Introduction
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Ex: Press CTRL+F, then enter A4 to take you directly to the Plot topic.
- The world of Dream Scar - A1
- The Legend - A2
- History - A3
- Plot - A4
- About - A5
- Roles - A6
- Character Creation - A7
- Rules - A8
A1
With war gone, the world somehow still remains as perilous as before. Many starve and suffer from the battles of before. Recuperating villages are now ideal prey. Men, women, and children of all types are disappearing. Vigilante justice is the only protection the weak are offered. Greedy tyrants hold seats of power only to have them ripped away by an equally underhanded foes.
This world is draped in eternal darkness, one can only assume such an unlucky fate was destined. In times like this people cling to religion and false idols as a last hope. There is talk that of a judgment day, a day when the mighty Shroud will return and save those worthy. To most this is highly unlikely, but one rumor that may hold truth, is that someone has found the missing Relics of Sovereignty.
A2
This secret was soon discovered by their three most trusted servants The Engineer, The Warrior, and The Mage. Together, they plotted to take away these relics and rule themselves. But, the Shroud discovered their plans and decided that if they would not be allowed to wield such power, no one would. So, they destroyed the relics and left the planet, but not before punishing them and stripping them of most of their powers. It is because of their greed, the world is covered in darkness, barren, and cold.
However, some believe that they did not destroy the relics. Instead, they scattered and hid each one, to one day be found by someone worthy of wielding the godly powers. To do so, they must posses the Blank Compass, which will reveal the location of the Harbinger, the Six Gears of Life, and the Eternity Engine. Once all the items are brought together in the Dream Scar Palace, (the old Utopian home of the Shroud) power like no mere mortal has ever wielded will be theirs.
A3
In the end, the humans gave up their conquest and focused their resources on other goals. The humans had decided to isolate themselves from the rest of the world by propelling their greatest city into the sky. They exiled those who were not human or for the advancement of the human race, from their city and began a period of intense isolation. During this time a dictatorship formulated itself under the reign of The Architect, the sole person responsible for the advancements in technology and self proclaimed 'Forger of Human Destiny'. Because of this, the man came to be worshiped as a god.
Soon, alchemy was developed and everyone had tenuous peace with everyone.
In more recent history, the Ravein stopped worshiping the Majnun as gods, realizing that though powerful, they were no such thing at all. The Majunun have basically been forced to agree to a treaty with humanity, because their alchemic science has proved an apt match for magic and they are far more numerous besides. The Ravein by and large want nothing to do with anyone who isn't living on the surface, though this does include some humans and a few Majnun... they trade with everyone, though, and the ground faction is the most populous.
Criminals known as Pirates have begun roaming the lands. Viewed as outlaws by all, they are apprehended on sight and punished for crimes committed against any faction. The most notorious of the bunch have bounties on their head which can be collected by anyone with skill enough to bring them in dead or alive. The emergence of pirates in a world of peace, has given the factions something to unite against and aim their frustrations; making them a necessary evil.
A4
Unlike other pirate crews, the Asura were specialists who often fancied themselves treasure hunters. They made their living smuggling and stealing goods from cargo ships; anything involving theft, stealth, and guile was their type of business. But, they were not the ruthless, murdering pirates who raped and pillaged small defenseless towns and fired upon any ship that dared to cross their path. However, doing what must be done in order to accomplish a job, is a different story. You could consider them good pirates, if you don't mind them robbing you blind; better than being dead, though?
The crew began their accession to infamy after stealing or attaining a prized warship. Named Decadence, this is the warship of which transports the crew faster than any vessel, ship, and/or blimp in existence. How they obtained such a ship is unknown. They claim to have discovered it, but others rumor it belonged to the Majnun. No matter its origin, it now belongs to the Asura and it is the reason behind their many successful heists.
After acquiring Decadence, the Asura would continue their streak and increase their reputation for having the best equipment. It was like they had a knack for finding premium loot; but a reliable intel network, didn't hurt their endeavors either. What they didn't keep for themselves, they would sell to the highest bidders. These deals would even bring them face-to-face with the very people who considered them outlaws and wanted them behind bars. At the end of the day though, it was just business and both parties respected that.
The story will resume around their more recent exploits, around five years later, after the crew's start. In midst of a mission, is where the story will begin. Having heard rumors that a certain Sky Empire Transpo-Walker is carrying a priceless artifact, of which is to be delivered to The Architect, the crew jumped at the chance to have it for themselves. Because security is higher than normal, the mission is to be carried out stealthily until the object of value is in their possession. They will escape under cover fire from Decadence. By the time the Empire realizes that the item has been stolen and that the assault was just a rouge, they will be long gone.
A5
The roleplay will take place in a unique world similar to earth, but entirely different. Make sure to read the different threads in order to get a grasp on just how different things are. It is absolutely mandatory that you read everything. This will not only help you understand the roleplay world of Dream Scar, but help you get accepted. We will be able to tell if you have, by the information present in your character sheet and by the questions you ask.
Characters will be accepted because of skill and ability, not first come-first serve. Because of this, we may ask for a written example which we will use to gauge your skills as a roleplayer and writer. We will also be looking your profile for other examples of your work to make our decision easier. However, we are fair GMs and will not show biasis and outright deny you because we do not like you. We will work with you and answers question, but if it comes to a point to where we are holding your hand, then we must deny you.
I also keep saying we, because this roleplay was co-created and will be co-gmed by AESIR Society and Kurokiku. Please respect us as the GM and abide by our rules and know that you may approach either of us with questions or problems.
This roleplay will begin once all necessary roles are filled and characters have been accepted and finished. The roleplay is intended to be fun, full action & adventure, but it also to be taken seriously and takes place in a mature environment. So feel free to joke around in or out of IC, but be aware of others feeling and stay within the rules of the site.
A6
Rigger: The Rigger handles the ship when docking and shoving off. Usually he or she unties the ship from the dock when setting sail, and ties the ship to the dock when docking. The rigger will also raise and lower the sail, and may also raise and lower the anchor.
Quartermaster: The Quartermaster is in charge of overseeing ship preparations and announcing when the ship is ready to set sail. They also assign crew quarters. It helps for them to have skill with weather knowledge, so as to be able to tell if it is really wise to set sail or not.
Blacksmith: The Blacksmith repairs and maintains all of the weapons, armor, and equipment of the crew. They also make new weapons for the crew.
Archaeologist: Is a particular type of historian who ventures out into the field to find ancient ruins and study them first-hand. They are interested in the cultures of lost civilizations. They work to uncover things lost beneath the earth over time, and are eager to make new discoveries about the past. Archaeologists serve a most invaluable role of piecing together the development of countries, people, and cultures.
Merchant: The Merchant keeps record of the crew's inventory and spending. It is usually the Merchant who will purchase new supplies, exchange treasure for money, trade with the people of every port town, and hand each of the crew members their spending money.
Musician: The Musician plays music to entertain the crew. They are essential on long sea voyages, where pirates will have trouble keeping themselves entertained.
Cabin Boy/Girl: The Cabin Boy or Girl performs the grunt work and menial chores on the ship. Considered to be junior or apprentice pirates, they are usually kept busy so as to teach them the lessons of being a pirate. When there is no work to be done, they are usually forced to polish cannonballs.
Infantry: Infantry are the members of the crew that have no position. They are usually unskilled in combat and easily taken down by officially positioned members of an enemy crew.
A7
Character creation for this RP is a bit complex, or maybe the better word(s) is intricate and overly detailed. There are character classes, specializations, different races, and other choices. To help you, I have created multiple info pages which links can be found in the Links section above or in the OOC Tab.
Creativity should be a crucial part of your character sheet. In this roleplay we don't discourage ingenuity, the world the roleplay takes place in is vast and diverse. So be creative with your equipment and technology. But, there is a difference between being creative and overpowered, so be aware of balance. Plus with so many options available, characters should only be similar in race.
Also let's discuss character balance for a second. Think of a character as a six sided die. If we use a typical human as the average norm, their stats would fall into line as 3βs across the board -- with a 1 & 2 = Below Average, 4βs = Above Average (but nothing spectacular), and 5 & 6 = Well Above Average & Really Good.
So where does exceptional or perfect fit in?
Well this takes us well past typical human greatness and the exponentially harder to achieve 7 & 8 = Exceptional; 9 = Near Perfect; 10 = Perfect.
How do you get there?
Racial Strengths, (i.e.) an Majnun Magi is likely to be superior to humans because of their longevity and heritage. Or if you are studying in one area to become exceptional, though you will probably falter in another after devoting time and resources to one and not the other.
Unless you are auditioning for the role such as a God, one should consider a more mediocre approach to character creation. The upper levels are just that, the exception to the rule.
- Code: Select all
[justify][center][size=200]CHARACTER NAME : CHARACTER TITLE[/size]
[ PASTE CHARACTER IMAGE HERE ]
[size=150]"SYNOPSIS"[/size][/center]
[hr][/hr][size=150][b]THE PROFILE[/b][/size][hr][/hr]
[b]Name:[/b]
[b]Nickname:[/b]
[b]Title:[/b]
[b]Species:[/b] Human/Ravein/Majnun
[b]Race:[/b]
[b]Visual Age:[/b]
[b]Factual Age:[/b]
[b]Gender:[/b]
[b]Sexual Orientation:[/b]
[b]Role:[/b]
[b]Class:[/b]
[b]Specialization:[/b]
[b]Theme Song:[/b]
[hr][/hr][size=150][b]THE DIAGNOSTICS[/b][/size][hr][/hr]
[b]Hair:[/b]
[b]Facial Hair:[/b]
[b]Eyes:[/b]
[b]Eye Brows:[/b]
[b]Ears:[/b]
[b]Nose:[/b]
[b]Lips:[/b]
[b]Build:[/b]
[b]Skin Tone:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Voice:[/b]
[b]Handed:[/b]
[b]Body Markings:[/b]
[b]Scar Tissue:[/b]
[b]Unique Body Features:[/b]
[hr][/hr][size=150][b]THE DOSSIER[/b][/size][hr][/hr]
[b]Quirks:[/b]
[b]Virtue/Creed:[/b]
[b]Motivation:[/b]
[b]Goal:[/b]
[b]Fear:[/b]
[b][u]Likes[/u][/b]
[list=1]
[*]
[*]
[*]
[*]
[*][/list]
[b][u]Dislikes[/u][/b]
[list=1]
[*]
[*]
[*]
[*]
[*][/list]
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]Physical Description:[/b]
[b]Personality Description:[/b]
[hr][/hr][size=150][b]THE TALENTS[/b][/size][hr][/hr]
[center]Rating System
[b][Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor][/b][/center][hr][/hr]
[b][u]Combat Prowess[/u][/b]
[b][color=#FF0000]Rating[/color] Hand-to-Hand Combat:[/b] bare hands
[b][color=#FF0000]Rating[/color] Melee Combat:[/b] swords and staffs
[b][color=#FF0000]Rating[/color] Armed Combat:[/b] ranged weapons
[b][color=#FF0000]Rating[/color] Magic Combat:[/b] using magic or alchemy
[b][color=#FF0000]Rating[/color] Mounted Combat:[/b] when riding an animal or driving or operating ship defenses
[b][u]Racial Abilities[/u][/b]
[b][color=#FF0000]Rating[/color] Racial Ablity:[/b] Description
[b][color=#FF0000]Rating[/color] Racial Ablity:[/b] Description
[b][color=#FF0000]Rating[/color] Racial Ablity:[/b] Description
[b][u]Bloodline Traits[/u][/b]
[b][color=#FF0000]Rating[/color] Bloodline Trait:[/b] Description
[b][color=#FF0000]Rating[/color] Bloodline Trait:[/b] Description
[b][color=#FF0000]Rating[/color] Bloodline Trait:[/b] Description
[b][u]Class Skills[/u][/b]
[b][color=#FF0000]Rating[/color] Class Skill:[/b] Description
[b][color=#FF0000]Rating[/color] Class Skill:[/b] Description
[b][color=#FF0000]Rating[/color] Class Skill:[/b] Description
[hr][/hr][size=150][b]PIRATE SKILLS[/b][/size][hr][/hr]
[center]Rating System
[b][Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor][/b][/center][hr][/hr]
[b][color=#FF0000]Rating[/color] Sailing:[/b] Description
[b][color=#FF0000]Rating[/color] Gunnery:[/b] Description
[b][color=#FF0000]Rating[/color] Leadership:[/b] Description
[b][color=#FF0000]Rating[/color] Fighting:[/b] Description
[b][color=#FF0000]Rating[/color] Tact:[/b] Description
[b][color=#FF0000]Rating[/color] Charisma:[/b] Description
[b][color=#FF0000]Rating[/color] Honor:[/b] Description
[b][color=#FF0000]Rating[/color] Courage:[/b] Description
[b][color=#FF0000]Rating[/color] Bloodthirst:[/b] Description
[b][color=#FF0000]Rating[/color] Intelligence:[/b] Description
[b][color=#FF0000]Rating[/color] Wealth:[/b] Description
[hr][/hr][size=150][b]CLOTHING & ARMOR[/b][/size][hr][/hr]
[b][u]Head[/u][/b]
[b][u]Neck[/u][/b]
[b][u]Chest[/u][/b]
[b][u]Back[/u][/b]
[b][u]Arm/Shoulder[/u][/b]
[b][u]Right Hand[/u][/b]
[b][u]Left Hand[/u][/b]
[b][u]Right Accessory[/u][/b]
[b][u]Left Accessory[/u][/b]
[b][u]Waist[/u][/b]
[b][u]Legs[/u][/b]
[b][u]Feet[/u][/b]
[hr][/hr][size=150][b]ARMAMENT[/b][/size][hr][/hr]
[b][u]Primary Weapon[/u][/b]
[b]Weapon Name:[/b]
[b]Weapon Type:[/b]
[b]Material:[/b]
[b]Ammo:[/b]
[b]Length:[/b]
[b]Weight:[/b]
[b]Weapon Description/Info:[/b]
[b][u]Secondary Weapon[/u][/b]
[b]Weapon Name:[/b]
[b]Weapon Type:[/b]
[b]Material:[/b]
[b]Ammo:[/b]
[b]Length:[/b]
[b]Weight:[/b]
[b]Weapon Description/Info:[/b]
[hr][/hr][size=150][b]EQUIPMENT[/b][/size][hr][/hr]
[b][u]Items[/u][/b]
[b][u]Technology[/u][/b]
[b][u]Weapons[/u][/b]
[hr][/hr][size=150][b]BACKGROUND[/b][/size][hr][/hr]
[u]Marital Status[/u]
[u]Relatives[/u]
[u]Birthplace[/u]
[u]Occupation[/u]
[u]Recruitment[/u]
[u]Bio/History[/u]
.[/justify]
- 1 posts here • Page 1 of 1
The Story So Far... Write a Post » as written by 1 authors
Setting
0.00 INK
Species: Human
Race: Cyborg
Gender: Male
Age: 27
Class: Warrior
Specialization: CQB Specialist
Species: Ravein
Race: Mammalian
Gender: Male
Age: 42
Class: Warrior
Specialization: CQB Specialist
Species: Ravein
Race: Platypus
Gender: Male
Age: 44
Class: Mage
Specialization: Bender
Species: Ravein
Race: Reptilian
Gender: Male
Age: 25
Class: Warrior
Specialization: Marksman
Species: Ravein
Race: Avain
Gender: Female
Age: 25
Class: Mage
Specialization: Alchemist
Species: Ravein
Race: Racoon/Mix
Gender: Female
Age: 46
Class: Warrior
Specialization: Marksmen
Species: Majnun
Race: Upper Class
Gender: Female
Age: 402
Class: Engineer
Specialization: Saboteur
Species: Human
Race: Cyborg
Gender: Male
Age: 29
Class: Engineer
Specialization: Mech Pilot
Species: Majnun
Race: Upper Class
Gender: Female
Age: 402
Class: Engineer
Specialization: Saboteur
Species: Human
Race: Cyborg
Gender: Male
Age: 21
Class: Warrior
Specialization: CQB Specialist
Name: Writing
Species: Writing
Race: Writing
Gender: Writing
Age: Writing
Class: Writing
Specialization: Writing
Name: Writing
Species: Writing
Race: Writing
Gender: Writing
Age: Writing
Class: Writing
Specialization: Writing
Name: Writing
Species: Writing
Race: Writing
Gender: Writing
Age: Writing
Class: Writing
Specialization: Writing
Species: Human
Race: Cyborg
Gender: Male
Age: 29
Class: Engineer
Specialization: Mech Pilot
Species: Human
Race: Pure Breed
Gender: Hermaphrodite
Age: 25
Class: Engineer
Specialization: Technomancer
Species: Majnun
Race: Upper Class
Gender: Female
Age: 255
Class: Mage
Specialization: True Magi
Name: Writing
Species: Writing
Race: Writing
Gender: Writing
Age: Writing
Class: Writing
Specialization: Writing
Species: Human
Race: Pure Breed
Gender: Hermaphrodite
Age: 25
Class: Engineer
Specialization: Technomancer
Name: Writing
Species: Writing
Race: Writing
Gender: Writing
Age: Writing
Class: Writing
Specialization: Writing
Name: Writing
Species: Writing
Race: Writing
Gender: Writing
Age: Writing
Class: Writing
Specialization: Writing
Species: Majnun
Race: Lower Class
Gender: Male
Age: 80
Class: Engineer
Specialization: Saboteur
Name: Writing
Species: Writing
Race: Writing
Gender: Writing
Age: Writing
Class: Writing
Specialization: Writing
Species: Human
Race: Pure Breed
Gender: Male
Age: 31
Class: Engineer
Specialization: Saboteur
Species: Ravein
Race: Reptilian
Gender: Male
Age: 34
Class: Warrior
Specialization: Weapon Master
- 1 posts here • Page 1 of 1
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 7 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Dream Scar. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 34 Characters to follow in this universe
Newest
Charrask Smarmi
"Happiness is a lit pipe and a warm breeze"
Sharpclaw Shinyscale
"Some books 'ave more to 'em then jus' th' cover"
Astrid Kur
smiles like this---> :I
Rhys Wilcox
"Always do the smart thing. Unless the stupid thing gives you a chance to break shit."
Roussan Filondar
"I've had my fill of chains."
Aellai Neha
"Impossibility is simply another word for Reality, my friend."
Neyshak: The Lost One
"Whass you mean iz too hot?" -Neyshak questioning a remark made by Aellai Neha.
Estelle Amorica
"For all things, a price, and for everything, an end."
DeVargo Barvassi
The world's mine oyster, Which I with bare metal hands will pry open.
Trending
DeVargo Barvassi
The world's mine oyster, Which I with bare metal hands will pry open.
Aellai Neha
"Impossibility is simply another word for Reality, my friend."
Roussan Filondar
"I've had my fill of chains."
Rhys Wilcox
"Always do the smart thing. Unless the stupid thing gives you a chance to break shit."
Estelle Amorica
"For all things, a price, and for everything, an end."
Neyshak: The Lost One
"Whass you mean iz too hot?" -Neyshak questioning a remark made by Aellai Neha.
Astrid Kur
smiles like this---> :I
Sharpclaw Shinyscale
"Some books 'ave more to 'em then jus' th' cover"
Charrask Smarmi
"Happiness is a lit pipe and a warm breeze"
Most Followed
Sharpclaw Shinyscale
"Some books 'ave more to 'em then jus' th' cover"
Roussan Filondar
"I've had my fill of chains."
Neyshak: The Lost One
"Whass you mean iz too hot?" -Neyshak questioning a remark made by Aellai Neha.
Astrid Kur
smiles like this---> :I
Charrask Smarmi
"Happiness is a lit pipe and a warm breeze"
Aellai Neha
"Impossibility is simply another word for Reality, my friend."
Estelle Amorica
"For all things, a price, and for everything, an end."
Rhys Wilcox
"Always do the smart thing. Unless the stupid thing gives you a chance to break shit."
DeVargo Barvassi
The world's mine oyster, Which I with bare metal hands will pry open.
View All » Places
1 posts · 25 characters present · last post 2011-09-27 05:45:23 »
Welcome to Dream Scar. (Larger Map Inside)
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Decadence Owner: RolePlayGateway
WIP
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
North Atlantic States ↪ Cassim Owner: RolePlayGateway
Welcome to criminal paradise.
0 posts · 2 characters present · last post 1970-01-01 00:00:00 »
Atlantica Owner: RolePlayGateway
WIP
0 posts · 4 characters present · last post 1970-01-01 00:00:00 »
North Atlantic States Owner: RolePlayGateway
WIP
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Rasharam Owner: RolePlayGateway
WIP
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Dream Scar
1 ... 21, 22, 23by Crooked Thoughts on Thu Sep 22, 2011 3:09 pm
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Dream Scar
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Campaign Info
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Confessions of a Beautiful Freak
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Confessions of a Beautiful Freak
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The Wilds
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Factions & Domains
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Announcement
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