Introduction
The Rock had been invaded by the Sora System and the people's ways of life had been upheaved and ruled by new law. One year later, in 2e,451, the Kingdom of Sor was overthrown - the first political causality of what was soon to become the Oblivion War. With Sorβs destruction the Rock was abandoned, the colonial government ravaged and the world left lawless and in a state of anarchy and disarray.
In the vacuum of power warlords rose up across the sands: each village, tribe, or peoples taking up arms to defend themselves from their neighbours. It has been twelve years since the Oblivion War ended; the year 2e,466. In the west the new Holy Matranical Empire is rebuilding from the remnants of the devastated planets. The Rock remains in endless civil war. This is the story of those born into this conflict - soldiers, slaves, nomads, and civilians - thrown into an unforgiving landscape where power is essential to survive. Right now they are nothing in the eyes of most, but perhaps, one day, they too will reach the stars.
LORDS OF ROCK:
Lords of Rock is a space-fantasy thread set in a galaxy far from ours. In this universe's equivalent of ancient history humans reached the stars far before we could in our time with the use of magic, harnessed by a race of element controlling magicians known as the Phoenix. These ancient humans, both Phoenix & non magical alike, migrated across the galaxy much like our prehistoric human ancestors. But their paths were forgotten, and magics that were once known were lost. Unique human races and cultures evolved across hundreds of planets, some spacefaring and prosperous, others isolated and primitive.
Those days have long passed. It is now an age of industry. Feudal kingdoms rule across the stars, and their medieval cultures are slowly being overtaken by new steampunk technology. Phoenix, once the masters of technology and magic, are now normal citizen, just ones born with the ability to control the elements. The Rock, a newly discovered planet, was colonized by these solar kingdoms at their apex- right before the Oblivion War, a war that would decimate all of civilized space and the order they maintained. The war is now over but the world will never be the same. This thread is about exploring that world. Lords of Rock does not focus on any great empires, on kings or queens. It focuses on the post-war colonized, the leftovers on an abandoned planet invaded, and the characters who have to navigate its dangerous deserts. The team will be thrown together as a world changing event begins on the Rock and they will begin the adventure of a lifetime.
Lords of Rock is highly cooperative and requires a lot of communication in group chats and on Discord. It was primarily designed for the members behind threads like the Ultimate Organization, the Great Guild Fortune, and Nomad Clan. If you think you'd like to join submit a character or message me! It can be a confusing universe but this is a really easy place to jump in. We're happy to have new members come in and join the story.
CHARACTER CREATION:
Your character is living on the planet and at the start of the thread the Rock is their life, and it is all that lies ahead. They are not someone, they are anyone. They are not destined for the stars; they are destined for the dirt.
UPDATE: Now that the thread is well on it's way new characters have to be introduced more carefully. If you'd like to join submit a profile and we can figure out a plot to introduce them!
- Code: Select all
[i]"Character quote"[/i]
[right][img](if you have a character image insert the url here)[/img][/right][b]Name:[/b] The name of your character. Nicknames can also be included. Rockian cultures only use single names, though surnames exist for Galactic characters.
[b]Sex:[/b]
[b]Age:[/b]
[b]Physical Description:[/b] A brief description of their features.
[b]Clothing:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Skin Colour:[/b]
[b]Hair Colour:[/b]
[b]Eye Colour:[/b]
[b]Sex Appeal: [/b]
[b]Home Town: [/b] You can make this up!
[b]Occupation:[/b]
[b]Culture:[/b] Choose one of the Rockian cultures below!
[b]History/Bio:[/b]
[b]Equipment and Weapons:[/b]
[b]Styles, Powers, and Abilities:[/b] List any specific Phoenix Elemental magic if your character is a Phoenix, fighting styles or special abilities.
MAPS & MEDIA:
Character Art Database - Optional art to use for character or side-character creation.
Map of the Rock - This will be updated as the adventure continues and we find more locations.
Map the Charted Space - A map of the all known space.
GEOGRAPHY OF THE ROCK:
Evidence suggests that the Rock was once a verdant world, half sea and half an ever-green continent, inhabited by mammalian life. Now the remnants of this green period have vanished, only a few clues lingering to the what the scorching, desert world once was. The mammalian life has been replaced by gargantuan desert roaming insects. The days on the rock can reach temperatures of 50 degrees Celsius, and the nights dip to -30. The only remaining water springs from the Floe, a massive glacial region in the north where water cascades down into riverlands. The riverlands, known as the Kajo Narrows, is the only place on the planet where jungle and vegetation still flourish. Whatever flora and fauna that remained from the green period can be found along the waterways of the region. The majority of the Rock's surface is occupied by two massive deserts: the westerly Great Wastes and the easterly Hollow Barrens. The Barrens were once the site of the Rockβs great sea but are now a sunken badland. In the north-west of the Rock stretches Alakatβs Maw, a mountainous region of desert tundra and arctic sheets. In the south-east are the Imani Fields, a sparse subtropical grassland that grew from the intertwining rivers. Due to the Rockβs uneven rotation the planet has two regions that always face and face away from the sun named the Shroud and the Bright. The Shroud is a freezing tundra kept in perpetual darkness and dust storms. The Bright is a boiling, volcanic land of sunlight and melting earth. Both are incredibly inhospitable to life.
CULTURES OF THE ROCK:
Yyb
The Yyb birthed democracy on the Rock and have been a fair, peace-loving people throughout their history. Ruled by an elected priesthood the Yyb saw all as equal in life, believing that their time on earth was one phase between the before-life and after-life, and that different deities oversaw each of these stages of being. The Yyb Theocracy ruled over much of the Rockβs deserts before the arrival of the Skylanders, who brought with them a foreign disease known as the Watalan Plague. This decimated their population and splintered the once unified society. The Yyban began exclusively worshiping the the god of life before, and attempted to rebuild what remained of their lands in the desert. The Yybal began to worship the god of death and remained isolated in the ruins of their ancestors. Now the Yyb continue on as democratic theocracies, and though both the Yybal and the Yyban are isolated they maintain the belief of absolute equality, and welcome all, especially those who wish to worship and study the history of the Rock, a history that they once played a much larger role in.
Skylander
The Skylanders are the youngest culture on the Rock, having arrived three-hundred years ago as a crashed crew of space pirates, and their mercenary origins are reflected in their culture. The crew consisted of a few thousands outlaws comprised of races from across the galactic kingdoms. After the crash the galactic past of the Skylanders was forgotten as survival became crucial on the inhospitable desert world. A patriarchal social structure was put into place, with the Phoenix, the most powerful of the crew, becoming the ruling class, and the weakest becoming thrall slaves. The Skylander arrival disrupted the Rock and plunged the planet into chaos and war, from which they emerged the dominant culture. Their short cultural lifespan has been one consumed by fighting, leaving them untrusting, warlike and aggressively individualistic.
Sudean culture rooted in order and discipline. Born on the fertile rivers of the Kajo Narrows the Sudeans created mathematically precise farms, armies, and social structures, and were one of the first societies to prosper and expand across the world. The Sudeans worshiped a bureaucratic pantheon of gods, led by a sun god. In Sudean society each person belonged to a god, other than the thrall slaves, the unwanted. The sun god only watched over only one, the emperor, who ruled by divine right. All other Sudeans were assigned to deities as teenagers, by the emperor and his deciders. Once allocated Sudeans are stuck in a caste and a career for life, cogs in the Sudean machine. This system was shattered when the last emperor, Ajab Abaj, was dethroned by the Kingdom of Sor and colonial rule put in place. With their faith shattered the once mighty Sudean society has split apart, fraught with internal conflict between itβs orderly past and its chaotic future. The Sudeans have long waged war against the other cultures of the Rock and are known for their discipline as well as their communal nature. There is no direct parentage save for the Imperial lineage, individuals instead being raised by the maternal caste. All members of a caste are considered family, and love and affection are more commonly displayed in Sudean society than any other on the Rock.
Nomad
The origins of the Nomads are a mystery. Organized in small chiefdoms and clans the nomadic tribes claim no land. A solitary people, even to others of their own kind, the Nomads worship the land of the Rock and the wildlife. Animals are viewed as part of their families and of equal value to human life. The Nomads have been on the Rock for many ages and have never seemed to have a homeland of their own, they instead continuously roaming for unknown reasons. Nomad children are named after animals, actions, and the earth, and are marked by various tattoos given to them in adolescents, making them easy to spot. Because of their unique names, appearances, and solitary nature Nomads have long been considered outsiders even by the other Rockian cultures. The few times Nomad clans have gone to war with the other cultures the battles have been thoroughly one-sided. The Nomads are not considered a great military people, instead known as craftsman, traders, and animal handlers.
Naraat
The Naraat hail from the north most glaciers of the Rock, a cold, bitter region called the Floe that contrasts the endless heat and desert that envelop the rest of the planet. As a result, the Naraat people are secluded from the rest of the Rock's politics, visiting the south only to raid villages and towns that reside on the rivers that run from their glacier home. They are proud and territorial, living in stone and metal huts, and worship a god of earth. They are the only monotheistic society on the Rock. Naraat people tend to dislike outsiders and prefer to keep to themselves by inventing new, crude ways to use Phoenix magic. The majority of the Naraat population are Phoenix, leading to a form of absolute democracy where decision making is conducted by large clan meetings. Almost every Phoenix in their ranks are trained in the art of metal channelling, creating beautiful, powerful weaponry. Because of this their people specialise in smithing, metal working and firearms crafting. The Naraat are highly militaristic, preferring combat to negotiation and simplicity to complexity.
Galactic
Beyond the Rock there exist thousands of cultures across the worlds. The most pervasive galactic culture on the Rock are the Sorillians, the leftovers from the invading Kingdom of Sor who remained stranded on the Rock after their kingdom's destruction. Another near culture are the Longbaons, the people of a neighbouring planet who too shared the Rockβs interstellar isolation for most of their history. Though the worlds and societies across the galaxy vary wildly, to Rockian natives any off-world cultures is that of an outsider, and considered by its people foreign, "galactic".
LOCAL POWERS THAT BE:
Since the fall of the Sorillian colonial government warlords have risen up across the Rock, though they vary in size and power. There are hundreds of warlords and unrecognized states across the Rock. Listed below are the ones of greatest importance in the events set to unfold.
GALACTIC POWERS:
Holy Matranical Empire
Head of State: Holy Matranical Empress Anaszia Kusiliosc
Population: 160,000,000
Government: An absolute monarchy ruled by Empress Anaszia Kusiliosc. A self-proclaimed holy state and succesor to the Empire of Ulfire, the Vindican Empire, and the Kingdom of Sor. The Empire boasts itself as the victor of the Oblivion War and also the central point of reference for the wide-spread Matran Religion, with the Empress being the religious head. It is maintained of both directly controlled imperial territories and vassal states. The ruling body of the Empire is the Presidium, who report directly to the Empress.
Description: The cultures of the Matran are as varied as its worlds. Though many aspects of the Imperial culture feel like continuations of the galactic kingdoms that came before it the Empire has played fast and loose with its feudal heritage, often making new nobles out of the conquering warlords across the worlds as opposed to reinstating old ones, and having custom governments and laws in place on each world as needed for maximum political stability. The Empire has also attempted to maintain each of its subjectβs cultural independence, trying not to anger any of the vassalized people whilst still in a fragile state of rebuilding the galaxy. The policies of the Empire have been less aggressive than that of galactic kingdoms past, the Matran trying to merge foreign religions, languages and customs with the existing cultures rather than replace it.
Culture: Galactic
Empire of Longbao
Head of State: Empress Mellodia En
Population: 300,000
Government: An absolute monarchy resurrected after various succession crisis' with the help of the Holy Matranical Empire. Formerly a very isolationist Empire, the previous emperor forced Longbao to expand by introducing them to the galaxy. This introducing to the galactic kingdoms led to the exploitation of Longbaoβs land and the decimation of its people, nearly eighty percent of its population wiped out in the Oblivion War. Now under new leadership, the world still keeps to itself but now harbours close and much more amicable ties to the Matran.
Description: A wondrous planet mostly covered in large bodies of water and very few patches of land, in the last ten years the Empress and her people have worked on rebuilding Longbao to what it once was. It is a long and arduous process, but the world is finally beginning to become prosperous again. Longbao also have begun to expand their power on their neighbouring worlds with expeditions into surrounding Dark Space and peacekeeping missions on the Rock and the jungle planet Jopak.
Culture: Galactic
Most Serene Republic of Neijei
Head of State: Supreme Magistrate Tui Fugong
Population: 138,000,000
Government: A mixed government model combining the autocratic principles of the former Baon Empire with an elected Harakan government. The Supreme Magistrate is elected by a council of nobility and reigns until death or abdication. A Supreme Tribunal operates in secret to uphold the laws of the Republic, their judgement higher than even the Supreme Magistrate's.
Description: The young Neijei republic is a combination of the Apho Xenxii Republic and the Harakan People's Republic merging. Two upstart states with skewed versions of democracy, the powerful Neijei republic is one of the Holy Matranical Empire's nearest and largest competitors. Neijei is a prosperous merchant state, their trade flourishing more so than any other system in the galaxy.
Culture: Galactic
Kingdom of Thalseen
Head of State: King Ludoman VI
Population: 41,000,000
Government: An absolute monarchy in the vein of the galactic kingdoms that came before. The Kingdom of Thalseen aims to rebuild the Vindican Empire to what it once was. They have recognized and taken in much of the landless nobility, swearing to restore their lost titles.
Description: Thalseen continues the tradition of the Vindal nobility, having made it out of the Oblivion war with it's feudal government intact they were able to garner the support of several of the old nobility. Thalseen has attracted landless nobles from across the galaxy, from the former Sora System to Tryptia. They do not recognize the Holy Matranical Empire's new government and insist that the lands of the empire be granted to the old nobility, though these requests have fallen on deaf ears.
Culture: Galactic
The Story So Far... Write a Post » as written by 11 authors
Setting
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Horik raised an eyebrow at this as she raised her hands, hearing the low rumble of the worm that had emerged from the water. It stayed low however as it seemed to sense the danger the group was in. Noticing how close it was to their boats, she scooted back an inch at a time until she was near the edge, the worm within reach.
"PSST," Horik said, trying to get Caressa's attention but the woman was focused on the Sudeans. Focused on their insults but not on the sheer number of them.
"We just lookin' for a way on yonder through," Caressa did grumble however as she heard the clink of approaching metal. She was sulking. "We ain't even got weapons out this time!"
Setting
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***
Night swept over the desert, the inferno that baked the planet from above briefly beyond the rim of the land and replaced instead by a most magnificent sea of stars. The desert winds were as furious as night as they were during the day, but instead of burns they delivered shivers. The sky always felt larger than the earth here, be it blue or be it black. Girthfield blinked as he stared up at the glistening expanse above. He three-dimensional geography of space had always been tricky for him, a weakness in his otherwise worldly survivalist mind. But somewhere out there, in a cluster of stars, was his home.
"This is a bad idea. How many times do I have ta' tell ya'll, you don't mess with a dirty dward!" White Hat said, holding the brim of his hat down as they crouched in the shadow of a hard rock hill. Beyond their hill was the expansive wall Otis had seen earlier that day, stretching before them left to right. "They have ore needed to fix Cruise's antennae, unless you want to wait for a starship to handily deliver that ore to you this is the only place on the rock that has it..." Girthfield said, looking down from the stars to the walls before them. "The Dward stronghold."
"If what you two," He began, referring to White Hat and Tackle, "-Are saying is true... that antennae may hold the only records of any communication sent to or from the Meritocrat before it's crash landing, and lead us to the culprit behind who sent that gun to the Rock." Girthfield clicked his tongue before looking to his apprentice. "If this is Dwarden work they're quite industrious. You see any way in other than... over?"
***
Lucky, who'd huddled in on themselves in the freezing wind, slowed as the desert winds revealed a castle in the distance, it's outline stark and black in the night. "You don't see that everyday..." They murmured.
M'kama led the group on, toward the shelter found in the sheet of the night. Eventually the group had pushed open it's ancient doors, sand falling as they entered. "This place is amazing!" Thellani called to M'kama as he walked down the ruined hall, the castle creaking from the sand-storm outside. "It's older than I am!" The elderly man's laugh echoed. "Whatever was out there we're surely safe here," He said, turning to the group. "We must stay! We must- we must explore, this is a new discovery in the field of rocktology!"
***
"Okay, okay," Qunith muttered, hands in the air as the Sudeans surrounded them and the cultists both. "I didn't want to pull this card but... we're divines," Qunith gave a cheesy grin as a Sudean approached them and Talideth to bind their hands. "I mean, I'm a divine, and Talideth's... sort of a divine, depending on... how heretical we're being, but we're... we don't even know these people!" Qunith swallowed as the Sudean archers made no moves to stop. "I'm serious, I can- I can recite so much religious text!"
View All »Arcs
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Welcome home, Promethean. Here, you can manage your universe.
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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Locations where Mobs and Items might appear.
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You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Lords of Rock. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
Cool Ant
1 in existence, base price 1,000,000.00 bits.
A very powerufl and good ant thats faster than the rest
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Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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View All » Add Character » 38 Characters to follow in this universe
Newest
Tackel
An oasis of justice in a lawless land.
Captain Ash
A man gone wild, either by lust, by wars, or by the desert sun. Or maybe he's just clinically insane.
Horik
The desperate desolate explorer
Tiber Girthfield
The hero of Gwyeene and leader of the Guardian mission on the Rock.
Talideth
A devout believer, an empty vessel.
Syra Onnet
A thrall who seeks more from life.
Otis Lariat
A young Guardian with boundless optimism.
M'Kama
Life and death, two sides of the same coin. With that in mind, he crafts his own luck.
Frey
A violent child in a violent world.
Seru
A soldier who lives for Cobran.
Trending
Tackel
An oasis of justice in a lawless land.
Qunith
A Sudean Divine now in the servitude of the sinister Waste Witch.
Otis Lariat
A young Guardian with boundless optimism.
Captain Ash
A man gone wild, either by lust, by wars, or by the desert sun. Or maybe he's just clinically insane.
Talideth
A devout believer, an empty vessel.
Seru
A soldier who lives for Cobran.
Horik
The desperate desolate explorer
Syra Onnet
A thrall who seeks more from life.
Tiber Girthfield
The hero of Gwyeene and leader of the Guardian mission on the Rock.
Frey
A violent child in a violent world.
Most Followed
Seru
A soldier who lives for Cobran.
Talideth
A devout believer, an empty vessel.
Otis Lariat
A young Guardian with boundless optimism.
Horik
The desperate desolate explorer
Syra Onnet
A thrall who seeks more from life.
Qunith
A Sudean Divine now in the servitude of the sinister Waste Witch.
Tiber Girthfield
The hero of Gwyeene and leader of the Guardian mission on the Rock.
M'Kama
Life and death, two sides of the same coin. With that in mind, he crafts his own luck.
Tackel
An oasis of justice in a lawless land.
Captain Ash
A man gone wild, either by lust, by wars, or by the desert sun. Or maybe he's just clinically insane.
Fullscreen Chat » Create Topic » Lords of Rock: Out of Character
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Lords of Rock
by Nulix on Mon Aug 06, 2018 10:31 pm
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Lords of Rock
Most recent OOC posts in Lords of Rock
Re: Lords of Rock
Re: Lords of Rock
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Re: Lords of Rock
Anyone brave enough to make a character in this thread will have a great time. This is true writing, where memories are made, laughs are heard, and tears are shed for the stories we will create together.
Please... don't miss out. Join up! You won't regret it.
[This message is approved by DarKnight36, but may not apply to all RPers. Please understand that a select few individuals may have a different reaction to the contents of this thread. For those few individuals who will not enjoy themselves writing in this world, we truly apologize and wish you the best.]
Re: Lords of Rock
AtlasAtrium wrote:RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE
UNGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
They love rice on the Rock! I'm glad you're getting in character AtlasAtrium!
They also make pies out of ant dung!
Re: Lords of Rock
UNGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Re: Lords of Rock
Re: Lords of Rock
Action, drama, comedy, adventure? You want that shit?! It's all in here! We got all the ingreidents, the fresh recipe straight from gradma's cookbook. We firin' up the grill, setting the oven to precisely 350 degrees. It's the end of summer baby, you want your Roleplaygateway family cookout, you came to the right place.
So, gather your friends, gather your family. All of them won free season passes to the wildest ride of the summer, fall, winter, AND spring! Don't miss the opportunity to experience greatness on a cosmological scale. I can promise you, you won't be disappointed.
Lords of Rock
Hey everyone! Welcome to Lords of Rock! We're getting our profiles in and will start in a week or so! Please feel free to comment here any questions.