Edit: My character...
Name: Alexandra "Alex" Raines
Age: 17
Gender: Female
Height: 171 cm
Weight: 55 kg
Appearance: The red thing is not actually a cape, but a scarf; the picture makes it look about three times wider than it actually is.
Job: Thief
Weapon: Daggers. Here are her default weapons:
Alex's Daggers. I don't really know how I would describe those. They are each 67 cm in total length, with the blades being 43 cm long.
Guardian Force: Quetzalcohuatl (Or Quezacotl for those of your relying on the false in-game spelling
)
Personality: Alex is friendly with a calm and confident attitude that belies her actual feelings. In reality, she is unsure of her own abilities and is constantly trying to prove herself, especially to the male students; she does not want them to see her as a member of the weaker sex, but as an equal. Thus, Alex is constantly looking for validation from her peers, but you wouldn't know it without getting to truly know her first.
History: (I'm going to borrow part of Cerul's story... because I can) Alex was born in Esthar City to a wealthy family. Her childhood was exceptionally comfortable and luxurious, but it didn't last very long. When Alex was still a toddler, her father was stricken with cancer, and died when she was seven years old. Her mother would have been able to support Alex and herself on the family's wealth, but it was then discovered that Alex's father had had a gambling problem, and owed most of the family fortune to various debtors. Upon his death they claimed their dues, leaving the young Alex and her mother with virtually nothing. In an attempt to save her daughter from a life of poverty, Alex's mother sent her to Trabia Garden to grow up.
The Junction System:
The Junction system really is the hardest concrete numerically-based system to convert to an abstract idea, but here's what I came up with:
When you draw magic from a point or an enemy, you stock an amount of magical energy of a certain type (Curative, Elemental, Time, etc). Whilst in combat, or performing some kind of action that requires more power than your character could realistically muster without aid, he or she can "Junction" this magical energy to his or her physical being.
For example, let's say that Seifer (who, let me remind you will much fervency, will NOT be present, as he is a canon character) is attempting to cut off your arm with his gunblade. Now, this attack would normally cut straight through your limb, but by channeling the magical energy you have stored into your arm, you can bolster your physical resistance so that the blade might cut to the bone but no further. The magical properties of offensive spells, such as Fire and Thunder, do not serve this particular purpose well, but defensive magic, such as Cure, would. Applying a large amount of Curaga energy to your physical defense might even stop the blade from doing more harm than a simple cut. This would be the game's equivalent to an HP Junction. I hope it makes sense. It's really strange, I know. As long as the idea's getting across.
But your defenses aren't the only ways to use magical energy. By channeling it into your weapon, you can increase the power of your attacks and the amount of lethal force you can apply. By charging your sword with powerful offensive magical energy, such as Fira, you might be able to cut through materials your weapon could not penetrate before. Or you could throw a dagger with such speed that it would lodge itself deeply into the abdomen of your enemy. This would be an Attack Junction. More skilled SeeDs can even apply elemental energy to their attacks, causing their weapons to deliver biting cold attacks or spark with lightning (an Elemental Attack Junction).
You could channel Time magic into your legs to run extremely fast, or if you've got a full stock of Hastega you might even get lucky enough to dodge a bullet. With a pair of nunchaku you could deliver blows with such blinding speed you'll appear to be weilding air. Keep in mind that this particular Junction does not give you cause to be omnipotent, since a lot of the enemies in the world are much faster than humans, as well. Who knows, some powerful Time magic might merely catch you up to your opponent.
Coursing a magical energy such as Zombie through your body would minimize the chance of you being afflicted with the curse of zombification, or, if you have enough of it, prevent the status entirely. The same can apply with Poison magic, although Poison magic is also a powerful offensive spell and can Junction well for attacks. The same way that Zombie can prevent that status, elemental magic energy can soften the effects of corresponding elemental attacks. Remember that Status-Defense and Elemental-Defense Junctions can be used only by experienced SeeDs, so at the offset they will be unavailable to characters.
You can actively change Junctions at will, but it requires a bit of concentration, so you can't change them on a split-second basis (for the example with Seifer above, him raising his blade and then coming down would most likely be enough time). But in the heat of battle, if you find your Junctions are not working well, then there will probably be a break in the melee long enough for you to channel different some magic energies.
Obviously using your spells will diminish what effect they have when you Junction them. The more you Cure your partners, the less your Cure magic energy will protect your own body from harm when attacks come your way. The more you use Fire on your opponent, the weaker your physical attacks are going to be if that is the spell you have applied to them.
Please feel free to ask any questions and I will answer them.
So, Mozenrath, regarding the GFs, I'm assuming they will be assigned, instead of chosen?