Reaper S. Rank Amaranth Member
Issabella stands six foot tall, with a thin yet curvacious figure. She has pale skin, with light blue eyes and medium brown hair that falls just passed her shoulders. Though not muscular, she is physically fit, as she needs to be as a wizard of her type. While out on missions she wears nothing but the minimum. Half the time people think she is walking around in her underwear. She would claim it helps her to move around faster and requip easier. While within the guild, she is always barefoot, and usually wears short loose dresses or flowing tops with short shorts.
{Tattoo}
Left side of her abdomen; Darksalmon
~ Mentality ~
{Personality}
Izzy is very mellow, calm, cool and collected. She tends to always have a blank or serious expression on her face and is usually quite serious in demeanor. She's very quiet and you really never find her talking out of turn unless she does not agree with something. Izzy, though mellow is very driven and stubborn. Whenever she sets out to do something, she will get it done, and because she is so stubborn she isn't satisfied with anything but perfection. Izzy is very judge mental and people often have to earn her respect and trust. She's not too trusting and is weary of most if all strangers, always sizing them up and trying to figure them out. She will pick people apart mentally figuring out their strengths and weaknesses. Izzy is actually very intelligent with a photographic memory of sorts, she uses this to her advantage a lot and can easily be that person to get you in trouble. Because of how she carries herself she floats under the radar easily, but she is a sneaky one when she wants to be. Izzy is a very caring and loyal individual, though it might not show unless you got to know her. She is that person who will stand up for you whenever the situation calls for it. However if you are not someone she favors she would sooner than later let you die without caring. There is a part of Izzy that is quite cold, but you pretty much have to get on her bad side to see it.
{Magic-Types}
Requip: The Digital Assassin ~ Arc of Embodiment ~ Telepathy ~ Copy Magic (Unknown about by others thus far)
{Signature Spell}
Demon Blade Crimson Sakura -The user forces all of his/her Magic into a sword for one attack. This attack discards all defense for a massive full powered attack
Digital Empress Armor - This armor is perhaps one of the strongest an one of the most dangerous armors (to the enemy and herself) which Issabella has. The armor summons a massive amount of weapons which attach to the user's body, which then the armor then takes control. The armor sucks all the magical energy out of the user to use in order to fire off the weapons, after the user runs out of magical energy, it will then start sucking their actual life force, until the user them self is dead. While the attacks are strong, it has a high potential to kill its own user should they not be skillful enough to use it, or not use it sparingly. (Seldom used)
{Spell List}
Unlike most requip magics, The Digital Assassin, more specifically Digital requip is a little different. This type of requip allows the armor to function with a mind of its own, it allows it to adapt to the user depending on the environment or situation. The user's armor may change mid combat to give the user more protection or more speed when they need it. If the user were about to be knocked into the water it might change them into water armor right before they hit the water. This however often takes more magical power. This type of magic relies on the user to have the upper hand to work without tiring them out quickly. Therefor if the user is quite wounded and exhausted, the 'smart' requipping may become delayed and slowed or stop altogether. The user may requip on their own, but this forces more magical power. This armor additionally, has a pixelated look on the edges of the armor, often having pixels continuously fly off and float away (which doesn't effect the armor itself at all.) Unlike normal requip armors, digital armor doesn't appear like armor at all, and appears as if it would not give any useful defense.
~ Pentagram Sword, Flame Slash, Photon Slicer, Blumenblatt, Circle Sword
~ Armor of the Dark Princess, Stealth Armor, Deaths Kiss, Aquatic Armor, Burning Stars Armor, Hurricane Armor, Ethereal Armor, The Reaper
Armor of the Dark Princess: This armor increases physical defense, as well as physical strength, and overall fighting prowess, its special trait is that it allows one to attack one single person, but give same effect and attack to those surrounding them without ever having been touched, also allows slight levitation for short periods of time.
Armors weapon of choice: Large black crystal ring
Stealth Armor: This armor extremely enhances ones agility, reflexes, senses, and stamina. This also enables the use of poison magic.
Gained poison attack: Touch of venom: Grants poison to the users blades, which poisons the enemy it touches and is fatal if not removed.
Armors weapon of choice: Dual daggers
Death's Kiss: This armor gives resistance against shadow and darkness elements and attacks as well as greatly enhances ones strength making them able to do critical hits often.
Armor's weapon of choice: Large double edged sword
Aquatic Armor: This armor allows one to use the element water, and renders water attacks useless, while in this armor, one gains a natural grace within their movements, and is able to breathe under water.
Armor's weapon of choice: Two one handed swords
Gained water attack: Water Force, an attack which the water takes the form of a circumference that pushes the target away
Burning Stars Armor: This armor gives one the ability to use the element fire, and gains resistance against it. While in this armor ones speed is greatly enhanced as is their general athletic ability.
Armor's weapon of choice: Dual katanas
Gained fire attack: Red shower, user uses Fire Magic to shoot multiple flame bullets at the enemy.
Hurricane Armor: This armor has the ability to reflect elemental attacks, and enhances magical attacks by 25%, while in this armor, Izzy is able to gain the element in which last hit her, and manipulate it temporarily. Once hit by any other element, said element changes.
Armor's weapon of choice: Short sword and shield
Ethereal Armor: This armor makes one light and airy, it also gives one the ability to fly. While giving practically no defense, it greatly enhances one's movement speed, accuracy, and depth of field.
Armor's weapon of choice: Large black feathered longbow
Gained Attack: Fierce arrow, Allows Issabella to shoot an arrow or arrows from a very far distance, with three times the natural force.
The Reaper: This armor is more or less where Izzy got her nickname. It allows her to summon two extremely oversized scythes and dual wield them. This is possible because both scythes are weightless to the user, and only the user. When in reality, they couldn't be picked up by another soul, they simply wouldn't leave the ground, they are that heavy. This armor allows the user to have a short range version of teleportation magic, gives the user a large boost in strength, and highlights injured or currently vulnerable areas in both enemies and allies. Often used as a finishing armor, hence called reaper due to the instantaneous defeat and/or death of many of its victims.
Weapons of Choice: Dual Scythes
The scythes also have writing on them which isn't able to be read by anyone but Izzy, said writing appears to be ancient characters, that at first are black, but as the scythes are used, the scythe's writing starts to appear as if full of human blood. The more the scythes hit an enemy, the more letters fill up. There is a certain...'special' effect Izzy has only seen once when all the letters are full.
~ Arc Of Embodiment:
Silver Eagle: Creates a silver eagle in which Issabella can share eyes with. Its purpose is to scout enemies or areas for her, however it serves no battle purposes, at it is not tangible.
Mirror Wonderland: Creates a large area of mirrors around the enemy or enemies which is used either as a distraction or a get-away method.
Wings of the Phantom: Creates large wings on the caster's back, which appear to be made of black flames.
Shadow Clone: This creates a clone of Issabella, which has her knowledge and general fighting ability. The clone shares her exact appearance and clothes at the moment she summons them, while they have her fighting ability, the clone does not have her magical ability.
Bone Fiend: This summons a bone fiend or bone fiends of various variety. Issabella has a fire, wind, earth, and water bone fiend as well as a neutral non magical bone fiend. {{Appearance}} They all look the same (except for the neutral version, but glow their element of choice. Each of them only has one elemental attack.
Chuckles: Chuckles. A black skeleton which has a great amount of strength and massive amount of durability. His delicate skeletal figure is greatly deceiving. His strength can rival that of Izzy's within her armor. Additionally he is able to conjure up his own skeleton creatures. Said skeleton creatures have different abilities that range from; (elemental) ice, lightning, sand, smoke. (Physical) Ranged = physical bone ranged attacks, speed = quick swift attacks. Though the summons chuckles has aren't as durable as himself, they are all extremely fast little bastards. The can be one place at one moment, and one place at another. Issabella named him chuckles because of his odd laugh.
Universal Bone Key: This creates a key that molds to any key hole, allowing Issabella to open any door without magical spells preventing her from doing so.
Kit the cat: Useless in a battle, this is an oversized kitty that Issabella often has out during her leizurely time in the guild, he appears to be something of a small leopard, he is friendly but can be a little 'smart' or 'sarcastic - oh yes, he talks. He is very protective of his owner.
~Telepathy:
Group communication: This allows the Issabella to communicate to other people from any area, speak to them, and allow them to speak to others from other areas as well.
~Copy Magic:
Copied person 1: Pending
Copied person 2: Pending
{Non-magic Skills}
# Outstanding Swordsmanship
# Gymnastics / acrobatic abilities
# Photographic memory / able to remember vast amounts of information, does not forget anything
# Agile and quick
# High stamina
~ Personal Background ~
{Biography}
Issabella grew up like any other kid. Sold to the highest bidder, tied to a post, shackled in chains - actually, Issabella didn't grow up like most people. She was born to what could have been a loving mother and father, had it not been for her being the cause of her mother's death during child birth, causing her father to not only hate but resent her. Due to them lacking currency of any kind, he decided to sell her, to the highest bidder. He went on a drunken rage one night and sold her to a wizard who paid him enough to live off of for the next ten years. Issabella, for many many years grew up thinking the man whom she lived with was her father. All her days were spent in what was either a cellar or a basement, in chains, a prisoner of her own home. She was fed only enough for her to survive, but not enough to keep her healthy or her stomach satisfied. Most of her years she spent malnourished and starving. The area was dark and painfully silent, causing the days to pass ever so slowly. At the time, she was incapable of reading, writing, and proper dialect - only knowing the words she had heard her father repeat many times. At first it wasn't clear what his intention for her was, why she was in chains, why she was secluded, and it didn't really matter to Issabella because to her this was perfectly normal. That was until she was joined by a second person.
A girl, perhaps ten years older than her was thrown into the cellar one day. She, unlike Issabella was clean, distinguished, and had an unusual marking on her left hand - a tattoo. The girl tried to communicate with Issabella time and time again, however she was unable to understand a majority of what the girl was saying - until she taught her. The girl taught her every word of English she knew, she taught her about wizards and guilds, and told her she was most likely a wizard herself. That her 'father' was collecting wizards that showed the most potential to become some of the strongest mages in the future - she wasn't sure the reason herself. She said things like collecting energy for himself, creating some kind of army, and the list went on. She spoke of the outside world and how great it was, how lovely magic was and how it could be used for amazing things, Issabella's eyes would always light up when the girl would talk, she found her fascinating. When she was ten years old herself, she started showing signs of magic, as she watched more and more wizards brought into the cell, she also watched more and more people die. She watched as they turned into corpses, which turned into bones. Bones. Bones. They were etched into her mind, although she would one day turn into a strong requip mage, she developed Arc of Embodiment first. She would have nightmares of bone creatures, and one morning woke up to some next to her. After screaming in horror for several minutes, her comrade, the girl which she had grown fond of got her to calm down. She told her it was not going to harm her and this creature was her own. It was disturbing at first, but the creatures (which at the time weren't all too big), didn't wish to harm her and seemed more like curious pets.
As her nightmares increased, so did her amount of creatures. Along with this, so did her curiosity for the outside world. And so, she decided she was going to escape. She came up with the plan that she would escape while she was brought food, that she would unleash her minions on the man who kept her and set herself free using her new universal key. But she was young, and she was naive, she had not considered the strength of this person's magic. The man had some sort of dark magic, along with a possession magic that rendered her creatures useless. This allowed him to turn the creatures on their creator, in addition, he beat Issabella until she lost all consciousness - but not before pushing her by making her watch him torment the girl she so cherished. Several years passed with Issabella being beaten everyday, she had since been continuously blind folded and gagged. It would be one fateful day when she was thirteen, that someone else would try to escape - the girl. she heard a bunch of commotion and screaming amongst the others, one of them being a familiar one. By the time she managed to get her blind fold off, the girl was as good as gone, out of sheer rage she was able to requip for the first time. She broke out of her shackles and having took the main completely by surprise, killed him. It wasn't something she had realized she did until he was dead. Till this day she doesn't recall the actual moment a dagger appeared in her hand or the moment she stabbed him. Just the moment he died. When she turned to release any other living people, she saw that there wasn't any. And the girl she had pretty much fallen in love with, looked at her and smiled, and that was the moment she truly died.
And so she ran, she ran out of the house and into the world - for the first time. Covered in blood, and completely unaware of her surroundings she was horrified. It turned out she was in such a secluded area that all she really had to be afraid of was the wild around her. There was not a soul around for days. So Issabella set on a mission, to get stronger. She didn't ever want there to be a time where she couldn't protect the one she loved. She blamed herself for being unable to protect the girl, or any of the other wizards. She was supposed to have some sort of great magical potential? She wanted to test that. Along with that, she wanted to educate herself, so for years she lived just outside the city in a deserted area with nothing but her books, her bone minions, and her new cat 'Kit'. It was all she did, educate herself on magic, reading, mathematics - anything she could think of. Additionally, she would force herself to practice and train until the moment she passed out from either exhaustion or overuse of magical power.
Years later, after hearing so much about guilds, she decided she wanted to join one. She felt as if she was ready. She finally came across a promising new guild Amaranth. When she joined she remained quite quiet, she didn't really talk to anyone and just took missions - everyday. Whenever she got back from a mission, she would do another one. Because she didn't really live anywhere, she always donated some of the reward money back to the guild. To her surprise, she moved up the guild ranks quite fast. However, she never made any really close friends. She did have Freya, which she thought of as a friend and was protective over yet really really competitive with. However, that was basically it for her, she didn't have a team like the others, and always worked alone. Not really because she wanted to, but no one really wanted her as part of their team. Either way, she loves Amaranth, and considers it her only home, her first home. She would pretty much give her life for anyone within the guild.