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Metro: The Underground

Metro: The Underground

0 INK

The bold red letters, "METRO" are painted on the walls of an abandoned underground rail-line that connects four of the Newerth regions.

817 readers have visited Metro: The Underground since PumpkinBear created it.

Introduction

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METRO takes place in
Newerth, a post-apocalyptic land attempting to regrow. Human
settlements are few, far apart, and surrounded by dense forests where
creatures of the night hunt their prey. You are a human in one of the
seven regions and are just trying to make a living in a world that, at
times, feels so lonely. But there is so much to wonder. Why do the
forests seem to grow thicker and more busting with monsters each night?
Where are all the other human settlements? And why do you get the eerie
feeling that eyes are on you when you enter the Metro?

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Don't get lost! Here, take this: http://i42.tinypic.com/fapw09.jpg

Cherrywood
The second most populated region in Newerth and one of the safer places
to live due the abundance of plains that break up the forests. There is
an entrance into the Metro from the town of Westfield.

Burnt Mill
The population is small, but the people of the Burnt Mill region tend
to be very close knit and stay out of the conflicts of other regions.
It borders the most other regions and has on enterance into the Metro
via the town of Woodcrest.

Tall Pines
The least populated region in Newerth as well as the most dangerous.
Tall fences barricade any from entering the towns and guards regularly
patrol the borders. The only entrance into the Metro is at the heavily
watched Pine’s Checkpoint.

Lynne Harbor
The most populated region in Newerth due to it’s placement around a
major river. The towns Locust Market, Broad Plains, and Park’s River
all have entrances to the Metro.

Western Timbers
The Timber Delta and Belle River which cross through this region
produce some of the best fishing spots in Newerth. There is, however,
growing tension due to the increased danger in the forests.

North Laurel
Little is known of this area and of the settlements it contains.

Hopewell Lakes
While it is known that a human settlement resides around the many lakes
in this region, the thick forests have made contact with them near
impossible.

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There are, as of now, only human
characters in Newerth. Maybe as the plot progresses things will change,
but for now I ask you only create humans. As far as naming goes, this
story is set in a post-apocalyptic North America. Since such a place
does not currently exist there is no real rules as far as naming goes,
but common sense would tell that a name like “Teana Hooke” would be
more appropriate than “Q’ryl’op Patøøsh”.

The timeline in which the story takes place would either make your character a third, fourth, or even fifth generation after the apocalypse took place. Exact ages may vary, but a fifth generation would be sixteen at most and a third generation, at their very youngest, would be around fourty five. Please note that since most modern medicine was destroyed, the quality of living would take it's toll on your characters. A third generation, while still young by today's standards, would be weathered and suffering from ailments that most don't experience for many more years. A fifth generation would have a lot more responsibilities and a lot less opportunities: formal schools are a rarity and most kids will either just take up their parent's profession or seek an apprenticeship.

For a home region, choose any of the regions above, but due note that
some regions will be better than other depending on how you want to
play. If you want to live in Tall Pines, security checkpoints are going
to be a common part of your day as well as a constant fear of the
creatures in the forest. If you have specific questions about a region,
feel free to PM me.

Your occupation can be whatever your heart desires, but there are a few
jobs that just wouldn’t make sense in this setting. Because this story
takes place years after an apocalypse destroyed most of the world, a
lot of modern conveniences, such as electricity, are no longer
operational. Society is essentially restarting so think jobs that
fulfills basic needs. Baker, fisherman, merchant, soldier, or even
artist are all examples of occupations that work within the setting.
Remember to pick a profession relevant to your region as well. A
fisherman in a region with few bodies of water will do just as poorly
as a bard in a dangerous, underpopulated region.

For pictures, to be consistent, I ask that you use photos of human
beings and not drawings. Now, if you want to draw a picture of your
character, by all means, don’t let me stop you! But if you could make
your thumbnail a human photo for consistency’s sake it would be greatly
appreciated.

As for the rest, be creative! No one wants to read about the traveling
mercenary with nothing to loose and everything to gain or the secret
princess from the land far away. Your character can be a simple bean
farmer, but if they’re written well, you can make a compelling story.
Remember, every character has both a past and a future, both of which
will make them what they are in the present. If you have any questions
or need help, again, PM me! :)

Code: Select all
[b]Full Name:[/b]
[b]Nickname:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Home Region:[/b]
[b]Occupation:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]History:[/b]
[b]Skills:[/b]
[b]Wants:[/b]
[b]Fears:[/b]
[b]Additional Info:[/b]

Toggle Rules

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1. Write in present-tense first-person from your character’s eyes and perspective. If they didn’t see it, hear it, smell it, or feel it, it didn’t happen.
2. Due to the theme and settling, this roleplay has the potential to have both sexual and violent content. That said, please try to keep it from getting too extreme or tasteless. It is fine for characters to have intimate or fighting scenes as long as you make sure it is okay with the other roleplayers involved. Which leads into the next point…
3. No godmodding/metagaming. This is an obvious one, but for anyone new to roleplaying it’s important to avoid. You are in control of your character and only your character. Never write another character’s reaction or dialog. Also, if your character wasn’t in a particular scene when an event happened or wasn’t specifically told of it, they know nothing about it. Make sure to keep your knowledge and your character’s knowledge separate.
4. Try to post at least once a week. I understand if you’re busy and if that’s the case, send me a PM and let me know! But if a while goes by and I never see a post from you, I’m left to assume you’re abandoning your character.
5. Do your best when it comes to spelling/grammar. I don’t expect you to be perfect; I know my writing is not. As long as you proof-read before posting, you should be fine.
6. Be respectful and have fun! Another obvious one, but important. This pertains to OOC talk: keep your criticism constructive and helpful. “Hmm, your paragraph was a little hard to read, Bob. You might want to cut down on those run-on sentences” is a reasonable thing to say. “Your writing blows harder than a hooker in Atlantic City” is not.

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

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Add Setting » 2 Settings for your players to play in

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Metro: The Underground. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

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View All » Add Character » 3 Characters to follow in this universe

Character Portrait: Marilee Gunner
Character Portrait: Mitrajit Mahajan
Character Portrait: Roger Grant

Newest

Character Portrait: Roger Grant
Roger Grant

Rogg is a quiet one, but will not be taken as a fool. He scavenges the lands for anything that is worth selling. There's only one person he is concerned about in his life--himself.

Character Portrait: Mitrajit Mahajan
Mitrajit Mahajan

Mitrajit is a friendly, quiet young man with varied interests. He's strong and able, though often finds himself unable to explore new horizons due to obligations concerning his family.

Character Portrait: Marilee Gunner
Marilee Gunner

"Hope expresses doubt. I'm not hopeful, I'm certain."

Trending

Character Portrait: Mitrajit Mahajan
Mitrajit Mahajan

Mitrajit is a friendly, quiet young man with varied interests. He's strong and able, though often finds himself unable to explore new horizons due to obligations concerning his family.

Character Portrait: Marilee Gunner
Marilee Gunner

"Hope expresses doubt. I'm not hopeful, I'm certain."

Character Portrait: Roger Grant
Roger Grant

Rogg is a quiet one, but will not be taken as a fool. He scavenges the lands for anything that is worth selling. There's only one person he is concerned about in his life--himself.

Most Followed

Character Portrait: Marilee Gunner
Marilee Gunner

"Hope expresses doubt. I'm not hopeful, I'm certain."

Character Portrait: Mitrajit Mahajan
Mitrajit Mahajan

Mitrajit is a friendly, quiet young man with varied interests. He's strong and able, though often finds himself unable to explore new horizons due to obligations concerning his family.

Character Portrait: Roger Grant
Roger Grant

Rogg is a quiet one, but will not be taken as a fool. He scavenges the lands for anything that is worth selling. There's only one person he is concerned about in his life--himself.


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