Name: Omega Foxtrot - G4 - 487
Codename: Drake
Rank: Major
Position: Leader
Race: Replica - Fourth Generation
Age: 152, physically appears in his late 40s
Height: 6'8
Build: Hyper-athletic.
Personality:
People often think he and his kin - the clone Replicated Advanced Force Multipliers or more simply Replica Soldiers - have no emotion, that they are mere mindless killing machines. This is so far from the truth that it's almost laughable. Though there are obvious similarities and constants in all Replicas, Drake - like the rest of his brothers and sisters - formed his own unique personality shortly after his “birth”. When it comes to his work, Drake is very serious and willing to do whatever it takes to get the job done; even if that means bending the rules a little. He's oftentimes very stern and serious but at his core he is not a mean individual, he simply expects a certain degree of professionalism. Drake is not without humor however and this is often apparent in an interesting sarcastic streak that shows through more often than one would think. He's extremely loyal to, and protective of, the people under his command. This loyalty is not a blinding factor however, as Drake seems to have a knack for sniffing out those who wish to betray him or his people. And pity to those who do as Drake is a prime example of the rightly feared mercilessness and clinical ferocity apparent in the Replicas for which he will unleash without remorse on those who have wronged him.
Physical Description:
If Drake was human one might say he's aged well, one might even call him handsome. And yet he looks every bit the warrior he was created to be. Drake's stature and visage commands attention and demands respect by all who look upon him. With piercing pale blue eyes, salt and pepper hair kept neat and short for efficiency and grizzled face, the signs of experience are awash upon Drakes from. When not wearing his armor Drake usually sports a simple black t-shirt - the seal of the Atoll State on the shoulder its only distinguishing features, grey cargo pants and warm black military boots.
What's under Drake's skin is just as important as what's above it. Hard and flexible metal grafted to his bones, an array of bio-tech in his brain, and eyes that can see in five spectrums. One would not be faulted for considering Drake as much a machine as he is a man.
Semi-Autonomous Advanced Intelligence Combat Systems - SAAICS. The sharpened shield of any Replica soldier. Built specifically for Replicas, SAAICS suits enhance the individual clone's already super-human speed, strength and reflexes two fold and puts mission critical information directly into the wearer's brain.Only compatible with Replicas thanks to the bio-tech in their heads, the SAAICS is such an effective piece of combat hardware that the State's Military has had to insert...failsafes...into the suit due to risk of capture. In form with the State's affinity for psychological warfare, SAAICS armor takes the form of what one could only describe as knights of old. Despite this the armor allows full range of movement thanks to the various free-floating armored pieces. Allowing maximum flexibility while not compromising the armor's protective properties. The armor can operate three weeks in non-combat situations without need for a recharge of Dust. One and a half weeks within combat situations.
Weapons:
-Kirks-Excamin Mrk-34 Anti-Tank Rifle - A rail-based mid-ranged armor denial system that gained favor across the world after the Triarch Wars for its effectiveness. Fires a single rod at hypersonic speed to penetrate through thick armor. To recharge the Dust-supply of the Mrk-34 one simply needs to change clips thanks to their built in batteries. Each clip holds three rods of ammunition. Because of their enhanced strength, Replica forces often use these as Designated Marksmen Rifles.
-Type-21 Suppressor - A compact submachine gun that fires tiny flechette rounds in 54 round clips. Highly effective against unarmored or lightly armored foes. Good for suppressing fire.
-Combat Pistol
-Combat Knife
Abilities: Enhanced speed, strength and reflexes(x2 without armor, x4 with armor). Enhanced intelligence, strong resistance to pain. Able to stay awake for days.
Background Information:
-The Atoll State
Sitting on one of the richest Dust deposits in the world, the Atoll State has become the dominant power in its region and fast becoming a world superpower. Because of the favorable geography the Atoll State sits upon and is surrounded by, it is one of the most advanced nations in the world. Famous for its strong central government in a sea of corporate controlled territories, the State is one of the few powers that can truly say that the government rules the land. The powers that be within Atoll are fierce protectors of their hold, every large business within the State is government controlled and corporations that trade with the State are closely monitored.
-The Orion Project
After the Nas-Trigona Campaign the Atoll State found that it needed a sharper edge if it wished to compete with the larger and ever encroaching factions of the world. And thus, the Orion Project was born. Conceived from the mind of Professor Benjamin Darken and brought to life by the resources of the State, the Orion Project was meant to create the perfect soldier. After many years the fruits of that ambition was brought forth: The Replica Soldier. The cloned super soldiers were everything the State had hoped for and more. Efficient, loyal and deadly titans that could cut a bloody swath through any who the State considered a threat.
Codenamed Omega Foxtrot, Replica Forces have become famed and feared across the world. So much so that as a form of psychological warfare this message is often broadcast to all sides when Replicas enter the field: "Omega Foxtrot in theater."
More than once this message has emboldened allied forces or made enemy factions surrender outright.
-The Phoenix Program
The sister to the Orion Project and perhaps more important is the Phoenix Program. Conceived out of the age-old dilemma: the loss of valuable experience and knowledge when a soldier fell. The Phoenix Program was meant to fix that. The fruit of this labor are, dubbed simply, The Towers. Towers allowed the mission critical memories of fallen Replicas to be transmitted to their brothers and sisters, allowing an innumerable tactical and strategic advantage.
A side-effect of the Phoenix Program is that Replicas often experience a sensation of extreme Deja Vu and sometimes have dreams detailing the memories of their fallen comrades.