T h e B a s i c s
- a naмe: Era Sareph
age ιѕ вυт a nυмвer: 22
ι ιdenтιғy aѕ a: Female
love can вe тrιcĸy: Heterosexual
ι мay ѕeeм norмal вυт ι'м acтυally: Harpy
I нavε bεεи cнσsεи by: Air
descrιᴩтιon: Era stands at a mere 5 feet and weighs only about 85 pounds (due to her hollowed bones). She has amber colored eyes that often dart from side to side, giving them a bird-like quality. Her long, rusty red hair is normally up in a ponytail tied up by a large bow and protruding from beneath that hair is a set of beige ram horns that are usually adorned with rings and straps of leather. During long periods of sunny weather, Era's hair becomes a more vibrant red and she also receives a sprinkle of freckles across her rosy cheeks and her lightly ivory shoulders. One of her more prominent features is the long scar that runs across her torso starting at the left of her collar bone and ending directly under her right breast. She received this scar from a wooden beam that fell on her in the fire the night her parents were killed.
Although she can appear as a completely normal human girl with the right clothing and a hat to cover her horns, Era is actually a harpy (a bird-woman). Her bones are completely hollow like those of a bird. Her arms look like normal human arms; however, covering her arms and unfurling from the bottom of her arm are numerous layers of brown and beige feathers that form a set of wings. These wings extend from the bottom of her shoulder blade to the underside of her pink and then meet her torso just below her bust line. The special muscles and joints in her shoulders allow her arms to rotate all the way backwards so that she is able to flap her arms like a bird would flap its wings. Some harpies (the ones that myths are written about) have full bird legs; however Era's race of harpy does not. Instead, from the middle of her thigh to her ankle, Era's legs are covered in soft feathers that are the same colors as those of her wings. She does not have the talons of a bird, but, as with all harpies, Era's feet are especially tough and she often does not wear shoes because she does not have to.
I n t o M y H e a d
- wнo ι aм:
Much like the element she was chosen by, Era is a girl whose personality ranges anywhere from light and fun to intense and harsh. More often than not, Era is a cheery, somewhat arrogant trickster. She loves playing games and jokes and it is hard to get her to act serious when she does not deem the situation worth of her acting serious. This attitude of hers can be fun, but many people also find it to be exceedingly annoying when they are trying to be serious with Era. True to this nature, when Era is not gliding around -which she normally is- you can usually find her sitting atop the highest tree she can find, whittling yet another animal out of a chunk of wood. It can sometimes seem like Era is not all there -like her mind is somewhere else entirely; however, when she decides to focus on something, she gives her complete attention and when that happens, she can remember every detail about whatever she was focused on. For example, she often forgets to put on shoes because she is not paying attention -and because she hates them so much; however, she still remembers every detail of the night that her community was destroyed because she was so focused on everything that was happening around her.
Despite her normally sunny, happy-go-lucky attitude, Era has periods of complete rage in wish no one ever wants to be around her. When she is angry, one can almost feel the heat of her anger radiating off of her skin. On a good day, Era will only have spurts of this intense outrage and within seconds, she returns to the calm and mischievous harpy that she normally is; however on a bad day, these spurts of anger can last for minutes and she will continue to fume for hours after that. Her brother's theory is that this is her years of having to conceal identity and living in big, cramped cities. Her fear of confinement means that her frustration at their living arrangements builds until -at least once every two months- she breaks and lashes out at everyone around her. This complete release of anger is always followed by Era leaving the city to fly around some open field for at least 24 hours before coming back and being completely fine until the next outburst.
One characteristic that Era has that usually surprises people is her amazing intellect. She has a selective eidetic memory -meaning she can remember any and everything when she chooses to remember it. Besides her memory, Era also has a natural talent for planning and envisioning events and consequences before they happen. She is a quick study and often has no trouble understanding and preforming an act after seeing it done only a few times. Despite this astounding and surprising intellect, Era is often one to stick to the things she knows well. While she loves learning how to do new things, she often leaves it at that and then returns to things that she has already mastered. This means that while she knows how to do a variety of things from knitting to tae kwon do to fixing watches, she has only mastered a few of those talents that she deems worthy of her mastery.
тнe тнιngѕ ι нave ѕeen:
Harpies have always had a bad reputation and Pine Walkers are no exception. Unlike the harpies of myths, the Pine Walkers -and a majority of the harpy population- have always avoided conflict at any cost if only to try to keep a good reputation in the face of those legends that portray them as ugly, wretched creatures. In any case, the Cloudhearts -Era's original family name- started out as a family of farmers in the Pine Walker Clan. They were by no means rich, but with their baby, Era, and older son, Seth, they were happy. Due to the horrible portrayal of harpies by humans and several other species, the clan was constantly at odds with the humans and those who viewed them as despicable creatures. When Era was only six years old, a small group of teenage harpies from her clan decided -despite everything the Pine Walkers stood for- that they were going to fight back against the humans the next time they decided to try and belittle them. The teenage harpies did just that when a group of boys threw rocks at a young female harpy. A conflict arose and the young harpies ended up accidentally killing one of the boys. Despite the harpies' profuse apologies and the Pine Walkers' promise that these boys were completely divergent from the view of the clan -and would be punished for it- the humans decided that they had had enough of the harpies living so close to their city. When the Pine Walkers refused to uproot their entire community, the humans attacked. One night was all that it took for the entire community to be burned and for the Pine Walkers to be no more. That night, Era's parents were killed protecting their children. Most of the Pine Walkers perished that night, but the few that remained stayed together, concealed their identities, and fled to the next city over.
After that day, Era and Seth were on their own. They learned to take care of each other and they became extremely close, always putting each other before anyone or anything else. For years, the remaining few Pine Walkers moved from city to city until they finally found a city that they felt safe in -far away from the carnage of the community they had loved. Although the city they now live in is completely open and unprejudiced to harpies, many of the Pine Walkers still feel the need to conceal their identities and wear normal clothing as often as possible. They often pretend to be some form of demon due to the fact that it is exceedingly hard to cover the horns protruding from their skull. Era and Seth have finally settled on the last name Sareph with the made up backstory that their parents were killed in a fire. The co-run a message delivery service/travel directory. Seth does most of the work by taking the delivery orders and mostly running the travel half while also doing all of the financing for the shop as well as the apartment that they live in above the shop. Era usually just runs or flies the deliveries about, relishing in every chance she gets to fly to another city for the deliveries. She also has a habit of pick-pocketing from humans that appear wealthy and who she thinks will not miss a few dollars or a piece of jewelry -not to mention the fact that she hates humankind. She keeps this little part of her life from Seth because she knows that this is a dangerous activity and she knows that he would tell her that not all humans are bad people. Despite the fact that Seth has repeatedly told her that not all humans hate harpies and it was only a group of them that actually pillaged their community, Era still despises humankind. She puts up with them because she has to live in such close proximity to them; however, she still blames the whole of humankind for the death of her family and friends twelve years ago.
мy deѕιreѕ:
☆ Heights
☆ Preening Her Feathers
☆ Warm, Sunny Weather
☆ Whittling
☆ Nature
мy ғearѕ At least 3 dislikes.
✘ Thunder Storms
✘ Confinement
✘ Standing Still
✘ Cats
✘ Loud Noises
A B i t D e e p e r:
- wнaт мaĸeѕ мe мe: Despite her apparent lack of weaponry, Era is actually a very aggressive fighter. She almost always carries a long, wooden bo staff which has been her primary weapon of choice for years due to it's wide range of uses. She uses it for everything from carrying packages that she places in a knapsack at the end of the bo staff to fighting off wild animals to vaulting herself over walls. Her fighting style consists mostly of confusing her adversary by flying or jumping around them and then surprising them with an attack from behind or from the side. Her attacks are always fast and numerous, using her agility, small stature and attention to detail her advantage. She normally just continuously hits her opponent until they slip up or are worn down and slower. Other than her bo staff, Era also always carries at least one small knife for her whittling and she normally carries a longer dagger for protection. Era also has the ability to sense anything and everything partially due to her bird-like caution and partially due to the fact that she is the Air Vessel. This makes her completely immune to sneak attacks and it also means that she can sense the smallest movements in her opponents body.
no one can ĸnow: Many people know that Era is a harpy -although she keeps it as secretive as possible- because she has the ram-like horns that are characteristic of a harpy; however, there are only a few people who know Era and Seth's entire backstory. Most think that their parents were killed in a fire; however the truth is that they were murdered by a group of humans who hated harpies.
As for regrets, Era tries not to have many. She often regrets that she was not old enough or strong enough to save her parents lives. She sometimes regrets allowing Seth to talk her into living in such a big city. She hates the confinement and lack of freedom that she feels in the city and she regrets that she never told Seth what she thought of the city -although she suspects that he knows and feels bad for making her live there.