |
None.
Equipment
Primary Weapon: | None |
Secondary Weapon: | None |
Electronics: | None |
Special: | None |
Warp Core: | standard |
Symm sat in his bunk practicing the hand gestures for various forms of sigilcraft, trying for easy speed of movement. Symm then practiced focusing his mind in the necessary manner without the hand gestures. Alternating back and forth so as not to accidentally cast something. His instructors had said he had a gift for sigilcraft, a skill the Symm wanted to keep sharp. Soon he might be called upon to do battle with the Kingdom's enemies and he wanted to be ready.
Abruptly he felt a subtle change in the way the ship moved, the Unglauss must have arrived at its destination. Symm hoped off his bunk and entered the hallway. Only the graceful execution of combat paired with sigilcraft made a Dragon a truly dangerous opponent. Symm made his way to the training area. Practicing his combat skills was the next logical step in being fully prepared for what lay ahead.
"Paxos, Symm Paxos?" A female dragon barked out amidst the chaos, approaching her fellow warrior.
Her equipment, far more extravagant and weaponized than other dragons, Depicted her status as a Knight, meaning they hailed from one of the noble families of Asylia. Her slight yet noticeable accent placed her origin somewhere in the deserts of Siettum, meaning that she was either of the Lanura Family, or the Maki.
Irrelevant in either case, as far as any of the dragons are concerned. After the Singing Rites, all dragons are of equal standing.
"Admiral Thauce said you would be with my unit, I'm Melana Cassardi. Let's go, sparring rooms this way." She said to him, before turning and marching along the walkway.
Melana Cassardi seemed very straightforward in speech and demeanor. Symm followed her brisk, headlong march down the corridor. Others seemed to instinctively make way for her.
Nice to know that he had been assigned to a unit. That definitely improved his odds of making an impact on the mission. Knowing someone who knew their way around this enormous ship would certainly help as well. The sparring rooms would probably be full of Dragons and Templars sharpening their skills for the upcoming mission. This could very well be his last chance to get some training in before things got too hectic.
Finally turning a corner and making their way through large double doors the two Dragons entered one of several large sparring rooms. The room was a cacophony of boisterous yells and expletives. Two Templars were going at it in the center ring bare knuckled. Both had sustained several protrusions and cuts to the face. It was easy to tell that money was changing hands and that a large betting pool had emerged surrounding the fight. Normally such acts were frowned upon by officers but rarely broken up because of the effect on morale. Soldiers enjoyed blowing off steam, not just the people involved in the fight but all onlookers as well. Not to mention the extra scratch to be made by betting on the outcome. Symm found himself suddenly curious about what Dragon Cassardi would make of the scene. He slowly moved towards the ring and took a position where he had a clear view of both fighters.
"This match is a draw, the next one starts now. Any of you willing to make bets, place them now." She then turned to Symm and waved him over, before drawing her sword and shield. Fully equipped and armed, she intended to fully explore his capabilities and ensure she had full understanding of what he was able to do.
Most of the templars in the room knew Cassardi by reputation, but definitely not by association. Dragons, as a rule, were solitary in nature, grouping together only with others of their kind, and only to fulfill their duties. You rarely found a dragon hanging out with fellows at the tavern, or playing sport with each other as you would in the other battle groups. Dragons stood apart, and a member of nobility would even more so. For all these reasons and others besides, the templars knew of Melana Cassardi only by a reputation she had earned among them. She was fierce, loyal, and ferocious, all things that made her a prized warrior under Admiral Ilia Thauce, who was herself renowned for her efficiency and skill.
"Bare your Teeth, Dragon." She said, voice barely above a whisper, to Symm.
Symm felt he would have a better chance by reacting to her than attempting to dominate early on. So he placed his shield out in front of him with his sword resting on top, ready to strike, and moved towards Cassardi, slowly. He was careful to keep his weight balanced in case he needed to break open his defense and move suddenly. Hopefully this conservative opening would convince Cassardi to make the first real move.
In the span of a moment, Cassardi had bent and launched herself across the intervening space, barely leaving the ground as her body rotated, using her shoulders as an axis, before twisting and placing itself directly behind Symm.
Her movements seemed explosive, but smooth, as she brought her shield to impact against her opponents back, in an attempt to shove him out into the midst of the ring.
The whole sequence would happen so fast that even the more veteran members of the Templars wouldn't have been able to track what had happened until it had.
"In battle the only thing you can control is yourself and your weapons, and thus they are the only thing you can rely on. Do not assume or rely on your opponent to do what you expect them to do, and NEVER plan around their abilities or actions."
With that she would drop her weapon's tip from him, move back to the edge of the ring, and ready her stance. "Again."
Her intention was to make use of his momentum and drive him forward, throwing him off balance and onto his stomach. The action would be short, simple, and straight forward.
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