Student's Name: Kayha Bladeguard
Student's Age: 20
Student's Height and Weight: 5'11, 175lbs
Student is orphaned Y/N No (It's complicated, see: The White Inquisition)
Her artificial (right) eye is comprised mainly of polished, dark black jet. Set into the jet where an iris would be, is a circle of hard-faceted aquamarine. As for her body type, Kayha is not by any stretch of the imagination an ideal figure. With relatively narrow hips and wide shoulders, with not much to speak of in the breast or butt areas, if she covered her face she could pass as a young man. Even when her face is uncovered, the right half of her face is a latticework of scars layered on scars from more than one battle. If it bothers her, she gives no indication, and has made no attempts to repair the scarring or conceal it.
Field of Study: Soldier
Weapons of Note: Greatswords (x2, enchanted), Engraved Pistol (10 shot clip, .40), Ghost-Sight Eye (Enchanted object)
Other Notes: Completely mute. (Ritualized. See: The White Inquisition)
Grimoirs Read: Flesh-Scribed Tome, Necromantic Basics
Spells Created: None (Incapable of spells)
Religious Teachings: The Faith (see: The White Inquisition)
Student's Performance Notes: Kayha takes the usual ideals of self-sacrifice to levels unheard of in recent generations. Willing to work, fight, and endure until her body physically gives out underneath her, then still continuing on, she is best described as a "work-horse." When it comes to her personally, she has no problem weathering insults or abuse. When others she considers allies are in danger, her response is swift and brutal. She has a strict oath to never kill a human being, among several other borderline-ascetic vows, such as abstinence from drugs and alcohol.
Despite being completely unable to cast spells, the warrior takes an extreme enjoyment in intellectual pursuits.
Student history: Kayha performed the Flesh-Scribing ritual without any anesthesia (see: The White Inquisition). For most of Kayha's childhood among The White Inquisition, she proved an excellent scorer in both physical and intellectual tests. During a field-test, however, things took a turn for the worse. While searching a forest for a small coven of vampires, the cadre of teens were attacked. One of the vampires clawed out Kayha's right eye. That incident ended with the death of twenty of the most promising young Flesh-Scribed of the Inquisition, with only seven survivors.
Her missing eye was replaced with a crystalline replacement, specially cut and faceted, comprised of aquamarine and jet, then enchanted to allow her sight. The sight from her artificial eye, however, sees more than just the mundane. It peeks just barely through the realm of illusions and into the realm of spirits. The vision from that eye is strange, draping living beings in colours dependent on aura and feeling. Kayha considers it distracting, and often ignores or disables the sight in that eye unless she's initiated combat.
As with every cadre of Flesh-Scribed, once Kayha and her remaining companions were shipped off to different monster-hunting academies, to avoid them becoming completely dependent on each other. Kayha doesn't consider her personal past very imporant. Most of her things, she couches in terms of her trials and tribulations as a young Flesh-Scribed.
"The White Inquisition," is a loose collective of families, though 'families' is a poor term. The only way into the Inquisition is through marriage or through birth. Those born into it are considered "White," while those married in are considered, "Grey." At birth, the children are separated from their parents and raised communally. All of their education is geared towards their path in life, which is chosen soon after their birth. All children with the same path in life are raised and trained together, and separated from the others.
Above all things, the Inquisition was created specifically to hunt and kill monsters. Many of the more accomplished hunters carry trophies of their kills. Bodies of their victims are collected and used for magical and alchemical experiments. The highest heresy for their organization is to sympathize with monsters under any circumstances. Violating their code of conduct comes with punishments of varying severity, but breaking that tenet is grounds for immediate execution. They view mages who throw their lot in with monsters as despicable and sub-human. Members of The White Inquisition are trained to obey the orders of their superiors without hesitation and without question.
Under rare circumstances, The White Inquisition will mediate disputes between different hunter groups, or call councils of mages who don't ally themselves with monsters.
The White Inquisition instills a sense of duty over self, to a religious degree. Though they venerate no actual god, they do hold certain ideals in similar deific places. Their usual form of worship involves intense meditation that purges negative emotions such as doubt, and solidifies emotions like compassion, righteous rage, and fervor. Their blanket term for this idealism is "The Faith," and all attempts to permanently sway a member of the White Inquisition from The Faith is impossible.
There is a single ideal that The White Inquisition scoffs as being false. They do not believe in the idea of redemption. To them, it is a false, evil thing that covers itself in sheets of positive connotations. If someone breaks one of their cardinal rules, there is no forgiveness asked and no forgiveness given.
Children born into the Inquisition are tested for magical prowess as close to birth as possible. Through a quirk of like-minded individuals congregating, the incredible cloisteredness of the society, or simple luck, the majority of the members of the White Inquisition are natural spellcasters or capable of casting spells with extra training. Those who are not are far less common, and become known as "Flesh-Scribed," "Skin-Scrolls," "Eldritch-Blooded," or a variety of other similar names. These Flesh-Scribed, rather than using magic themselves, have magical enchantments weaved into their very flesh and bone.
During the first days of the Inquisition, the procedure was performed without anesthesia. As times modernized and more drugs were developed to help with pain, children could opt-in to being put under during their transformation process. This is generally viewed as a weakness, and those who go though the process without using painkillers are viewed in a more positive light. This moment is considered their first "coming of age." During the procedure that gives a Flesh-Scribed their remarkable power, their vocal chords are also permanently paralyzed with magic. This inability to speak makes them more aware of what they are saying to outsiders. Every Flesh-Scribed is taught both a secret sign-language unique to The White Inquisition, and a form of international sign-language. As the Flesh-Scribed leave the Inquisition more often than the mages, they're viewed as more likely to unveil secrets best left untold. On the rare times when Flesh-Scribed are taken to mage councils as bodyguards, their enforced silence prevents them from accidentally speaking their mind during a meeting.
Body-scribed spells give them extreme strength and endurance, beyond the limits of normal humans. The down-side, however, is that they show up like a beacon to any creature of tracking magical power or emanations. Each enchantment woven into the flesh is accompanied by a glyph, or series of glyphs, that glow softly with arcane light. These markings cannot be hidden with magic, but can be covered by clothing. The colour of the marking depends on the mage who cast it. Groups of Flesh-Scribed created at the same time tend to have the same colour of markings, making each cadre easy to spot, even after they are split up.
Flesh-Scribed tend to wear full-coverage clothing (including gloves and clothes that cover up to the neck) even in relaxed situations. These clothes also tend towards muted greys, blacks, and browns, accented by a single item of a bright colour. This covers the script and runes embedded in their flesh. Many get tattoos of devotional phrases or their personal oaths of ethics on their bodies in elaborate script.
After a period of time training with their new abilities, all cadres of Flesh-Scribed are split up to keep them from relying too heavily on each other. This is considered their second "coming of age." Each one is shipped off to a different school or master to both further hone their skills and prove that they can hack it in the real world.