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Shade of the Red Death

Shade of the Red Death

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A mixture of high-fantasy and science fiction, the universe of "The Coast" is a world of nearly infinite potential.

5,936 readers have visited Shade of the Red Death since fish-with-a-knife created it.

Introduction

The Tone of The Coast
    The main point of The Coast is the combination of futuristic tech and alien life with the sword and sorcery of medieval fantasy. Strongly influenced by Dungeons & Dragons yet set apart from it, The Coast is a wide universe (multiverse really) where one can find gun slinging elves, or space-faring ships powered by arcane magic.
    Magic is built into every thread of the setting. It influences everyday life and shapes the history and future of worlds. In contrast, advanced tech does what magic cannot, or simply works in harmony and coexistence. Great cities where buildings touch the sky, and castles stand next to industrial generators can be found, as well as vast wilds of sand and meadow.
    Anyone can be a hero, and I do mean anyone. From a basic human soldier, to a beholder geneticist, anyone has the potential.

The World
    The Coast is the name of a strip of land that encircles the prime material plane, an impossibility that seems to defy the laws of space and physics. However, the setting of The Coast actually spans galaxies and worlds.
    Magic and technology blend so often in The Coast, that is difficult to tell where one ends and another begins. This allows for things that might be otherwise impossible, such as instant communication between galaxies, or travel that moves beyond space and time.
    As the campaign begins, the worlds have worked out a relative peace between them, so trade and commerce flourishes. Most have come to relax and forget about the dangers of the past.
    Meanwhile, the Red Death, an organization able to control a few galaxies alone, gains power in the shadows. In the past, the Red Death brought civilizations to ruin, and devoured entire races. Now, most think them little more than boogiemen.

Ten things you should know
  • If it exists in Dungeons & Dragons, then it has a place in The Coast. Much of the world was based off the game, so much of it fits, although with some modification.
  • Faction and Alignment don’t always match up. Many who work for evil believe they are right, while others who work with good may have dark motives. Good demons or evil metallic dragons are not uncommon.
  • Magitech. Magic and technology are blended to the point that most don’t really differentiate between the two. Enchanted vehicles and firearms are as common as magic swords and armor.
  • Many, many worlds. Space travel is common, but most of the multiverse is unexplored. There’s a lot out there.
  • The Red Death. The Red Death has existed for longer than anyone knows, growing always. Known for their fixation on psychics and genetic experiments the Red Death is mostly shrouded in mystery.
  • The main factions. Stelania, Atlantis, Okonia, Highinlas, Diflaeca, and Dogenphlaac are the main powers (other than The Red Death). There are others that might be more powerful, but these are the few that control a small corner of space.
  • New deities. The Coast has its own pantheon, which is detailed elsewhere in this book. The main few are: Yuki, goddess of healing; Pyron, god of fire; Zenistan, god of swords; and Arina, goddess of war.
  • Dragonkind. Dragons are common throughout the world of The Coast, especially in the form of tiny swoop dragons, which are often employed as neutral couriers.
  • The unknown. Many things come from the dark reaches, making the frontier a dangerous place. Even the hardiest of pirates tread carefully on the fringe, because horrors often emerge from the black.
  • New races. There are many worlds, and even more people. In addition to Dungeon & Dragons races, there are many variants and species unique to The Coast. This includes the many things the Red Death creates as well as strange creatures from the unknown.

Toggle Rules

  • All characters must be within reason, please don't just copy a character from another game/show/book/ect.
  • No god characters.
  • Abilities must be balanced and make sense. Like above, no god characters.
  • Please make all posts in the past tense, third person.
  • Please do not control other characters in any way shape or form.
  • Other rules to be added as needed.

Browse All » 33 Settings to roleplay in

Targus

Targus by fish-with-a-knife

Terran moon of Stelania, home to the Hydra race.

Krakus

Krakus by fish-with-a-knife

Desert moon of Stelania, nature preserve.

The Coast

The Coast by fish-with-a-knife

A strip of land that encircles the prime material plane. No one knows how or why it works, it just does.

Okonia

Okonia by fish-with-a-knife

Mountainous country with a military society.

Highinlas

Highinlas by fish-with-a-knife

Rolling green hills and rocky mountains frame the shining cities that dot Highinlas. The countryside holds many resorts and lush wilds, but it’s the city life that attracts most to this country.

Azeria

Azeria by fish-with-a-knife

Fertile land bordered at the south by a sea, and at the north by mountains and firegrass plains.

Telken

Telken by fish-with-a-knife

Located between the borders of Okonia, Highinlas, and Azeria, Telken is a sort of neutral territory. With no cities, the entire country is grassland and forest.

Stelania

Stelania by fish-with-a-knife

Stelanian homeworld, featuring harsh deserts and rich oceans, and everything in between.

Elven Peninsula

Elven Peninsula by fish-with-a-knife

A peninsula with fertile lands and deep forests where the majority of the native elves live.

The Great Desert

The Great Desert by fish-with-a-knife

The Badlands, home to bandits, sand worms, and worse.

The Great Sea

The Great Sea by fish-with-a-knife

Half of Stelania is a vast and nearly unbroken body of mostly fresh water, containing the island of Atlantis as well as a smattering of small and largely uninhabited and unexplored islands.

Atlantis

Atlantis by fish-with-a-knife

Located on an island not far from the elven peninsula, and named after the cities that came before, the isle of Atlantis is the gilded center of trade and culture.

The Ring

The Ring by fish-with-a-knife

A ring of tiny Swoop Dragons who move endlessly in a ring around the planet.

The Draco System

The Draco System by fish-with-a-knife

Trinary star system highly dependent on the innate magic in the galaxy.

Dogenphlaac

Dogenphlaac by fish-with-a-knife

Home to the Dogenphlo people, a fiery race for a fiery planet.

The Planes of Glass

The Planes of Glass by fish-with-a-knife

Long tracts of land which might be desert or grassland on a cooler world. The soil on these rolling planes and hilly areas has literally melted and formed into a glass surface.

The Mountain Regions

The Mountain Regions by fish-with-a-knife

Among the various mountain regions are where the Dogenphlo people tend to build their cities, carving them into the faces of the mountains for a brief shelter.

Duskshade

Duskshade by fish-with-a-knife

Established primarily for visitors and tourists who are unable to withstand the brutal surface world, this subterranean city is found at the south pole under the planet’s single largest mountain, Dusk, for which the city takes it’s name.

Flameheart

Flameheart by fish-with-a-knife

The only city not built on one of the various mountain ranges.

Orbital Platform ‘Helix’

Orbital Platform ‘Helix’ by fish-with-a-knife

The vast orbital platform spreads in a ring from the north to the south pole, with a myriad of docked ships connected to it to form hotels, inns, shops, brothels, and the various other buildings one would expect to find in any city.

Diflaeca Prime

Diflaeca Prime by fish-with-a-knife

A planet covered mostly in water, there is no major landmasses, instead a multitude of islands dot the surface.

Heartbeat City

Heartbeat City by fish-with-a-knife

The only island to feature towering skyscrapers and endless activity, it is where all ships are directed to land and be checked before anywhere else.

Deepshine City

Deepshine City by fish-with-a-knife

Under the waves, another center of tourism, is Deepshine, a city comprised of reinforced domes on the sea floor.

Waverun City

Waverun City by fish-with-a-knife

Waverun is the center of weapons and training. The entire island is larger than Heartbeat, but is covered only in squat buildings and factories.

The Sea

The Sea by fish-with-a-knife

Simply known as ‘the ocean’ or ‘the sea’ the water that covers most of Diflaeca I is both beautiful and dangerous.

Diflaeca II

Diflaeca II by fish-with-a-knife

Covered with nothing but sandy wastes and rocky mountains, Diflaeca II is inhospitable to most.

Rock Island

Rock Island by fish-with-a-knife

The largest ‘city’ and probably the most dangerous on Diflaeca II. Hidden in the shadow of a mountain, and partially dug into the cliff, Rock Island Mostly gets its name from being one of the lone havens in the dune sea.

Sandhaven

Sandhaven by fish-with-a-knife

The last remains of Diflaeca Prime control over the planet, Sandhaven is the safest place to land on Diflaeca II.

The Dune Sea

The Dune Sea by fish-with-a-knife

Most of the planet is covered in rust-colored sand where all sorts of creatures lurk.

Red Death Space

Red Death Space by fish-with-a-knife

A galaxy and much of the space around it, controlled by the Red Death. It contains many habitable planets, as well as many stations and hidden bases.

Highinlas (city)

Highinlas (city) by fish-with-a-knife

The capital of the country with the same name, places in about the center of the country.

The Palace

The Palace by fish-with-a-knife

The home of the Highlinian Queen and her family.

The Story So Far... Write a Post » as written by 1 authors

Setting

2 Characters Present

Character Portrait: Red Death Operative Character Portrait: Melida Rykera
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Rain threw up a pale mist in the fading day. Torchlight became golden orbs in the gloom, dancing in the enchanted braziers at the whim of the wind, as raindrops pelted down in fine almost frozen shards.

The figure was a mere smudge, black on black against the wall, as she slipped down to scurry unseen between the Vulten guards. To normal sight, the thief seemed a flicker at the corner of the eye, a dancing shadow on the wall or floor.

The Vulten were well known for their female-dominated society, and the brutality of their elite warriors, the Freyas. The shadow slipped by two such soldiers in gleaming plate and fine scale mail, their wickedly shaped halberds and heavy pistols of little concern to the thief. After what seemed like miles of rose-colored marble and cathedral ceilings, the shadow finally reached her target. The room was dark, swords and other bladed weapons resting in racks, rifles and pistols in cases and lockers. In the center of the room was a pedestal, a single light illuminating a slightly curved blade of what looked to be a scarlet liquid.

The shadow peeled away from the wall, colors and features filling in the form of a lithe woman, skin like porcelain and hair like ebony. Her crimson eyes nearly glowed in the darkness, as she crept up to the blood sword, pale fingers wrapping around the black leather grip. She hesitated a beat, as alarms rang out in warning of attack. Perfect timing, the diversion would keep most of the guards from stopping her exit. Without wasting time, she slipped the sword into its sheath, and strapped the sheath to her back, just in time to face the guards that rushed into the room.

The first guard, a woman thick with muscle, stabbed forward, driving her spear with enchantment enhanced speed, aiming to drive the demoness back. Too slow, the guard was unable to stop the shadow from throwing herself into a slide that carried her under and past the guards into the hall. The thief rolled back to her feet and into a run without losing any momentum as more alarms began to ring out though the palace and city streets.

A Freya blocked the hall, her wings spread to prevent passage as she fired twin sunripper pistols. The hissing roar of the chain revolvers deafening in the high-ceilinged palace, but if it bothered the shadow, she showed no sign of it. Instead, she ducked to the side, drawing a tiny dagger as the marble pillar behind her exploded. Time slowed as the shadow darted forward and jabbed her blade into the gap between the Freya's handplate and armguard. She could see the individual droplets as she retracted and whirled to administer an identical attack to the other wrist. Time snapped back to normal as the shadow continued past and crimson painted the walls and floor. Freyas were not defeated so easily, but by the time the armored woman spun to pursue, the demoness was gone.

The pale woman finally found a window, as she gulped air in an attempt to recover from the heavy magic usage. Luckily, she was able to twist and slip out the window, a feat that would be impossible for the Vulten to mimic.

The night sky was teaming with the winged guards and aerial vehicles, and the shadow could see the rest of her team escaping. With a smirk, she threw a cloak over her prize and disappeared over the wall, the rain covering her passage.

Setting

4 Characters Present

Character Portrait: Melida Rykera Character Portrait: Taes Takeshi Character Portrait: Keshra Herigesh Character Portrait: Xas Takeshi
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Xas frowned, making his already hard features that much more stern. Beside him, Taes, his younger brother smirked at the stoic Freyas, their golden eyes watching the pair of Stelanian males as they entered the palace. Xas had little patience for his brother's antics, they were there to work, not to poke fun at the female dominated society. Of course he could almost hear Taes' mellow baritone of a voice saying what he always said,"As long as the job gets done, who cares?" Xas cared. Stelanians were known for their professionalism, save for one of the blade god's more famous offspring. And they were even better known for their unshakable honor that was second only to their battle prowess.

"No need to look like that," Taes chuckled as they passed under one of the golden arches and between another pair of Freyas,"Its not like I'm gonna sleep with anyone."

Xas scowled, and flicked his gunmetal eyes toward his brother's pale golds,"Try to act like you're an officer of the law, not some Diflaecan playboy model on vacation. Besides, Vulten care about two things: stronger offspring and slaves. So don't kid yourself." He snapped his eyes forward again, and at the corner of his eye he could see Taes' shrug.

"I know. Did you notice the red wings?"

Xas looked over toward Taes again. He had in fact noticed that the guards stationed all along the hall sported red winged helms, rather than the usual white or purple. That meant that the Vulten queen had called her best trained back to the palace. Normally the high elite, many of which were nobility, patrolled the borders of Highinlas, but if they were all within the palace, it meant that the queen was afraid of something.

"I did. Good to see that you're not a complete idiot."

Taes smirked again,"Yeah, there's parts missing."

The corner of Xas' mouth twitched in amusement at the bad joke. Hopefully no one nearby understood the Stelanian language, or rumors that the warrior race were horrible joke tellers might spread,"Try to spare the," he spoke the title in common,"Queen," before switching back to his native language,"Your humor. I could see your jokes starting a war."

A male, standing about a foot shorter than the six foot Stelanians, scurried down the hall to meet the two, his copper wings brushing the floor as he bowed and cringed pathetically. Xas never understood how a race could suppress an entire gender like the Vulten had. The result was tall powerful women that stood even taller than the Stelanian males, and small cringing males, like the one that stood before them.

"This one's mistress bids a great welcome to the Universal Law Enforcement. She grants you permission to enter her personal chambers, though she wishes for you to leave your weapons with her sisters," the slave bowed again, apologetic, as if he expected the brothers to kill him where his stood.

The two exchanged a glance, and Xas could see that Taes was serious for a change. The older brother slightly shook his head and took the heavy blade in its sheath from his back, dropping it into the waiting hands of the woman who stood waiting. She seemed as if she was a statue of a goddess cast in bronze and copper, and wrapped in the finest silks. He didn't miss the fact that the woman wore Stelanian under armor beneath the translucent silks, and a curved blade on her hip. Even so, she nearly dropped the sword, clearly underestimating the weight of the hyperdense metal. On the other side, Taes had dropped his rifle into the hands on an identical woman, who seemed equally surprised at the weight of the blue metal. Once disarmed, the slaveboy led the brothers though ornate doors covered in golden eagle designs. Inside the room was dim, everything cast in a rosy light as the setting sun filtered though the pink curtains. Large pillows filled the room,a few male pleasure slaves lounging about near a small pool filled with clear water and brightly colored fish. The queen herself reclined in the center of the room, incense sending curling smoke to make a silvery crown for her. She was bare chested,a translucent blue robe covering absolutely none of her bronze athletic figure.

Golden eyes sparkled and white teeth were shown in a welcoming grin, the Highlinian accent thick in the spoken common,"Ahhh, Spayce Pohleece. Come, seet, relax. Ah shall send thee boyee to get you some dreenks. Waht breengs such handsome males to mah home?"

She motioned to the slave that had brought the two in, the boy scurrying off to take care of his mistress' desires. Xas spoke first, giving a slight bow, his eyes firmly locked on the Vultan woman's eyes, his voice echoed his desire to get to business,"We were informed of Red Death activity in this area last night. We understand that something was stolen in the small skirmish, but there were no details given."

The queen's grin faded as she stood, brushing aside the males that had been snuggling against her. They scattered to the edges of the room as the woman stood to her full seven and a half feet, and folded her wings,"Stelanians. Ahlways so seery'us." She sighed softly, motioning for datascreen to be brought to her. The flat book-sized computer was placed in her hand, the male darting back to the room's edge again as the towering woman stepped lightly over the pillows toward the brothers,"A sword was stolen. We deed not theenk eet to be off much eemportants, merely a vampeereek blade. However, we know thaht thee Red Death dohs not steel theengs thaht are not eemportant, so ah fear waht thees could mean."

An image of a longsword formed from what could only be described as blood somehow shaped yet still liquid. While it was slightly unusual, magic was common, and enchanted items could be found throughout the Coast and universe at large. So why would such a large crime organization go after something so common?

Xas handed the datascreen back to the woman,"What are the sword's origins?"

She waved dismissively,"Eet had bean in thee ahrmaree for as long as mah familee remembers. Eet was prettee, so eet was on deesplay. We thought notheeng off eet."

Xas looked over at Taes, who looked a good deal more flustered than Xas. Clearly he wasn't quite so good at ignoring exposed breasts. Even so, Taes frowned,"Without the sword here, there's no way to know what it does. We'll have to try and bring this to a redfeather."

Xas nodded slightly,"Knowing Red Death, the seer won't like it, though. They have a habit of throwing out whatever they can."

Taes nodded in return and faced the queen again, clearly working harder than his older brother to keep his eyes where they belonged,"We'll take our leave then. Expect contact from the Stelanian government, and possibly the Atlantians."

The queen nodded slightly,"Ahm sure you wheel understand eef ah preefer eef ah could send mah own escort weeth you."

Xas spoke first,"Of course m'lady. How much time will your people need?"

"Unteel morning. Ah wheel have rooms made for you unteel then."

The two gave a slight bow and took their leave, the weapons returned to them as soon as the private quarters' doors closed behind them. As an escort lead them to their rooms, Xas kept his voice low and leaned in to speak to his brother,"Keep your guard up."

"Yeah. I know."

Something was up, and Xas had a bad feeling about it.

The setting changes from The Palace to Coastal Space

Setting

1 Characters Present

Character Portrait: Xas Takeshi
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[wrong location]

The setting changes from Coastal Space to The Palace

Setting

1 Characters Present

Character Portrait: Xas Takeshi
Tag Characters » Add to Arc »

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The room given to Xas was much to decadent for his liking, with silks hung on the walls, deep plush carpets, and the light scent of lavender in the air. The bed was large and covered in pillows, and there was a fireplace that took up half of the wall, though in the warm summer months it was left unlit during the day. Sun filtered in though a skylight of stained glass, depicting half-naked vulten men, with outstretched wings and poses meant to show of shapely figures. In a male-dominated society it probably would have been half-naked women, but either way, Xas didn't give much attention nor care toward any of the room's amenities.

Well, he had to admit, the large deep bath did hold a little interest to him.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

There are no quests in this roleplay.

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Stelania

A reclusive warrior race who remain primarily on their home world of Stelania VI, colloquially known as Stelania.


Highinlas

A female-dominated nation that favors trade and entertainment over military might.


Atlantis

Based on Stelania, but with a very separate government and social structure. It might as well be its own planet.


Okonia

A militaristic nation ruled in a militaristic fashion. Home to dragons and dragonkin alike.


The Red Death

The Red Death has existed in Coastal space for longer than anyone knows, growing always. Known for their fixation on psychics and genetic experiments the Red Death is mostly shrouded in mystery.


Diflaeca

A highly social society that was once a military power, but is now more focused on commercial pursuits.


Dogenphlaac

[to be added]


Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 33 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Targus

Targus by fish-with-a-knife

Terran moon of Stelania, home to the Hydra race.

Krakus

Krakus by fish-with-a-knife

Desert moon of Stelania, nature preserve.

The Coast

The Coast by fish-with-a-knife

A strip of land that encircles the prime material plane. No one knows how or why it works, it just does.

Okonia

Okonia by fish-with-a-knife

Mountainous country with a military society.

Highinlas

Highinlas by fish-with-a-knife

Rolling green hills and rocky mountains frame the shining cities that dot Highinlas. The countryside holds many resorts and lush wilds, but it’s the city life that attracts most to this country.

Azeria

Azeria by fish-with-a-knife

Fertile land bordered at the south by a sea, and at the north by mountains and firegrass plains.

Telken

Telken by fish-with-a-knife

Located between the borders of Okonia, Highinlas, and Azeria, Telken is a sort of neutral territory. With no cities, the entire country is grassland and forest.

Stelania

Stelania by fish-with-a-knife

Stelanian homeworld, featuring harsh deserts and rich oceans, and everything in between.

Elven Peninsula

Elven Peninsula by fish-with-a-knife

A peninsula with fertile lands and deep forests where the majority of the native elves live.

The Great Desert

The Great Desert by fish-with-a-knife

The Badlands, home to bandits, sand worms, and worse.

The Great Sea

The Great Sea by fish-with-a-knife

Half of Stelania is a vast and nearly unbroken body of mostly fresh water, containing the island of Atlantis as well as a smattering of small and largely uninhabited and unexplored islands.

Atlantis

Atlantis by fish-with-a-knife

Located on an island not far from the elven peninsula, and named after the cities that came before, the isle of Atlantis is the gilded center of trade and culture.

The Ring

The Ring by fish-with-a-knife

A ring of tiny Swoop Dragons who move endlessly in a ring around the planet.

The Draco System

The Draco System by fish-with-a-knife

Trinary star system highly dependent on the innate magic in the galaxy.

Dogenphlaac

Dogenphlaac by fish-with-a-knife

Home to the Dogenphlo people, a fiery race for a fiery planet.

The Planes of Glass

The Planes of Glass by fish-with-a-knife

Long tracts of land which might be desert or grassland on a cooler world. The soil on these rolling planes and hilly areas has literally melted and formed into a glass surface.

The Mountain Regions

The Mountain Regions by fish-with-a-knife

Among the various mountain regions are where the Dogenphlo people tend to build their cities, carving them into the faces of the mountains for a brief shelter.

Duskshade

Duskshade by fish-with-a-knife

Established primarily for visitors and tourists who are unable to withstand the brutal surface world, this subterranean city is found at the south pole under the planet’s single largest mountain, Dusk, for which the city takes it’s name.

Flameheart

Flameheart by fish-with-a-knife

The only city not built on one of the various mountain ranges.

Orbital Platform ‘Helix’

Orbital Platform ‘Helix’ by fish-with-a-knife

The vast orbital platform spreads in a ring from the north to the south pole, with a myriad of docked ships connected to it to form hotels, inns, shops, brothels, and the various other buildings one would expect to find in any city.

Diflaeca Prime

Diflaeca Prime by fish-with-a-knife

A planet covered mostly in water, there is no major landmasses, instead a multitude of islands dot the surface.

Heartbeat City

Heartbeat City by fish-with-a-knife

The only island to feature towering skyscrapers and endless activity, it is where all ships are directed to land and be checked before anywhere else.

Deepshine City

Deepshine City by fish-with-a-knife

Under the waves, another center of tourism, is Deepshine, a city comprised of reinforced domes on the sea floor.

Waverun City

Waverun City by fish-with-a-knife

Waverun is the center of weapons and training. The entire island is larger than Heartbeat, but is covered only in squat buildings and factories.

The Sea

The Sea by fish-with-a-knife

Simply known as ‘the ocean’ or ‘the sea’ the water that covers most of Diflaeca I is both beautiful and dangerous.

Diflaeca II

Diflaeca II by fish-with-a-knife

Covered with nothing but sandy wastes and rocky mountains, Diflaeca II is inhospitable to most.

Rock Island

Rock Island by fish-with-a-knife

The largest ‘city’ and probably the most dangerous on Diflaeca II. Hidden in the shadow of a mountain, and partially dug into the cliff, Rock Island Mostly gets its name from being one of the lone havens in the dune sea.

Sandhaven

Sandhaven by fish-with-a-knife

The last remains of Diflaeca Prime control over the planet, Sandhaven is the safest place to land on Diflaeca II.

The Dune Sea

The Dune Sea by fish-with-a-knife

Most of the planet is covered in rust-colored sand where all sorts of creatures lurk.

Red Death Space

Red Death Space by fish-with-a-knife

A galaxy and much of the space around it, controlled by the Red Death. It contains many habitable planets, as well as many stations and hidden bases.

Highinlas (city)

Highinlas (city) by fish-with-a-knife

The capital of the country with the same name, places in about the center of the country.

The Palace

The Palace by fish-with-a-knife

The home of the Highlinian Queen and her family.

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

Orphanage

By marking a character as abandoned, you can offer them to your players as pre-made character sheets.

Character Portrait: Roku Serris
0 sightings Roku Serris played by fish-with-a-knife
Roku Serris of the clan Serris, a princess of a warrior culture.
Character Portrait: Xas Takeshi
3 sightings Xas Takeshi played by fish-with-a-knife
Older Takeshi brother, and Universal Police officer.
Character Portrait: Taes Takeshi
1 sightings Taes Takeshi played by fish-with-a-knife
Younger Takeshi brother and an Universal Police officer.
Character Portrait: Keshra Herigesh
1 sightings Keshra Herigesh played by fish-with-a-knife
The queen of Highinlas.
Character Portrait: Melida Rykera
2 sightings Melida Rykera played by fish-with-a-knife
Highinlas palace guard.

The Forge

Use your INK to craft new artifacts in Shade of the Red Death. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Places

Targus

Targus by fish-with-a-knife

Terran moon of Stelania, home to the Hydra race.

Krakus

Krakus by fish-with-a-knife

Desert moon of Stelania, nature preserve.

The Coast

The Coast by fish-with-a-knife

A strip of land that encircles the prime material plane. No one knows how or why it works, it just does.

Okonia

Okonia by fish-with-a-knife

Mountainous country with a military society.

Highinlas

Highinlas by fish-with-a-knife

Rolling green hills and rocky mountains frame the shining cities that dot Highinlas. The countryside holds many resorts and lush wilds, but it’s the city life that attracts most to this country.

Azeria

Azeria by fish-with-a-knife

Fertile land bordered at the south by a sea, and at the north by mountains and firegrass plains.

Telken

Telken by fish-with-a-knife

Located between the borders of Okonia, Highinlas, and Azeria, Telken is a sort of neutral territory. With no cities, the entire country is grassland and forest.

Stelania

Stelania by fish-with-a-knife

Stelanian homeworld, featuring harsh deserts and rich oceans, and everything in between.

Elven Peninsula

Elven Peninsula by fish-with-a-knife

A peninsula with fertile lands and deep forests where the majority of the native elves live.

The Great Desert

The Great Desert by fish-with-a-knife

The Badlands, home to bandits, sand worms, and worse.

The Great Sea

The Great Sea by fish-with-a-knife

Half of Stelania is a vast and nearly unbroken body of mostly fresh water, containing the island of Atlantis as well as a smattering of small and largely uninhabited and unexplored islands.

Atlantis

Atlantis by fish-with-a-knife

Located on an island not far from the elven peninsula, and named after the cities that came before, the isle of Atlantis is the gilded center of trade and culture.

The Ring

The Ring by fish-with-a-knife

A ring of tiny Swoop Dragons who move endlessly in a ring around the planet.

The Draco System

The Draco System by fish-with-a-knife

Trinary star system highly dependent on the innate magic in the galaxy.

Dogenphlaac

Dogenphlaac by fish-with-a-knife

Home to the Dogenphlo people, a fiery race for a fiery planet.

The Planes of Glass

The Planes of Glass by fish-with-a-knife

Long tracts of land which might be desert or grassland on a cooler world. The soil on these rolling planes and hilly areas has literally melted and formed into a glass surface.

The Mountain Regions

The Mountain Regions by fish-with-a-knife

Among the various mountain regions are where the Dogenphlo people tend to build their cities, carving them into the faces of the mountains for a brief shelter.

Duskshade

Duskshade by fish-with-a-knife

Established primarily for visitors and tourists who are unable to withstand the brutal surface world, this subterranean city is found at the south pole under the planet’s single largest mountain, Dusk, for which the city takes it’s name.

Flameheart

Flameheart by fish-with-a-knife

The only city not built on one of the various mountain ranges.

Orbital Platform ‘Helix’

Orbital Platform ‘Helix’ by fish-with-a-knife

The vast orbital platform spreads in a ring from the north to the south pole, with a myriad of docked ships connected to it to form hotels, inns, shops, brothels, and the various other buildings one would expect to find in any city.

Diflaeca Prime

Diflaeca Prime by fish-with-a-knife

A planet covered mostly in water, there is no major landmasses, instead a multitude of islands dot the surface.

Heartbeat City

Heartbeat City by fish-with-a-knife

The only island to feature towering skyscrapers and endless activity, it is where all ships are directed to land and be checked before anywhere else.

Deepshine City

Deepshine City by fish-with-a-knife

Under the waves, another center of tourism, is Deepshine, a city comprised of reinforced domes on the sea floor.

Waverun City

Waverun City by fish-with-a-knife

Waverun is the center of weapons and training. The entire island is larger than Heartbeat, but is covered only in squat buildings and factories.

The Sea

The Sea by fish-with-a-knife

Simply known as ‘the ocean’ or ‘the sea’ the water that covers most of Diflaeca I is both beautiful and dangerous.

Diflaeca II

Diflaeca II by fish-with-a-knife

Covered with nothing but sandy wastes and rocky mountains, Diflaeca II is inhospitable to most.

Rock Island

Rock Island by fish-with-a-knife

The largest ‘city’ and probably the most dangerous on Diflaeca II. Hidden in the shadow of a mountain, and partially dug into the cliff, Rock Island Mostly gets its name from being one of the lone havens in the dune sea.

Sandhaven

Sandhaven by fish-with-a-knife

The last remains of Diflaeca Prime control over the planet, Sandhaven is the safest place to land on Diflaeca II.

The Dune Sea

The Dune Sea by fish-with-a-knife

Most of the planet is covered in rust-colored sand where all sorts of creatures lurk.

Red Death Space

Red Death Space by fish-with-a-knife

A galaxy and much of the space around it, controlled by the Red Death. It contains many habitable planets, as well as many stations and hidden bases.

Highinlas (city)

Highinlas (city) by fish-with-a-knife

The capital of the country with the same name, places in about the center of the country.

The Palace

The Palace by fish-with-a-knife

The home of the Highlinian Queen and her family.

The Palace

The home of the Highlinian Queen and her family.

Waverun City

Waverun is the center of weapons and training. The entire island is larger than Heartbeat, but is covered only in squat buildings and factories.

The Sea

Simply known as ‘the ocean’ or ‘the sea’ the water that covers most of Diflaeca I is both beautiful and dangerous.

Deepshine City

Under the waves, another center of tourism, is Deepshine, a city comprised of reinforced domes on the sea floor.

Diflaeca Prime

A planet covered mostly in water, there is no major landmasses, instead a multitude of islands dot the surface.

Orbital Platform ‘Helix’

The vast orbital platform spreads in a ring from the north to the south pole, with a myriad of docked ships connected to it to form hotels, inns, shops, brothels, and the various other buildings one would expect to find in any city.

Diflaeca II

Covered with nothing but sandy wastes and rocky mountains, Diflaeca II is inhospitable to most.

Heartbeat City

The only island to feature towering skyscrapers and endless activity, it is where all ships are directed to land and be checked before anywhere else.

Rock Island

The largest ‘city’ and probably the most dangerous on Diflaeca II. Hidden in the shadow of a mountain, and partially dug into the cliff, Rock Island Mostly gets its name from being one of the lone havens in the dune sea.

Targus

Terran moon of Stelania, home to the Hydra race.

Krakus

Desert moon of Stelania, nature preserve.

Highinlas (city)

The capital of the country with the same name, places in about the center of the country.

Red Death Space

A galaxy and much of the space around it, controlled by the Red Death. It contains many habitable planets, as well as many stations and hidden bases.

Sandhaven

The last remains of Diflaeca Prime control over the planet, Sandhaven is the safest place to land on Diflaeca II.

The Dune Sea

Most of the planet is covered in rust-colored sand where all sorts of creatures lurk.

Flameheart

The only city not built on one of the various mountain ranges.

Duskshade

Established primarily for visitors and tourists who are unable to withstand the brutal surface world, this subterranean city is found at the south pole under the planet’s single largest mountain, Dusk, for which the city takes it’s name.

Telken

Located between the borders of Okonia, Highinlas, and Azeria, Telken is a sort of neutral territory. With no cities, the entire country is grassland and forest.

Stelania

Stelanian homeworld, featuring harsh deserts and rich oceans, and everything in between.

Azeria

Fertile land bordered at the south by a sea, and at the north by mountains and firegrass plains.

Highinlas

Rolling green hills and rocky mountains frame the shining cities that dot Highinlas. The countryside holds many resorts and lush wilds, but it’s the city life that attracts most to this country.

The Coast

A strip of land that encircles the prime material plane. No one knows how or why it works, it just does.

Okonia

Mountainous country with a military society.

Elven Peninsula

A peninsula with fertile lands and deep forests where the majority of the native elves live.

The Great Desert

The Badlands, home to bandits, sand worms, and worse.

Dogenphlaac

Home to the Dogenphlo people, a fiery race for a fiery planet.

The Planes of Glass

Long tracts of land which might be desert or grassland on a cooler world. The soil on these rolling planes and hilly areas has literally melted and formed into a glass surface.

The Draco System

Trinary star system highly dependent on the innate magic in the galaxy.

The Ring

A ring of tiny Swoop Dragons who move endlessly in a ring around the planet.

The Great Sea

Half of Stelania is a vast and nearly unbroken body of mostly fresh water, containing the island of Atlantis as well as a smattering of small and largely uninhabited and unexplored islands.

Atlantis

Located on an island not far from the elven peninsula, and named after the cities that came before, the isle of Atlantis is the gilded center of trade and culture.

The Mountain Regions

Among the various mountain regions are where the Dogenphlo people tend to build their cities, carving them into the faces of the mountains for a brief shelter.

Fullscreen Chat » Create Topic » Shade of the Red Death: Out of Character

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Most recent OOC posts in Shade of the Red Death

Re: FAQs

Beach-Born-Boy wrote:Aww. *A single tear was shed this day* If you decide to redo it, let me know, I'd love to join! ^^
Well, I suppose I'd have to come up with an actual story, rather than leaving it as an open sandbox.

Re: FAQs

Aww. *A single tear was shed this day* If you decide to redo it, let me know, I'd love to join! ^^

Re: FAQs

Beach-Born-Boy wrote:Hey is this one still alive? Looks very interesting!
I wouldn't say it was really alive in the first place. I was using this medium to lay out my universe. While a few have expressed interest, no one has really tried to get into rp here.

Sorry ^^;

Re: FAQs

Hey is this one still alive? Looks very interesting!

Re: FAQs

Oh, sure, I suppose... I wasn't expecting anyone to be interested at all .___.;;

Re: FAQs

I know you listed the important factions,but could you explain them in more detail

FAQs

Questions, comments, suggestions: Put them here, if you please.

FAQs
  • Could you explain the factions?
    Factions are in the groups, please refer there for more information.

  • Can I join?
    I won't stop you, but there isn't much to do. I intended to simply lay out my works, and didn't actually expect anyone to actually want to play, so I don't have a solid story. I might have one in the future, however.