The Galaxy is an interesting place. Technologies that have revolutionized industry and nearly perfected medical care have made the standard of living beyond what the modern person could image. You would think that medical nanites that can heal injuries from the inside, gravity-controlled deep space factories that churn out goods like nothing other, flying cars, and other such wonders would bring the different races of the galaxy together in harmony.
You'd be wrong. It seemed that the human traits of greed and paranoia is the rule, is not an exception here. Most races have tech that could benefit the whole beyond the collective races' wildest dreams, but they are hidden behind locked doors. Money is still dumped into military spending instead of poverty relief. There is poverty at all. People still get themselves blown up for stupid causes. People still are just cogs in the machine for the elite. But not all are forced into such roles.
There are a few groups that excel above the rest. Whether through research, commerce, or plain old determination, a few nations stand above all others. These groups champion their own set virtues. Some fight for independence, others for understanding. Still others strive for cold hard cash. Still others just want to survive in a galaxy of hostile aliens. Sadly for each beacon of light, there are wellsprings of evil.
There is an important question in all of this. What are you? Are you the adamant republic of nations? Or are you the coalition of pirates from twenty races, drawn by money and a charismatic leader? Do you send your fleets for discovery? Trade? Or do your ships only leave their ports to sow misery among the peaceful peoples around them?
I'll ask again, if you don't mind. What are you?
Alright, this is a sci-fi nation RP. Every action and interaction you will have will be with other players, so don't start whining if your nation gets over run by a larger nation because you started the war.
Also, since YOUR fantasy and creativity sets the limits for the technology access here, you can go wild, literally! I can already tell you that there will be tons of Warhammer 40'000 inspirations here, but that's alright, not everyone here are born with supernatural fantasy/creativity skills.
Anyways, there is one major demand I have for you guys who will sign up for this. Please, for the love of my sanity, keep your CS bloody organized. I have to read through them, I have to check them and ensure that they aren't light-years head of what is originally intended, alright?
I've already created the basic CS for you guys, please fill that one in, and add whatever you feel is appropriate to the CS National Anthems, famous quotes, religious figure heads and etc.
So here is the basic CS with a few explanations and rules included, alright. If you are confused, check my CS out, and if that doesn't help, just tell me and I'll explain.
- Code: Select all
Preliminary Character sheet:
[b]Nation name:[/b]
[b]Race(s): [/b]
[b]Nation size: [/b] There are four levels.
One- tiny, usually stuck in between one to three systems. Weak, but can react to outside threats rather quickly. I suggest you make alliances with the other class Ones and Twos. Gets the 'Who Cares About Ubekistan?' trait. Your nation is simply too small to be bothered by the big nations (class Fours) unless you really screw up and bother it. Class Three's and Fours cannot attack you without a damn good reason, which they gotta run by me.
Two- Twice to three times as large as class Ones. Up to eight systems usually. Bigger, with more ships, but reacts somewhat slower to threats, with more government red tape to wade through.
Three- between 10-25 systems. A rather large nation, usually with more than one race in its limits. Very large navy, very productive. Can take many Class Ones with ease, and groups of Twos if it plays it smart. You need a machete to chop through the tape if you want things done fast. Effected by ‘Who Cares About Ubekistan’.
Four- The big one. 30-60 systems of industrial might and military power. When a class Four goes to war, the whole sector feels it. Can smash whole alliances of smaller nations with ease. They are slow to move, but once they do they don't stop. Are affected by Who Cares About Ubekistan, as well as Sea of Red Tape. It ma- sorry, your request cannot be filled out at this time. Please fill out the required forms and place them with your local government agent. We will get back to you soon.
[b]Government type: [/b] communism, democary, republic, coaltion, oligarchy...
[b]Important Government Figures:[/b] who runs your nation?
[b]Economy: [/b] explain it. Free market? government run? Socialized?
[b]Important Economic Leaders: [/b] If you got 'em, who are the important Ceo's and merchants that are useful to your nation?
[b]Religions: [/b] list em and explain em
[b]Points of interest:[/b]
[list][*][/list] name systems, planets, sections, etc that are important and worth mentioning.
[hr][/hr]
[b]History:[/b] Depending on the size of your nation will also effect your history. When did your original planet become united? When did it reach advanced enough technology to expand into the universe? How did the conquering go? And so on.
Feel free to create your own calendars, time measurements, time lines, and all of that jazz
[hr][/hr]
[b]Strengths (Non-Militarily):[/b]
[list][*][/list]
What does your nation do good? You can have as many as you want, but there should be Weaknesses to a 1:1 ratio.
A huge military could mean a shaky economic sector, hard workers could mean an unhappy population that is vulnerable to insurrection. And so on.
Get creative. Use that part of your brain to find something new and yet logical.
[b]Weaknesses (Non-Militarily): [/b]
[list][*][/list]
What does your nation do wrong? Remember, there should be something to counter your strengths. The more you have, the more strengths i'd allow, so get creative.
[hr][/hr]
[b]Hyper Tech:[/b] You get FOUR.
Explain in detail how your race uses each tech, and exactly how their tech represents it. (for example, if you pick Adv Biotech, what things are replaced by biology?).
I demand that you get REALLY in depth with these four ones, understood? As much information as possible here.
[hr][/hr]
[b][center]MILITARY:[/center][/b]
[u]Doctrine:[/u] How do you fight? Go into detail...Really. Write like you've never written before!
Nah, messing with ya, just give everyone here a basic over view of how you fight, you can always have those ace cards in the sleeve, and many other methods, as long as you know them and use them.
[b]Ships:[/b] Name your equipment anything you want, but they all will still be on a ration of 1-10 either way. This number is to compare your ships to each other and to your own ships. Everyone will use 1-10, but the people with Adv Biotech will have a 3x strength reduction by default. It is assumed that a 10 would be a 3.33, a 5 would be about 1.6 and so one... You can go over 10 to represent special equipment like Superweapons.
NOTE: Each nation gets a single Superweapon. It is a fleet stomper, a system burner, a civilization smasher, something that can take on pretty much anything besides another Superweapon or a very large opposing force.
[b]Ship Class Name: [/b]
[b]Hull Size: [/b] (Dreadnought, Battlecruiser, Destroyer, Cruiser, Frigate, Gunboat)
[b]Combat Designation: [/b] what is it's roles in combat
[b]Weapons: [/b] what are they and how many are there
[b]Engines: [/b] how many and their power source
[b]Defenses: [/b] armor, shields, point defense goes under Weapons
[b]Other: [/b] special abilities or traits such as a carrier module or troop carrier, for either ground assault or ship boarding
[b][center]Ground Armies:[/center][/b]
[b]Ground Troops:[/b]
Vehicles, infantry, air, space…everything that has to do with war is to be listed here. Remember, you will tell us everything, so this needs to be organized.
List the kinds and their gear. Numbers would be helpful too. No sheet needed here; pics encouraged but descriptions are nice too.
Since we are most likely to have discovered it, and perhaps even worse weapons. Nuclear missiles, bombs, and other new, yet similar, weapons are going to be permitted
Alright, lets get some rules down here:
1. I'm the GM, thus I can say "yes", "no", "Change X and Y" or "Go away". Period.
2. Your Doctrine must be upheld. You wrote down how you fight, and that is the end, so think before you write. New strategies
are allowed, but as you can imagine, your generals may not like them.
(Remember people, the doctrine is for the military only, think and you'll find alternatives ;) ).
3. Follow the general site rules.
4. I may change things. Don't worry I'll inform you.
5. Have fun. This is mandatory, and I'll hunt you down if you don't enjoy this!
Below is my CS, use it as a guide but it that doesn't help...I suggest panicking would be a great start.
Nation name: The Republic of Deutchlieg
Race(s):
- Deuthliegs.
- This race has the same ‘color races’ as humans, and same body shape, however, organically, they are a lot more different.
- Where humans have kidneys, the Deuthliegs doesn’t, their stomach are a lot more smaller and their stomach acid is very powerful, making them able to eat a lot, however their body doesn’t require more than half of what an average Earth Human eats, and even that is enough for them to go for weeks (earth weeks) without any more food, however they are so unused to alcohol (as the entire civilization has never tasted it), that one quarter of a light beer would knock an average Deutchlieg out.
- They breathe carbon dioxide (not oxygen), and therefore the soldiers wears specially designed gas masks that separates the carbon dioxide from the oxygen, and the ambassadors has devices alike which helps them breathe and talk.
- For the Deuthliegs, oxygen causes their throats to get dry quicker, they become slightly sick (nothing serious, just fever and can't focus much).
- Their eyes are sensitive to the light, thus on all other planets they wear sunglasses, and that explains why the soldier’s gas mask's eye holes are both bullet proof and like black sunglasses.
- Hons
- These reptilian-like race has aligned themselves with the Deuthliegs, in return for their participation of their politics and war, they have been given permission to keep their planet, untouched by the Deuthliegs, and every second tropical planet they conquer is given to them
- They are natural scouts and are experts in camouflage, all by nature.
- Due to their fear for machines, they would never dream of picking up a gun, and uses their stone age weapons instead
- They can still use bombs and grenades, but they would never go further than that
- It is a race that is quickly growing, and in which case many often join the army or go off to work in the agricultural worlds
Nation size: Class Three. Controls Seventeen Systems.
Government type: Communistic, though economy is separated from the political policies. (In other words, like China)
Important Government Figures: The Communist Republic of Deutchlieg’s government members are:
- Chairman, Leo Markus
- High-Ambassador, Alex Burg
- Cultus Mechanicus Pope, Pius
- High-General, Valdimir van Smolka
- High-Commissar, Cedric Kluuker
- High-Admiral, Simona Berkers
- Arch-Warlord Liziar Kharn
- He's technically not a part of the government, but he is in charge of the Hons and all the troops who are a part of the Deutchlieg army.
- Minor Governors who governs planets
National Anthem: The people, and leaders, of Deutchlieg doesn't believe that instrumental music is appropriate when they worship machines and its spirits, so they listen to techno-like music.
The Spirit of the Republic is their national anthem.
Economy: Mixed Market
The Government allows businesses to be run by private owners, however, it is the government that can decide if a business is worthy to be started, and it also supports certain form of businesses.
The government can also interfere with prices, and they can claim businesses and make them governmental owned businesses, with the exception of the Cultus Mechanicus' businesses, which is seen as a completely different business.
The government owns and runs every form of business that exists through the many planets. The payment is set and the food rationed so that everyone is given ‘fair’ amounts of Deuths (the currency) to pay for the food that is to be bought explain it. Free market? government run? Socialized?
Important Economic Leaders:
- Lars Forgaard ~ Head of Foreign Trade
- Giara Cunta ~ CEO of Mechanicus Spunta (the largest manufacturing company within the nation, who produces every day goods).
- Kenta Slemmerman ~ CEO of Mechanicus Wartimus (the largest war product producer)
Religion & Secret Organizations:
Cultus Mechanicus – The belief that machines has a spirit within it, and that they have a will of their own, which has to be appeased in order to work. The priests of this religion are much like highly experienced engineers, who knows almost every kind of machine that is produced throughout the planet. Their ability to fix, built and invent new machines has helped The Republic of Deutchlieg to move forward in technology, and since it also believes in ‘mass production’, so that suits the government, and with the progression in technology that they also benefits from it.
Religion structure: (From highest ranked to lowest ranked)
- Cultus Mechanicus Pope, Pius
- Eversors
- These are the bodyguards of the Pope, and they will stop at nothing to do what he orders.
- These men and women are few but dangerously trained and armed, prepared to throw away their own life if needed, and the slightest hint of blasphemy (believer or not) and they will be begging the Pope for permission to throw themselves at the heretic.
- The Pope himself chooses these lucky people, who then undergo painful surgeries to make their bodies adapt to the stress that they will have to endure to keep the Pope safe.
- They are armed with light weaponry, such as machine guns that can be held in a single hand, and in the other hand they have syringes with tubes connected to them which allows powerful poison to be send into them, and then stab their victims, killing any creature from a human size to the size of an elephant within a matter of minutes.
- This is thanks to the nation's advancement in chemical technology.
- Eversors
- The Four Magos
- These men are below the Pope, as they each have either repaired, or helped to built, a Bane-Blade, they have demonstrated amazing skills and are given the rank to one day become the next Pope
- Electro-priest
- These priests are usually found on the planets which are dedicated to production (Kranus, Goburn, Joruni’Zky & Lilitorith).
- They are usually the governors of these planets, working together and ensuring that production is done and the chemical created food is created for the workers.
- Enginseer
- These men are responsible for that the quantity, quality, and deadline is met.
- They are like leaders who boss he Tech Priests around.
- Tech Priest
- These men and women are the hardworking and strongly devoted believers of the Cultus Mechanicus. They are the one who works day and night to built the daily goods and the weapons and ammunition needed.
- When there are larger projects, such as building space ships, hundreds of Tech Priests are banded together to built these things (usually resulting in the promotion of a few tech Priests).
- Battle-Tech Priests
- These Tech Priests are like the normal working Tech Priests however, they are trained to be on the field as pilots, operators of war machines, builders, medics, and the list goes on for what they are trained to do, all at once.
Commissars - Although it isn't as secret as it used to be, this organization is a group of specially chosen people who are to keep the public order, maintain the beliefs of the Communistic Philosophies within the government, and slightly within the Cultus Mechanicus religion.
They are feared and hated throughout the systems, however none dares to publicly speak out against them, in fear that they may come for them. They use ruthless measures which ensures political stability and social rest, and so far, they have killed millions of Deutchliegs without being punished, only when they went too far and attacked the Cultus Mechanicus did the Chairman, and the Pope step in to stop them.
Thier numbers are restricted now and so are their methods.
Result: Civilians killed: millions
Commissars killed: ten.
Commissars' Structures: (From highest ranked to lowest ranked.)
- High-Commissar, Cedric Kluuker
- Appointed by the Chairman, Cedric is to make sure that the newly set rules of the Commissars are followed by the letter. So far, so good.
- He is responsible for all social activity, therefore he knows more about the economy and the needs of the people than anyone else.
- Eradicator Commissar
- The Eradicator Commissars are specialized policemen who are to focus on the social problems and unrest there may be through the systems and they are to make sure that the laws of the government are followed, and traitors executed, but publicly and secretly.
- Battle Commissar
- These Commissars follow the soldiers into battle and inspire courage against their foes.
- They use any weapon of their choice, and are often the advisers of the captains/generals that are invading.
- Shadow Assassins
- These men are the assassins, both against alien invaders and for the internal people and traitors. They serve as the unseen hand of the Republic and the will of the Commissars.
- They are feared by the few gangsters who are left, as they are experts in hunting down their prey in cities (as long as it is their own cities).
- They are good at infiltrating and sabotaging (especially when it comes to sabotaging machines or factories), and their methods are usually simple. A bullet to the head is good, a bullet to the head and heart is even better.
H.I Inc.:
Official name: Heavy Industry Inc.
True Name: Hitmen Intelligence Inc.
Official purpose:
This large industry is to produce certain goods of their costumers, and they function as the businessmen with "alien races" and they produce quality goods in large quantities, both satisfying their costumers and the Machine Spirit.
They set up factories and offices where they produce and communicate. They supply the factories with their own workers, who are mostly Tech Priests, and it has been rare that they allow "alien" workers into their factories, those who have been hired, has been given very basic work and good payment.
True purpose:
The true meaning of this "Inc." is to infiltrate "alien" borders and gather intelligence and work as both assassins and as saboteurs. The factories and offices are simply covers, and works as the profit of the organization.
The hitmen and and saboteurs aren't listed in the "work force" of the factories or offices, as they wish to maintain their stealth and keep the Republic of Deutchlieg out of their work, making them able to blame others when they are questioned (mostly other systems who also has human-like races). The men and women are trained to give their life, if it is needed, and to endure as much pain as possible to maintain their ability to tell a lie and making it sound so convincing that people mistake it for the truth.
These hitmen gets the information that the Chairman wants about allied nations, so he knows about the race, religions, social workforce, basically everything that has to do with the people of the nation (not the military, as that is too an obvious target for espionage), and if a war was to break out, the Chairman would give these agents missions to weaken the social and economical system of the nation.
This makes the Republic of Deutchlieg able to hit the enemy nations where it hurts the most, turning the nation's people against itself and crumpling the economy down upon itself, and even inspiring organized crimes to rise.
Power supplies, fuel sources and all of those small and yet influential sources are the targets of this organization, and the evidence that it leaves behind is always objects and corpses that makes fingers points towards the very government.
It is loyal to the Chairman and the High-Commissar, only.
Points of interest:
- Planet Kranus, Goburn, Joruni’Zky & Lilitorith
- These planets are completely dedicated to producing machines, both daily life machines and war machines, and therefore they are considered with much importance to the The Republic of Deutchlieg.
- Deutchlieg
- The capital of all the systems, and the center where all the high leaders are, and make their decisions.
- Mechanicus
- This planet is dedicated to the Cultus Mechanicus, where millions of Tech Priests, and Battle-Tech Priests are trained.
- Also, it is where the Pope is usually, and it is the only world where the technology is advanced enough to built Bane-Blades and Space Ships.
- System 7
- This system, with thirteen planets, is completely dedicated for agricultural production, creating the major food supplies for the army, and the people.
- It is also a major site for the Hons to come and seek work.
- The Maranian System
- This system, which consists of 9 planets, are home to the most over populated system of both Hons and Deutchliegs, and it also has two planets, large enough for the hundreds of millions of recruits to train in every thinkable terrain
- In general, the planets which isn't being used for agriculture or given to the Hons, are stripped of minerals and then the ozone is destroyed and the atmosphere is filled with a thick cloud to block out the sun.
Followed by that, massive skyscrapers are built on the ground, and the entire planet is turned into a single city, which is used for recruiting and creating. Also, the city itself is divided into different levels, level one are for the most richest people of the society and is located at the top, while the loweest levels are for the scums and poor.
History:
Deutchlieg used to be like planet Earth. Divided, warring and hated each other for centuries. Time passed and the population then slowly began to get together under a common government, and it was through a combination of politician and war that they were united.
The new world government became a communists government, as it wanted to move forward, and all religions were replaced with Cultus Mechanicus as it suited the communist’s ways of leading, and since the entire planet was united there was no inflation, for it was all controlled by the government, and production and movement forward began.
Centuries passed, and the Deutchliegs slowly began to unlock the secrets to come out to space, and from there it all became common history, the Deutchliegs began to invade defenseless planets and began to populate the planets and began to built machines that were to help them to live in these planets (due to their biological difference to normal humans).
Their belief to the Cultus Mechanicus became stronger and stronger as the sound of every victory was heard in the conquered, and populated planets, for as they believed that the Spirit of the Machine was pleased with their work, and thus it cooperated with their cause.
When the Deuthliegs came to the planet ‘Mars’Juzul’, where they saw that the population was still in what was the stone age compared to their technology, so they landed troops to establish a base…however, it was within the first day that these men were killed by the natives, which just angered the Deuthliegs, and they began to send even larger armies to destroy the natives…though it proved that it was like the Vietnam War for them.
Their soldiers were killed, one by one, as these reptilian people snuck into their camps, killed the soldiers, and dug large holes, which they then covered, made their tanks get stuck, and the list for how creative these primitive creatures were against the Deuthliegs was amazing. In the end, Chairman Papal van Gruber, declared a truce between the two nations, apologized to the natives for his rudeness and offered them not only to repair the damages but also to give them new worlds to populate. The Hons accepted these terms, under the conditions that they weren’t to be touched by the Deuthliegs’ ideas, having to use their weapons, or forced to belief their religion, as they had their own pagan belief. Chairman Leo accepted these conditions and ever since the two races has cooperated, and the soldiers work together well…the civilians rarely meet as both races has their own preferences for how to live (one prefers Carbon Dioxide to breathe, the other oxygen).
The Republic of Deutchlieg continued to grow, as the Death Korps of Deutchlieg used their lightening war methods to quickly take and hold planets, sometimes even entire systems were taken withing weeks of warfare.
The republic had to, however, give certain planets up, and simply destroy them with massive orbital bombardment, chemical gases and nuclear weapons to destroy as the wars didn't go as the generals wanted it to, and with the high-General's permission, they destroyed these troublesome planets. The Republic upheld their promises to the Hons and gave them every second planet which was like a jungle, and the ones which they kept for themselves were still given to the hons however they were under the rule of the Republic, who would most often cut the trees down and turn it all into paper, fuel, and other good made of wood, while the land would be separated into agriculture, growing trees and many other usages which the Hons would work at, and in return their population would be given a home and protection.
After the 379th chairman passed away, the new chairman came to power, and there happened a great event in The Republic of Deutchlieg's history, which would forever effect the people, politicians, and military...the Rise of the Commissars. This group of ruthless Deutchliegs were trained to find those who had corrupted the system and execute them, they were to ensure that the military were loyal to the chairman, and not the general (whom they were just to take orders from).
When they began their work, it was slow at the start, for they didn't know who or what to look after at the first, but when they got organized and began to divide their group into different branches, they ruthlessly executed millions of Deutchliegs, accused for corruption, heresy against the main religion, or for treason against either the local government or their superiors (such as captains and generals).
With these motivation, they began to dig deeper and deeper into society. they began to spy on the citizens, hunting down mob members, and ensuring that the morals of Communism were upheld, along with the laws of of the local government and the Chairman, and sometimes, the local governor was executed for going against the laws of the Chairman.
Once, a High-Tech Priest was arrested for heresy and was to be burned publicly, however, the evidence were vague and the Commissars who did the accusation were Deutchliegs who had been denied to become Tech Priests by the very same High-Tech Priest, and thus the Chairman stepped in and saveh the High-Tech Priest, and had the accusing Commissars trialed...and they were the ones who were burned.
This satisfied the public, and hinted the Chairman that he needed to talk with the commissars, so he assigned the best Commissar, who was also the most respected and seen as a fair Deutchlieg citizen. He become the High-Commissar, and from then on, there were to be trails against all the accused, in order to prevent needless genocide of their own race. The High-Cimmissar changed the system and branched the Commissars more out, merging them in with the army, with the approval of the High-General, and they also became partly members of the secret H.I organization.
However the marks of the fanatic and bloodthirsty commissars were already laid, and the fear had spread itself through out the The Republic of Deutchlieg, now every Deutchlieg would rather commit suicide than to be captured by the Commissars (literally).
Strengths (Non-Militarily):
- Mass productivity.
- With their many forge, and production planets, the Deutchliegs can produce millions, if not billions, of same good quality goods for its nation's people, and the planets are filled with Carbon Dioxide, making it a perfect place for the Deutchliegs to live in without the usage of gas masks or form of breathing systems.
- Chemical Advancement
- Thanks for the Deutchliegs' advancement in chemical technology, they can create methods, allowing them to breathe on other planets (such as their gas masks, or air conditioners). It allows them to have substitutes for fuel, however they are temporarily, and won't last for as long as the government needs it to.
- Strong Public Moral
- Due to the Commissars' historical, and current, actions, the public doesn't dare to oppose the government's actions or new laws. There is little corruption through the land, and gang war is almost unheard of (for when it does happen, the Commissars line up to find them).
- Social Indifference.
- It doesn't matter where you were born, it doesn't where you got your education, what skin color you have, how old you are, and so on. You are a Deutchlieg, a brother and sister to everyone who lives in the The Republic of Deutchlieg. Even if you are a Hon.
- Equal Welfare State Support
- The Deutchliegs gets good support from the government when they become old, or if they suffer casualties from war, social or economical disasters. The government makes sure that everyone feels that they care for them (in an economical sense)
- Communication Advancement
- The Deutchlieg government is much more advanced in their ability to communicate with other planets, and there fore, they are able to be so closely linked that any Deutchlieg can pick up the phone, dial a number and call a friend on the other side of system.
- This allows their large territory to be held together tightly. While it would take one nation months to travel a single message across all the systems to a specific person, it only takes, at max, 30 mins.
- If one of these satellites gets damaged or malfunctions, then the local governments jerks, and slightly panics. They almost race to be the first to get the satellites fixed.
- Technical Medical Advancement.
- This is because the Deutchliegs have invented a way of replacing limps with mechanical ones, making some of the people and soldiers look a bit like cyborgs.
- Though they depend on electricity, they move like a normal arm/leg/finger, etc.
- Technical Medical Advancement
- Although the replacement of lost limps is great, it does however have its negative parts:
- They cannot replace organs.
- They can replace an eye with a cyborg eye, however, they cannot get too close to the brain.
- The robot parts can rust if the wrong form of metals are used, and they need to be charged, and if damaged at the cables, the entire arm will robot limp will break.
- It cannot feel anything, therefore the user must look closely to make sure that he/she doesn't exert too much force and breaks the object.
- These robot limps will be much stronger, and it will require time for the person to be able to control the new strength they have
- Although the replacement of lost limps is great, it does however have its negative parts:
Weaknesses (Non-Militarily):
- Lack of Fuel
- Since the Deutchliegs depends on fossil fuel, chemical fuels, and any sort of energy that they can get (they haven't discovered solar power, or nature friendly energies, and can't be bothered to research them).
- Due to this, they have a substitute fuel called "Bio-Carmica", which is a rare element found on few planets. It works well, and can provide large areas of planets with power, however it is unstable, and too much of this concentrated fuel can send untold large areas of a world back to the stone age, as it will explode, sooner or later.
- Technology Difference.
- The Deutchliegs still depend on gun powder weapons, and although they have been able to unlock the ability to explore space, they are still in the middle ages compared to other civilizations.
- Depending on where the Deutchlieg lives will also effect the life style and housing that they will be able to afford.
- Lack of Food
- The Deutchlieg government is having a very, very tough time providing all the systems with food. Although the average Deutchlieg doesn't require a lot of food, it is still hard for the Deutchliegs to turn planets into agricultural planets, as their philosophical beliefs are mass production and their religion tells them to please the Machine Spirit.
- The Curse of the Machine Spirit
- The average Deutchlieg fears, above death and the capture and torture of the Commissars...the Curse of the Machine Spirit. This fear is that one day the machines will stop working, leaving the Deutchliegs workless, hungry, defenseless.
- It is viewed as a form of Doom Day for the Deutchliegs, a Doom Day that can happen any second, minute, month or year. When Tech Priests predicts such a date, wide spread terror and fear spreads through the systems, and thus the Commissars are ordered to silence any Tech Priest who says such a date...for even the Chairman fears that the date may come true.
- Due to this belief, machines are constantly being built, destroyed and rebuilt, in order to please the Spirit of the Machine
- A spy dressed as a Tech Priest can therefore take advantage of this and cause untold panic through the systems, if the message is spread quickly enough.
- Communication Problems
- Though the Deutchlieg are closely linked, the satellites who link them together can still malfunction, which can cause minor communication problems, though the tech Priests can easily fix the satellites, there are times when dozens of satellites went down at once, causing the government to believe that an invasion was happening.
Hyper Tech:
- Good communication
- As explained, the Deutchliegs are closely linked, and able to communicate with each other through space and from planet to planet, making video conferences possible for the many leaders to talk at the same time.
- Lightening Mobility.
- The military, when invading, is trained to be able to land quickly, scout the surrounding area (which is the job of the Hons), and then set up a base. All of that is done within one and a half day due to the mobility and quick communications between the infantry and the space ships.
- The Tech Priests, skilled as they are, can quickly built houses, barriers and defenses for a firm foot hold of an invasion, and their knowledge of almost every kind of machine built by the Deutchlieg government is enough for them to do it in their sleep.
- Bane-Blade
- This massive tank is the ultimate weapon of the Deutchliegs. It is their pride, and their greatest weapon.
- Few times has this legendary titan failed to accomplish its ultimate purpose (which is usually to break the line)
- Those times were when they were invaded, as the Bane-Blade was on the other end of the Systems and couldn't be moved quickly enough.
- the battle against the Hons. They managed to dig a hole big enough for it to fall in it.
- There are limited amounts of these.
- only four to be precise
- Republico Titanico
- This massive battle titan is capable of laying wastes to entire continents without stopping its rampage. It was originally built by the seventh Pope, in secret, and thus the Republic doesn't know of the technology used and it doesn't dare to tear it apart and see what was used to create it and its weapons.
- It is equipped with:
- A six barreled canon. One shot is enough to make the earth shake violently enough to create a minor earthquake, and a meteor-like crater. This weapon has tubes that runs through its core, where the ammunition is located, and thus refills itself
- It has loaded H-Bombs on top of it. H-Bombs are powerful missiles armed with both radiation and chemicals. A single missile like this can lay death to a city f 16 million people, if the chemicals and radiation isn't stopped
- It has a three barreled plasma canon. This is its most powerful weapon and it can shoot either one of the barrels, or all of them. One of them does so that the Titan can move its upper body, spreading the plasma ray through a wider area, and causing a much more destructive effect, and if it shoots all three barrels off, it needs to be both in a good distance from its target. the power from the three barreled shot is more than enough to lay waste to a largely visible area, from outer space, plus the shock wave will knock down anything in a considerably large radius.
However once the three barrels are shot at once, the titan requires an hour to recharge its energies before it can resume combat
- It isn't known for sure how many of these epic machines were created by the seventh Pope, and so far only four has been dug up from the many planets that the Republic has conquered
- They are each given different names as they appear different, but their system and weaponry is somewhat closely the same.
- Imperator Inquisitorio
- The other canons were added onto it after it was discovered
- Combatorio Soldato
- This is a smaller titan and it is designed for more rapid fire than the others.
- Majestetico
- This titan is the biggest, and so far also the most dangerous. It's single barrel shot is much more powerful, but it requires the entire titan rests for two hours after fired.
- Imperator Inquisitorio
MILITARY:Coat of Arms
Doctrine:Land
The Death Korps of Deutchlieg, the name of The Republic of Deutchlieg's main and largest army, and it has a slightly complex, yet somehow simple way of fighting.
The army, when invading, depends on four factors which are taken into consideration before a battle is commenced.
One, Surprise; that they get the enemy with surprise, for if they do they will be able to push them back and then gain time to establish a strong foothold on the planet.
Two, Lightening Mobility; if they can get a base quickly set up, they will be able to send more soldiers to the land and slowly make their way across the planet.
Three, Weather; The Death Korps of Deutchlieg uses chemical weapons, and although they have weapons to send these chemical weapons far behind the enemy's line, wind can quickly send them back, and there has been situations when massive retreats had been called because of these chemicals gasses coming towards their army.
Four, Reinforcement & Supplies; Any Deutchlieg can go to war, but if they aren't trained, armed, and has no reinforcements or extra supplies, then it is rare that any commander is willing to go to battle.
The Death Korps of Deutchlieg uses lightening warfare when they battle, using diamond hard attacks and steel strong defenses, meaning that when they attack, they attack with everything they have, sending missiles across the land to bombard the enemy, thousands of soldiers ahead to meet the enemy head on along with:- Tiger Tanks
- To serve as support for the infantry and take on heavily armed vehicles and strongly defended buildings head on.
- Basilisks
- To provide with bombardment from afar.
- These weapons have shells called Grounders, which are bombardment shells which are created to destroy buildings, concrete and metal. (Flesh is ripped apart easily with such a shell shot at it)
- To provide with bombardment from afar.
- Along with that there are the many air crafts (look below) to support before, during and after and attack.
Often for when the invasion begins, Battle-Tech Priests are send as well. Like any Tech Priest, they know almost every single piece of weapon that the Deutchlieg has built, and like a soldier, they are trained to be able to defend themselves if it does come to the situation (which is rare).
These Battle-Tech Priests are to ensure that even under the harshest and deadliest circumstances, the buildings are to be built and the weapons to be fixed, no matter what.
"Death is no excuse" ~Cultus Mechanicus Pope, Pius.
They work hard to create the bases needed when the invasion has begun, and if they fall behind schedule, then they will have to answer to the the commissars, who will motivate them to catch up lost time.
For moving quickly across large landscape, the Death Korps use Speeders, which can contain 50 soldiers, and can cover ground quickly, despite its heavy size and weight.
The Death Korps of Deutchlieg , takes any method into usage, right from poisoning drinkable waters, to doing aerial bombing, all the way over to dropping Napalm bombs onto their enemy food supply areas.
"In war and Love. there are no rules but your own," ~High-General Gruppitsky
Also, if they need to pass great bodies of water, they use space ships to travel the distances, bombing planes to destroy any island where the enemy may be hiding, and satellites to locate the enemyInfantry Regiments of Deutchlieg:
Death Korps of Krieg:
Brief History: Considered to be the largest military force of the Republic of Deutchlieg, it's history dates back to the unification of Deutchlieg and has played a major role in the conquest of the Republic. It is a state supported army, thus most of their equipment is bought out of the expenses of the government, and there are certain policies which strips the systems from their food supplies, if it is deemed anniversary by commander/general that their troops are in need for these supplies.
Harsh propaganda is used to both intiminate and inspire people of Deutchlieg to join the Death Korps instead of any other regiment.
Deutchlieg civilian who joins a regiment for at least one and a half year before they are to become citizens of the Republic and will gain economical, social and security benefits, while those who doesn't still remain civilians and though they have rights, they don't have as many rights as the citizens.
Uniforms. The uniforms are typically gloomy and not very heroic looking, however it is good when it comes to battling off the effects of the weather, such as mud, rain, snow, and cold, and as one progresses through the ranks, the uniforms becomes more fancy and heroic looking, sometimes even with a few free medals!
Typical Strategy: It varies from commander to commander, and since the Death Korps is a well supplied and well trained army, it is very flexible for any situation they will be thrown into.
Size of Army: When the numbers of the Battle-Tech Priests, Battle-Commissars, pilots and so on, are all added up, there is a rough estimate that the Death Korps of Deutchlieg consists of 3.8 billion men and women, who are permanently in service (as in, they aren't doing it for the citizen ship), however due to this large a force, it has been divided down into smaller armies called for "K-#" where the "K" stands for "Korps" and the "#" is the number of the army that is being deployed.
The Forgotten Steel Legion:
Brief History: As the strength of the Republic increased, and as the Korps got bigger and stronger so did the number of men and women who were relieved from their duty as soldiers, while some were relieved it was over, others were insulted by it. Especially the Battle-Tech Priests were angered by their relief of duty, for they weren't trained to be Tech Priests and felt much more at home with their beloved war machines.
Thousands begged the Second Magos, Ulric Swath, who had been a former Battle-Tech Priest himself, to do something. And he did. Using his vast fortune he paid all the expenses for uniforms, weapons, and equipment for these men and women, and formed the Legion of Steel, an army that was to serve the Cultus Mechanicus.
It recruited and withing half a decade, the army had risen from a few ten thousand to over seven million members, however this caused concern for the Republic who quickly enforced a policy, restricting the Legion of Steel from having more than eight million members. When the Death Korps invaded the home planet of the Hons, they were forced to retreat within days, so the Steel Legion was called in, and with the promise of increasing their limited numbers, the Steel Legions too fought against the Hons, although they both failed to win, they managed to gain a powerful ally.
Due to the constant usage of machinery, and many of the soldiers being cyborgs (as they have lost limps from the charges against enemies), their army name was changed to The Forgotten Steel Legion.
Uniform: Just like the Death Korps of Deutchlieg's uniform, just brown.
Typical Strategy: Heavy bombardment (orbital and land), sieges and trench warfare is their specialty. Using heavy and powerful weapons supplied by the Cultus Mechanicus, they usually blast half of the planets way back to the stone age.
Size of Army: Since the policies changed, The Forgotten Steel Legion are now permitted to have a maximum of 20 million soldiers, and the Cultus Mechanicus supplies it with all the weaponry, spaceships and machinery they need.Dreken Devils
Brief History: Since the defeat by the Hons, the Deutchlieg trained squads to work as loose groups and work behind enemy lines, doing mostly sabotage and attacking weak points. On the planet "Dreken", a large forest-rain forest planet, these men were trained to learn how to become one with nature and move quickly, silently and deadly through the jungle. Mot of their activities has been classified or simply destroyed as the Republic doesn't want others to know of their secret soldiers.
It is an official regiment, supported by the government, what it does is unknown to anyone but high ranked and trusted generals of High-General Valdimir.
Uniform: None, they use whatever their environment consists of and that is their uniform. Simple, fast, and unseen.
Typical Strategy: Sabotage, terrorism, and sniping. These squads of men are trained to hit the enemy's weak spots so hard that it hurts, they use snipers to take out their targets from afar, and use silencers to make as little noise as possible. They use a wide variety of bombs, depending on their mission, and they know how to survive on their own for months.
Size of Army: Somewhere at 5'000 men. A squad is 5 men and women.
Brief History: With time, the Republic realized that as much is is important to have a strong external army, it was equally important to have an internal army to protect the borders and the peace within the Republic of Deutchlieg, thus the Guards of the Republic was formed.
Uniforms: Infantry, Eradicator Commissar.
Typical Strategy: Street warfare. These men are trained to fight in the metropolis streets of the Deutchlieg planets, and to use their environment to their advantage.
Size of Army: Depends on each planet. Can range from millions to a few hundreds.Space
In Space, however, the Deutchlieg navy isn't as useful as it may be hoped to be, as it relies heavily on the rare-and-hard-to-produce battle ships and cruisers, along with the massive transport ships, who are actually a danger for the nearby planets, along with the millions of small fighters that it has to both attack and defend its precious battle star ships.
The battles often depends on the nimble Jet Fighters to do a lot of the work, and since they are quick and cheap to produce, there are often hordes of them in the space battles, along with that, the Space Navy depends on the ability and effectiveness of their Lightening Mobility, the Space Navy focuses on pushing the enemy as far back as possible and then lets the ground troopers invade/bombard the planets
Ship Class Name: Titanicus Metallicus
Hull Size: Battle Cruiser/Destroyer (6.7/10)
Combat Designation: To open as much fire as possible on one or two spaceships. It contains thousands of Space Sailors which operates the massive ship.
Weapons:- Roughly 40 guns. (20 on each side.)
- 5 Orbital Bombardment Guns.
- 230 Fighting Jets
- About 90 Minor Defense Guns
- 5 Space Missiles launchers
- One Death Gun (like a normal canon, just much bigger!)
- Eight Engines.
- Their sources are the rare Bio-Carmica, along with nuclear energy engines, which together produces massive amount of energy for the ship, allowing it to travel through space.
Other: It is a very endurable spaceship, it can take powerful hits and still be able to continue the fight. It can be used in both space fights and in orbital attacks on planets, which makes it a highly favorable, and rare piece of weapon that the Republic of Deutchlieg has within their possession.
Ship Class Name: Navy of Pride
Hull Size: Dreadnought, Battlecruiser and Destroyer all combined. (10/10)
Combat Designation: To destroy entire navies, lay planets in wastes and to break the front lines into pieces.
Weapons:- 2500 guns on each side.
- Fifteen Orbital Planetary Bombardment Guns
- Two Death Guns
- It needs at least 250'000 Tech Priests to control it, and additional hundred of thousands of soldiers to make the weapons work (including Battle-Tech Priests).
- 50'000 Jet Fighters on board.
- Only the Pope knows how the engines works, as they work on full automatic, all the Tech Priests has to do is monitor the pressure of the Engine (which is huge by the way).
- The Pope has stressed it so many times, that is the pressure of the Engine gets higher than a certain level, one of the direst actions can happen, which could mean the end of the Republic of Deutchlieg.
- Almost unbreakable armor is attached to this spaceship, which the High-Admiral leads herself into combat.
- Almost perfect Minor Defense Gun systems are to fend off the opponents.
- The hangar has large Defense Guns, and there are shields to prevent enemy ships to enter, and if the shield is breached, then a thick gate will close, thick like the rest of the armor, and it closes fast!
- This is the pride of the Republic of Deutchlieg, and it is often accompanied by two or three other Titanicus Metallicus.
- Despite it's massive size, its engine can get this monster running like a beast towards its prey, making it a horrifying weapon during the Lightening Mobility.
- There is only one of these kind of ships, and that has inspired fear in many nations hearts, and any admiral would think twice before attacking this destructive dreadnought.
Ship Class Name: Jet Fighter
Hull Size: Small fighter (3/10)
Combat Designation: Jet Fighters are small one man vessels that can fly with high speed through space. They are designed to combat other close-to spaceships, and are considered to be the 'acrobats of space' as they are able to make sharp turns, make sudden tricks and can quickly avoid space missiles.
Weapons:- Two Guns.
- Four space missiles
Defenses:- They have amazing reflexes and highly sensitive controlling, making them the Acrobats of Space, as they out maneuver, out run and does quick hit and run attacks on the larger spaceship's attack and defense systems.
- It has radars that picks up movement all around it within a certain distance (such as missiles and opponent spaceships)
- Try to catch them.
Ship Class Name: Speeder II
Hull Size: Transport (2/10)
Combat Designation: It is meant to transport soldiers from space to the planet, it does have limited combat abilities, such as making quick fights.
Weapons:- Guns and a few missiles.
- One. Fossil Fuel and other chemical fuels.
- Maneuvering.
- Can carry up to 50 soldiers and any vehicle at the size of a tank (only 1)
- The larger versions can carry several vehicles and no soldiers.
- The Bane-Blades has their own ships for transport.
Ship Class Name: Arm of Deutchlieg
Hull Size: Transport (4/10)
Combat Designation: Few, has a few guns to defend itself and two Orbital Planetary Bombardment Guns.
Weapons:- a few guns to defend itself
- two Orbital Planetary Bombardment Guns
- Ten Engines.
- Bio-Carmica, and Nuclear energy are used for fuel.
- If this ship explodes....fly for your lives! The radiation will diffidently destroy large areas of planets.
- Minor Defense Guns in their thousands.
- This ship can carry between 200'000 to 400'000 soldiers, 2'000 vehicles of every size and shape, and it has a few satellites it can send out to hold contact with other systems and the ground forces.
Ground Armies:
Ground Troops:
Ground troops consists of air forces, infantry, and vehicles.Air Forces- RAF Typhoon
- This is the main form of assault air forces that the Deutchliegs have. It is mostly used for battling other air planes, and for the Lightening War strategies that the Deutchlieg commanders uses.
- B-2 Spirit
- This air craft is made purely upon night raids and shock attacks. Attacking and destroying targets using stealth and surprise to attack the enemy.
- It is also using for scouting, getting needed information about the enemy as
- Harrier GR7
- these planes are used for quick bombing attacks against the enemy, and they support the RAF Typhoon.
- B-1 Lancer
- These air planes are designed for aerial bombing, and loosening at least half a ton of bombs down on their opponents.
- They can have up to 28 x 500 lb bombs per unit to 10 x 1,000 lb cluster bombs per bomb rack. Thus many of them are send in at once.
- Black Hawk Helicopter
- These helicopter is for quickly transporting the soldiers across impossible terrain
- Bring reinforcement, and take the wounded to and away from the front line.
- Can carry supplies to the front line.
- Tiger Helicopter
- This is a helicopter created for fighting in the front line.
- It is armed with 4 medium ranged missiles.
- 22 short ranged missiles
- A machine gun.
Infantry- Commander/General
- These men are armed with any weapon of their choice.
- They are usually behind the front lines and watches everything that is happening over a Holographic Projector.
- Their Advisers are usually Battle-Commissars and the General/Commander's Lieutenant.
- Luitenant (ignore the bolter at his right arm).
- They usually look better than the generals, as they are to represent their army, and are the ones who will do the negotiation between factions when a truce is declared.
- They carry any weapon of their choice.
- They always have 'Wolverine' like claws that can come out of their claws.
- Sometimes they even have missing limps which are replaced with robotic ones.
- Few of them participates in the attacks, and usually when they do participate, they do so when victory is inevitable.
- Major
- The mouth between the General, Lieutenants and Battle-Commissars.
- Considered the elite soldiers.
- Well armored against many forms of attack.
- Well disciplined.
- They will stand their ground, no matter what.
- Well respected amongst the soldiers.
- The soldiers respects them, and are inspired by their bravery.
- Uses standardized weapons
- They are armed with AJ-24 (see Seargent picture; the machine gun).
- 5 Grenades.
- 2 Explosive
- 2 Gas.
- Enhanced Chlorine.
- It is faster than normal Chlorine Gas.
- Kills faster.
- 1 Flash Grenade
- 1 Pistol.
- Extra Ammunition.
- C22
- Dangerous explosive, which is four times stronger than C4
- Captain
- They are commanding a series squads during the field.
- Are responsible for the plan going accordingly.
- Like the Majors, they are respected and well disciplined.
- They can have any weapon of their choice.
- 1 Military Knife
- Sergeant
- Leader of a squad (between 5-15 soldiers)
- Can be specialized in certain aspects of warfare.
- Such as anti-vehicle
- Anti aircraft.
- Specialized in demolition.
- So on.
- They are armed with AJ-24 (see picture; the machine gun).
- 1 Military Knife
- 5 Grenades.
- 2 Explosive
- 2 Gas.
- Enhanced Chlorine.
- It is faster than normal Chlorine Gas.
- Kills faster.
- 1 Flash Grenade
- 1 Pistol.
- Extra Ammunition.
- Soldier
- They are armed with AJ-24 (see Sergeant picture; the machine gun).
- 5 Grenades.
- 2 Explosive
- 2 Gas.
- Enhanced Chlorine.
- It is faster than normal Chlorine Gas.
- Kills faster.
- 1 Flash Grenade
- 1 Military Knife
- 1 Pistol.
- Extra Ammunition.
Vehicles:- Tanks
- (to break the defense lines for the infantry).
- basilisks
- To provide with bombardment from afar.
- These weapons have shells called Grounders, which are bombardment shells which are created to destroy buildings, concrete and metal. (Flesh is ripped apart easily with such a shell shot at it)
- To provide with bombardment from afar.
- Bane-Blade
- This massive tank is the ultimate weapon of the Deutchliegs. It is their pride, and their greatest weapon.
- Few times has this legendary titan failed to accomplish its ultimate purpose (which is usually to break the line)
- Those times were when they were invaded, as the Bane-Blade was on the other end of the Systems and couldn't be moved quickly enough.
- the battle against the Hons. They managed to dig a hole big enough for it to fall in it.
- There are limited amounts of these.
- only four to be precise
- Speeders
- Can contain 28 soldiers, and can cover ground quickly, despite its heavy size and weight.
- It's shell is thick and can take strong blows and still continue driving.
- Has a few machine guns which it can use to fend off opponents, though the angles of these weapons are limited.
- Anti-Orbital Tank
- This vehicle is armed with bullets which are designed to shoot high into the air and shoot down low orbiting aircraft.
- It is equipped with great detections, making even stealth aircraft fear this weapon.
- Sometimes it isn't equipped with bullets, but missiles instead, making the weapon designed to fire off against targets far away from its current location.
- Anti-Aircraft Attacks.
- These weapons are to keep away aircraft bombers, fighters, or any other kind of air crafts that could attack the bases from the skies.
- Missile Launcher.
- This vehicle is purely made to send powerful missiles deep into enemy planetary territory, and it is easy to reload and very mobile.
- They are each given different names as they appear different, but their system and weaponry is somewhat closely the same.