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Lyra Hensworth

"Fire isn't destruction. It is a beacon for the lost."

0 · 568 views · located in Verreie

a character in “Until The End: The Battle of the Gods”, as played by Felilla

Description

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Felilla

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T h e B a s i c s

a naмe: Lyra Hensworth
age ιѕ вυт a nυмвer: 17
ι ιdenтιғy aѕ a: Female
love can вe тrιcĸy: Heterosexual
ι мay ѕeeм norмal вυт ι'м acтυally: Human
I нavε bεεи cнσsεи by: Fire



I n t o M y H e a d

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wнo ι aм: Lyra is incrediably hotheaded and rash. She can sometimes be arrogant, assuming herself to be more skilled in some things than others. However, like a flame flickering in the night, Lyra is often a beacon of light for those around her. She is kind and caring, always ready to listen. She can be rude and has a very short temper, but she is by no means dislikable. She likes it when people get whats coming to them, but hates when innocents are hurt and blamed. Lyra will not back down from a fight, but knows when to quit. She honestly cares about humanity and hopes that one day, peace can reign over the world. However, until that day comes, she will fight until her last breath.
тнe тнιngѕ ι нave ѕeen: Lyra was born into a wealthy family with a big house and wonderful grounds, but her father lost it all to gambling. Lyra's mother took her away from her father, but they lived in poverty for a long time. Unfortunately, Lyra's mother passed away when she was only seven years old. A few months later, she was taken on as an apprentice by a kind blacksmith. The man passed away not long after her training was finished and she inherited the shop.
мy deѕιreѕ:
☆ Red
☆ Fighting
☆ Fire

мy ғearѕ
✘ Water
✘ Blue
✘ Failure



A B i t D e e p e r:

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wнaт мaĸeѕ мe мe: Lyra's fighting style is very close ranged as she tends to use swords and daggers. She normally also has a shield.
no one can ĸnow: Lyra secretly regrets not being able to help her family when they were in a tough situation. She also has mild of being alone.
мιѕcellaneoυѕ: Any showers or baths Lyra takes must be as hot as physically possible or she absolutely hates them.

So begins...

Lyra Hensworth's Story

Setting

Characters Present

Character Portrait: Era Sareph Character Portrait: Lyra Hensworth Character Portrait: Zoivita Eklektus Character Portrait: Cain Character Portrait: Ceven Lannian Character Portrait: Livia Wolfwood
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#, as written by mich22
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The clock strikes twelve.

A new cycle has begun. Asleep or awake, this is the one time the vessel will be forcibly pulled into the dream realm, effectively passing out, to find themselves in the same situation. They find themselves at the end of a long hallway, alone. Everything is white. Floors, walls, ceiling; it is hard to tell where one ends and the other begins. In the distance, a shining doorway shines a soft glow onto them.

Do you walk towards the light, hero?

It takes a moment for the glare to die down enough to finally allow some sort of visibility. The doorway, turns out, opens into an enormous, perfectly round room. Silence is given a whole new meaning at entering room. Ears almost ring from the absence of sound. The ceiling must be high, for any echoes just seemed to be eaten alive by this immense space. At one end of the room lies eight doorways, side by side, all of which will have equally confused participants slowly emerging from them. At the other end, two figures can be seen in the distance.

The first, a young girl sitting on a ledge of the same white, unblemished finish as the rest of this space. It is high enough to keep her feet from touching the ground. Her hands grip the edge with a slight sense of unease, though her soft features offer nothing but a tired, yet kind smile. Her clear eyes carried a quality of reassurance, as if there was an irresistible prejudice in your favor. That you could do no wrong.

The second, a man, stands with undeniable poise and grace. He is stern, and his dark locks create a stark contrast to this overly white space. The way his eyes pierce through one makes it seem as if he has already deduced everything there is to know about you. He has the air of confidence of one was has already unraveled all of life’s mysteries. The majesty of a king, and the strength of a true leader.
Both emanate a unique glow. A sight beyond the pens of lyric poets. An ocean in its terrifying power and rhythmic grace. As if they command the knowledge of a thousand scholars, the empathy of a thousand lovers, the mystery of a thousand strangers. The closest to gods one could ever witness with the bare eye.

Upon closer inspection, it can be observed that a partition, clear as glass, is actually splitting the two parties from each other. Four doors on one side, four on the other. Sound does not travel between them.

The girl is the first to move. Jumping down from her seat with a flurry of golden locks. “Welcome.” She looks apologetically to her new comrades. The man crosses his arms, clearly taking a different approach. He is anything but sorry to see you there. Instead, he says,
“Congratulations.”


Setting

Characters Present

Character Portrait: Lyra Hensworth Character Portrait: Alice
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#, as written by Felilla
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We all have a destiny...

At least, that's what the old man had always said. Lyra found it odd that a man who had accomplished nothing in his life was so determined to believe in destiny. Then again, he'd probably retort that it was his own destiny to not accomplish anything. Now, Lyra had begun to wonder what her own destiny was. She had no recollection of falling asleep, the last things she remembered was drawing out the engraving for a sword some rich man had ordered. Maybe she had spent one too many nights burning down the candles in her shop to finish projects.

Lyra sighed and forced her crimson eyes open, only to find herself in a white and desolate hallway. She looked around anxiously, seeking the comfort of her normal dreams, full of battles and dare I say it- true love. Nothing of the sort was in this dream though. Her sword was not at her side nor were there any other swords in the entire white hallway. it made her feel a bit flustered to be in a place so unfamiliar to her. She finally faced forward, seeing a door t the end of the hallway. Perhaps this door would lead to her adventure? Perhaps it would take her to a battlefield which she would command? She walked towards it, a great feeling a dread and anticipation washing over her.

When she opened the door, she was faced with a large circular room. She looked to her side and saw a slab of glass separating her from seven doors and to her other side was six other doors. That's a lot of doors, she thought absently, slowly turning to the front.

A girl sat elevated above them all. She had an air of kindness around her, "Welcome," she said in a soft voice.

We all have a destiny, and this is where Lyra's starts.