A marine Biologist with some knowledge of Chemestry and a past she never talks about.
She has a normally cheerful and optimistic attitude, but on occasion, she cant. She prefers Chocolate and isn't fond of nasty people. She likes music a lot too. She knows how to use a gun thanks to her adoptive father that adopted her and her other sisters. She respects him like no other.
She is also very good with kids.
...And she knows exactly what she is walking into....
Some Biology stuff.
Her watch.
Her compass.
Her maps (actually these maps aren't used for charting. These maps are for something...else....)
Oh, and somewhere hidden in her large backpack is a Shotgun that has some "Modifications".
Mods: Increased damage
[list=]
[*]A gas-assisted firing mechanism increases the shotgun’s damage.
This upgrade increases the Shotgun's damage output by 25%. [/list]
Increased rate of fire
[list=]A steel gear accelerator increases the shotgun’s rate of fire.
This upgrade turns the pump-action Shotgun into a semi-auto, effectively quadrupling its rate of fire. [/list]
Ok, by now, if you haven't gotten it, she is one of the former little sisters Jack rescued (yes i did good campaign). She later used knowledge she actually had listened to as she walked around the labs to become a fantastic Biologist, with some good marks in Chemistry. She took this job to investigate the lighthouse because she knows they don't stand a chance without someone who knows what he/she is doing.
And this time, she is ready to take control or take down rapture...with perhaps help from a certain Doctor who still has a step in her game....im sure she is somewhere in rapture...