Age: 80
Rank: Commander
Post: Chief Logistics/Medical Officer
Years in Service: 12
Species: Kara'kan
Physical Description: Atan is of the Kara'kan race, an insectoid species residing in the Perseus Arm of the Milky way. As most of his species, he stands taller than most humans and various other species. His specific height is 7'9", making him a bit taller than the average of his race. Despite being larger in size than humans, Kara'kanans are proportionally weaker than humans. This is made up for with their carapace- as resistant as many forms of body armor to attacks- ,of which Atan's is a unique silvery-purple color. Weighing 270lbs, he can appear quite imposing when combined with his height, especially when one has not seen a Kara'kan before. He does not usually wear clothing, though he will if it causes discomfort to those around him.
Personality: As most of his race, Atan generally remains very calm in the face of most things. It is difficult to cause him discomfort, even more so to unbalance him mentally. He will usually act as a mediator in disputes because of this trait. Anger is something personally unknown to him. No matter what is done, he cannot be brought to rage against anything. Whether this is due to a genetic development or an implant has never been discovered by others, and the Kara'kanans have not been willing to divulge the information.
Atan can feel sorrow however. Every death under his command is a personal blow to him for he feels as a commander towards his subordinates as a father would towards a son. Because of this, he is not unwilling to mete out disciplinary actions if it would better the situation by stopping disruptions. Pragmatic, he disapproves of frivolities and will voice his opinion. In fact, he is willing to express his opinion on many things if it would benefit the situation. Atan carries himself with an air of authority, knowing that his orders will be followed, yet not acting arrogant so as to cause disdain from the troops. He dislikes direct combat, however, feeling that support tasks are much more advancing to peace.
Habits: Atan is quite spiritual in nature, and can frequently be seen paying respects to the universe, which he believes is itself an entity. He will make small shrines in places he visits as a marker of faith, but he keeps his worship private apart from that. In his spare time, he enjoys practicing hand-to-hand combat skills with his spear or military tactics on simulation devices. However, this does not take up all of his time. Every day, he will devote part of his free hours to writing music of various cultures and styles.
Background: Atan was born to one of the most well-respected houses of the Kara League, the government to which all Kara'kanans belong. As a child, he was tutored by some of the most renowned scholars of the League, receiving a varied education that touched upon all matters of life, including politics and war. For the first twenty years of his life, he kept on learning and learning, absorbing knowledge but never putting it to use. In this way, he was disappointed. Announcing his intention to take a post in the government of the League, his parents accepted his decision, blessing his venture and presented him with the family's spear, symbolic of Atan's bearing his family's honor. Becoming a low-level worker in the diplomatic service, Atan quickly climbed through the ranks until he was personal aide to one of the League's primary diplomats by the age of 33. Utilizing the knowledge he had received in the first part of his life, he effectively advised the ambassador, assisting in establishing relations between the League and the Federation.
Becoming an ambassador himself at the age of 46, he was intrigued with the military side of political dealings. Requesting a transfer to the military, he was signed into an officers' school at the age of 60. One of the best all-around students present, he graduated early at 68 and was recommended for immediate promotion to the rank of lieutenant. Declining the offer, he thought it would be better for him to work through the ranks to gain experience in commanding people directly. Assigned to Home Defense Fleet Gamma, he received his first commendation when he prevented the rupture of a reactor by holding it closed while the engineers attempted to shut it off. Awarded a medal for valor, he became well-liked on the ship and was promoted to junior lieutenant. His first combat experience came at the age of 70. Ambushed by a fleet of pirates, he took command of the battle group when the senior bridge officers were incapacitated. Despite never having commanded under fire, he maneuvered the battle group effectively, destroying the ambush fleet while sustaining no more losses of any ships. Promoted to lieutenant commander, he was transferred to the Planetary Federation Alliance as a working officer.
Given command of his own task force, his first major operation came at age 74 when, in coordination with several other task forces, they attacked a Dyren stronghold that had been recently discovered by the scout parties. The initial assault, conducted by two battle groups, was decimated to the point of permanently integrating the remaining ships into other formations. With the multitude of ground-to-space batteries established by the Dyren's, along with the even more dangerous battle fleet orbiting the planet, attempting to land troops on the planet would be suicide. The main problem was the presence of the fleet in orbit; without those ships, the ground batteries would be vulnerable to long-range bombardment by the Federation fleet.
Having heard of his exploits against the pirates, the commanding officer of the operation summoned Atan to assist with the planning. Over two days, an assault was formulated, all command to be bestowed upon Atan until the end of the engagement. Launching waves after waves of cheap drones filled with explosives, Atan was able to incite the Dyren fleet to anger, causing them to break formation. After sufficient distance had been put from the planet, the fleet was hit by more drones, disabling it. Surrounding the ships, the Federation forces killed or captured all present. After that, it was simply a matter of negotiation to get the Dyren garrison to surrender. Due to his experience in the diplomatic service, he was able to conduct these negotiations efficiently, reaching an accord with the remaining enemy forces. Upon returning for debriefing, he was awarded the highest military honor for eliminating the Dyren stronghold with almost no losses to Federation personnel and the avoidance of the destruction of the planet.
Recommended for promotion to captain, he declined and instead accepted a position as commander. During the next six years of service, he would lead dozens of assaults on stronghold planets, becoming one of the most renowned siege-breakers in the military, as well as being admired for his ability to end many of these encounters through conversation. In space command, he was almost unmatched; in everything, he was clever and ruthless.
Despite his success as a strategist, or maybe because of it, Atan showed more of an interest in the non-combat side of military operations. Having received only basic training during officer school, he taught himself how to be a medical officer and logistician. Establishing himself as medical officer of the battle group, it was widely known that the members of his fleet were some of the healthiest and well-supplied members of the military. This also gave him insight into other matters of siege warfare, because for millenia, most sieges had been won through waiting rather than assaults. Making sure no supplies got through to the enemy was critical. He takes more pride in these actions than his combat ones, because deep down, he has become disillusioned with war. Receiving a dozen more high honors during his service, he has become the most celebrated soldier in Kara'kanan history since the first Dyren War. After his most recent accomplishment, preventing the escape of a wanted war criminal and his fleet through the unconventional use of deployable generators, he was transferred to the U.S.S. Warhammer with the rank of Commander, with the post of chief medical officer.