Introduction
The story takes place in 2197, when the Amalis have found that they are running out of resources and the drug war is far more lethal than the toxin has ever been. The police cannot reach deep into the jungles to fight the drug lords, who have brought the war to the central city of Salim. As a test group, ten mercenaries have volunteered to dive deep into the guts of Amala and hit the drug lords on their own turf. Based on the performance of the hired security, Amala will either allow or prohibit Earthlings from ever serving to fight the drug war that Amala is helpless against.
- 1 posts here • Page 1 of 1
The Story So Far... Write a Post » as written by 1 authors
Setting
0.00 INK
"Group of nine needed, male or female. Must have combat experience. No military experience necessary. Experience in hot, wet climate very helpful. Background in law enforcement would be useful. Reply within two weeks for mission to Amala of undetermined length. Paying weekly, $25k American cash or Euros by your preference."
Twenty-seven replies had come in by the finishing date, and Malik had eliminated all but nine. He had also hand-selected the pilot, co-pilot, and two engineers. All the gear had been stowed for the trip, and now he sat in the dining hall, waiting for the nine mercenaries and the rest of the crew to file in for the debriefing. The dining hall was really more of a small room with a steel rectangular table welded into the wall, and a booth of seats that were equally pragmatic (and consequently uncomfortable) welded around it. There was a kitchenette on the other side of the small room, no more than two long paces away.
The cold blue light cast a contrasting glow across the warm room, illuminating all but the shadow that concealed the ceiling from a casual observer. Malik sat facing north, where a small doorway reminiscent of a 21st century submarine led to a very short hallway that led to the cockpit. Behind the head mercenary, another comparable doorway led to the cargo storage and crew bunks, with the engine room behind that. Somewhere to Malik's left, the main hull entryway remained open but guarded by a boarding guard.
After a moment, Malik stood up and walked to the kitchenette. On the counter was a small device about the size of a cup, with a small platform and a box about the size of Malik's fist hovering over the platform. He rummaged through the cabinets overhead until he found a black mug, and set it on the platform. A glow of four white lights circled around the base.
"Good evening," a pleasant feminine voice chimed as if it was standing next to Malik. "Please make a drink selection."
"Coffee. Make it an Irish coffee," Malik said, watching the device. He always thought adding voice recognition technology to a coffee maker had been a bit of a frivolous idea. People used to think it was odd when you seemingly talked to yourself on a mobile phone headset, but ever since they'd been doing that centuries before he was born, Malik had grown accustomed to it. Still, talking to your coffee maker always felt half a bubble off to Malik. He preferred to do things with his hands.
"Dispensing Irish coffee," the voice chimed again as the liquid poured into the mug.
- 1 posts here • Page 1 of 1
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Amala. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Places
Fullscreen Chat » Create Topic » Amala: Out of Character
Discussions
Most recent OOC posts in Amala
Re: [OOC] Amala
[OOC] Amala
You may edit this first post as you see fit.