Governing Branch: The Aschen Confederation Marine Corps
Training Regimen: 6 Months basic training, 8 Months Augmentative training, 10 Months Advanced Tactics Training, 3 Months Power Armor Training
Race: Aschen
Background:
The Aschen Imperial Marine Corps, or formerly known as the Aschen Confederation Marine Corps is the Backbone of the Aschen Empire's military might. The Marines have seen deployments all across the Galaxy across several theaters and through multiple conflicts both large and small scale. The Aschen Marines are adaptable, well trained, and capable of handling almost any situation.
Known Augmentations
Aschen Medical Technology is well known across the Galaxy for providing superior medical care, genetic enhancements, and nanomachine augmentation. This reflects in the Marine through their regimen of both Chemical, Nanotechnological, and some times, Genetic Enhancements.
- Type 48A Medical Nanite Compound; These small nano-machines are administered to every Aschen citizen as part of their mandatory immunizations. These nanites identify and repair bodily damage, cellular damage, and mitigate the effects of radical cells, cancers, pathogens, toxins, and physical damage. This is seen in increased muscle health and definition, faster healing, and a resistance to poisons. Aschen enjoy roughly three times the strength of your average human, thanks to these enhancements, in addition to twenty times faster healing in non-serious injuries. Nanites also allow rapid injury stabilization in otherwise life threatening injuries. These nanites also afford noticeably increased stamina and pain tolerance.
- Tretonin; Tretonin has been touted as the Miracle drug of modern Aschen medicine. This compound, with the help of nanites provides immunity to almost all diseases. Increased resistance to Toxins to the point of near-immunity, and near immunity to almost all known biological agents. In addition, Tretonin has been shown to mitigate the damaging effects and subsequent infection from serious injuries such as burns, and chemical injuries. However, Tretonin can cause permanent damage to the immune system, in addition to chemical addiction due to a lifetime of dosage. This can sometimes strain supply lines as Tretonin is required to be distributed to soldiers in the field. Though a dose can last up to five years, the more time in between dosages, the weaker the immune response.
Equipment; (This is a General list, Many Marines are equipped with situation specific load-outs, this is the general Load-out)
Armor;
- Kanvium impregnated composite ceramic plates housed inside a Kevlar combat vest. This provides Level IV protection from Projectiles, and Type III Protection against energy weapons.
- Trinnium Combat Helmet with integrated subspace communication node and real-time holographic heads-up display, Some models come with a visor that is equipped for low-light vision, X-ray vision, and infrared vision. Some models come with an integrated visor for NBC Situations.
- IMCDU (Imperial Marine Combat Dress Uniform) with solid colors (Blue, Black, Olive, Tan), and FEAR (Fractal Enhanced Ambient Resolution) Camouflage (Transitional Woodland, Desert and Rough Terrain, Arctic, Urban, Jungle, Taiga, and Starship)
Weapon Systems;
- Type 53 Disruptor Rifle; Disruptor Rifle with a Single Shot (Semi-Automatic) Action. 50 Shot capacity Microfusion Cell, Holographic sights, charge counter, and an Overheating indicator.
- Type 22 Disruptor Pistol; Standard issue Disruptor based Sidearm, 50 Shot capacity with a single Microfusion Cell, Holographic Sights, and an overheat indicator.
- Type 02 Monomolecular Filament Ceramic blade.
- Type 56 Shoulder Launched Anti-Armor System (Situation Specific); 38mm Shoulder-launched Cannon that fires superheated plutonium rods.
Other Equipment
- Incendiary Grenades
- Plasma Grenades
- Fragmentation Grenades
- Flash-Bang Grenades
- Detachable Type 8 Personal Shield Generator capable of deflecting most small arms and energy weapons fire. Generally worn on the belt or vest.
- Type 01 'Vindicator' MANPADS System
- Spare microfusion cells.
Definitions:
Energy Weapon classifications;
- Type I - Resistant to laser, maser and low power particle beam weapons.
- Type II - Resistant to Laser, Maser, and moderate to high powered particle weapons, in addition to some resistance to plasma weapons.
- Type III - Resistant to all types of Laser due to excellent thermal dissipation. Resistant to most small-arms plasma weapons. Resistant to moderate to high powered particle beam weapons.
- Type IV - Shows excellent thermal dissipation and is highly resistant to all types of laser weapons, plasma weapons, blaster weapons, and high powered particle beam weapons.
- Type V - Excellent thermal dissipation, though bulky, this armor is rated for superior resistance to all laser, plasma, blaster and beam weapons, and has been shown to be resistant against tachyon, phaser, and disruptor weapons.