Totem Animal: Snow Weasel
Pick three that are not your caste abilities to become favored abilities. You will have 25 points to spend here but at the bare minimum 10 of these must be spent on Either caste or favored abilities.You may also pick up to five 'specialties' that exist as more narrow focused versions of the other types. No Ability can be raised above 5)
ARCHERY---------
ATHLETICS-------3
AWARENESS------3
DODGE-----------
INTEGRITY-------
MARTIAL ARTS---
MELEE------------4
RESISTANCE------
THROWN---------
WAR--------------
CRAFT-------------
LARCENY-----------2
LINGUISTICS------2
PERFORMANCE----1
PRESENCE--------
RIDE--------------
SAIL---------------3
SOCIALIZE--------4
STEALTH----------3
SURVIVAL---------3
BUREAUCRACY-1
INVESTIGATION
LORE-----------1
MEDICINE------
OCCULT--------
SPECIALTIES
(optional: A subgroup within a larger ability that you have a particular aptitude. Such as dancing specialty from performance, sword from melee etc )
Climbing (ATHLETICS)
Swimming (ATHLETICS)
Navigation (SAIL)
Gambling (LARCENY)
Smooth talking (SOCIALIZE)
Ashen Sky is the end result of the recklessness of youth tempered a bit by practical experience. While he still has some of the rambunctious tenancies of a prankster and a talent for riling folks up, especially through use of some charms, he has learned caution the hard way. Every once in a while he will pause to scan his surroundings as if just waiting for something to happen. In these times he can often be sporting a look of unease, as he's still not used to the idea of being 'safe'. He's become more methodical in his approach, and likes to know his variables before he commits. That said once he's reached a decision he's very good at seeing it through, and has come up with some pretty elaborate heist over the years. On a personal level, though he occasionally act's juvenile and jubilant he hides some deeply set insecurities and guilt that he is not likely to admit to any that aren't close friends.
Motivation(s) (Motivations are the personal aspirations and ambitions of a character.
- Out maneuver my pursuers
- Don't Loose anyone again
- Find A New Home and Keep it
- Find my Solar
VIRTUES
COMPASSION 2
TEMPERANCE 2
CONVICTION 3
VALOR 3
LIMIT BREAK
They're after me!
This is the thought that burns through Ashen Sky's mind when the great curse flairs up inside him. 3 years of running for your life leaves its scars, and the great curse magnifies these unpleasant memories into out right PTSD. When it happens he feels a sudden surge of panic in him, like a frightened injured animal, and the only course of action he can think of is to get away from the source of his distress as fast as possible and find some place to hide. It can take hours then to coax him out of where ever he has hold himself up into, and after he still will still tend to jump at shadows.
MERITS
Tactical Instincts
Born from a lifetime of close calls or tutelage from veterns, you know how to read the flow of battle and can make snap decisions on the fly.
Internal Compass
Navigational skill is something that comes naturally to your character, and they can easily avoid becoming lost or retrace their steps in unfamilure enviorments.
FLAWS
Secrets
The character harbors some secret that would prove to be embarassing or even dangerous if others were to learn of it.
Wanted
You've done something to rouse the ire of a organization or political group of some power, and they are willing to put out money and man power to get their hands on you. (Lintha Family Pirate syndicate)
Superstitious
There is something about the universe your character absolutely believes to be true, even if it isn't. This has ingrained into them a customary practice that is anywhere between pointless and silly to potentially dangerous.
PHYSICAL APPEARANCE
Ashen Sky has what can best be described as 'boyish' features. Even into his adulthood he never lost his youthful looks of his younger years and he sometimes takes advantage of that when he thinks he can. Blue haired like many of those born in the west, Ashen Sky is lithe an lean with the body build of someone who is used to life climbing the rigging of ships, giving the look of someone talented with acrobatics. Some though who look at him might say that his face could be considered slightly feminine, and he has been mistaken for a girl on occasion. Saying this to his face though will irate him quickly.
Ashen Sky was born in the far west, just on the northern isles of Wave Crest. He was named for the ash clouds that funneled up from the islands volcanoes on the day he was born.
He was born to decently well off family. His father was a lower officer of the Wave Crest coastal guard and his mother as per the nations customs owned a decent size farm. Growing up in Wave Crest, it was tradition that all boy learn to sail and were expected to be come men of the sea when they matured. For Ashen Sky it was no different. He was raised on his father's stories, of skirmishes with pirate bands and encounters with spirits of the seas that instilled in him a sense of adventure and fierce curiosity.
As he became a man he first found himself as a cabin boy on fishing boats, learning the ins an outs of climbing the ropes, tying knots, navigating by star light and manning oars. Then he'd be sat upon and merchant ships and be taught the skill of taking inventory, smooth talking customers and handling a trade. He took to the skill quickly and it was not long before he found himself on a privater vessel, tasked with protecting cargo vessels and warding of pirates and, occasionally, partaking in a bit of the same practice against the nation's rivals just as his father before him.
One day would come however that Ash would regret for the rest of his life. It was on one night of drinking in a foreign port that Ashen sky overheard a hushed discussion. From their talk he gleamed of a exchange to be taking place between a group of pirates and representatives of the Coral archipelago, Wave Crest's most bitter rival. Seeing a chance to make some money can twerk the nose of his homelands enemy, Ashen Sky grabbed up several of his crew mates and ambushed the meeting place. It was a bloody confrontation but he and his mates came out victorious and made off into the night with their stolen prize. Little did they know that the pirates attending the exchange they attacked were members of the dreaded Lintha Family, a crime syndicate who's reach spanned the entirety of the western portion of creation. When Ashen Sky returned home, he found his parent bodies hanging from a tree. A sign had been attached to their necks. "This is what happens to those who meddle in our affairs. Any who shelter you shall suffer the same."
Ashen Sky fled out to sea as soon as he could, for the Lintha quickly made good on there promise. All of his fellow privateers were murdered in rapid succession and at every port he visited he found more men with blades stalking him through the streets and killing anyone who offered him aid or sanctuary. Whatever it was that he had stolen had been valuable enough to spur the eternal ire of the Lintha. For three years he fled across creation, going further and further a field to loose his pursuers. First in the Realm, hoping that the might of the empire would dissuade the hit men. Then out east to the scavenger lands thinking he might shake them in the crowded streets of nexus. In all this time spent running Ashen Sky became well adept at hiding himself. He would change his name, change his dress, change his accent and learn to speak half truths and lies all to throw off the scent. Maintaining a stable income was impossible this way, so he learned to swindle and steal as a means of keeping himself fed and sheltered for another night. Yet always the Lintha would close in again, and he would slip past them into the night once more.
Eventually he made his way north, on the vain hope that he could hide out in the icy tundras of the north. But it was in that snowed hell-scape that they finally cornered him. Exhausted in body, and depleted in supplies, he had stranded himself in the wilds when they caught up to him.
With no hope to escape he turned back to face his hunters. He had grown tired of running, but it was not resignation that made him stop. It was anger and defiance. Too long he had spent sleepless nights watching over his shoulder for someone with lecherous eyes and a knife in their hands. No longer was he going to flee. He was going to fight. When the Lintha hunters came into his campsite they thought they found him sleeping in his tent and made to stab him through the cloth. But Ashen Sky emerged from a mound of snow behind them and pounce on them from behind, slaying two before the others were aware. He descended on the rest with a mad rage, hacking and slashing like a man possessed. And when his sword was knocked from his hand he continued fighting with biting jaw and scratching nails. In that moment he felt strength he never knew he had and moved with speed he didn't know he possessed. Finally the last of the Lintha fell dead at his feet and he knelt there in that clearing spattered with blood , both his and there's, and panting in exhaustion and triumph.
Then he looked up and saw the face of the goddess Luna smiling down at him as he took his second breath.
MAGIC, GEAR AND TALENTS
Essence score: 2 (all exalt's start play at this level)
Health: 5/5 (your stamina stat+3, can be raised further with an endurance charm called ox body technique. Mortal's only get their stamina in health.)
Willpower pool: 5/5 (Equal to the sum total of your two highest virtues.)
Essence motes
Personal Pool: 6/6
Peripheral Pool: 13/13
CHARMS
All exalted start off with 7 charms, based of their abilities (or attributes for Lunar's).
- SHAPING THE IDEAL FORM (manipulation: 2. Cost: 1m. Duration: indefinite) This charm allows the lunar to make minor cosmetic changes to one of his true forms (I.E. his totem animal, his human form and his hybrid from(if he took the charm deadly beast man transformation)). This can include changing skin, hair, and eye color by several shades, lengthening or shortening hair, reshaping a chin or nose slightly or straightening teeth. This charm can't be used to assume someone else's identity but it can be used to help with disguises.
- MOONSILVER MONKEY EXERCISE: (Charisma 3 Cost 2m 1w Duraion Dex+10 actions) By preforming a series of exercises and stances as he directs Essence through his muscles, a Lunar Exalt can temporarily boost his hand eye coordination making his moments fluid and graceful like Moonsliverl.
- EMOTION SHAPING TECHNIQUE: (Manipulation 3 Cost 2m Duration one Scene)This charm enhances the Lunar's already considerable presence, using a combination of charisma, insight and timing to manipulate the emotional state of the audience.
- SENSE SHARPENING CHANGE: (Perception 2 cost 1m Duration one scene) Using this charm the Lunar can heighten all of his senses far beyond those or normal humans. His ears grow to hear sound better, his nostrils flair to enhance his ability to smell, and his eyes grow and dilate to enhance his sight - he can even taste individual ingredients in a meal or feel the the slightest wind on his skin.
- EMOTION REVEALING SCENT: (Perception 3 cost 1m Duration instant/one post) A lunar can sense the emotional state of the subject by way of this charm, even if there are no outward signs. Even if the target appears perfectly calm his body scent will betray him, allowing the lunar to clearly smell strong emotions such as fear, anger, hate and love.
- TRUTH SCENTING METHOD: (Perception 4 Cost 1 Duration one scene) By observing the subtle physical and chemical responses in his subject, a Lunar can determine if whether a person is speaking the truth. [note: this charm doesn't detect half truths or lies by omission]
- INSTINCT DRIVEN BEAST MOVEMENT: (Dexterity 3 Cost 2m per increase Duration One scene) When pressed, Stewards can cover a great deal of ground without difficulty. Every two motes spent on this charm increases the Lunar's running speed by a factor of one (I.E. two motes allows them to run at twice their speed, four motes allows three times, six motes allow four times running speed etc)
COMBOS
A combo is a specialized form of charm use that allow rapid fire activation of multiple charms at once. Using a combo allows the exalt to overcome the '1 charm per post rule' but only if they have invested the xp to learn that combo first. You may not have a combo at the start.
SORCERY
!!!!!BONUS POINTS!!!!!
You will have 10 Points to spend on any stats you wish. You may also choose to spend 4 BP to gain another charm/sorcery (or 3 if it is a favored ability/attribute). Also you may spend 3 points to start with a piece of magical gear.
Languages high realm, Sea-tongue, River speak.
PREFERRED FIGHTING STYLE
EQUIPMENT AND POSSESSIONS