Introduction
G.E.M.(Genetic Enhancement Mutation) was created 2 years ago and given to select individuals on the Continent of Salphyra to make superhuman. Those who were injected with G.E.M. where tattooed with a bar-code on the back of their neck, on their right wrist, or left wrist, even the children to let it be known that that individual was a dangerous threat and weapon. Though something went terribly wrong. 95% of those who where injected went through a different type of mutation, turning them into monstrous beasts. These beasts held a venom in their blood and saliva that caused anyone who was bitten to undergo a slow and painful death then the transformation would begin, and the only thing that could keep them alive and human was the G.E.M. injection, though only kept them weak and fragile.
1.5 years: the mutated being were now called Gemists. Even those who still appeared human, they where treated as monsters as well in society. The Gemist-Virus spread from continent to continent, as it seemed that those who had the Gemist-Virus could spread it to those who weren't if they were subjected to each other for long enough. The people demanded that G.E.M. was an over the counter drug like Potion, Antidote, or Eye Drops but the Monarchy and Scientist thought it would only make the matters worse, instead they thought it best to take those who had the Gemist-Virus in for experimentation for a hopeful cure.
1 year ago an Organization called Gem Hunters was created. Gem Hunters where the people who where injected with G.E.M. a year ago. They are not affected by the bite of the Mutated Gemists, they could find other Gemist Mentally, and they were all powerful enough to defeat the Gemists. As it turned out, that by Killing a Gemist, those that were Gemist infected would kill the Virus inside of them. The Goverment tried to help but they didn't have the abilities useful against the Gemists.
6 months ago, the Scientist found an Anti-Gemist Cerum that reversed the Gemist process. Though it was very expensive to the pubic, and only High Class Cities where able to get their hands on it. A lot of it was given to the Gem Hunters as they tried to put an end to the Mutant-Gemist Wave.
The time is now. Mutant Gemist have evolved. They have gotten smarter, gaining the ability to think for themselves, and plan. They're divided into Master Gemists and Minion Gemists, the Masters infected the Minions. By Killing or Anti-Geming the Master you cure the minions. The Masters are planning to invade and conquer the World, starting with the small towns. It is up to the Gemist Hunters to Foil this plan so that the public doesn't have to get involved...but it seems that The Master Gemists have a secret weapon...something that could make taking over the world easier then it looks.
So how is this even like Final Fantasy?
The G.E.M. injection mutated those who were subjected to it. The Genetic mutation gave them abnormal ability. There are different classifications based on what the mutation did for them. To name a few: White Mage, Black Mage, Dragoon, Summoner. The abilities are the same as that of the Final Fantasy Series. Items, Monsters, are the same besides Gemists. Techno-Airships will be present in this role play.
The Gemist Hunters?
To become a Gemist Hunter you must be 16, though there is a Junior Gemist Hunter training that starts when someone is 13. Every Gemist Hunter has a Anti-Gemist Gun, that when you put a Anti-Gemist Serum Vial in it, it shoots out the Vial. Though they can only hold up to 3 vials, so they must be used wisely. Even a Gemist Hunter can take the Serum.
Rules
1.) At least 75 words per post and try to stay active.
2.) Everyone is going to be a Gemist Hunter.
3.) No Sex, Intense Cussing, or to much gore. Though Romance, cussing, and violence is allowed.
4.) No God-Moding, Auto-hitting, or Power-playing.
Character Profile
- Code: Select all
[size=90][b]Alias:[/b] (What you go by)
[b]Age:[/b] (16+)
[b]Gender:[/b] (Male/Female)
[b]Class:[/b] (From the Final Fantasy Series)
[b]Special Ability:[/b] (What you class allows you to do. White Magic, Black Magic, Jumping, Summoning, ect.)
[b]Unique Ability:[/b] (An ability that has nothing to do with your class or any other classes. Could be something like Telekinesis, Mindreading, Superhuman Memory, etc.)
[b]Appearance:[/b] (Anime picture, or detailed Description.)
[b]Bar-coded:[/b] (Where you were bar-codes: At the back of your neck, your left wrist, or your right wrist.)
[b]Clothing:[/b] (What do you wear?)
[b]Weapon:[/b] (Besides your gun, and abilities what do you fight with?)[/size]
- 34 posts here • Page 2 of 2 • 1, 2
The Story So Far... Write a Post » as written by 7 authors
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"So they're starting rumors about me now?" Jecht chuckled. "Well, I don't want to brag or anything... buuuuut I do have a long list of successful missions under my belt." Patting his hip with his free hand for emphasis, Jecht laughed and leaned on his sword. "You should feel lucky, little girl." Jecht pointed out towards Vera. "You're working with a veteran!" Jecht let his hand fall back to his side and groaned, headache becoming slightly worse as he raised his voice. Standing up straight, he brought his hand up and rubbed his temple, hoping it would calm the raging storm in his skull.
"What about you kid?" he asked, turning the questions around on Vera. "Think you got what it takes to keep up with me?"
The setting changes from Home: The Gemist Lair to Pit+Hawk: Hunting the Black Boss
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Hawk looks at Pit and says " I guess we can try that door, come on lets go them." Hawk walks over to the door with confidence in his step. he then places his hand on the doorknob and turns it. when he opens the door he sees a group of five to six Gemist, he stares at them with a weird look on his face. the Gemist look at Hawk with the look of hunger. Hawk then closes the door and walks away from it. he then says to Pit. " my guess is the key is in there." loud banging on the door is heard throughout the hall, Hawk looks back at the door and stares at it. the door then starts to crack and then it finally gives way and the Gemist come pouring out of the room and pile on each other. Hawk laughs and says to Pit " maybe we don't have to fight them, they seem to be taking each other out for us." a warrior Gemist looks at Hawk and Hawk looks back at it, Hawk's smile disappears and he starts to summon. Hawk summons Ifrit, a large orange fire spreads around Hawk, Hawk holds out his right hand and from the circling flame rises Ifrit, Ifrit stares at the Gemist with his fiery red eyes, flaming legs and wrists and his long jagged teeth. Hawk then says " Ifrit, go and burn them to ash." Ifrit grabs a white mage Gemist by the neck, he then runs up on the ceiling away from the other Gemist, Ifrit then lets the white Gemist go and it starts to fall toward the ground, Ifrit then lets go of the ceiling and catches the gemist in mid air it slams the white mage Gemist into the ground and creates and eruption of flames that burn the white mage and turns it into along with some of the other gemist, but some of the other gemist are still left behind, badly burned but still alive. Hawk starts to breath heavy and he says to Pit " I used to much magic on Ifrit I thought he would get rid of them all, Pit the rest is up to you."
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"Hoo." Pit said, relaxing a bit. "Got lucky there." He let Hawk rest as he entered the room. It looked like a master bedroom, or at least, it was a bedroom. He looked around the demolished room. There were piles of wood and debris scattered here and there. Pit looked through the rubble, where he found another treasure chest. "Ooh! More gold perhaps?" He picked up the small box, and it snapped open. The box contained a small, decorated golden key. "Hm. Well."
Pit turned and exited the room. "Hawk!" He called out. "The black boss wasn't in there, but the key was!" He turned to the locked door. "That's the last room, so he should be in there, methinks."
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Pit reacted quickly, drawing four cards, holding two in each hand. With great precision, the sharp cards were thrown at the gemists, cutting through their wings. The gemists fell to the ground, flopping on the floor in pain, like fish on dry land.
Hawk called pit to hop onto the back of the giant dragon, ready to bring the mansion to the ground. "Th-that's a bit overkill ain't it?!" It didn't matter at this point though, since Hawk looked dead serious. Pit quickly moved onto the dragon, as the dragon began to fly upward.
The setting changes from Pit+Hawk: Hunting the Black Boss to City: Arume
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The authorities would arrive soon enough, and while there was no doubt that he could easily crush them, there was no need to draw unnecessary attention to himself. He stood up and looked with sorrow at the gemist corpses, "I am powerful, but I must become even more powerful to liberate our kin...". His cloak flew back wildly in the wind, and he suddenly felt a presence that was ruining his sentimental moment.
Two police officers, blasters at the ready, aimed directly at Zeizur, as their eyes drifted between him and the corpses, Zeizur seized his opening. He turned around sharply and whispered, "Blastbomb...". A fiery orb the size of basketball shot out of his hand and flew directly at the two officers, Zeizur smiled as he watched their bodies being torn up and scorched to a crisp. The explosion reflected in his eyes and he said, "Nothing can stop me... especially anything human!".
Several minutes passed, as he stared at the two fried and shredded bodies. They weren't even hunters, they had no abilities for the taking, there was no reason to stick around here anymore... And so he left. Just another day, for a man on a mission.
The setting changes from City: Arume to Home: The Gemist Lair
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Vera chuckled again, watching as the airship began to dip a bit. They were close, so near and hoping to find what they were looking for. The mission was about to begin, and there was indeed a tiny fringe of excitement tacked to Vera's thoughts. Her honey-colored eyes could almost pass as being golden when the sun struck them at that perfect angle, as she raised her sight to Jecht. Leaning up, she gripped the seat she was in and stood, the airship rocking a slight bit as it dipped further through the canopy of a wooded area. The first thing she noticed was that some of the trees were petrified. Ah, a petrified forest? Not exactly a good place for people to be- but a great place for Gemini.
"Do I have what it takes?" Vera smiled brightly, her full lips pulled over her white teeth. "I'm not even going to answer that. You can see for yourself. I believe we're here Jecht." She turned and looked to the back shuttle-like door that parted open and created a ramp as the ship had made a full landing. Outside, the stone limbs shadowed over the forest floor, and nearby was a small village. But closer than that village was a thick, broadly built manor with erosion a highly encroaching factor upon the architecture's decline of health. The doors were shut and heavy, with windows boarded up. A top window was open, letting a breeze inside, but the manor was tall and there was no way they could make it up there. Perhaps Jecht could just tear into the home and through the front door they'd go.
Vera gripped her staff at the center, kneeling just a bit, and stamped the staff against the ground, and a small flame engulfed the orb at the top of her staff, soon growing enough to be like a golden torch. She held it up, and looked back at Jecht, before pulling her hood up over her eyes.
Closing her eyes, she got a good grip of her mind's eye. She saw Gemini too... A good number of them- scattered through the manor. And one who's vital appearance in her mental radar could abolish all the others. That was probably the Haunting Gemini.
"Let's go."
Ferrah: The Gemist Lair
She moved through the room's space, tapping her nails on each of the many thin golden mints that hung from her top and waist, attached to the dancer's burgundy outfit. She finally gripped the skirt at edge and twirled once, just feeling the air wrap around her legs and push through the thin fabric. Against her feet, she wore Greek-fashioned sandals that tied up her leg with vinyl; though her feet were the only things seen from beneath her long skirt. As Ferrah moved, opening her door and stepping into the hallway, a smooth chiming melody followed her. Along her wrists were thin golden bangles, and her upper arms bore thin white bandages. At her neck was a choker-styled necklace bearing thin golden circles and semi-circles, and golden mints like her clothes at their ends.
Outside, before scanning in for her mission, the redheaded dancer moved through the room, searching for either familiar faces or somewhere to grab a bite for breakfast. Ferrah's eyes- a smooth hazel tone- danced over the room as she grinned. Finally, she found herself in the cafeteria, grabbing an apple and moving back to sit on a bench in the nearing hall to the lobby. A bite into the apple, and her legs crossed, Ferrah took a deep breath and yawned. She could only wonder if she had a mission today; since she'd had one the day before.
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Looking over his shoulder, Jecht could see that the door was opening and they were finishing up with their landing. Hand moving now to his neck, Jecht lifted his sword up and out of the ship's floor and turned to face the exit.
"Got it," he responded, walking down and out. Stopping just off the ramp, Jecht let his hand fall and took in his environment.
"This place gives me the creeps," he mumbled, feeling depressed just from looking around. Not far off he could see a village, but a bit closer was some gloomy looking manor that he felt they'd probably end up visiting at some point during their mission. Jecht turned towards Vera and crossed his arms, his sword dropping and seemingly vanishing into thin air. He'd get it back later.
"Just a heads up, I'm not usually the guy who does most of the thinking in the group. I'll leave that to you." Jecht glanced down the path and a chill ran up his spine, visibly making him shiver. "So where are we headed first?"
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She nodded to him, as the door opened. "I can think fast on my feet. I'll be brain if you'll play brawn." Vera moved onward until she was stepping through the doorway. Once they were both inside, she shut the door. The lobby of the manor was pitch dark, and the only light that could be seen were the soft highlights on corners and furniture that came from one glimmer of light from the distant stairwell. Of course, Vera had light herself. She stamped her staff against the ground and the flame engulfing it growing; doubling its previous light. The room was filled with a brilliant glow as she held it up as a torch. She could sense one near- almost on top of them. Where could it have been hiding?
"One is near." She said, moving further into the room. Suddenly over them dropped a quick Gemini, fighting like a thief or very light swordsman class. It slashed a blade out and Vera jumped back, the blade catching her robe and just barely making a cut against the breast of it- leaving a white mark where the shirt beneath could be seen. She hissed, and swung her staff forward, torch light availing the lean, tall woman. She had a dagger in each hand, and wore robes of deep black, and eyes like pools of hollow, milky emptiness. The fire made the woman jump back, and with a twisting turn Vera quickly took this into her advantage. She pulled back her free right hand and created an orb of water within it. Throwing her hand forward she sloshed a blast of water over the woman. Her clothes hung damp and heavy, slowing her down as Vera pulled her staff down and shoved it forward, a fireball born from the torch-tip and scorching the Gemini til she fell weak and unable to stand, flesh searing.
"Well, one down, but we've got a few more..."
- 34 posts here • Page 2 of 2 • 1, 2
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View All » Add Character » 10 Characters to follow in this universe
Newest
Ferrah
"Don't be silly, I can handle my own!"
Zeizur
A Rogue Gemist Hunter who believes Gemists are superior to humans and fights what he considers to be a horrible "tyranny".
Rev
The Marksman Hunter
Vera
"Be wary; I've got my eye on you."
Pit
A gemist hunter who leaves it to fate
Saber
A New Gemist Recruit
Echo
A New Gemist Recruit
Trending
Rev
The Marksman Hunter
Saber
A New Gemist Recruit
Pit
A gemist hunter who leaves it to fate
Vera
"Be wary; I've got my eye on you."
Zeizur
A Rogue Gemist Hunter who believes Gemists are superior to humans and fights what he considers to be a horrible "tyranny".
Echo
A New Gemist Recruit
Ferrah
"Don't be silly, I can handle my own!"
Most Followed
Vera
"Be wary; I've got my eye on you."
Echo
A New Gemist Recruit
Ferrah
"Don't be silly, I can handle my own!"
Pit
A gemist hunter who leaves it to fate
Rev
The Marksman Hunter
Saber
A New Gemist Recruit
Zeizur
A Rogue Gemist Hunter who believes Gemists are superior to humans and fights what he considers to be a horrible "tyranny".
View All » Places
1 posts · 1 characters present · last post 2010-05-09 04:35:08 »
City: Arume Owner: RolePlayGateway
A High Tech City that seems to be operated by Robotic Beings.
13 posts · 1 characters present · last post 2010-05-08 23:43:19 »
The Missions ↪ Pit+Hawk: Hunting the Black Boss Owner: RolePlayGateway
Pit and Hawks first Mission together.
3 posts · 1 characters present · last post 2010-05-03 02:42:09 »
The Missions ↪ Saber+Echo: The Voices in the Ruins Owner: RolePlayGateway
Saber and Echo's first mission together.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
The Missions Owner: RolePlayGateway
Here is where you will find the Threads where you will be undergoing the Mission specifically assigned to you.
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I'm Zeizur btw, I submitted my application but wasn't sure what to do next, hehe.
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Alias: Rev
Age: 19
Gender: Male
Class: Gunner
Special Ability: Gunners are granted exceptional ability with all guns, and their magic is centered around maximizing their potential lethality
Unique Ability: small amounts of black magic (all level one black magic spells)
Appearance: Will post as soon as my scanner is fixed
Bar-coded: At the back of the neck
Clothing: Rev wears olive green canvas pants, heavy black running boots, a black undershirt, a grey overcoat. He also wears black fingerless leather gloves and a chain necklace with a silver heart.
Weapon: Twin pistols Ordin and Agiel