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Of Claw and Sword

Of Claw and Sword

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Now you stand awake in a world of man and man-like beasts, but as with all intellegent life, war is here.

9,221 readers have visited Of Claw and Sword since unseenshadow2 created it.

EarthWanderer08 are listed as curators, giving them final say over any conflict & the ability to clean up mistakes.

Introduction

On the continent of Taus lies two kingdoms, Jatural (The Human Kingdom) and Gr'lun (The Beast Kingdom).

In Jatural are the advanced humans, often prefering technology and strength over magic. They seek new recources and more land to take as their own. These are the people who have started this war. The major cities in Jatural are Gation (the capital), Yor, Ert, and WyMarch.

In Gr'lun are the beast people. These people are kindred and peaceful, respecting both land and others. The recent wars however have made many beastmen violent. They wield magic and skill over technologies that ruin their sacred lands. There is little mining in Gr'lun as most weapons are made from the bark and leaves of the iron trees. The major cities in Gr'lun are Fuh'Nor (the capital), Ru'Yem, Bire, and Ec'xum.

Toggle Rules

Be respectful
Do not over use expletives
Do not have overly sexual encounters
Be realistic to the universe
Have fun
Check the OOC when you get on, I am constantly adding new elements to the realm and there may be events.

Browse All » 23 Settings to roleplay in

Map

Grund Ocean

Grund Ocean by unseenshadow2

The ocean around Taus that no-one has ever found any land from.

Taus

Taus by RolePlayGateway

Welcome to our world.

Jatural

Jatural by RolePlayGateway

Welcome to the highly advanced kingdom of the humans.

Gation

Gation by RolePlayGateway

Welcome to the human capital, Gation.

Yor

Yor by RolePlayGateway

Welcome to Yor, the smartest human city.

Ert

Ert by RolePlayGateway

Welcome to Ert, The City of Farms

WyMarch

WyMarch by RolePlayGateway

Welcome to WyMarch, The City of Transportation.

Gr'lun

Gr'lun by RolePlayGateway

The Beastlands

Fuh'Nor

Fuh'Nor by RolePlayGateway

The Greatest Forest of Taus

Ru'Yem

Ru'Yem by RolePlayGateway

The Farmed Plains

Bire

Bire by RolePlayGateway

The Lands of Livestock

Ec'xum

Ec'xum by RolePlayGateway

The Tainted Forests

Vile Waters

Vile Waters by unseenshadow2

These super salty and very violent waters don't even allow large ships to travel on them, much less explore them.

Yuqu Ice Ways

Yuqu Ice Ways by unseenshadow2

The arctic area that is almost impassible by boat or by foot, due to the way the ice moves. If you can move through here, the lack of food or extreme colds will kill you.

The Corrupted Lands

The Corrupted Lands by unseenshadow2

These lands have been deeply corrupted by some unknown dark magic. The chance of surviving the wrath of the magic for more than two days is unheard-of.

The Border

The Border by RolePlayGateway

The place between the Human and Beastman Kingdoms.

Ragged Tavern

Ragged Tavern by unseenshadow2

The Biggest Tavern known to Gation

Void Portal

Void Portal by unseenshadow2

The portal to nothingness, used by magi to store items of great power.

The Void

The Void by unseenshadow2

You have entered the void - an black expanse with absolutely nothing in it, but floating magical items.

Galun's Farm

Galun's Farm by unseenshadow2

The farm of the Galun family

Castle Dujion

Castle Dujion by RolePlayGateway

A castle from back when the beastmen even thought of war.

Bire Memorial

Bire Memorial by RolePlayGateway

(As you near the memorial you feel a sharp feeling of dread and piece.) A large memorial, made from a mysterious black material, to those who have fallen to serve the group who set up the Tree Keepers after the beastmen's land wars before humans.

Viros Forest

Viros Forest by RolePlayGateway

The forest tainted by human waste.

The Story So Far... Write a Post » as written by 4 authors

Setting

3 Characters Present

Character Portrait: R'Nieth Volger Character Portrait: Wolf Character Portrait: Soron Bal Taren
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"This place is wrong. So many things are wrong. They have gone so far as to wrong the land. It is so deep." Wolf said in a sort of groggy way, his mind being scattered by the sensory input. The journey to the Smoking Lamp was filled with the mass of fur and muscle not being able to go in a straight line, disoriented with every step that he took.

The Smoking Lamp Inn matched its name very well. The walls were covered in lamps that were burning a unique fuel that gave off more smoke than they were meant to, while the smell of food shot out from the kitchen. It was mainly meats with the faint smells of alcohol and fruit, and the occasion yell was not foriegn to the kitchen.

"A room is 10 gold a night." Said the innkeep as he saw R'Nieth nearing the counter. Soron stood outside the door, knowing that he didn't deal with the drunks very well. Nor did he take his alcohol peacefully, as it brought on rage for him and he didn't know why.

The setting changes from Grund Ocean to WyMarch

Setting

3 Characters Present

Character Portrait: R'Nieth Volger Character Portrait: Wolf Character Portrait: Soron Bal Taren
Tag Characters » Add to Arc »

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"This place is wrong. So many things are wrong. They have gone so far as to wrong the land. It is so deep." Wolf said in a sort of groggy way, his mind being scattered by the sensory input. The journey to the Smoking Lamp was filled with the mass of fur and muscle not being able to go in a straight line, disoriented with every step that he took.

The Smoking Lamp Inn matched its name very well. The walls were covered in lamps that were burning a unique fuel that gave off more smoke than they were meant to, while the smell of food shot out from the kitchen. It was mainly meats with the faint smells of alcohol and fruit, and the occasion yell was not foriegn to the kitchen.

"A room is 10 gold a night." Said the innkeep as he saw R'Nieth nearing the counter. Soron stood outside the door, knowing that he didn't deal with the drunks very well. Nor did he take his alcohol peacefully, as it brought on rage for him and he didn't know why.

Setting

3 Characters Present

Character Portrait: R'Nieth Volger Character Portrait: Wolf Character Portrait: Soron Bal Taren
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R'Nieth was happy to pay the gold, he handed over 30 gold, intending to stay for a couple of days. He was about to complain about the sudden lack of Soron's presence, but was not put off, for he had his own worries. R'Nieth understood what it meant to have to worry about someone else's problems, so he would not pester him on the subject.

"Thank you very much. Where do I head to?" R'Nieth saw the clerk point to the corner of the room, where there seemed to be a winding hall that had a stack of staircases. R'Nieth was handed a key and an envelope, the envelope seemed wrapped in a peculiar way. Which R'Nieth did not have time to examine.

"Hold on Wolf, your going to be ok." R'Nieth half dragged, half carried Wolf into the hall. He had looked at the key then, that was in his supporting hand. It read 312. Wolf would have to be carried up three flights. R'Nieth decided to call upon his inherent animal strength. He took a moment to breath, at the bottom of the stair case. He drew upon his strength, able to now pick up 10 times his weight, temporarily. He used it all, picking wolf and the heavy pack up, onto his shoulder. He climbed the stairs three at a time. The further up going, the farther away from sound they seemed to get. The smells were still strong. But they may be do to the random filth, sex and grossness happening in the halls and on the stairs, drugs being administered to patrons.

R'Nieth reach the 3rd floor and walked down the hall. He noticed the pack that Wolf had on was touching the ceiling, he could do nothing about it. But he reached the room 312. After a winding walk and confusing roaming of 2 minutes time. He put Wolf back into the original position on his side so they could fit through the door. R'Nieth opened the door, expecting filth to the ceiling. But he was surprised to see a neatly cleaned room, with enough room to fit a troll in. The place was rather big. R'Nieth would wonder about this later, realizing that their was two beds. He placed Wolf onto it, after removing his pack.

R'Nieth looked at the sweating Wolf, he used his small affinity for the elemental magic he had towards water and gathered the sweat into a ball above his fist. R'Nieth went in to the next room where there was a bathroom. He dropped it into the contraption that seemed to have water filled already into it....that was weird. R'Nieth hurried back. He saw Wolf still as rock, R'Nieth performed a healing spell, and coated the room with a shield. Much like the one he used for thier camp. The smells stopped being so strong, and the sound even dampened. This should help. R'Nieth went to work on getting to food prepared, some soup would do well.

R'Nieth started preparing soup, using his pack utensils and wear to assemble it.

R'Nieth looked at the envelope that was handed to him, he had dropped it where he threw the keys on the counter next to him near the bed. He would observe that later.

The setting changes from WyMarch to Grund Ocean

Setting

2 Characters Present

Character Portrait: R'Nieth Volger Character Portrait: Wolf
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Now able to think without complete and utter pain, Wolf began to slowly awaken off the bed, grabbing for his bow immediately. The patting from his hand was followed by a thump from when he fell, still slightly disoriented, barely standing up. Wolf placed his hand upon the wall as the haze continued to lessen, freeing him from its grasp.

"I think coming here might have been a bad idea. Unless you would happen to have a viperrose leaf." Wolf stated, staring off into the wherever.

The setting changes from Grund Ocean to WyMarch

Setting

2 Characters Present

Character Portrait: R'Nieth Volger Character Portrait: Wolf
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Now able to think without complete and utter pain, Wolf began to slowly awaken off the bed, grabbing for his bow immediately. The patting from his hand was followed by a thump from when he fell, still slightly disoriented, barely standing up. Wolf placed his hand upon the wall as the haze continued to lessen, freeing him from its grasp.

"I think coming here might have been a bad idea. Unless you would happen to have a viperrose leaf." Wolf stated, staring off into the wherever.

Setting

2 Characters Present

Character Portrait: R'Nieth Volger Character Portrait: Wolf
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R'Nieth decidedly pulled out the requested leaf. R'Nieth had every herb from every beastland region. The price of the way he used to deal with the world around him was that he got into very many methods of unsavory combat. Many leading to him severely injured or him doing the same to someone else. Now outside of the very fact that he kept it in an insulated pocket dimension, it was safe to say that all of his herbs were readily available and fresh. \

"Yes." He handed over the leaf and started explaining why Wolf was wrong.

"This was not a mistake, we are here to learn and we will do just that." R'Nieth was determined to find answers about his father, and this should be a good place to start.

Setting

2 Characters Present

Character Portrait: R'Nieth Volger Character Portrait: Wolf
Tag Characters » Add to Arc »

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"I am sure that I said this was a bad idea unless you had a vierrose leaf. You do, so its not. Still, sometimes one must dull their senses to truly be able to sense everything." Wolf said as he took the leaf and began to suck on it. It was obvious that he didn't much like the flavor, as he tried to avoid it from touching his tongue.

"Did anyone say anything about this 'Shadow?' It is the last thing that I can remember being mentioned." Wolf asked, his head at a gradual tilt, still sucking on the leaf in his mouth. He wondered what would make humans so nervous, as it seemed they were not afraid of what happens when you ruin nature. Or maybe they were just blind to such things.

Setting

2 Characters Present

Character Portrait: R'Nieth Volger Character Portrait: Wolf
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R'Nieth thought about it it was incorrect to assume that the shadow was something to be feared simply because it inhabited the same territory. No, the reason was in the small clues. obviously this was not the first occurrence with the lamp. The fact that they would even mistake the thing for lamp fluid meant the it was of the same color and density. However, the thing screamed, so that meant it felt pain. So it was a leaving creature.

"Obviously, the common occurrence of mistaking those 'shadows' for lamp fluid is common. What must also be common, is the creature itself being seen throughout the city in other forms. I don't know for sure, but as soon as the screaming started, everyone panicked. This must be a sign that the occurrence is not limited to lamps. It's common enough in other ways as well."

R'Nieth knew that the most effective manner of learning more about the creature, if it truly was a creature, would be to find a library book, or someone who knew about it. This would prove to be difficult without recon. We would need to find someone with the info. Maybe Soron would know.

"I concede that we recon to fins more information about the place, and it's inhabitants, foreign or otherwise."

Setting

3 Characters Present

Character Portrait: R'Nieth Volger Character Portrait: Wolf Character Portrait: Soron Bal Taren
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"Finding someone with more knowledge than us might help a little." Wolf said, finally spitting the leaf into a trash bin, noticeably less sensitive to the worlds extremes. "Right now my head feels like a jumbled mess. Can't quite get all the memories after we entered the city, or their order for that matter."

Soron

"I can't give you that much for it. What you are asking for is outright outrageous. If you don't lower your price, you might never sell your wares." Soron spoke, with an aura of sense to him. The man he was speaking to, a small human with an extremely high opinion of his own work, would simply not listen to reason. Soron couldn't tell exactly why he was trying to help this man, but he was none the same.

To the other humans passing by, the action Soron was taking looked like a group of businessmen trying to rig the game somehow. That was part of living in a transportation and trading hub, there was always at least one person trying to tip the scales. In this case, Soron was far from trying to trip them in his favor. Of course, he could also find someone who would pay more than what the little man was asking for the idol. Then again, Soron could find someone who would give their spare summer home for a piece of quality dirt.

"It is well worth a quon and three ravi." Spoke the little man in his own defense. "I would have to say that it might be worth, on the high end, a tou and 53 ravi."

Setting

3 Characters Present

Character Portrait: R'Nieth Volger Character Portrait: Wolf Character Portrait: Soron Bal Taren
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"I would not be opposed to telling you the events up till now. If that is what you wish. Because it would help if we had a plan. I have a plan, but I have no idea if it will work. However, I would need leave you for some time, and come back with hopeful information. Would you be opposed to this?" R'Nieth had planned to do some recon, and a bit of interrogation in order to find out what he needed. Whom to trust, whom not to trust. These things seemed essential, next to the inhabitants of the city and the ways humans operate, thier currency system. All of this seemed important. If was well known knowledge about what was used for currency, but not the worth. He intended to find these things out, and quickly.

Setting

2 Characters Present

Character Portrait: R'Nieth Volger Character Portrait: Wolf
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"You seem like the kind who would find what they would seek. If you believe that you might find some useful things, then go out and find them." Wolf stated, sitting down on one of the beds in the room. "I believe that I should not stress myself for a while, however."

Setting

3 Characters Present

Character Portrait: R'Nieth Volger Character Portrait: Wolf Character Portrait: Jag Green
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"I shall go find some information. I don't have informant here, but I have reputation everywhere. Even here. All the traveling I did before I met you, and the bounties and assassination I executed was whispered to all parts of the nations. I just am known and described as something different. A bit more sinister. Maybe I tell you someday?" R'Nieth pick apart his bigger luggage and came away with a small pack that slung over with one strap. It was his traveling pack that had all basic mission items.

"I shall be back in the morning maybe. If I have enough information, I'll be back tonight. Attack anyone that comes through that door that isn't me. Or, if they don't come through the door, then try not to be surprised. It may be a friend of mine, we often enter through other means."

R'Nieth hoped that he would be more recovered by the time he got back. The spacious room was of two parts, half of it gave way to the kitchenette and bathroom, and the rest seemed to be the bedroom and living quarters. He passed through the kitchenette, and down the hall. To the front door, he exited. Casting a couple of spells along the way for extra swiftness, and silence of step. He was to become one with the shadows once again. Darting down the hall, he used the window at the end of the hall that was open, and jumped onto the roof of the building next door. No one would have seen his dashing movements out the window, nor his landing, just shadows moving swiftly or nothing at all. R'Nieth always ran extremely low to the ground when he got this way. It was rather fascinating to watch if you were to even get a glimpse of this stealth mode.

.........................

Jag Green

Jag was waiting outside in the hallway, waiting to see movement from the two that entered into the inn. He had been shadowing the two for some time since they entered. But he was very, very careful about what he did and how he did it. He was hugging the shadows, pretending to be one of the many drugged out citizens that were using Smog to get the new fix they desired. Smog was unfortunately nasty due to it's toxic nature. Music like a hallucinogenic, but infused with the properties of something like methamphetamine. It kept you high for days, and the worst part was, it was toxic, so you would have random violent episodes of seizures and hallucinations of the vivid sort. Sometimes at the same time. There were many other distinct characteristics of the drug, for one, it was used by means of a gasmask connected to a Smog tank. It was also colorless, despite it's name, that came from the later adding of chemicals to the Smog Duex. The sad part is, the original formula was used for creating artificial fumes to run through and get rid of pesticides. Which later was used for fuel.

Jag's thoughts rambled on as he observed a figure emerge from the room. He could not recognize or see it. It was hooded and cloaked. It dissipated a second later like smoke in the wind. He switched on his infrared to make sure he was not seeing things. He did not see anything put others in the hallway, and what looked to be writhing shapes on the floor near the door the figure emerged from.

"Hmph, Interesting."

Jag gathered up himself, and stalked off. Relenting to set up surveillance using cameras and listening devices near and inside the room. He had his ways of getting into the room, even if he wanted to use the front door, without alerting the beastman that bunked inside.

Setting

3 Characters Present

Character Portrait: R'Nieth Volger Character Portrait: Wolf Character Portrait: Jag Green
Tag Characters » Add to Arc »

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"I shall go find some information. I don't have informant here, but I have reputation everywhere. Even here. All the traveling I did before I met you, and the bounties and assassination I executed was whispered to all parts of the nations. I just am known and described as something different. A bit more sinister. Maybe I tell you someday?" R'Nieth pick apart his bigger luggage and came away with a small pack that slung over with one strap. It was his traveling pack that had all basic mission items.

"I shall be back in the morning maybe. If I have enough information, I'll be back tonight. Attack anyone that comes through that door that isn't me. Or, if they don't come through the door, then try not to be surprised. It may be a friend of mine, we often enter through other means."

R'Nieth hoped that he would be more recovered by the time he got back. The spacious room was of two parts, half of it gave way to the kitchenette and bathroom, and the rest seemed to be the bedroom and living quarters. He passed through the kitchenette, and down the hall. To the front door, he exited. Casting a couple of spells along the way for extra swiftness, and silence of step. He was to become one with the shadows once again. Darting down the hall, he used the window at the end of the hall that was open, and jumped onto the roof of the building next door. No one would have seen his dashing movements out the window, nor his landing, just shadows moving swiftly or nothing at all. R'Nieth always ran extremely low to the ground when he got this way. It was rather fascinating to watch if you were to even get a glimpse of this stealth mode.

.........................

Jag Green

Jag was waiting outside in the hallway, waiting to see movement from the two that entered into the inn. He had been shadowing the two for some time since they entered. But he was very, very careful about what he did and how he did it. He was hugging the shadows, pretending to be one of the many drugged out citizens that were using Smog to get the new fix they desired. Smog was unfortunately nasty due to it's toxic nature. Much like a hallucinogenic, but infused with the properties of something like methamphetamine. It kept you high for days, and the worst part was, it was toxic, so you would have random violent episodes of seizures and hallucinations of the vivid sort. Sometimes at the same time. There were many other distinct characteristics of the drug, for one, it was used by means of a gasmask connected to a Smog tank. It was also colorless, despite it's name, that came from the later adding of chemicals to the Smog Duex. The sad part is, the original formula was used for creating artificial fumes to run through and get rid of pesticides. Which later was used for fuel.

Jag's thoughts rambled on as he observed a figure emerge from the room. He could not recognize or see it. It was hooded and cloaked. It dissipated a second later like smoke in the wind. He switched on his infrared to make sure he was not seeing things. He did not see anything put others in the hallway, and what looked to be writhing shapes on the floor near the door the figure emerged from.

"Hmph, Interesting."

Jag gathered up himself, and stalked off. Relenting to set up surveillance using cameras and listening devices near and inside the room. He had his ways of getting into the room, even if he wanted to use the front door, without alerting the beastman that bunked inside.

Setting

1 Characters Present

Character Portrait: Soron Bal Taren
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Soron was now walking down the street. His attempts to talk some sense into the other merchant were far from successful. So, now that the other could not see how buisness worked, Soron was walking through the dark alleyways. He didn't notice that he was stepping through something until it made a small hissing sound. Soron stopped, turned, then looked down. He was in a black, oil-like substance. The one reason that he never carried fire down these alleyways. Now, no longer feeling threatened, even though the goop was hissing, Soron continued walking towards his home.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

R'Nieth Striking Out For Revenge

R'Nieth finds himself wandering in search of his father, who decided to let their village burn, while he fled. R'Nieth was too young to leave then, but when he turned 14, 2 years later, he left in search of the forsaken man. It is now 6 years later, but R'Nieth still has a ways to go, even if he's on his father's trail.

View All » Create New » Quests

#1303:

The Beast's Guild of Magic is looking for any artifacts from around the world. Artifacts are older (generally 150 years old or older) devices and contraptions that hold magical powers and/or uses. Artifacts are almost always found in dungeons (Tombs, caves used by paranoid magi or bandits, etc.)

#1302:

The Inventor's Guild is always looking for people to recover stolen materials.

Add Group » View All » 11 Factions to align with

Here's the current leaderboard.

The Tree Keepers

The government of Gr'Lun.


The Observers

This is the name of the group of dragons who come to Taus to study its native peoples. This is a group which never gets involved in wars as no one is willing to go against it, so it is kept out of the wars that just effect Taus.


The Beast's Guild of Magic

The guild where beasts can go to learn how to use their magic.


The Brass Nexus

The advanced government of the humans.


The Lawless Guild

The guild for assassins, thieves, and all other criminals who aren't in jail.


The Inventor's Guild

The guild for all humans who want to see their technology advance


The War Guild

The Guild for all Honorable Fighters and Guards


Tamer's Guild

If you have a pet, this is the guild you want to join to learn to control it.


FanRot Adventure's Band

The biggest human adventurer group


Paladins of the Woods

The largest of the beastmen adventuring group.


Nurturers of the Iron Trees

These are the beastmen who dedicate their lives to the growth and nurture of the forests of Gr'lun


Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 23 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Grund Ocean

Grund Ocean by unseenshadow2

The ocean around Taus that no-one has ever found any land from.

Taus

Taus by RolePlayGateway

Welcome to our world.

Jatural

Jatural by RolePlayGateway

Welcome to the highly advanced kingdom of the humans.

Gation

Gation by RolePlayGateway

Welcome to the human capital, Gation.

Yor

Yor by RolePlayGateway

Welcome to Yor, the smartest human city.

Ert

Ert by RolePlayGateway

Welcome to Ert, The City of Farms

WyMarch

WyMarch by RolePlayGateway

Welcome to WyMarch, The City of Transportation.

Gr'lun

Gr'lun by RolePlayGateway

The Beastlands

Fuh'Nor

Fuh'Nor by RolePlayGateway

The Greatest Forest of Taus

Ru'Yem

Ru'Yem by RolePlayGateway

The Farmed Plains

Bire

Bire by RolePlayGateway

The Lands of Livestock

Ec'xum

Ec'xum by RolePlayGateway

The Tainted Forests

Vile Waters

Vile Waters by unseenshadow2

These super salty and very violent waters don't even allow large ships to travel on them, much less explore them.

Yuqu Ice Ways

Yuqu Ice Ways by unseenshadow2

The arctic area that is almost impassible by boat or by foot, due to the way the ice moves. If you can move through here, the lack of food or extreme colds will kill you.

The Corrupted Lands

The Corrupted Lands by unseenshadow2

These lands have been deeply corrupted by some unknown dark magic. The chance of surviving the wrath of the magic for more than two days is unheard-of.

The Border

The Border by RolePlayGateway

The place between the Human and Beastman Kingdoms.

Ragged Tavern

Ragged Tavern by unseenshadow2

The Biggest Tavern known to Gation

Void Portal

Void Portal by unseenshadow2

The portal to nothingness, used by magi to store items of great power.

The Void

The Void by unseenshadow2

You have entered the void - an black expanse with absolutely nothing in it, but floating magical items.

Galun's Farm

Galun's Farm by unseenshadow2

The farm of the Galun family

Castle Dujion

Castle Dujion by RolePlayGateway

A castle from back when the beastmen even thought of war.

Bire Memorial

Bire Memorial by RolePlayGateway

(As you near the memorial you feel a sharp feeling of dread and piece.) A large memorial, made from a mysterious black material, to those who have fallen to serve the group who set up the Tree Keepers after the beastmen's land wars before humans.

Viros Forest

Viros Forest by RolePlayGateway

The forest tainted by human waste.

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Of Claw and Sword. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 8 Characters to follow in this universe

Character Portrait: Wolf
Character Portrait: Lawrence Cooper
Character Portrait: NPC
Character Portrait: R'Nieth Volger
Character Portrait: A'dion
Character Portrait: qunairen
Character Portrait: Soron Bal Taren

Newest

Character Portrait: Soron Bal Taren
Soron Bal Taren

Do you need something? I know where everything thing comes from. Even coin.

Character Portrait: qunairen
qunairen

do not mistake me for a rock...it will be you last

Character Portrait: A'dion
A'dion

Only weak dragons wield fire.

Character Portrait: R'Nieth Volger
R'Nieth Volger

A reptilian beastman, snake to be specific. He associates with the underhanded, beacuse he is. But down let that fool you, although quiet, he can charm like beautiful snakes tend to do.

Character Portrait: NPC
NPC

Everyone else

Character Portrait: Lawrence Cooper
Lawrence Cooper

I will be seen, only when my blade punctures your throat...

Character Portrait: Wolf
Wolf

I hunt, I eat, I live, I am only seen when I will to be.

Trending

Character Portrait: NPC
NPC

Everyone else

Character Portrait: A'dion
A'dion

Only weak dragons wield fire.

Character Portrait: R'Nieth Volger
R'Nieth Volger

A reptilian beastman, snake to be specific. He associates with the underhanded, beacuse he is. But down let that fool you, although quiet, he can charm like beautiful snakes tend to do.

Character Portrait: Lawrence Cooper
Lawrence Cooper

I will be seen, only when my blade punctures your throat...

Character Portrait: qunairen
qunairen

do not mistake me for a rock...it will be you last

Character Portrait: Wolf
Wolf

I hunt, I eat, I live, I am only seen when I will to be.

Character Portrait: Soron Bal Taren
Soron Bal Taren

Do you need something? I know where everything thing comes from. Even coin.

Most Followed

Character Portrait: NPC
NPC

Everyone else

Character Portrait: Soron Bal Taren
Soron Bal Taren

Do you need something? I know where everything thing comes from. Even coin.

Character Portrait: A'dion
A'dion

Only weak dragons wield fire.

Character Portrait: Lawrence Cooper
Lawrence Cooper

I will be seen, only when my blade punctures your throat...

Character Portrait: R'Nieth Volger
R'Nieth Volger

A reptilian beastman, snake to be specific. He associates with the underhanded, beacuse he is. But down let that fool you, although quiet, he can charm like beautiful snakes tend to do.

Character Portrait: qunairen
qunairen

do not mistake me for a rock...it will be you last

Character Portrait: Wolf
Wolf

I hunt, I eat, I live, I am only seen when I will to be.


View All » Places

Grund Ocean

Grund Ocean by unseenshadow2

The ocean around Taus that no-one has ever found any land from.

Taus

Taus by RolePlayGateway

Welcome to our world.

Jatural

Jatural by RolePlayGateway

Welcome to the highly advanced kingdom of the humans.

Gation

Gation by RolePlayGateway

Welcome to the human capital, Gation.

Yor

Yor by RolePlayGateway

Welcome to Yor, the smartest human city.

Ert

Ert by RolePlayGateway

Welcome to Ert, The City of Farms

WyMarch

WyMarch by RolePlayGateway

Welcome to WyMarch, The City of Transportation.

Gr'lun

Gr'lun by RolePlayGateway

The Beastlands

Fuh'Nor

Fuh'Nor by RolePlayGateway

The Greatest Forest of Taus

Ru'Yem

Ru'Yem by RolePlayGateway

The Farmed Plains

Bire

Bire by RolePlayGateway

The Lands of Livestock

Ec'xum

Ec'xum by RolePlayGateway

The Tainted Forests

Vile Waters

Vile Waters by unseenshadow2

These super salty and very violent waters don't even allow large ships to travel on them, much less explore them.

Yuqu Ice Ways

Yuqu Ice Ways by unseenshadow2

The arctic area that is almost impassible by boat or by foot, due to the way the ice moves. If you can move through here, the lack of food or extreme colds will kill you.

The Corrupted Lands

The Corrupted Lands by unseenshadow2

These lands have been deeply corrupted by some unknown dark magic. The chance of surviving the wrath of the magic for more than two days is unheard-of.

The Border

The Border by RolePlayGateway

The place between the Human and Beastman Kingdoms.

Ragged Tavern

Ragged Tavern by unseenshadow2

The Biggest Tavern known to Gation

Void Portal

Void Portal by unseenshadow2

The portal to nothingness, used by magi to store items of great power.

The Void

The Void by unseenshadow2

You have entered the void - an black expanse with absolutely nothing in it, but floating magical items.

Galun's Farm

Galun's Farm by unseenshadow2

The farm of the Galun family

Castle Dujion

Castle Dujion by RolePlayGateway

A castle from back when the beastmen even thought of war.

Bire Memorial

Bire Memorial by RolePlayGateway

(As you near the memorial you feel a sharp feeling of dread and piece.) A large memorial, made from a mysterious black material, to those who have fallen to serve the group who set up the Tree Keepers after the beastmen's land wars before humans.

Viros Forest

Viros Forest by RolePlayGateway

The forest tainted by human waste.

WyMarch

WyMarch Owner: RolePlayGateway

Welcome to WyMarch, The City of Transportation.

Grund Ocean

The ocean around Taus that no-one has ever found any land from.

Gr'lun

Taus Gr'lun Owner: RolePlayGateway

The Beastlands

Fuh'Nor

Gr'lun Fuh'Nor Owner: RolePlayGateway

The Greatest Forest of Taus

Gation

Jatural Gation Owner: RolePlayGateway

Welcome to the human capital, Gation.

Jatural

Taus Jatural Owner: RolePlayGateway

Welcome to the highly advanced kingdom of the humans.

Taus

Taus Owner: RolePlayGateway

Welcome to our world.

Bire

Gr'lun Bire Owner: RolePlayGateway

The Lands of Livestock

The Void

You have entered the void - an black expanse with absolutely nothing in it, but floating magical items.

Void Portal

The portal to nothingness, used by magi to store items of great power.

Castle Dujion

Ec'xum Castle Dujion Owner: RolePlayGateway

A castle from back when the beastmen even thought of war.

Bire Memorial

Bire Bire Memorial Owner: RolePlayGateway

(As you near the memorial you feel a sharp feeling of dread and piece.) A large memorial, made from a mysterious black material, to those who have fallen to serve the group who set up the Tree Keepers after the beastmen's land wars before humans.

Viros Forest

Gr'lun Viros Forest Owner: RolePlayGateway

The forest tainted by human waste.

Ec'xum

Gr'lun Ec'xum Owner: RolePlayGateway

The Tainted Forests

Ert

Jatural Ert Owner: RolePlayGateway

Welcome to Ert, The City of Farms

Yor

Jatural Yor Owner: RolePlayGateway

Welcome to Yor, the smartest human city.

Ru'Yem

Gr'lun Ru'Yem Owner: RolePlayGateway

The Farmed Plains

Vile Waters

These super salty and very violent waters don't even allow large ships to travel on them, much less explore them.

The Corrupted Lands

These lands have been deeply corrupted by some unknown dark magic. The chance of surviving the wrath of the magic for more than two days is unheard-of.

Yuqu Ice Ways

The arctic area that is almost impassible by boat or by foot, due to the way the ice moves. If you can move through here, the lack of food or extreme colds will kill you.

The Border

Taus The Border Owner: RolePlayGateway

The place between the Human and Beastman Kingdoms.

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