NICKNAMES/TITLES: That instance-hog, moonlighter, not-my-mom
RACE: Fae; a race that disguises itself as young and beautiful humans to blend in with society. Fae are temperamental creatures and upon taking damage and there is a chance they may become particularly vengeful; reducing the casting time of the next spell and adding a curse debuff to it that prevents healing and puts a DoT (200% INT over 10s) on the target.
CHARACTER CLASS: Warlock/Charmer
TYPE: Tank
- Good Crowd Control, great at impairing single targets.
- High survivability with good defence and dodging ability.
- Powerful aggro-management, especially single target.
- Mediocre damage output.
- Limited in resource management mechanic.
- No blocking or convenient form of damage migation; evasion-reliant.
- Strength: 0 (F)
- Agility: 150 (B)
- Intellect: 100 (C)
- Endurance: 150 (B)
CHARACTER PERSONALITY:
- Energetic
- Rowdy
- Competetive
- Dependable
- Caring
- Imaginative
- Sociable
WEAPON:
Magic Lamp; A weapon that summons a genie's arms to attack at melee range dealing bludgeoning damage based on the intellect stat. It's attack speed is medium, it's range is similar to a spear's.
WEAPON NAME: Isaiah's Relevation,
ATTACKS/ABILITIES:
Warlock
- Magic Burst: a close ranged AoE with a little start-up that does decent damage (120% Magic,) but has a high flinch/knockdown rate making it a powerful tool to disrupt attacks or escape tight situations.
- Blink: A short-ranged but instant teleport, traveling 4 meters max.
- Hands of the Abyss: An AoE immobilising skill and/or slow debuff. Summons a shadowy pit from hell from which eight hands attempt to grab and hold all those caught in it. Each hand will have a value of 0.3*Endurance of the caster (so a maximum of 240% END,) which is weighed against the Strength value of the opponent. If the total END of the hands is at least 80% of the target's STR, it will lock them down. At 80% the immobilisation lasts 3 seconds, going up 1s for every 20% up to a max of 15s. Each hand can only latch onto one target and how many hands can affect a target depends on it's size. A human would only be susceptible to a max of three hands, a housecat to only one. Immobilised targets can still act, just not move from their position (also disabling movement-based skills.) Everything will receive a 30% AGI penalty for 5s after release.
- Rupture: A single target skill that can be charged up; it deals damage and has a chance to inflict silence. The longer it is charged, the more powerful it becomes and the higher the chance of silencing a target becomes. A silenced target cannot use spells or shouts. At instant release Rupture deals weak damage (80% MAG) and has a 15% chance to inflict silence, but it can be charged up to 5 seconds, with every tick increasing the damage by 25% and silence chance 15% (max: 205% MAG, 90% Silence rate.) Charges can be stored and don't have to be fired immediately, but during the charge animation the caster cannot move.
- Viral Spread: Casts a debuff on a target that will give it a 50% chance to spread all it's other debuffs to other enemies within 2m with a 3s interval per spread attempt. Debuff lasts 15s.
- Call Spirit: Summons a spirit. Skill can be held to summon multiple spirits (1 per 0.3s,) but renders the caster immobile. The skill has a 2s CD. Up to 12 spirits can be summoned at a given time. Each increases aggro generated by attacks 20% for a total of 240% extra generated aggro. Additionally they add a drain effect for every successful hit of 2% per spirit (capping at 24%) of the damage dealt. Spirits are fuel for Charmer skills and the two passives only applies before use.
- Haunt: Causes spirits to distract an enemy and pull aggro. On average it takes 2 haunting spirits to keep up with a single dedicated DPS class in terms of aggro. Each spirit that haunts also reduces the target's END by 2%
Outside of the gaming world, Callisto is Susan; a young woman employed as a kindergarten teacher and a frequent volunteer for the red cross. She lives in a small apartment in Toronto, filled to the brim with paint stains and noodles. Her hobbies include gaming, astronomy, painting and (to her own distaste) watching reality-tv. She has a small, but tight-knit group of friends, a father who is an army-veteran and now makes a living as a motivational speaker and team-builder, a mother who Susan has only known as a stay-at-home mom and two older brothers. As for her social status, Susan is currently single, but habours a hate/love relationship with her cat. Her current goals in life are to have her painting on exposition in an upcoming local art display, save up money for her summer vacation-plans, and beat the new End Saga content.
IN GAME LIFE/REPUTATION:
Ever since every max level could solo even end-game content, the character Callisto was made with the sole goal to solo every dungeon at an as low as possible level. As it turned out; with the right preparation and lot of patience; that was completely possible. As impressive as this might have sounded however, the live-streams were far less exciting. Picking off enemies, kiting with CC, employing hours of hit-and-run, and the occasional slip-up made the whole thing start all over again. Callisto namely, was a warlock, with all her skills in CC and mobility. She would hold up an instance-qq for hours, where a decent party would plow through in twenty minutes. While she might have gotten some props here and there, the majority of the game did not appreciate her solo-ventures.
That wasn't to say Callisto was a bad person, not at all. She was part of a social guild by the name of Gooses. The guild would often invite new players and their friends to show them the ropes and help them through difficult patches of the game. She also had a knack for trying to solve in-game disagreements, whether welcome or not. Callisto had a character named Ganymede, a male Warlock with a DPS rotation whom she used during the earlier scene of the game. However, when it became apparent everything was solo-able at max-level, she quickly became bored with Ganymede (although he was still occasionally used to help out guild members.) Ganymede's reputation wasn't stellar, but he was a capable warlock amongst the first players to challenge end-game content. Nowadays, his name is mostly seen on the market as a silent, but efficient merchant (you have to get your money somewhere if you decide to do low-level challenges.)
During the latest holidays, Callisto was leveled to max, partly out of boredom, partly in preparation for the upcoming patch. What Callisto hadn't expected however, was that this patch would be more than she bargained for...