Name: Vanel Aetherhand
Gender:
Male.
Race:
Aasimar.
Racial Traits:
Outsider: Vanel is not native to the Prime Material Plane.
Planetouched: As a Planetouched, Vanel is naturally more attuned to magic. He can tell if there is magic at work just by being in the vicinity of a spell's effects. With enough time and concentration, he can even determine the spell being used. However, anything affecting more than 100 sq. ft. becomes incredibly difficult to trace.
Height: 5'11"
Weight: 150 lbs.
Body type: Moderately fit, but nowhere near close to any trained fighter.
Appearance: Vanel is bald, with black tattoos lining most of the light skin on his body. His eyes are light blue, and seem to glow at times.
Alignment: Neutral Good
Class: Sorcerer/Incantatrix
Skills:
Vanel is literate in both Common and Draconic, is skilled at bluffing, and is generally knowledgeable about magic, lore and the planes. His knowledge about history and religion aren't top-notch, but they aren't completely unreliable either.
In addition, Vanel is also adept at altering his own spells. Generally, he can extend his spells' duration, or increase the power of his magic.
Spells:
As a Sorcerer, Vanel has a large variety of spells at his disposal. Here are the most commonly used spells in his arsenal.
Charm Person: "Handy for dealing with the normal folks. Gets me free meals at taverns, too!"
Ray of Enfeeblement: "You'd be surprised how easily this drops a lot of spellcasters. It's really funny."
Alter Self: "Don't even get me started on this spell. It's just too beautiful."
Ray of Stupidity: "You know, until I tried this out on a bear, I didn't know animals could die from being too stupid."
Scorching Ray: "There's never enough fire!"
Enervation: "There's something about pumping negative energy into enemies that just doesn't get old."
Wings of Flurry: "It's pretty basic. Just blast everything around me."
Greater Mirror Image: "The illusions are super nifty. I can't say how many times they've saved my hide."
Phantom Steed: "It's a horse that flies! How cool is that?"
Dimension Door: "It's my basic teleportation magic. Kinda useful, I suppose."
Magic Circle Against Evil: "Pretty handy when you need to summon things that want to bite your head off."
Disobedience: "When you want to make people think that they've got magical control over you!"
Dimensional Anchor: "Well, strictly speaking, this is for making sure people can't teleport away. Pretty useful."
Draconic Polymorph: "This is what happens when you let a sorcerer have a little bit too much fun with figuring out spells. I'm warning you, making me use this never ends well."
Wall of Stone: "This one's lovely. I've made quite a few mudslides with this bad boy."
Wall of Force: "Oh, you lovely invisible wall. It's not nearly as nice as the stone wall, but it does its job well enough."
Antimagic Field: "I just love this one. It's fantastic. What use is a mage when he can't cast any spells?"
Disintegrate: "There used to be a locked door, but then I came along."
Greater Dispel Magic: "What use is a mage if he can't dispel someone else's spells?"
Summon Monster: "Why check for traps when the monster does it for you?"
Weapons:
Wand Holster: Vanel carries a holster filled with 5 different wands. The spells in them are as follows:
Stone Shape (enables manipulation of stone)
Transmute Rock to Mud
Transmute Mud to Rock
Telekinesis
Channelled Sonic Blast
Armor:
Tattoo of Thaumaturgy: While not explicitly armor, the intricate tattoos carved across Vanel's body provide a surprising boost to his ability to create spells.
Robe of the Thaumaturge: Vanel's jet-black robe is padded to provide protection in cold weather, but doesn't do much else.
Other Equipment:
Magical Grimoire (Fake): Vanel carries an ominous grimoire of magic with him. While it serves no real purpose, it tricks people into thinking that he's a wizard and is completely useless without his spellbook. Unfortunately, several would-be-assassins found out his innate magical talent the hard way.
Runestaff of Dragon's Might: The lightning-struck oaken staff that Vanel is typically seen walking with is carved with runes. In it, are stored spells meant to boost his powers to the point where he won't be killed by a stray cat. Also provides his cloak with a slight glimmer when used.
Bag of Holding: This is where he keeps his standard items, like food supplies, water, flint and tinder, and all sorts of items for basic adventuring.
Coure Eladrin Familiar: Generally, Vanel's familiar appears as a small, light blue floating sphere of light about one foot wide. It also acts as Vanel's translator, in the event that he needs to speak with someone with no common language.
History:
Vanel Aetherhand was born an Aasimar, a member of a lineage with a Celestial as its progenitor. Since his heritage isn't particularly latent, he was raised amongst fellow Aasimar. While his older brother decided to become a Paladin, like others of his race, Vanel sought to harness the magic inherent in his bloodline. At the age of sixteen, Vanel mastered his first cantrip, and soon progressed to learning spells. At the age of 24, Vanel set out on his first adventure, ready to face the world's challenges.
Over the course of four years, vanel raised quite a reputation for himself, becoming a well-known sorcerer amongst the magical community. About three years ago, however, Vanel took to studying magic in a tower of his own design. Only recently has he decided to venture outside in - what appears to be - search of adventure.