Arle Nadja
Basic Info
- Full Name: Arle Nadja
- Nicknames: "Arlie" (Diminutive)
- Sex: Female
- Species: Human (Manavorous Variant)
- Age: 16
- Birthday: July 22nd
- Height: 5'2āā (or 157.5 cm)
- Weight: 101 lbs (46 kg)
- Voice Reference: Kotono Mitsuishi (Puyo Puyo CD, Madou Monogatari 1 (Younger), Sailor Moon)
- Theme Music / Leitmotif: TRY OUT!
- Occupation: Apprentice Mage, Heroine, Time-Space Traveler
Personality
When Arle isn't in school, her next favorite place to be is playing outside with friends. But barring that, she also loves to go dungeon spelunking. Collecting valuable artifacts is how she has historically paid for her own living arrangements, and in doing this she has fought a great many monsters and some powerful rivals. Arle is proud of her power as a result. She can be slightly arrogant when challenged and somewhat snarky when dealing with objectionable fellows. Because of a long and frankly ugly history of having to literally fight off possessive ...suitors, Arle tends to react a little bit harshly to unwanted attention and has pretty firmly concluded that she isn't into boys right now. To put it in her own words, she still feels like a kid. She also isn't the best at taking care of herself because of her lack of parents growing up, being an egregiously bad cook with the exception of a few recipes she has managed to get down and lacking quite a few other home keeping skills. She does, however, keep herself pretty clean considering the time period she comes from because of her enjoyment of a good bath. Her house on the other hand... could use some work.
Backstory
At the end of her kindergarten year she was tasked with a quest by her teacher that had her traveling across the region, fighting a myriad of sometimes terrifying monsters and demons in horrifyingly dangerous locations such as: an ancient tomb full of the undead, inside a giant fish's belly, a dragon's roost, the aptly named "Valley of Death" and the actual Dark Prince Satan's wizard tower of no return. This culminated in her taking on a lich known as the Rot Wizard, who had an army of frankly nightmarish mana-eating insectoid parasites called the rot to his name. She was able to triumph all of these challenges and more, however, successfully graduating the most hardcore kindergarten ever contrived with nothing more than a fresh set of trauma and some pretty sick bragging rights to her name. At some point between graduating kindergarten and the next game in her series, Arle's mother vanished under mysterious circumstances that are never really mentioned.
Growing up and continuing with her education, Arle would find that she never did quite escape the demons of her past--literally. Satan, along with several other disreputable rivals, eventually became obsessed with her and began stalking her unrelentingly across time and space, much to Arle's bewilderment and chagrin. Some of them wanted to take her power for their own, while others wanted her hand in marriage. Others still just wanted her gone. Thankfully, she was considered a prodigy among humankind and was able to check their every advance. That is until she invaded a sacred shrine and went up against deity known as The Phantom God. Completely unable to stand up to it, she was struck down and nearly killed immediately, saved only by the sacrifice of one of her rivals, a form of penance for having been spared by her previously. After meeting one of her spectral ancestors, a powerful mage who had risen to demigod status during the war between heaven and hell, Arle was taught how to find and procure the "Rulers Mantle" a breastplate that would help protect her from the Phantom God's Divine Magic, and given a hand-me-down staff that allowed her to stand up to the Phantom God, demonstrating her worthiness to it through a lengthy battle. By doing this, she was able to claim a legendary artifact named the "Seraphim Orb", though she declined to use it for anything other than reviving her fallen friends at the time and therefore never learned how to properly use it.
During the following spring break, Arle found herself on the bad side of a vampire named Count, who managed to charm her. Luckily, her classmate and best friend at the time Rulue came to her aid and fought her to break her free from Count's spell, with the two venturing onwards to slay him for terrorizing the populace.
From there, Arle "mysteriously" ceased to age after some multiversal shenanigans she doesn't actually remember involving some old enemies and friends picking fights with her and a war between heaven and earth that she wound up playing a critical role in. At the end of that war, her soul became fragmented and she lost part of herself, resulting in her memory loss. She then went on an involuntary world-hopping spree caused by an innocuous ritual that got her the attention of a local time-space goddess, which had her making lots of new friends and enemies alike. Most noteworthy was an eldritch, amorphous space-time traveler by the name of Ecolo that possessed her for a time for his amusement, turning her against her friends and leaving her a prisoner in her own body. However, he was eventually beaten out of her and she continues this world-hopping spree through The Multiverse to this day.
Do you believe in maaagic?
In a young girl's heart!
Arle is an exceptional and prodigious sorceress. That is to say, her blood is magic and she can call upon the magic in her blood using incantations and gestures to bend reality to her whim. She can toss fireballs around, summon ice storms, call down lightning from the sky, heal wounds, and manipulate time itself to give herself or her allies an advantage. There isn't really a limit to what types of spells she can learn, and her magic can get incredibly powerful and destructive depending on just how much time and mana she's willing to spend on a given activity. Even her basic magic packs a decent punch, however. A fireball is not just a ball of flaming gas daintily floating through the air, but a powerful kinetic projectile that will feel like you got slugged by an ogre if you take a direct hit from it.
As for how that magic got into her blood in the first place, she is also a manavore. A manavore--as disctinct from say a carnivore, an herbivore, or an omnivore--is a type of creature that consumes mana as part of their dietary needs. To Arle, mana is loosely equivalent to blood sugar. She can get a sort of high off of large amounts of it, she can become ill and even starve to death if she doesn't consume it for long enough, and it cannot be removed from her body without killing her. This mana is physically ingested, rather than absorbed from the world around her or channeled. Generally, this means consuming magical and supernatural creatures, though on occasion she's been known to enjoy drinks infused with residual mana instead for a more modest infusion. This, of course, makes refueling mana during combat somewhat unideal. Short of casting a spell to transport food or magical prey directly into her belly, there isn't really a shortcut for her to gain mana more quickly. Because of this, mana is also a valuable resource and walking around with an empty stomach and half her mana depleted is a reason for concern. She can go quite a while without mana depending on exactly how much she's funneling into spells, but she can also run out quite quickly if she tosses out giant spell after giant spell after giant spell.
Arle herself is ...somewhat more physically inclined than your average bearded tower mage of yore. Her upper body strength is somewhat meager. Not too weak to do manual work but definitely impressing no one from a neutral perspective. Her lower body strength is more on the athletic side. She can run quite fast, and with the aid of some magical boots she got from a Frog King she can make stunning leaps through the air. Perhaps most impressively though, she has an incredibly high pain tolerance and is quite tough for both a mage and a young girl. She can keep fighting until her body fails her without breaking down and crying or otherwise becoming helpless, a real trooper by any standard. Combined with her ability to heal her own wounds using magic and a magical breastplate to protect her most vital areas, she has what is effectively a superhuman ability to bounce back from injuries.
Summoning Monsters
- Wyburn ā (Appearance)
Its name is a portmanteau of 'wyvern' and 'burn', which aught to give you a good idea of just what exactly to expect from this particular monster. Flying about and spewing flames from its mouth, Wyburn also has a set of claws to fight with. - Artemis ā (Appearance)
A beautiful mythical huntress that uses her agile movements and dextrous hands to fire off flaming arrows at Arle's enemies. - Ifrit ā (Appearance)
A mythical dragon girl who scorches Arle's enemies with the power of fire and, failing that vicious martial prowess. - Titania ā (Appearance)
Titania is a magical fairy that uses her fairy magic to mesmerize and mind-melt Arle's enemies. - Angel Cat ā (Appearance)
Angel Cat is a flying cat's head that keeps itself airborn using a pair of ethereal wings. It uses holy magic to smite Arle's foes and, failing that, bites enemies. - Seraphim ā (Appearance)
Seraphim is a seraphim angel that smites Arle's enemies with powerful holy magic. He is her most powerful monster.
Statistics
((The following is related to a non-standard RPG system))