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Wasteland America

Wasteland America

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In the year 2010 The American Military and Washington Fat-cats stop all culture development. 2080 Nuclear War begins ending the world as we know it. 2280 It's survival of the fittest in the post nuclear wasteland.

2,437 readers have visited Wasteland America since RydeDawg created it.

Introduction

It’s been 200 years since the bombs dropped in World War 3 2080. The Countries fighting were America, England, Germany, Italy, Korea, China, Japan, Russia, Iran, Pakistan, Israel. The World is a radiated Wasteland and people fight for survival for basic essentials like Water, Food, Ammo, and living space. World War 3 lasted 30 years!

World War Cold
In 2010 “World War Cold” began when Obama decided not to stop aiding Israel against the attacks from Iran and Pakistan that were developing. War did break out between The Four Nations in the year 2011, but was over quickly when Iran was about to launch a nuke and America launched first. This surprised World Governments even angering nations like Russia, Korea, China, and Pakistan. When that war was over The World went back into a State of Cold War. Because of this American Military forced all culture developments to halt to force a spread of American propaganda to get ready for a World War. In this period trading, world politics, and relationships between nations started becoming thin. In a strange twist of Fate the Nazi party in Germany came back in control soon becoming America’s enemy again.

World War 3
World War 3 began when Nazi Germany and Russia started invading other nations in Europe taking control in the year 2050. America’s didn’t get involved until Nazi Germany invaded England. When America got involved the other nations did as well seeing this as a perfect chance to attack America together. The Early years of World War 3 were fought with robots in place of soldiers. As the war continued the nations couldn’t support the income to create more robots, soon using soldiers.

Invasion Omega
The remaining Axis nations not fighting in Europe which were Korea, China, Iran, Pakistan all sent in troops invading the entire west coast of America. In invasion Omega the combined power of the axis nations pushed American military back as far as Utah. Allied Nations of Japan, Israel, and what troops Italy could support were able to aid America and helped repel the invasion back to California. With America and the other Allies unable to free California at the time it was able to stay under control for 15 years.

Nuclear Foreshadowing
In a failed rescue attempt to free California, Korea threatens the Allied nations with a nuclear strike if any future attempts were made.

Prep Time
After the threats all the nations could tell how this long war was going to end, with the destruction of each other thru atomic means. The Nations each had there own way of making sure some would survive. The Common way of doing this and the cheapest was creating underground base vaults built to survive the any nuclear strikes. Of course some nations did build other means.

Operation “Gold Rush”
For over 15 years the Axis nations were able to hold America’s west coast. In Operation “Gold Rush” the Allies, using drilling technology for building the underground vault bases, invaded California thru San Diego. The Allies were able to use this underground pathway to help support troops and provide resources. Five years later The Allies were able to remove the Axis completely from the West coast and there was no nuclear strikes from the axis, yet.

The 10 years of Hell
The remaining 10 years of war was the worst that the world would know. With two new invasions on American soil during the time. The China taking over Japan. Nazi Germany taking over most of Europe, and Israel nuking Iran. The history Archives have lost most data on this 10 year period of meaningless war time.

The Battle of Armageddon
This was the Final Battle of World War 3 it was the shortest but most devastating. The War lasted only minutes as nations launched all there nuclear weapons on each other. This war created the Wastelands of the World. Leaving only those that were able to seek the right shelter from dyeing or worse. The World As we knew it ended in 2080. No one knows who launched the first missile.

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In moments, the nuclear bombs of the War changed the face of the earth. Millions of people died in the initial blast, but many more died shortly after. Buildings, roads, monuments and all man-made structures were destroyed or damaged. Plant and animal life died in great numbers as well, and many surviving species were mutated by the resultant radiation. Many mutated animals are extremely deadly. To add to many of the problems survivors face, almost all water is irradiated. The surface of the Earth and its atmosphere were likewise scarred and changed by the catastrophe.

There are many types of Mutations that have changed people.

Zombies- There are animated corpses that roam the wasteland of America. The Radiation that created them prevent them from decaying so some are known to be 200 years old. Zombies here don't create more zombies thru bites or normal means. In order to be a zombie one must be created thru massive means of Radiation and a strange genetic code which allows there bodies to transform into these creatures. (non-playable race)

Mutated Animals- The animals have been mutated making some creatures like Dogs and rats as big as bears. Lizards have become almost dinosaur like but come both big and small. Birds are all but extent. Some Worms are mutated into horrible creatures!
Dogs- Most Dogs have remained unaltered by the new world, but there are some now just as big as bears.
Rats-Rats survived had have grown. Most are just as big as modern Dogs but there are some that have grown just as big as bears.
Lizards- Not many but one of the most feared of the Wasteland creatures. They have been known to be Raptors, T-Rexs, and Three Horns
Birds- Birds as we know them are all but extent but have become something new.
Worms- While most worms are now as big as snakes there are worms out in the wastelands that are the most feared creatures.
Big Boys- These were once earthworms that have grown to sizes unknown. Big Boys have been known to jump out of the ground and destroy entire colonies. Big Boys are black eyeless creatures with a large mouth filled with razor sharp teeth. (Non-playable races)

Military Mutants-Are not mutants that were created during World War 3 but were experimental super-soilders. But those that survived the bombs and radiation have mutated into large thick skinned mutants. These mutants are rare to encounter and can either be hostile or friendly towards the survivors. Depending on what nation they were part of before the bombs dropped. They are normally stronger then humans and have a resistance to Radiation. These creatures can be killed there just harder to kill then normal humans. Most Military mutants are not as smart as humans but some have been known to be, some have also been able to find per-war weapons and tech. (playable Race)

Bird-men- Birds have evolved rapidly into humanoid creatures thanks to the radiation and mutations. They are almost identical to humans in every-way expect there hair is bit more feathery and colorful. Some have been known to have wings. Those with wings are called Angels. They are just as smart and strong as humans are and just as killable. The bird-men's tech is not on par with some of the humans since they are a new race but have created civilized colonies quickly up in the mountains of America using per-war tech they have found. Bird-men are discriminated by most humans for what they are. (playable Race)

Humans- Humans have learned to survive in this new hostile world. Some have created colonies using tech from the old world or tech they took with them when there underground vault bases opened, or just by creating new colonies thru means of raiding and finding useable building supplies. They are the most common creatures of the wasteland despite the War and the Bombs but thats how humanity is were just a bunch or roaches. There are colonies of Humans that are using advanced weapons and tech thanks to the shadow governments vaults being able to protect the scientists and weapons crafters of the old world. (playable race)

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Weapons of the Wasteland
There are many types of weapons used in the wasteland.

Ballistic weapons like rifles, pistols, revolvers, mini-guns, and etc used during the per-war world and the past. These weapons are easy to come by as most were saved because the underground vault bases and people able to make more copies. Thru some ammo is hard to come by as there is no factories that mass produce weapons and ammo. So to get more ammo your gonna have to pay a guy that knows how to make the kind you need and then wait a while for your order.

Energy Weapons created during World War 3 are very rare to come by. Most were destroyed by the bombs since they are more fragile then there ballistic brothers. Energy weapons like plasma and laser blasters do have some perks that make them better then there bullet eating brothers. Energy weapons can be more powerful then bullets able to take a T-rex or even a Big Boy down in a few shots. There ammo supply may be rare but are like batteries that can last days even months with continued use. Energy weapons again though are harder to come by and if it breaks there is almost no chance of getting a new one since no one knows how to fix or make energy weapons anymore.


Launchers- missile launchers are here in the wasteland the most common being RPGs. But some have been found in some underground vault bases. The most powerful launcher in the wasteland is one that is able to shoot atomic based missiles, but of course these are rare to find.

Melee weapons- The most common of weapons in wasteland! It's easy to make or find swords, clubs, and other weapons of this sort.

Fists- Sometimes when push comes to shove and all you got on you are your two arms then a good boxing match just might save your life.

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Fractions of Humanity

The Survivors- Those in humanity whose primary mission is just to survive the wastelands. comprised of those that have came out of their vaults, or were born in the wasteland.

ASG- The American Shadow Government. This is a group of scientists, soldiers, and civilians that use the old tech of the past and can make more of it. Those in the ASG can be both hostile or friendly to the survivors depending on which branch of the ASG they are with. Both Branches fight agianst the Nazis' but the different branches fight with each other as well. Branch one: Lincoln Liberators are those that wish to protect survivors of the Wasteland. Branch two: FDR Survivors are hostile with the survivors and others in the wasteland since they view other humans tainted. (no one can play in the ASG unless they have my permission, but as the rp advances in story soon the ASG will be open for others)

Nazis- Nazi factions have been found in the American Wasteland they are just as advanced as the ASG. They are comprised of scientists, soldiers, and civilians that went into a suspended animation in there vaults after the bombs dropped. More on who these people as players uncover the secrets of the Wasteland. Always hostile towards the survivors and members of the ASG. (no one can rp in the Nazis unless they have my permission, but as the rp advances in the story soon the Nazis will be open for others)

Old Japan- These are colonies of Japanese, and other races, that live in the styles of the ways of Old Japan. they try to resemble the culture, fashion, and even weapons of the way of the old world. These were created by Japanese Vaults in America that opened up and those inside wanted to shape the world in the way they thought best. How they interact with the Survivors is entirely up to how they wish to interact with them.

Allied UVBs- These UVBs are all over the wasteland and are the UVBs for the troops, scientists, and civilians that were members of the Allied nations that aidded America back in World War 3.


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Story on the Underground Vault Bases

Before the Bombs dropped millions of People, that could afford living space in a UVB, hid away to protect themselves. Most of the Vaults though were not able to withstand the devastation afterwards or even the bombs themselves. Leaving those UVBs filled with mutants or just killing the people inside. The UVBs are filled with old tech of the past but wether it works or not is another story completely.

Those UVBs that did survive have opened up differently and some haven't opened yet. Not every human that lives to be in the wastelands is from the UVBs in-fact a large number of humans were able to survive without the use of American issued UVBs, but a large amount of those humans died in the fallout afterwards or mutated into other things. Alot of UVBs that have been opened still house those that lived in them and houses survivors that have been able to find them since some are almost as big as cities.

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Character Street

CHARACTER SKELETON



Description
Name:
Apparent Age:
Sex:
Appearance: (pic acceptable sometimes preferred)
Height:
Weight:
Specialty:
Other features:

Personality
Personality:
Unique Traits:
Likes:
Dislikes:
Theme Song:
Crush: (undefined at first, if at all)

Equipment
Hunting Weapons:
Gear:
Vehicle:
Other Items:

History

Name:
Age:
Sex:
Appearance:
Occupation: (Also add if they are a Survivor, ASG, NAZI, Old Japan, or UVB civilian)
Specialty:
Race: (Human, Military Mutants, Bird-men)

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States with the majority of life
Oklahoma, California, Utah, Nevada, Texas, Ohio, Virginia, Alaska, and Hawaii.

Most of the story will Take place in the Mid-west to South namely the Oklahoma wasteland, so make sure your guy isn't off in Hawaii at the time. Don't worry the story will involve traveling so we will get to some of these states as the story progresses.

Oklahoma Wasteland- The State is divided by two powerful and opposing groups known as the Norman and Stillwater Raiders. Norman Raiders are a large organized and educated colony of raiders using the ruins of Oklahoma University in Norman, Oklahoma as a base of operations. The Stillwater Raiders were once part of the Norman Raiders but a disagreement on who should lead caused a faction. The Outcasted Raiders found StillWater, Oklahoma home of the ruins of Oklahoma State University and quickly grew in power. As of recently there has been a seemingly endless drought all over the State keeping people from finding water; causing more misery for the survivors.

Places in the Oklahoma Wasteland
Tulsa City Ruins- 200 years ago Tulsa, Oklahoma was growing into a large and busy city even getting on the top list of major American cities. Downtown is almost impossible to travel as a nuke hit the center leaving nothing more then a large radiated pit filled with building ruins. The City of Tulsa though still has some standing structures like one old Mall, a bookstore, a number of small restaurants, and etc. The Norman and Stillwater Raider fight for control for not just the city but the entire Tulsa County.

Riverwalk- A Standing Outlet Mall outside Tulsa city that was built overlooking Oklahoma's Red River. The Place is Controlled by the Norman Raiders and is a hotspot for Mercs, bounty hunters, assassins, organized Raiders, and other scum looking for work and needed supplies.

The Red River- A dried up river way with a few puddles of radiated water. The Drought has dried the river out almost completely making it a perfect route for caravans, scavengers, and others to travel. Called the Red River by the old world because of river bed being made of Oklahoma's famous Red Dirt. There was a saying in the Old World Oklahoma, You have a better chance of breaking your legs then drowning if you jumped into the river. Guess it was dried up back then too.

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Story Summery so far
Norman and Stillwater Raiders have been raiding Jack Parker's colony from his UVB. He is now traveling towards Riverwalk in hopes of finding someone or some people that will help his colony with an upcoming raid that will soon take place. And maybe even finding a way to stop both the Norman and Stillwater raiders from even plaguing Oklahoma.

Toggle Rules

1. Keep OOC in it's own forum that way people don't get confused from OOC posts and IC posts.
2. No fighting on the boards unless you are Roleplay fighting then well who doesn't do that.
3. Romance is aloud just don't go over board there's nothing wrong with it I mean I think it's a great part of role-playing but try to keep it PG-13. Anything over should be implied, or time skipped over.
4. No God Modding you know what I mean no taking over peoples characters and killing characters with out permission from the owner.
5. As many characters as you want just try not to mess up when roleplaying with too many. Also make sure to keep up with your characters.
6. Cussing is fine just don't you it to cuss someone out in the OOC post.
7. Don't want to follow these simple rules then don't join and if you do join and you don't follow the rules I will kick you out of the roleplay.
8. Best rule of them all just have fun that's I great rule don't you think.
(took the rules from the Roleplay named Heroes: Heroes vs Villains.)
9. I'm going to give you two days to post after that we skip your turn. I would prefer that it wouldn't take that long to post but i'm being patient enough to give you two days.

Browse All » 2 Settings to roleplay in

Future Wasteland

Future Wasteland by RydeDawg

The Wasteland of America. Filled with mutated freaks, unlivable environments, and factions of people all trying to survive.

Wasteland Oklahoma

Wasteland Oklahoma by RolePlayGateway

Wasteland Oklahoma where the story begins. The Survivors of this wasteland are cut into two opposing forces, need more water, have three major UVBs, and fight against mutated animals.

The Story So Far... Write a Post » as written by 5 authors

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(sorry for the wait and the short post for jack...I need the events for Mitch and the UVB to take place before we can do much with others. And I've been busy getting things ready for a mission trip i'm going on November 20-28 so i'll be gone for quite some time.
It would be pretty dark as they traveled on towards the UVB trying to get some distance between them and the Norman Raiders coming. It would take a few hours before they would make it.

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The UVB Guards walked over to Mitch's body as he seemed to be passed out or maybe even dead. One of the guards knelled down and put his fingers on Mitch's neck just below his jaw line to feel for a pulse. The Guard nodded to the other when he figured that Mitch was still alive. The Other guard walked over to the other side of Mitch while they both picked up an arm and slung him over each other.

"He seems banged up enough. Lets take him to the infirmary and we'll ask a few others to keep watch over him." The one on the right side said. As the got closer to the UVB opening one of the guards let go to keep watch over the door way while the other took Mitch inside. A heavy pressurized door unlocked as the guard typed in a number into a keypad. As the doors opened the guard made his way with Mitch towards the infirmary. The UVB walls stained with blood and broken light fixtures everywhere since the last Raid due to Meyers a while back.

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(I'll skip this turn for now, I'm lacking any inspiration. :/)

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[let's get on with the plotstuffs. All Argus is gonna do is keep running with the rest of the troupe.]

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Mitch, feeling himself be picked up and carried along, smirked slightly, before stuffing it away and adopting the necessary blank expression. He relished the sound of the doors opening to allow the foolish guard and himself inside. He hated how he needed to act completely helpless in these situations, but it was an act that requiered the utmost discipline, and he was not going to allow his years of self-training be wasted on an act of laziness. Mitch's memories, supressed with the ethanol he had consumed earlier, came bubbling to the surface, as the chemical's properties required him to be in active motion for the effect to be in place. He had been called upon to use this particular gambit once in the past. He was a few years back from what he was now, but nowhere near as green as he once was. He had to gain access to the mayor of the colony in question, but the only way in was through application of citizenship, followed by years of service in the militia the colony kept to keep people such as him out. After 'coming to' in the infirmary, he snuck his way into the mayor's dark, empty office and waited. Propping his feet up on his desk, and sitting in his obviously stolen pre-war chair, Mitch took a cigar from the desk and smoked it, casually holding it between his teeth as he waited for the poor fool to enter his office.

Two cigars later, the mayor entered, and began shaking his head slowly. "I take it you're here to kill me?" He asked sadly, a depth of sorrow evident in his eyes. "No, I'm here for the water chip. But, since you suggested it, yes, I shall kill you. It will be a perfect distraction." Mitch replied coolly, his goggles covering his eyes and lending him a certain malevolent air. "I knew it would come eventually. Please, make it quick; I don't want to see my people suffer, and I wish to die before they do. I wish to find peace for once." The mayor replied again, proffering his wrists towards his killer. Mitch nodded curtly, rose, and took out the kukri he had recently obtained. "Just business, sir. I hope you have a pleasent afterlife." Mitch spoke in a businesslike tone, before cutting the man's wrists wide open. He helped the man sit in his office chair, lit a cigar, and put it in his mouth. "I hope this isn't too unpleasent for you, sir. I wasn't told to directly kill anyone, and I've been feeling a bit, shall we say, pacifistic of late." Mitch said over his shoulder as he strode for the office door, absently wiping his blade off on a coat hung on a hook. "Comrade, nothing about death is unpleasent to me at this point. It shall be a well-earned rest." The mayor replied around his cigar. "I should hope so. You'll bleed out in another fifteen minutes. There's no help for you, so just sit here and wait, alright? I'll just take the chip, return to my employer, and be on my merry way." Mitch said coldly, before slamming the office door closed behind him.

The populace of the colony was devastated; their beloved leader, dead, with a bemused grin on his face and a stub of a cigar in his mouth. They didn't notice the chip was missing until a day later, when the water came up irradiated. By then, it was too late; Mitch had already set out for his next bout of wandering, which ultimately ended up with him at the Norman Raider's Riverwalk encampment.


Mitchh shuddered slightly as the memory invaded his mind, despite his best efforts to avoid doing so. He did not yet grasp why the human spirit was able to give itself up so readily, as both his mother and the mayor of the town did. It disgusted him, the lack of self preservation in both cases, but alas, it was beyond his control.

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The Guard would carry Mitch all the way to the UVB infirmary where Jack's father, leader and doctor of the UVB, would be running in-between patients. The Guard would Carry Mitch Close to John Parker while he was busy checking a patients blood pressure. He was completely distort at the moment with all the people currently in the infirmary due to the last Raid caused by the Normans. He saw the guard coming holding the sickly looking Mitch and sighed rubbing his eyes with his fingers.

"Sir This man is in need of Medical help he passed out in front of the UVB." The guard said. Jumping lightly to get more of mitch to lean on him when he was about to loose his grip. John shook his head and glared at the guard pointing at how the infirmary was full with the UVBers at the moment.

"Do you not see I kinda have my hands full at the moment! There isn't enough room here for him. And where is Jack I could use his help!" John asked writing some notes on a clipboard then handed it off to a nurse.

The Guard gulped and sighed. He couldn't lie to the UVB's beloved leader who was obviously very stressed. "Jack left a few days ago."

Left! Jack left the UVB? John knew something like this was going to happen, but he didn't want to believe it. John looked worried for his son and shook his head and rubbed his hand through his hair. "Get the man to one of the UVB holding cells...we'll keep him in there until I have time to look at him." he said. John had no words at the moment all he could do was hope that his Son would make it back safe.

The guard nodded as he carried Mitch off to the near by UVB holding cells where he would throw him in it and close the door behind him when he left. The Doors locking when the door shut.

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After a few hours of walking and moments where the group would jog to get a bit more distance between them and the Norman Raiders, they would finally come to the UVB. Jack would view from a hunting rifle scope. He would smile and looked at the other two. "This is it were finally here, so lets go in and oh give my dad the bad news." he said. He then let that though soak in and sighed looking at the ground. how was he going to tell his father and the leader of the UVB that he left and only made things worse for everyone.

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Jenna advanced, holding her gun firmly. The raiders were still far, luckily for the trio, but where was the UVB? Jack stpped and use the scope from his rifle to ake a look, saying they were arrived. Jen was relieved, she would be able to have some rest. She was a pretty fit woman but they advanced non-stop for a while and she was getting tired. Even though she acted like a man, she still had the need to bathe and relax. She had walked for days before arriving to the Normans' place, without a bath and clean clothes. It was of course a lot to ask in this kind of world but Jen was fed-up, even though she didn't say a word about it. She learned not to complain anyway, since luxury was a thing of the past. She continued walking, following Jack. The rest was a few minutes' walk away.

-Hope your father and the gang are well-prepared for raiders, this won't be pretty.

Sullivan took a look behind her. The Normans were still far but they managed to get a bit closer. No immediate danger but the UVB wouldn't have much time to prepare and the trio would barely be able to rest. Still, everyone continued on, Jenna kept her mind ready for the battle that would come. She still had some ammo but having a bit more would certainly help, unless she could find other weapons. The knife wouldn't be especially useful if it broke into a big gunfight. When they arrived at the UVB entrance, Jenna preferred to let Jack do the talking, which would be the wisest choice.

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The masked man seemed only mildly tired from the jog, even with that heavy coat that looked like it held many heavy things. He was an absurd person indeed. He seemed indifferent to Jacks delightful comment that they had reached the UVB and the small comforts within it. But he also didn't have much of a face to express emotion with. He just grunted and walked after them when they started moving again.

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Once the door of the holding cell clicked closed, Mitch sprang back to 'consciousness'. "Alright, so stage one is complete. Now that I'm in the damned UVB, where should I go from here?" He muttered to himself, patting his pockets for the guitar strings he kept for situations such as these. Upon locating them in his rear pocket, he began pacing to keep the memories from his mind, removing them and bending the high e string double to provide more strength. Pacing towards the door, his heart dropped; the lock was not pickable. In the past, some solitary vagabond with more ambition than sense attempted to break out with what appeared to be a bobby pin, and some scratches indicated a screwdriver was used as well. Slamming his fist against the door in frustration, he yelled slightly, trying to express the rage he felt at the unpickable lock. "That's fantastic. Who the hell picks locks with a bobby pin and a damn scredriver?!" He yelled, walking away and glancing around for anything of potential use. He slouched against the wall opposite the door, downtrodden at his sudden predicament, when inspiration struck. "Why not," He thought aloud, twiddling the bent wire between his fingers. "Hook the bent end around this cable and try and fish it out that way?" He rose after this, striding towards the door with an air of purpose, slouching to look closely at the offending lock. Poking the looped end of the wire around for a bit, he hooked it on the bent, broken end. Twisting the cable to provide more leverage, he dragged the broken scrap out of the destroyed lock, before staring at it once more. "It's hopeless; the damned lock on this side is a red herring. Why would they let a lock be easily picked by the occupant, if the cell was intended to keep them away from the vault proper? Fantastic, Mitch; you just wasted our time." He muttered again, throwing the useless scrap away and plopping onto the floor. Surprisingly, the memories didn't overtake him. "Small victory, I guess. Only thing left is to try and overpower whomever tries to gather me up for examination." He muttered bleakly to himself.

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Future Wasteland

Future Wasteland by RydeDawg

The Wasteland of America. Filled with mutated freaks, unlivable environments, and factions of people all trying to survive.

Wasteland Oklahoma

Wasteland Oklahoma by RolePlayGateway

Wasteland Oklahoma where the story begins. The Survivors of this wasteland are cut into two opposing forces, need more water, have three major UVBs, and fight against mutated animals.

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You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Wasteland America. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 7 Characters to follow in this universe

Character Portrait: Jenna Sullivan
Character Portrait: Chuck Mitchell
Character Portrait: Argus
Character Portrait: Mitch Deprecor

Newest

Character Portrait: Mitch Deprecor
Mitch Deprecor

A very unctious, wily individual.

Character Portrait: Argus
Argus

Defective superhuman.

Character Portrait: Chuck Mitchell
Chuck Mitchell

Wise-Man Survivor of the Wasteland

Character Portrait: Jenna Sullivan
Jenna Sullivan

Wasteland survivor

Trending

Character Portrait: Chuck Mitchell
Chuck Mitchell

Wise-Man Survivor of the Wasteland

Character Portrait: Mitch Deprecor
Mitch Deprecor

A very unctious, wily individual.

Character Portrait: Argus
Argus

Defective superhuman.

Character Portrait: Jenna Sullivan
Jenna Sullivan

Wasteland survivor

Most Followed

Character Portrait: Mitch Deprecor
Mitch Deprecor

A very unctious, wily individual.

Character Portrait: Jenna Sullivan
Jenna Sullivan

Wasteland survivor

Character Portrait: Chuck Mitchell
Chuck Mitchell

Wise-Man Survivor of the Wasteland

Character Portrait: Argus
Argus

Defective superhuman.


View All » Places

Future Wasteland

Future Wasteland by RydeDawg

The Wasteland of America. Filled with mutated freaks, unlivable environments, and factions of people all trying to survive.

Wasteland Oklahoma

Wasteland Oklahoma by RolePlayGateway

Wasteland Oklahoma where the story begins. The Survivors of this wasteland are cut into two opposing forces, need more water, have three major UVBs, and fight against mutated animals.

Future Wasteland

The Wasteland of America. Filled with mutated freaks, unlivable environments, and factions of people all trying to survive.

Wasteland Oklahoma

Wasteland Oklahoma where the story begins. The Survivors of this wasteland are cut into two opposing forces, need more water, have three major UVBs, and fight against mutated animals.

Fullscreen Chat » Create Topic » Wasteland America: Out of Character

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