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Era Sareph

"The wind is calling me."

0 · 639 views · located in Verreie

a character in “Until The End: The Battle of the Gods”, as played by LostRiver

Description

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Image

LostRiver

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T h e B a s i c s

        a naмe: Era Sareph
        age ιѕ вυт a nυмвer: 22
        ι ιdenтιғy aѕ a: Female
        love can вe тrιcĸy: Heterosexual
        ι мay ѕeeм norмal вυт ι'м acтυally: Harpy
        I нavε bεεи cнσsεи by: Air
        descrιᴩтιon: Era stands at a mere 5 feet and weighs only about 85 pounds (due to her hollowed bones). She has amber colored eyes that often dart from side to side, giving them a bird-like quality. Her long, rusty red hair is normally up in a ponytail tied up by a large bow and protruding from beneath that hair is a set of beige ram horns that are usually adorned with rings and straps of leather. During long periods of sunny weather, Era's hair becomes a more vibrant red and she also receives a sprinkle of freckles across her rosy cheeks and her lightly ivory shoulders. One of her more prominent features is the long scar that runs across her torso starting at the left of her collar bone and ending directly under her right breast. She received this scar from a wooden beam that fell on her in the fire the night her parents were killed.

        Although she can appear as a completely normal human girl with the right clothing and a hat to cover her horns, Era is actually a harpy (a bird-woman). Her bones are completely hollow like those of a bird. Her arms look like normal human arms; however, covering her arms and unfurling from the bottom of her arm are numerous layers of brown and beige feathers that form a set of wings. These wings extend from the bottom of her shoulder blade to the underside of her pink and then meet her torso just below her bust line. The special muscles and joints in her shoulders allow her arms to rotate all the way backwards so that she is able to flap her arms like a bird would flap its wings. Some harpies (the ones that myths are written about) have full bird legs; however Era's race of harpy does not. Instead, from the middle of her thigh to her ankle, Era's legs are covered in soft feathers that are the same colors as those of her wings. She does not have the talons of a bird, but, as with all harpies, Era's feet are especially tough and she often does not wear shoes because she does not have to.



I n t o M y H e a d

        wнo ι aм:
        Much like the element she was chosen by, Era is a girl whose personality ranges anywhere from light and fun to intense and harsh. More often than not, Era is a cheery, somewhat arrogant trickster. She loves playing games and jokes and it is hard to get her to act serious when she does not deem the situation worth of her acting serious. This attitude of hers can be fun, but many people also find it to be exceedingly annoying when they are trying to be serious with Era. True to this nature, when Era is not gliding around -which she normally is- you can usually find her sitting atop the highest tree she can find, whittling yet another animal out of a chunk of wood. It can sometimes seem like Era is not all there -like her mind is somewhere else entirely; however, when she decides to focus on something, she gives her complete attention and when that happens, she can remember every detail about whatever she was focused on. For example, she often forgets to put on shoes because she is not paying attention -and because she hates them so much; however, she still remembers every detail of the night that her community was destroyed because she was so focused on everything that was happening around her.

        Despite her normally sunny, happy-go-lucky attitude, Era has periods of complete rage in wish no one ever wants to be around her. When she is angry, one can almost feel the heat of her anger radiating off of her skin. On a good day, Era will only have spurts of this intense outrage and within seconds, she returns to the calm and mischievous harpy that she normally is; however on a bad day, these spurts of anger can last for minutes and she will continue to fume for hours after that. Her brother's theory is that this is her years of having to conceal identity and living in big, cramped cities. Her fear of confinement means that her frustration at their living arrangements builds until -at least once every two months- she breaks and lashes out at everyone around her. This complete release of anger is always followed by Era leaving the city to fly around some open field for at least 24 hours before coming back and being completely fine until the next outburst.

        One characteristic that Era has that usually surprises people is her amazing intellect. She has a selective eidetic memory -meaning she can remember any and everything when she chooses to remember it. Besides her memory, Era also has a natural talent for planning and envisioning events and consequences before they happen. She is a quick study and often has no trouble understanding and preforming an act after seeing it done only a few times. Despite this astounding and surprising intellect, Era is often one to stick to the things she knows well. While she loves learning how to do new things, she often leaves it at that and then returns to things that she has already mastered. This means that while she knows how to do a variety of things from knitting to tae kwon do to fixing watches, she has only mastered a few of those talents that she deems worthy of her mastery.

        тнe тнιngѕ ι нave ѕeen:
        Harpies have always had a bad reputation and Pine Walkers are no exception. Unlike the harpies of myths, the Pine Walkers -and a majority of the harpy population- have always avoided conflict at any cost if only to try to keep a good reputation in the face of those legends that portray them as ugly, wretched creatures. In any case, the Cloudhearts -Era's original family name- started out as a family of farmers in the Pine Walker Clan. They were by no means rich, but with their baby, Era, and older son, Seth, they were happy. Due to the horrible portrayal of harpies by humans and several other species, the clan was constantly at odds with the humans and those who viewed them as despicable creatures. When Era was only six years old, a small group of teenage harpies from her clan decided -despite everything the Pine Walkers stood for- that they were going to fight back against the humans the next time they decided to try and belittle them. The teenage harpies did just that when a group of boys threw rocks at a young female harpy. A conflict arose and the young harpies ended up accidentally killing one of the boys. Despite the harpies' profuse apologies and the Pine Walkers' promise that these boys were completely divergent from the view of the clan -and would be punished for it- the humans decided that they had had enough of the harpies living so close to their city. When the Pine Walkers refused to uproot their entire community, the humans attacked. One night was all that it took for the entire community to be burned and for the Pine Walkers to be no more. That night, Era's parents were killed protecting their children. Most of the Pine Walkers perished that night, but the few that remained stayed together, concealed their identities, and fled to the next city over.

        After that day, Era and Seth were on their own. They learned to take care of each other and they became extremely close, always putting each other before anyone or anything else. For years, the remaining few Pine Walkers moved from city to city until they finally found a city that they felt safe in -far away from the carnage of the community they had loved. Although the city they now live in is completely open and unprejudiced to harpies, many of the Pine Walkers still feel the need to conceal their identities and wear normal clothing as often as possible. They often pretend to be some form of demon due to the fact that it is exceedingly hard to cover the horns protruding from their skull. Era and Seth have finally settled on the last name Sareph with the made up backstory that their parents were killed in a fire. The co-run a message delivery service/travel directory. Seth does most of the work by taking the delivery orders and mostly running the travel half while also doing all of the financing for the shop as well as the apartment that they live in above the shop. Era usually just runs or flies the deliveries about, relishing in every chance she gets to fly to another city for the deliveries. She also has a habit of pick-pocketing from humans that appear wealthy and who she thinks will not miss a few dollars or a piece of jewelry -not to mention the fact that she hates humankind. She keeps this little part of her life from Seth because she knows that this is a dangerous activity and she knows that he would tell her that not all humans are bad people. Despite the fact that Seth has repeatedly told her that not all humans hate harpies and it was only a group of them that actually pillaged their community, Era still despises humankind. She puts up with them because she has to live in such close proximity to them; however, she still blames the whole of humankind for the death of her family and friends twelve years ago.

        мy deѕιreѕ:
        ☆ Heights
        ☆ Preening Her Feathers
        ☆ Warm, Sunny Weather
        ☆ Whittling
        ☆ Nature

        мy ғearѕ At least 3 dislikes.
        ✘ Thunder Storms
        ✘ Confinement
        ✘ Standing Still
        ✘ Cats
        ✘ Loud Noises


A B i t D e e p e r:

        wнaт мaĸeѕ мe мe: Despite her apparent lack of weaponry, Era is actually a very aggressive fighter. She almost always carries a long, wooden bo staff which has been her primary weapon of choice for years due to it's wide range of uses. She uses it for everything from carrying packages that she places in a knapsack at the end of the bo staff to fighting off wild animals to vaulting herself over walls. Her fighting style consists mostly of confusing her adversary by flying or jumping around them and then surprising them with an attack from behind or from the side. Her attacks are always fast and numerous, using her agility, small stature and attention to detail her advantage. She normally just continuously hits her opponent until they slip up or are worn down and slower. Other than her bo staff, Era also always carries at least one small knife for her whittling and she normally carries a longer dagger for protection. Era also has the ability to sense anything and everything partially due to her bird-like caution and partially due to the fact that she is the Air Vessel. This makes her completely immune to sneak attacks and it also means that she can sense the smallest movements in her opponents body.
        no one can ĸnow: Many people know that Era is a harpy -although she keeps it as secretive as possible- because she has the ram-like horns that are characteristic of a harpy; however, there are only a few people who know Era and Seth's entire backstory. Most think that their parents were killed in a fire; however the truth is that they were murdered by a group of humans who hated harpies.

        As for regrets, Era tries not to have many. She often regrets that she was not old enough or strong enough to save her parents lives. She sometimes regrets allowing Seth to talk her into living in such a big city. She hates the confinement and lack of freedom that she feels in the city and she regrets that she never told Seth what she thought of the city -although she suspects that he knows and feels bad for making her live there.

So begins...

Era Sareph's Story

Setting

Characters Present

Character Portrait: Era Sareph Character Portrait: Lyra Hensworth Character Portrait: Zoivita Eklektus Character Portrait: Cain Character Portrait: Ceven Lannian Character Portrait: Livia Wolfwood
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#, as written by mich22
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The clock strikes twelve.

A new cycle has begun. Asleep or awake, this is the one time the vessel will be forcibly pulled into the dream realm, effectively passing out, to find themselves in the same situation. They find themselves at the end of a long hallway, alone. Everything is white. Floors, walls, ceiling; it is hard to tell where one ends and the other begins. In the distance, a shining doorway shines a soft glow onto them.

Do you walk towards the light, hero?

It takes a moment for the glare to die down enough to finally allow some sort of visibility. The doorway, turns out, opens into an enormous, perfectly round room. Silence is given a whole new meaning at entering room. Ears almost ring from the absence of sound. The ceiling must be high, for any echoes just seemed to be eaten alive by this immense space. At one end of the room lies eight doorways, side by side, all of which will have equally confused participants slowly emerging from them. At the other end, two figures can be seen in the distance.

The first, a young girl sitting on a ledge of the same white, unblemished finish as the rest of this space. It is high enough to keep her feet from touching the ground. Her hands grip the edge with a slight sense of unease, though her soft features offer nothing but a tired, yet kind smile. Her clear eyes carried a quality of reassurance, as if there was an irresistible prejudice in your favor. That you could do no wrong.

The second, a man, stands with undeniable poise and grace. He is stern, and his dark locks create a stark contrast to this overly white space. The way his eyes pierce through one makes it seem as if he has already deduced everything there is to know about you. He has the air of confidence of one was has already unraveled all of life’s mysteries. The majesty of a king, and the strength of a true leader.
Both emanate a unique glow. A sight beyond the pens of lyric poets. An ocean in its terrifying power and rhythmic grace. As if they command the knowledge of a thousand scholars, the empathy of a thousand lovers, the mystery of a thousand strangers. The closest to gods one could ever witness with the bare eye.

Upon closer inspection, it can be observed that a partition, clear as glass, is actually splitting the two parties from each other. Four doors on one side, four on the other. Sound does not travel between them.

The girl is the first to move. Jumping down from her seat with a flurry of golden locks. “Welcome.” She looks apologetically to her new comrades. The man crosses his arms, clearly taking a different approach. He is anything but sorry to see you there. Instead, he says,
“Congratulations.”


Setting

Characters Present

Character Portrait: Era Sareph Character Portrait: Cain Character Portrait: Livia Wolfwood Character Portrait: Alice Character Portrait: Tsyzz
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It had been a long day of deliveries, so it was no surprise to her brother, Seth when Era came crashing in the shop's front door -scarring the tourist couple that was glancing around at the brochures on the counter- and practically flew up the stairs to the apartment above the shop. Sighing loudly, Era grabbed the chunk of wood that she had been working on and, pulling out her knife, started to work on the carving in order to calm her nerves. It was a particularly dainty piece, a tree branch with a bird just landing on it, wings still open from flight. Whittling normally calmed her nerves, but today, Era was having another one of her rage-filled periods. She was about to crack again and she knew it -and she knew that Seth was thinking the same thing. Her periods of anger were becoming longer and she was growing more frustrated with the confinement of the city and the humans living there by the hour.

In particular, the last delivery had been to a human, a very wealthy and very overweight man. It was a rather humid day in the city and that -partnered with the fact that Era's fear of confinement was kicking in- meant that the idea of wearing the jacket the one that normally covered Era's feather made her cringe. So, Era had decided to let her full harpy self -horns, feathers, and all- show and the human that she had been delivering the package to was less than happy about it. He had thrown the money at her, told her to cover up those hideous "wings" and then promptly slammed the door in her face. Era was furious, but she stopped herself from knocking down is door and beating him to a pulp and instead, she collected the money and took off, circling the city for hours before she was finally calm enough to return to the shop. However, she was still fuming from the encounter and she knew that she would not be staying in the city for much longer. She would have to tell Seth as soon as possible that she would be taking another one of her "trips" and that he would have to put the deliveries on hold.

The whittling calmed Era down even more, but she was still rather angry which is why she was surprised, to say the least, when she found her eyes dropping shut as she fell into a blissful sleep. She was even more surprised when she woke up to find herself blinded by a bright white light. She winced, tears forming from the brightness, and gave a low grumble as she closed her eyes against the brilliance. When she opened them again, she found that she could see better, but the light still hurt her eyes. Blinking several more times to get the tears out of her eyes, Era slowly sat up, placing her bare feet on the floor. The floors of the stark white room were cool, but not uncomfortably so. There was a door on one wall and Era stood, grabbing her bo-staff -which she was glad she had in this weird dream- and made her way to the door. 'This must be a dream,' she thought to herself and then mentally slapped herself for the stupidity of the statement. Of course it was a dream. It wasn't as if she had just magically woken up in a brilliantly white room and didn't remember how she got there. But something felt wrong about the dream. It didn't feel like most dreams. Era felt much more aware than she had ever felt in a dream.

Shaking herself from her thoughts, Era turned back to the door and turned the handle. She shoved it open and stepped out into a large, circular room with seven other doors -not including her own. There were others in the room. Directly to her right was a black-haired girl -not human, she looked rather cat-like. Out of evolutionary survival instinct, Era took a step to her left in order to get further away from the girl. Of course, it was something ingrained in the bird part of Era's brain. The fear of cats. The feathers draped from Era's arms ruffled unconsciously, preparing her to take flight if need-be, but Era kept her composure. To the right of that girl was a monster of a man -also obviously not human, although Era was sure she had never seen his kind before. He had two swords strapped across his back and Era was sure that if given a chance and a reason, the man would easily be able to break every one of her bird-like, hollow bones. She instinctively clutched her staff tightly until her knuckles turned white and then continued to look around the room. There were others, five more actually, all standing in front of doors identical to the one Era had stepped out of, but before Era could survey them, her attention was pulled to the center of the room where a young woman and a man, both emanating an aura of power and grace were sat. The young woman stood first from her seat and walked toward the group of four doors to Era's left. She said something, Era could not hear what her said to the four.

Era had no time to contemplate what was going on as the tall man crossed his arms and spoke to the group of four that included Era, and this time Era could hear him. "Congratulations." Era's brow furrowed at the words and she looked closely at the man. She could see that, unlike the young woman standing near him, he was no human with his unheeding posture and his unnatural poise. His gaze was sharp and Era almost felt the need to turn away, yet out of pride and curiosity -and perhaps something akin to stupidity- she did not. Era felt her anger at this man's cold stare and his even colder attitude flare up for no reason other than she had already been having a bad day. And so, despite the fact that this man seemed to be staring into her soul, Era mumbled a very sarcastic, "Thanks. I do my best," just loud enough for the man to hear. She mentally slapped herself for letting the words come out so sarcastically, but she squinted at the man unflinchingly. What was going on here? 'This is a dream, remember?' Era told herself. A strange, oddly realistic dream filled with people she had never seen before, but a dream no less, and there was no point in getting angry at a dream. Yet, that same feeling that Era had gotten when she had "awoken" in the other room, nagged at the back of her mind. This was not just another dream and she knew it. 'Maybe I'm finally losing it. Maybe I'm finally going insane from the confinement of the city.' Era's palms began to sweat nervously and the feathers on her arms ruffled once more with the need to fly if only to release some of this nervous energy.

To her right, Era heard the cat-like girl mumbled, "Who are you, where am I, and why am I here?" Era had to admit that she was curious herself. Whether this was a dream or whether this was simply her mind finally cracking, Era had a feeling that this was an important event. She shifted her gaze to the man in the center of the room who had spoken before. He had a glint in his eyes that made Era believe that he knew everything, and seeing as he had been the first one to greet them, Era was willing to bet that he knew what was going on more than any of them. If anyone was going to tell her what was happening, then it would be him.