Totem Animal: White Tiger (Formerly Diamondback Rattlesnake)
ARCHERY--------- 0
ATHLETICS------- 4
AWARENESS------ 0
DODGE----------- 5
INTEGRITY------- 0
MARTIAL ARTS--- 5
MELEE------------ 0
RESISTANCE------ 3
THROWN--------- 0
WAR-------------- 0
CRAFT------------- 0
LARCENY---------- 0
LINGUISTICS------ 3
PERFORMANCE--- 0
PRESENCE-------- 5
RIDE-------------- 0
SAIL--------------- 0
SOCIALIZE-------- 0
STEALTH---------- 0
SURVIVAL--------- 0
BUREAUCRACY--- 0
INVESTIGATION---- 0
LORE----------- 0
MEDICINE------ 0
OCCULT-------- 0
SPECIALTIES
Showing Off (Martial Arts)
Grapples (Martial Arts)
Threats (Presence)
Acrobatics (Athletics)
When Unarmed (Dodge)
Terse, and slightly quiet, owing much to her long time spent in solitude. Due to a sense of duty, she finds it difficult to run from a fight, especially when others are at risk. After losing close friends, she's a bit of a loner and unwilling to get close to anyone. Since living alone most of her life, Astrid has become overtly strong-willed, unable to compromise, and sometimes entirely thoughtless.
Motivation(s)
- Battle
Good Food
Worthy Enemies
Defending the Weak
Smiting Evil
A good drink
Her Tribe
VIRTUES
COMPASSION: 1
TEMPERANCE: 1
CONVICTION: 4
VALOR: 4
LIMIT BREAK
The Tiger's Mountain
Life on her own has had it's impact, everyone she get's close to seems to die while she seems unable to be bested. Like a tiger ruling a mountain, Astrid works best alone, refusing to listen to others and following her own plans to completion regardless of the cost. Uncompromising is an understatement as she hurtles herself into matters that would be potentially deadly. Perhaps the young lady secretly harbors a death wish, or perhaps she is merely overly confident in her skills. Once she cracks, however, nothing can dissuade her from her task.
MERITS
Double-Jointed: Exalted with this merit are uncanny contortionists, able to maintain a perfect split indefinitely, bend each finger to the wrist, kick their legs straight up, or even dislocate and reset joints painlessly. This means escaping grapples and most restraints is child's play for these Exalted.
Omnidexterous: The Exalted is able to use either hand or feet as readily as one would their dominant hand. Theoretically the Exalted could wield four weapons or tool in this way, though matters of balance and common sense still apply.
Acute Senses: This Exalted has hearing of preternatural acuity, able to navigate entirely by pitch and reflection of echoes.
Extra Sense: Astrid's senses process stimuli beyond the range of detection for a normal human's, able to hear extremely high or low frequency pitches, see heat waves, and smell pheromones.
FLAWS
Chimera: Lunars with this flaw have forsook their original Totem animal, and as such that form is a hybrid of both creatures, giving it an oddly mutated appearance. This leads other Lunars to treat them with distrust or distaste, as they appear to be falling to the Chimera.
Beacon of Power: This Exalted possesses only one Essence pool, which is both pools combined. Every activation of motes brings out her Anima Banner.
Barbarian: Characters with this flaw grew up outside the bounds of civilization and as such do not know the ways of soft city-dwellers. They are not assumed to be literate and they take penalties understanding or expressing civilized etiquette.
Dogma: Your kinship to the spirits is closer than other Exalted, and you are bound by the rituals of a religion regarding them. A minor religion practiced in the thresholds and by Wyld barbarians has power over Astrid. Rituals may bar her entrance to locations, as well as summon her to locations like a spirit.
PHYSICAL APPEARANCE
Long raven hair, having not been cut since her father passed, it extends almost down to her feet. As a result of her time in the Wyld, her left arm is oddly the color of wet coal and ends in claws, a fact she takes pains to hide; usually via bandages and wrappings. Brilliant amber eyes seek out the world, and scrutinize people with equal facility. Normally she dresses simply, forgoing the armored shell of a knight for the grace of a huntress, a black cloak covers her Sacrosanct red clothing. After the Exaltation, she began to carry herself like a predator, mimicking their posture and gait. Thanks to the Nightwitches, a cascade of runic silvery tattoos adorns her skin at times, marking her as a Lunar and denoting her various victories and losses.
As her Totem Animal, the Chimera has a noticeable hold. Soft white fur is patched throughout with scales, long feline tail ending in a snake's rattle. A mouth of feline teeth is punctuated by the fangs of a snake, making her look almost sabretooth in appearance. Slightly harder to notice is her eyes, feline in appearance, until they get entirely too still, pupils constricting past even what a tiger's would, and an eerie stillness absent in great cats.
While trying to hunt down a sect of the Cult of the Darkness's Unseeing Eye that had been stealing children, Astrid's adoptive father met his end. In a rage, Astrid attempted to get revenge for her father immediately, even though she was already wounded, surrounded, and heavily outnumbered. Screaming her throat raw, she threw herself at the cultists. For every blow they landed she landed six more, rage fueling her onslaught. It was then that she was chosen as one of Luna's Beloved, one of the tri-fold aspects of Luna, the Warrior Queen, impressed with Astrid's skill and vigor, appeared before her and gifted the girl with Exaltation. The Cultists no longer stood a chance, and once the slaughter was over she cremated her father, as was his custom.
She continued to wander the lands, lost and without a cause besides spreading her father's ashes slowly over the Earth he loved to travel. It wasn't long before rumors of a shape-changing woman spreading ashes around Creation caught the Silver Pact's ear. The Lunar Sorcerers found shortly after, putting her through the trials that were customary. With newfound purpose, she undertook these trials set before her by others like her. Upon graduation, they deemed her a Full-Moon, one of the warriors of the Luna. At the time she was still a young teen, but she set out the moment her mentor deemed her ready; determined to effect change.
Continuing to wander, but now searching for stronger and more powerful evils, Astrid continued her father's legacy; growing into a fine combatant along the way. Many nights were spent hunting animals in their own skin, others were spent practicing the Unfettering in the Wyld. In civilized societies, people tended to treat her with distaste, due much to her barbaric nature. She never made many friends, preferring a life of solitude to that of a socialite. Brushes with the Immaculate Order caused her to become an outlaw, though her crimes never warranted the Wyld Hunt to come calling. Finding herself a new enemy, Astrid began to make attacks against the Realm.
People die, especially when their line of work is hunting Terrestrials; with that in mind, Astrid found herself unwilling to befriend others, even though her good looks caused many to try. For a short time she even hunted with a group of other Lunars, though this didn't last long as her brash and bull-headed attitude scared away most that tried. The only one that stayed was a No-Moon named Mila, that Astrid grew exceedingly close to. They hunted together, slept together, and traveled Creation as best friends and partners.
One day, the two bit off more than they could chew. It was only supposed to be a single Immaculate, one that was abandoned for betraying his order. However what they DID find, was an ambush, almost a hundred staunch defenders of the Order ready to put down the Anathema They tried to run, using essence to flee, but Astrid was caught and certain to die. Mila turned back to save her, managing to free Astrid but at the cost of her life. Knowing death was certain and refusing to let Mila's sacrifice be in vain, Astrid fled, in tears. She has no clue how far she ran, but she found herself in an entirely new village.
In her new land, she finally made a home for herself, accidentally declaring herself de facto Goddess of a small tribe. Though she never grew particularly close to anyone, she did learn to love the people living in her village. She then decided herself skilled enough to start her own Thousand Streams River. The tribe was carefully culled, via selective exile. The remaining tribesmen were protected like a mother bear would her cubs. Tearing through anyone who dared threaten their peace, the tribe quickly grew in her image. Her heart still cried for her adoptive father and her now dead partner, but the villagers still needed her. Luna had ensured that she would live for this purpose, to finish the Great Experiment. Passing Exalted sometimes lauded over her prowess, but since Mila's death she refused to join any of them.
Becoming chief of the village gave her life a new sense of purpose, and from there a fire sprang up in the girl. The tribe as a whole became her new family, one that could potentially outlive even her. Using her powers, she established a faith that worshiped Animal Gods, ancestor ghosts, and Luna; Astrid as the figurehead. If these people needed a powerful Goddess-Queen, then Astrid would become it. After all... There were worse things to practice being.
Health: 8/8 (10/10 in Beastman form)
Willpower pool: 8/8
Essence Pool: Personal: N/A (half your willpower+your essence score+1) Peripheral: 28 (your full willpower + (essence score X 4))
7/7 Charms
1. First Dexterity Excellency: Essence Overwhelming (Dexterity 1 1M/Tick Duration: Instant) Some Lunar Exalted excel at using their natural talents. The Exalt’s player can invoke this Charm when making a roll based on the relevant Attribute. This Charm adds one die to that roll per mote spent. This Charm is the most common source of dice added to rolls; no combination of Charms can add more than (Attribute) dice to the roll. This Charm can also enhance unrolled uses of the relevant Attribute. Common examples of this are climbing the Feat of Strength chart with the Strength Excellency or increasing alcohol Tolerance with the Stamina Excellency. When enhancing a static value, each success rolled with dice from this Excellency increases the effective relevant Attribute by for an instant.
2. Eye of the Cat: (Perception 4 1M Duration: One Scene) Stewards can see the impossible. The character automatically notices anything within eyeshot, earshot or scent range that is not currently a valid target for a Perception roll based on one of those senses. If it denies the Lunar’s player any roll whatsoever to notice or detect something, the Lunar sees it perfectly. This includes immaterial beings such as gods and demons. It also covers targets so perfectly invisible, scentless or silent that there is no chance for a Perception roll. Against targets that the character could notice, even if the possibility is slight, this Charm provides no benefit. Add the Lunar’s (Essence) in automatic successes when another Charm contests this effect. Activating this Charm in conjunction with Relentless Lunar Fury provides its benefits for the duration.
3. Deadly Beastman Transformation: (Charisma 2 2M Duration: Indefinite) - Resilience of Nature/Horrifying Might +2 Stamina, +1 Dexterity, +3 Strength The Lunar assumes a hybrid form of her Totem Animal and herself, a veritable 'Warform' which becomes one of her True Forms. She also gains two gifts and increased (+5) attributes. Resilience of nature gift allow the Exalted to heal from wounds almost instantly,(1B/turn+1L/hr) this effect continues even when unconscious making the Exalted hard to kill. The second gift adds an additional +2 attribute points (+2 Strength, already taken into account above)
4. Sense Sharpening Change: (1M per Tick Perception 2 Duration: One Scene) Using this Charm, the Lunar can heighten all of his senses far beyond that. His ears grow to better hear sounds, eyes grow and dilate to enhance sight, and nostrils flare to better pick up scents. She can even taste individual ingredients in a meal, or feel the slightest wind on her skin. She may not spend more Motes on this then she has perception
5. God-Cutting Essence: (Perception 4 1M Duration: Instant Prerequisite: Eye of the Cat) Luna imbued her Chosen to overthrow the oppressors of Creation. With her supernal perceptive abilities, the Steward knows exactly where to channel her Essence in order to disrupt even an immaterial spirit. This Charm supplements any attack, allowing it to harm immaterial spirits and inflict aggravated damage against them.
6. Deadly Beastman Transformation 2: (Charisma 2 2M Duration: Indefinite Prerequisites: Can only take once per Essence score) - Terrible Beast Claws +1 Dex +1 Strength. The Lunar gains horrible natural weapons, Claws (Spd +3, Acc +1, 3L, +1 to pry) and a Bite (Spd +0 Acc +2, 5L) These attacks are considered martial arts (Total stat adjustment: +2 Stamina, +2 Dexterity, +4 Strength)
7. Blood on the Wind: (Perception 3 2M/1WP Duration: Indefinite) - The Exalted becomes unable to lose a target, across hard stone, white-water rapids and through the most overpowering opium dens or raging firestorms, the Lunar does not lose the trail. When making a tracking roll she need only roll a single success to follow any mundane prey. If the Exalted has tasted the target's blood, even Charms are ineffective at hiding from the Exalted. Furthermore, if the Lunar is in Beastman Form she is considered a Supernatural Tracker, can track any mortal target, and has a number of automatic successes in contests against other supernatural trackers equal to her essence rating.
!!!!!BONUS POINTS!!!!!
10/10 Used (6 on Essence Rank, 3 to Physical stats, 1 on Valor)
PREFERRED FIGHTING STYLE
Beastman Rending
Spears thrown from the foot
Tri/Dual-wielding axes
Aiki-jūjutsu
LANGUAGES KNOWN
High Realm
SkyTongue
RiverSpeak
Northern Barbarian Dialect (Common enough to speak a few)
EQUIPMENT AND POSSESSIONS
Two sets of tattered clothes
Two sets of Metal Gauntlets and Greaves
Three Axes
Two Spears
Two Cold Iron Spears
Eight Pine Resin Bombs
Eight Lamp-oil Bombs
Various ribbons
Eight leather belts
A large rucksack
Portrait of Lem and Astrid
Three Waterskins
Two Whetstones
A large metal shield