Introduction
In Jatural are the advanced humans, often prefering technology and strength over magic. They seek new recources and more land to take as their own. These are the people who have started this war. The major cities in Jatural are Gation (the capital), Yor, Ert, and WyMarch.
In Gr'lun are the beast people. These people are kindred and peaceful, respecting both land and others. The recent wars however have made many beastmen violent. They wield magic and skill over technologies that ruin their sacred lands. There is little mining in Gr'lun as most weapons are made from the bark and leaves of the iron trees. The major cities in Gr'lun are Fuh'Nor (the capital), Ru'Yem, Bire, and Ec'xum.
The Story So Far... Write a Post » as written by 4 authors
The Smoking Lamp Inn matched its name very well. The walls were covered in lamps that were burning a unique fuel that gave off more smoke than they were meant to, while the smell of food shot out from the kitchen. It was mainly meats with the faint smells of alcohol and fruit, and the occasion yell was not foriegn to the kitchen.
"A room is 10 gold a night." Said the innkeep as he saw R'Nieth nearing the counter. Soron stood outside the door, knowing that he didn't deal with the drunks very well. Nor did he take his alcohol peacefully, as it brought on rage for him and he didn't know why.
The setting changes from Grund Ocean to WyMarch
The Smoking Lamp Inn matched its name very well. The walls were covered in lamps that were burning a unique fuel that gave off more smoke than they were meant to, while the smell of food shot out from the kitchen. It was mainly meats with the faint smells of alcohol and fruit, and the occasion yell was not foriegn to the kitchen.
"A room is 10 gold a night." Said the innkeep as he saw R'Nieth nearing the counter. Soron stood outside the door, knowing that he didn't deal with the drunks very well. Nor did he take his alcohol peacefully, as it brought on rage for him and he didn't know why.
"Thank you very much. Where do I head to?" R'Nieth saw the clerk point to the corner of the room, where there seemed to be a winding hall that had a stack of staircases. R'Nieth was handed a key and an envelope, the envelope seemed wrapped in a peculiar way. Which R'Nieth did not have time to examine.
"Hold on Wolf, your going to be ok." R'Nieth half dragged, half carried Wolf into the hall. He had looked at the key then, that was in his supporting hand. It read 312. Wolf would have to be carried up three flights. R'Nieth decided to call upon his inherent animal strength. He took a moment to breath, at the bottom of the stair case. He drew upon his strength, able to now pick up 10 times his weight, temporarily. He used it all, picking wolf and the heavy pack up, onto his shoulder. He climbed the stairs three at a time. The further up going, the farther away from sound they seemed to get. The smells were still strong. But they may be do to the random filth, sex and grossness happening in the halls and on the stairs, drugs being administered to patrons.
R'Nieth reach the 3rd floor and walked down the hall. He noticed the pack that Wolf had on was touching the ceiling, he could do nothing about it. But he reached the room 312. After a winding walk and confusing roaming of 2 minutes time. He put Wolf back into the original position on his side so they could fit through the door. R'Nieth opened the door, expecting filth to the ceiling. But he was surprised to see a neatly cleaned room, with enough room to fit a troll in. The place was rather big. R'Nieth would wonder about this later, realizing that their was two beds. He placed Wolf onto it, after removing his pack.
R'Nieth looked at the sweating Wolf, he used his small affinity for the elemental magic he had towards water and gathered the sweat into a ball above his fist. R'Nieth went in to the next room where there was a bathroom. He dropped it into the contraption that seemed to have water filled already into it....that was weird. R'Nieth hurried back. He saw Wolf still as rock, R'Nieth performed a healing spell, and coated the room with a shield. Much like the one he used for thier camp. The smells stopped being so strong, and the sound even dampened. This should help. R'Nieth went to work on getting to food prepared, some soup would do well.
R'Nieth started preparing soup, using his pack utensils and wear to assemble it.
R'Nieth looked at the envelope that was handed to him, he had dropped it where he threw the keys on the counter next to him near the bed. He would observe that later.
The setting changes from WyMarch to Grund Ocean
"I think coming here might have been a bad idea. Unless you would happen to have a viperrose leaf." Wolf stated, staring off into the wherever.
The setting changes from Grund Ocean to WyMarch
"I think coming here might have been a bad idea. Unless you would happen to have a viperrose leaf." Wolf stated, staring off into the wherever.
"Yes." He handed over the leaf and started explaining why Wolf was wrong.
"This was not a mistake, we are here to learn and we will do just that." R'Nieth was determined to find answers about his father, and this should be a good place to start.
"Did anyone say anything about this 'Shadow?' It is the last thing that I can remember being mentioned." Wolf asked, his head at a gradual tilt, still sucking on the leaf in his mouth. He wondered what would make humans so nervous, as it seemed they were not afraid of what happens when you ruin nature. Or maybe they were just blind to such things.
"Obviously, the common occurrence of mistaking those 'shadows' for lamp fluid is common. What must also be common, is the creature itself being seen throughout the city in other forms. I don't know for sure, but as soon as the screaming started, everyone panicked. This must be a sign that the occurrence is not limited to lamps. It's common enough in other ways as well."
R'Nieth knew that the most effective manner of learning more about the creature, if it truly was a creature, would be to find a library book, or someone who knew about it. This would prove to be difficult without recon. We would need to find someone with the info. Maybe Soron would know.
"I concede that we recon to fins more information about the place, and it's inhabitants, foreign or otherwise."
Soron
"I can't give you that much for it. What you are asking for is outright outrageous. If you don't lower your price, you might never sell your wares." Soron spoke, with an aura of sense to him. The man he was speaking to, a small human with an extremely high opinion of his own work, would simply not listen to reason. Soron couldn't tell exactly why he was trying to help this man, but he was none the same.
To the other humans passing by, the action Soron was taking looked like a group of businessmen trying to rig the game somehow. That was part of living in a transportation and trading hub, there was always at least one person trying to tip the scales. In this case, Soron was far from trying to trip them in his favor. Of course, he could also find someone who would pay more than what the little man was asking for the idol. Then again, Soron could find someone who would give their spare summer home for a piece of quality dirt.
"It is well worth a quon and three ravi." Spoke the little man in his own defense. "I would have to say that it might be worth, on the high end, a tou and 53 ravi."
"I shall be back in the morning maybe. If I have enough information, I'll be back tonight. Attack anyone that comes through that door that isn't me. Or, if they don't come through the door, then try not to be surprised. It may be a friend of mine, we often enter through other means."
R'Nieth hoped that he would be more recovered by the time he got back. The spacious room was of two parts, half of it gave way to the kitchenette and bathroom, and the rest seemed to be the bedroom and living quarters. He passed through the kitchenette, and down the hall. To the front door, he exited. Casting a couple of spells along the way for extra swiftness, and silence of step. He was to become one with the shadows once again. Darting down the hall, he used the window at the end of the hall that was open, and jumped onto the roof of the building next door. No one would have seen his dashing movements out the window, nor his landing, just shadows moving swiftly or nothing at all. R'Nieth always ran extremely low to the ground when he got this way. It was rather fascinating to watch if you were to even get a glimpse of this stealth mode.
.........................
Jag Green
Jag was waiting outside in the hallway, waiting to see movement from the two that entered into the inn. He had been shadowing the two for some time since they entered. But he was very, very careful about what he did and how he did it. He was hugging the shadows, pretending to be one of the many drugged out citizens that were using Smog to get the new fix they desired. Smog was unfortunately nasty due to it's toxic nature. Music like a hallucinogenic, but infused with the properties of something like methamphetamine. It kept you high for days, and the worst part was, it was toxic, so you would have random violent episodes of seizures and hallucinations of the vivid sort. Sometimes at the same time. There were many other distinct characteristics of the drug, for one, it was used by means of a gasmask connected to a Smog tank. It was also colorless, despite it's name, that came from the later adding of chemicals to the Smog Duex. The sad part is, the original formula was used for creating artificial fumes to run through and get rid of pesticides. Which later was used for fuel.
Jag's thoughts rambled on as he observed a figure emerge from the room. He could not recognize or see it. It was hooded and cloaked. It dissipated a second later like smoke in the wind. He switched on his infrared to make sure he was not seeing things. He did not see anything put others in the hallway, and what looked to be writhing shapes on the floor near the door the figure emerged from.
"Hmph, Interesting."
Jag gathered up himself, and stalked off. Relenting to set up surveillance using cameras and listening devices near and inside the room. He had his ways of getting into the room, even if he wanted to use the front door, without alerting the beastman that bunked inside.
"I shall be back in the morning maybe. If I have enough information, I'll be back tonight. Attack anyone that comes through that door that isn't me. Or, if they don't come through the door, then try not to be surprised. It may be a friend of mine, we often enter through other means."
R'Nieth hoped that he would be more recovered by the time he got back. The spacious room was of two parts, half of it gave way to the kitchenette and bathroom, and the rest seemed to be the bedroom and living quarters. He passed through the kitchenette, and down the hall. To the front door, he exited. Casting a couple of spells along the way for extra swiftness, and silence of step. He was to become one with the shadows once again. Darting down the hall, he used the window at the end of the hall that was open, and jumped onto the roof of the building next door. No one would have seen his dashing movements out the window, nor his landing, just shadows moving swiftly or nothing at all. R'Nieth always ran extremely low to the ground when he got this way. It was rather fascinating to watch if you were to even get a glimpse of this stealth mode.
.........................
Jag Green
Jag was waiting outside in the hallway, waiting to see movement from the two that entered into the inn. He had been shadowing the two for some time since they entered. But he was very, very careful about what he did and how he did it. He was hugging the shadows, pretending to be one of the many drugged out citizens that were using Smog to get the new fix they desired. Smog was unfortunately nasty due to it's toxic nature. Much like a hallucinogenic, but infused with the properties of something like methamphetamine. It kept you high for days, and the worst part was, it was toxic, so you would have random violent episodes of seizures and hallucinations of the vivid sort. Sometimes at the same time. There were many other distinct characteristics of the drug, for one, it was used by means of a gasmask connected to a Smog tank. It was also colorless, despite it's name, that came from the later adding of chemicals to the Smog Duex. The sad part is, the original formula was used for creating artificial fumes to run through and get rid of pesticides. Which later was used for fuel.
Jag's thoughts rambled on as he observed a figure emerge from the room. He could not recognize or see it. It was hooded and cloaked. It dissipated a second later like smoke in the wind. He switched on his infrared to make sure he was not seeing things. He did not see anything put others in the hallway, and what looked to be writhing shapes on the floor near the door the figure emerged from.
"Hmph, Interesting."
Jag gathered up himself, and stalked off. Relenting to set up surveillance using cameras and listening devices near and inside the room. He had his ways of getting into the room, even if he wanted to use the front door, without alerting the beastman that bunked inside.
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
R'Nieth Striking Out For Revenge
R'Nieth finds himself wandering in search of his father, who decided to let their village burn, while he fled. R'Nieth was too young to leave then, but when he turned 14, 2 years later, he left in search of the forsaken man. It is now 6 years later, but R'Nieth still has a ways to go, even if he's on his father's trail.
View All » Create New » Quests
#1303:
The Beast's Guild of Magic is looking for any artifacts from around the world. Artifacts are older (generally 150 years old or older) devices and contraptions that hold magical powers and/or uses. Artifacts are almost always found in dungeons (Tombs, caves used by paranoid magi or bandits, etc.)
#1302:
The Inventor's Guild is always looking for people to recover stolen materials.
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The Observers
This is the name of the group of dragons who come to Taus to study its native peoples. This is a group which never gets involved in wars as no one is willing to go against it, so it is kept out of the wars that just effect Taus.
Nurturers of the Iron Trees
These are the beastmen who dedicate their lives to the growth and nurture of the forests of Gr'lun
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View All » Add Character » 8 Characters to follow in this universe
Newest
Soron Bal Taren
Do you need something? I know where everything thing comes from. Even coin.
qunairen
do not mistake me for a rock...it will be you last
A'dion
Only weak dragons wield fire.
R'Nieth Volger
A reptilian beastman, snake to be specific. He associates with the underhanded, beacuse he is. But down let that fool you, although quiet, he can charm like beautiful snakes tend to do.
NPC
Everyone else
Lawrence Cooper
I will be seen, only when my blade punctures your throat...
Wolf
I hunt, I eat, I live, I am only seen when I will to be.
Trending
NPC
Everyone else
A'dion
Only weak dragons wield fire.
R'Nieth Volger
A reptilian beastman, snake to be specific. He associates with the underhanded, beacuse he is. But down let that fool you, although quiet, he can charm like beautiful snakes tend to do.
Lawrence Cooper
I will be seen, only when my blade punctures your throat...
qunairen
do not mistake me for a rock...it will be you last
Wolf
I hunt, I eat, I live, I am only seen when I will to be.
Soron Bal Taren
Do you need something? I know where everything thing comes from. Even coin.
Most Followed
NPC
Everyone else
Soron Bal Taren
Do you need something? I know where everything thing comes from. Even coin.
A'dion
Only weak dragons wield fire.
Lawrence Cooper
I will be seen, only when my blade punctures your throat...
R'Nieth Volger
A reptilian beastman, snake to be specific. He associates with the underhanded, beacuse he is. But down let that fool you, although quiet, he can charm like beautiful snakes tend to do.
qunairen
do not mistake me for a rock...it will be you last
Wolf
I hunt, I eat, I live, I am only seen when I will to be.
View All » Places
18 posts · 4 characters present · last post 2014-05-14 16:54:10 »
WyMarch Owner: RolePlayGateway
Welcome to WyMarch, The City of Transportation.
20 posts · 0 characters present · last post 2014-04-09 01:59:06 »
The ocean around Taus that no-one has ever found any land from.
55 posts · 0 characters present · last post 2013-03-26 22:54:28 »
The Beastlands
60 posts · 2 characters present · last post 2012-12-05 23:09:31 »
The Greatest Forest of Taus
52 posts · 1 characters present · last post 2012-11-28 01:28:16 »
Welcome to the human capital, Gation.
6 posts · 1 characters present · last post 2012-11-26 20:59:37 »
Welcome to the highly advanced kingdom of the humans.
2 posts · 0 characters present · last post 2012-11-26 19:12:22 »
Taus Owner: RolePlayGateway
Welcome to our world.
1 posts · 0 characters present · last post 2012-11-26 17:02:43 »
The Lands of Livestock
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Jatural ↪ Galun's Farm Owner: unseenshadow2
The farm of the Galun family
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Jatural ↪ The Void Owner: unseenshadow2
You have entered the void - an black expanse with absolutely nothing in it, but floating magical items.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Jatural ↪ Void Portal Owner: unseenshadow2
The portal to nothingness, used by magi to store items of great power.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Ec'xum ↪ Castle Dujion Owner: RolePlayGateway
A castle from back when the beastmen even thought of war.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Bire ↪ Bire Memorial Owner: RolePlayGateway
(As you near the memorial you feel a sharp feeling of dread and piece.) A large memorial, made from a mysterious black material, to those who have fallen to serve the group who set up the Tree Keepers after the beastmen's land wars before humans.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Jatural ↪ Ragged Tavern Owner: unseenshadow2
The Biggest Tavern known to Gation
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Gr'lun ↪ Viros Forest Owner: RolePlayGateway
The forest tainted by human waste.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The Tainted Forests
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Welcome to Ert, The City of Farms
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Welcome to Yor, the smartest human city.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The Farmed Plains
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
These super salty and very violent waters don't even allow large ships to travel on them, much less explore them.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
These lands have been deeply corrupted by some unknown dark magic. The chance of surviving the wrath of the magic for more than two days is unheard-of.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The arctic area that is almost impassible by boat or by foot, due to the way the ice moves. If you can move through here, the lack of food or extreme colds will kill you.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Taus ↪ The Border Owner: RolePlayGateway
The place between the Human and Beastman Kingdoms.
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Technology
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The Beast Raids of 131
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The Beast Raids of 131
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The Shadow
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The Shadow
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Spotted Non-Playables (Not including dragons)
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Conduit Lines
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Conduit Lines
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The Beastman/Human line
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The Beastman/Human line
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The Last War of the Beasts
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The Last War of the Beasts
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DRAGONS!!!
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DRAGONS!!!
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Ideas
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Ideas
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Magic
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The Iron Trees
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The Iron Trees
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Of Claw and Sword
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Of Claw and Sword
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