Introduction
Troubled by a strange recurring dream and mourning the loss of her beloved father, nineteen-year-old Alice Kingsleigh attends a garden party at Lord Ascot's estate, where she is confronted by an unwanted marriage proposal and the stifling expectations of the society in which she lives. Unsure of how to reply, and increasingly confused, she runs away to chase after a rabbit in a blue waistcoat, and accidentally falls into a large rabbit hole. She is transported to a world called Wonderland, where she is greeted by the White Rabbit, the Dormouse, the Dodo, and Tweedledum and Tweedledee. They argue over her identity as "the right Alice", who it is foretold will slay the Red Queen's Jabberwocky on the Frabjous Day and restore the White Queen to power. The group is then ambushed by the Bandersnatch and a group of playing-card soldiers led by the Knave of Hearts. Alice escapes and flees into the woods.
The Knave informs the Red Queen that Alice has returned and threatens her reign, and the soldiers are ordered to find Alice immediately. Meanwhile, the wandering Alice encounters the Cheshire Cat, who takes her to the March Hare and the Hatter. On the way to the White Queen's castle, Hatter relates the terror of the Red Queen's reign, and comments that Alice is not the same as she once was. The Hatter helps Alice avoid capture by allowing himself to be seized instead. Later, Alice is found by Bayard the Bloodhound, who wishes to take her to the White Queen, but Alice insists upon helping the Hatter, so they go to the Red Queen's castle.
The Red Queen is unaware of Alice's true identity and therefore welcomes her as a guest. Alice learns that the Vorpal Sword (the only weapon capable of killing the Jabberwocky) is locked away in a case inside the Bandersnatch's den. The Knave crudely attempts to seduce Alice, but she rebuffs him. She later manages to retrieve the sword and befriend the Bandersnatch. The Knave finds her with the sword and attempts to arrest her. Alice escapes on the back of the Bandersnatch and delivers the sword to the White Queen. The Cheshire Cat saves the Hatter from execution, and the Hatter calls for rebellion against the Red Queen. The rebellion is quickly put down by the Jubjub bird. The resistance flees to the White Queen's castle, and both armies prepare for battle. Alice remains unsure about the expectation for her to champion the White Queen, and meets with Absolem[6] the Caterpillar. He reminds Alice of her past visit to Underland (which she mistakenly called "Wonderland" at the time) thirteen years earlier, and helps give her the courage to fight the Jabberwocky and accomplish "What she must to do", while he becomes a pupa.
When the Frabjous Day arrives, both the White and Red Queens gather their armies on a chessboard-like battlefield and send forth their chosen champions (armor-clad Alice and the Jabberwocky respectively) to decide the fate of Underland. Encouraging herself with the words of her late father, Alice manages to kill the Jabberwocky. The White Queen then banishes the Red Queen and the Knave to the Outlands, and gives Alice a vial of the Jabberwocky's blood, which will take her home. The Hatter suggests that she could stay in Underland, but she decides that she must go back and promises that she will return.
Alice returns home, where she stands up to her family and pledges to live life on her own terms. Impressed, Lord Ascot takes her in as his apprentice, with the idea of establishing oceanic trade routes to China. As the story closes, Alice prepares to set off on a trading ship. Absolem, now a butterfly, lands on her shoulder. Alice recognizes him and greets him before he flutters away.
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in Alice And Wonderland Teaching Rp. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
Fullscreen Chat » Create Topic » Alice And Wonderland Teaching Rp: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
Alice And Wonderland
by Nightmaric_Angel on Sat Oct 27, 2012 9:24 pm
- 0 Replies
- 283 Views
- Last post by Nightmaric_Angel
on Sat Oct 27, 2012 9:24 pm
-
Alice And Wonderland
Most recent OOC posts in Alice And Wonderland Teaching Rp
Alice And Wonderland
You may edit this first post as you see fit.