Nee is a relatively short girl, all things considered. She's tiny with an impish look to her, always sporting a lazy and effortless grin on her face. Still, despite being tiny, her body is still well toned from her training, making her deceptively dangerous to underestimate. Her hair is long and dyed a bright pink hue, though some dark brown still shows at the roots. Her hair usually dangles in two loose ties on either side of her head, flopping in the air as she runs and moves. She gives the impression of being a playful yet daring prankster that enjoys having fun and enjoying herself, often smirking and giggling to some joke she's repeating in her head. Her uniform is a deep black sailor-top with a darker black collar, and a similarly black skirt with dark red frills at the edges, matched with black and pink striped stockings and black ankle-length boots. She often covers it up with a large black and pink hoodie with rabbit-like ears on the hood, however, claiming her uniform's too cold without it.
Nee's mecha - WASP, as Nee likes to call it - is quite small compared to most - it's in a wasp-like shape and is used to harass and disrupt enemy mechas at close range. It's a silvery grey sheen, built like a wasp, with erratic and unpredictable movements that are hard to follow and aim at. Technically, the Mecha counts as a sword type due to the focused beam blades on the front that appear to be it's front legs. It's quick and agile, using almost insect-like movements to weave and hop through danger to reach it's target, relying on Nee's almost superhuman gaming skills to dodge attacks. It also has a generally weak shield tech in front that protects against minor attacks as it flits about, but relies mostly on speed and agility to reach targets. Although far from ideal, the WASP also employs a series of medium range rockets (called Stingers) inside its wings that deal clustered damage in a wide area of effect. It's a ranged option, but it drains power from the WASP relatively quickly and still requires going up close. Most important of all, however, are the electromagnetic pulse batteries inside the prongs of the WASP, allowing Nee to temporarily disable/disrupt shields and electric/beam/plasma weapons, as well as engines of others mechas in contact-range, providing easy kills for the rest of her team. Of course, Nee knows how to overclock WASP's systems, bringing them to the limit in a as of yet non-authorized technique. By boosting system efficiency far beyond the norm, the WASP can essentially act like a makeshift spear - literally drilling through mechas in a near suicidal attack. It's only really suitable as a last-ditch effort, as the WASP will be immobile for a few minutes to cool down from the excessive energy output, thus making her an easy target.
The WASP shines best when well supported by her allies - if they can hold fire long enough for Nee to swoop in for the disable and quickly flit out, it can provide excellent disruption and support. Even without using the disruptors, it's swords/prongs are built to tear through and pierce armor without too much effort, causing plenty of damage when up close. In terms of the Vigilanti, the WASP is useful for weakening enemies trying to make an advance, as well as trapping retreating enemies with it's disruption abilities. The WASP excels in close combat and rarely loses in a physical confrontation.
Despite what people may think, Nee is rather versatile even outside of her Mecha.
Video Games| One of Nee's biggest strengths is her skill in video games. Other than sleeping, she spends the majority of her time playing games and having fun. Her username is well known throughout the world as one of the top gamers these days, and she has plenty of sponsors for e-sports tournaments, acting under an alias. Of course, this doesn't mean she's physically weak by any means.
Combat| One of Nee's favorite video games is one in which she puts on body sensors and VR Glasses, with her physical body as the controller. Through this, she trained herself extensively, specializing in fighting with concealed weapons (knives, mostly) with speed and agility to nimbly defeat her foes. She's particularly good at parries and counters, waiting for her opponent to make the first move before exploiting any weak points.
Hacking/Programming| Though she prefers being on the frontlines, Nee wields plenty of cyber skills as well. Her expertise is programming up viruses that can shut down servers and steal data, as well as being almost undetectable if need be for the latter. Unfortunately, with her playfulness, Nee enjoys making them as flamboyant as possible to create the maximum amount of havoc.
Inside the mech
Fragile| The WASP is small and build lightly, meaning it canât take many hits before collapsing. Though it is agile, with bad luck or someone with faster reactions, the WASP can be swatted easily and taken out of the fight.
Limited Ranged Options| The WASP only has one situational weapon for range engagements, thus nearly always has to approach in order to do damage to enemies. This adds extra risk in large-scale battles, in which many enemies may be targeting her at once. Despite her utility and damage, this is a pretty major drawback to the WASP. She needs good support to fulfill her duties, but can easily leave a fleet vulnerable to attack if she gets close enough.
Outside the mech
Addicted to video games| Nee is by every definition of the word, addicted to games. If she can't escape reality to play games, she can easily go through the symptoms of withdrawal - panic attacks, shortness of breath, shaking, and in severe cases, hallucinations. Despite her skill, this makes some people think of her as unreliable.
Unmotivated| Unlike some others, Nee has difficulty really finding passion in most things. She enjoys being lazy and unproductive for as long as possible, putting the least amount of effort into things as she can. This is unhealthy in many ways and makes her stagnant in most things not gaming-war related.
Physically weak| Like her mecha, Nee can only really exert energy in brief short bursts at a time. Too much effort easily tires her out and makes her dizzy and sleepy. Furthermore, her small frame makes her relatively fragile and she can't withstand much pain before breaking. This doesn't mean she's weak, but she's very very brittle.
Paranoid| Though she doesn't show it, Nee is a very paranoid person. She's hard to trust others and always thinks the worst of them. This causes her to not much effort into socializing and making friends - making them prove their dedication before she really truly trusts them. She's often the one to not send messages, instead waiting to receive one before talking to others.
Nee is someone that's relatively easy to get along with on a superficial level. She's charmingly lazy, and comes across as endearing and friendly in one scoop. She enjoys talking and making friends, and is very sociable. It's easy to get to like her and want to know more about this fluffy girl. This makes coordination within her team easy, since Nee tends to be the one to break the ice and forge some kind of bond with others to relieve the tension. She's full of smiles and cheer and gives off an atmosphere that makes others feel more at ease.
Of course, that's just the top layer of the orange that is Nee Arlan. Slightly below, you'll find a deeply unhealthy girl full of habits she's unwilling to break that are slowly hurting her more than anything. She always tends to avoid serious and stressful topics, instead preferring to keep things light and harmless - if poked, Nee is easy to lash out and likes to keep her inner emotions to herself. She particularly enjoys escapism due to her low stress tolerance, and thus turns to video games as solace to avoid reality. This can make her seem delusional and disconnected from the world as a whole. You could think of her as a rose - pretty to look at and to admire, but full of prickles and thorns if anyone gets close.
The gamer girl likes to keep everyone at a safe distance from herself. She doesn't really trust anyone and tends to think negative things about the people around her, even as she greets them with smiles and jokes. Full of suspicion and fear, Nee avoids truly feeling affection for most people and withdraws into herself whenever she can. When anxious, Nee's one of the first to run away to avoid dealing with her problems, and tends to deflect concern and worry with playful sarcasm and humor. This makes it hard to really correct her problems.
That isn't to say she's a bad pilot, however. Nee's on of the best for a reason, and when she's in what she considers a "2D" realm, she lets her restrained personality shine. Whether in video games or when flying her mecha, Nee feels truly at ease and can play a leading role if need be, easily scanning and examining battles to figure out the best path to victory. She's merciless and ruthless, proudly fighting for Kiritine. When in flight, Nee is a focused and steady individual that you can count on to do her best to bring her team to victory.
The Arlan family is well known throughout Kiritine as one that tends to breed strong and diligent officers and generals within the military. Nee Arlan was born to a soldier of particular renown - General Renard Arlan - and ever since she was young, he'd forced her down the path of a soldier, perhaps as penance for her birth being the event that let to health complications resulting in Jara Arlen nee Roselde, to die, leaving behind a grieving husband and a young motherless daughter. Nee was stripped of what one could consider a normal childhood, and beaten if she ever showed any indication of ever wanting a different life. Perhaps it was because Kiritine had lost horribly in the last war, but Renard was almost fanatical in his parenting, even though he was once a calm, well respected man that everyone around him looked up to.
As a child, Nee was far too quiet. She made the other children around her nervous and uneasy - they saw the injuries and the signs of abuse, but not even teachers or other adults really stepped in to help. Renard Arlan had far too much influence and a history of service that no one was willing to be the one to step on his toes. Still, Nee did make one friend - another girl named Bell Ferris. Bell, unlike the other children, decided to reach out to Nee and befriend her against her will and over time, Nee slowly let Bell into her heart, unable to resist the candy gifts and the friendly morning grins. They became incredibly close until eventually Bell spoke out against Renard for the abuse. In retaliation, Renard cut off all contact between the girls by having Nee enroll into military academy early, at thirteen.
She graduated relatively quickly - but the academy is also where her heart discovered online gaming and she forever decided that escaping reality was the only real solution. Through games, Nee learned how to act friendly and cheerful to others as well developing a ridiculously keen sense of lightning-fast reflexes and quick reactions. But she also learned how to escape from a stressful life into a world of fun and games - where nothing truly matters. Still, at least on some level, Nee learned human reaction and her happy outer shell developed. The gamer ID by the name of "Hornet" quickly became famous and almost worshiped by gamers worldwide.
It wasn't long until Nee was transported to the Vigilanti and was assigned her own mecha based on her style and personality scores from the Academy. She even encountered and befriended a certain Cecil Jiovia for a few years once aboard the ship, forming a sense of comeraderie with her as both young women with great skill. Although many people were dubious of Nee's skills, thinking she only succeeded due to her family connections, she quickly proved them wrong whenever she entered the WASP and showed off her skills to the officials. Nee rose through the ranks as one of the younger prodigies, and any doubts around her dispelled. She was even allowed to play her games in her free time as long as she kept honing her skills in the WASP.
Nee was one of the soldiers in pursuit of Cecil after the betrayal, even landing some injuries, but relented at the last second upon remembering her old friend, Bell. Feeling almost personally slighted by her friend/acquaintance, Nee felt a new reason to fight that she could truly call her own - her father's influence was nowhere to be seen. Nee would hope to one day be able to find Cecil again and set things straight between them.