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Amala

Amala

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This is a sci-fi steampunk roleplay on the planet of Amala.

672 readers have visited Amala since Ollpheist created it.

Introduction

In 2152, Amali diplomats reached out to the Mars colony for help. Their planet is dying, slowly but surely, from a toxin they don't understand and that we have never seen. Once trade and immigration between Amala and Earth and Mars was established, new problems arose within the new opportunities that were afforded to everyone. What humanity found in Amala was a society that is exceedingly brilliant in its potential, but that brilliance is gagged by a social structure and mentality that is decidedly antiquated by our human standards. Being in Amala is like being in a version of Victorian England, and a human could find himself without a head very quickly if he doesn't walk softly (with a big stick or otherwise).

The story takes place in 2197, when the Amalis have found that they are running out of resources and the drug war is far more lethal than the toxin has ever been. The police cannot reach deep into the jungles to fight the drug lords, who have brought the war to the central city of Salim. As a test group, ten mercenaries have volunteered to dive deep into the guts of Amala and hit the drug lords on their own turf. Based on the performance of the hired security, Amala will either allow or prohibit Earthlings from ever serving to fight the drug war that Amala is helpless against.

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Malik had stowed his gear three days before take-off, and now they were down to the final half hour. Walking along the familiar metal halls, Malik heard his footsteps echo shortly and sharply back to him, and he found that for the first time in a long time, he was unsteady on his legs. The fear he felt was logical; he knew what the crew would be up against when they landed. They had very little idea. The advertisement he'd posted on the network had simply read:

"Group of nine needed, male or female. Must have combat experience. No military experience necessary. Experience in hot, wet climate very helpful. Background in law enforcement would be useful. Reply within two weeks for mission to Amala of undetermined length. Paying weekly, $25k American cash or Euros by your preference."

Twenty-seven replies had come in by the finishing date, and Malik had eliminated all but nine. He had also hand-selected the pilot, co-pilot, and two engineers. All the gear had been stowed for the trip, and now he sat in the dining hall, waiting for the nine mercenaries and the rest of the crew to file in for the debriefing. The dining hall was really more of a small room with a steel rectangular table welded into the wall, and a booth of seats that were equally pragmatic (and consequently uncomfortable) welded around it. There was a kitchenette on the other side of the small room, no more than two long paces away.

The cold blue light cast a contrasting glow across the warm room, illuminating all but the shadow that concealed the ceiling from a casual observer. Malik sat facing north, where a small doorway reminiscent of a 21st century submarine led to a very short hallway that led to the cockpit. Behind the head mercenary, another comparable doorway led to the cargo storage and crew bunks, with the engine room behind that. Somewhere to Malik's left, the main hull entryway remained open but guarded by a boarding guard.

After a moment, Malik stood up and walked to the kitchenette. On the counter was a small device about the size of a cup, with a small platform and a box about the size of Malik's fist hovering over the platform. He rummaged through the cabinets overhead until he found a black mug, and set it on the platform. A glow of four white lights circled around the base.

"Good evening," a pleasant feminine voice chimed as if it was standing next to Malik. "Please make a drink selection."

"Coffee. Make it an Irish coffee," Malik said, watching the device. He always thought adding voice recognition technology to a coffee maker had been a bit of a frivolous idea. People used to think it was odd when you seemingly talked to yourself on a mobile phone headset, but ever since they'd been doing that centuries before he was born, Malik had grown accustomed to it. Still, talking to your coffee maker always felt half a bubble off to Malik. He preferred to do things with his hands.

"Dispensing Irish coffee," the voice chimed again as the liquid poured into the mug.

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Amala

Amala by Ollpheist

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Amala. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

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View All » Add Character » 2 Characters to follow in this universe

Character Portrait: Faruq Haidar

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Character Portrait: Faruq Haidar
Faruq Haidar

Headstrong young Amali from the working class

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Fullscreen Chat » Create Topic » Amala: Out of Character

Discussions

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  • Amala
    by Ollpheist on Sun Dec 12, 2010 3:16 pm
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    Last post by Ollpheist View the latest post
    on Sun Dec 12, 2010 4:05 pm

Most recent OOC posts in Amala

Re: [OOC] Amala

I don't know why, but I couldn't get any of the rules I put in the roleplay to "stick". Really all I ask is that if you're going to create an Amali character, you ask me about any concerns or uncertainties you may have. There is a very specific code about what it means to "be Amali".

[OOC] Amala

This is the auto-generated OOC topic for the roleplay "Amala"

You may edit this first post as you see fit.