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Burning Dawn

Burning Dawn

0 INK

A world is on the brink of destruction. Kingdoms wage war against one another, blaming the opposing side. Monsters rise from the depths of the Earth, wrecking havoc on the lands. Now, four heroes must rise to fulfill their ultimate destiny...

687 readers have visited Burning Dawn since TSquire created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://www.goldensun.nintendo.com/

Introduction

(This RP is loosely based on the Golden Sun series by Nintendo & Camelot. No copyright intended.)

Thousands of years ago, an ancient power known as Alchemy forged the world of Valline and all its inhabitants. A power that could shape the fabric of space and time and harness control over all living and non living things. Once Valline had formed, four elements were created to uphold balance within this new world: Earth, Water, Fire, and Air. For generations, these powers did just that, and a glorious Valline thrived. However, when harmony shines, chaos waits in the shadows to strike. An ancient evil, hell bent on the destruction of Valline, erupted from the fiery pits of Mt. Crogg and descended upon the lands. Behind this blanket of darkness came famine, death, despair, and all that followed such an evil. In order to complete its demonic quest, the remnants of the four elements were needed to unleash what has now come to be known as "The Breaking Dawn incident." If the four relics of the elements, hidden throughout Valline, were to be combined into one, an unthinkable power would unleash onto the world, wiping Valline's very existence away. To stop this horror from happening, four brave warriors trained in the use of Alchemy set out on a journey to defeat the evil that had fallen onto their world.

Each warrior was especially gifted in using one of the four elemental powers that alchemy had created all those years ago. These Adepts, as they were called, were skilled with not only Alchemy, but earthly combat as well. A warrior from the village of Rodstar, gifted with the powers of the wind; a warrior from the village of Ferk, gifted with the powers of the earth; a warrior from the village of Saburus, gifted with the powers of fire; and a warrior from the village of Higgsby, gifted with the powers of the oceans. These four brave souls ventured to the source of the evil's creation-Mt. Crogg. There, they battled the monster, pouring their hearts and souls into every last ounce of power they had. Despite the demon's own personal powers, it was unable to stand against the might of these four Adepts, and it fell back into the depths of Mt. Crogg. To be sure such a creature could never harm Valline again, the four warriors sealed the ancient mountain, forever saving their world and ending the horrific nightmare once and for all.... Or so they thought..

Thousands of years have passed, and over time that same evil has slowly regained its power. Valline has since abandoned the powers of alchemy, wanting nothing to do with such a tremendous power. The world has divided into four different Kingdoms, each governed by a noble monarchy. There are still clans that practice the uses of alchemy in secret, and hone their skills for the next Apocalypse. Now this ancient evil has resurrected, once again trying to destroy all of Valline. A descendant of each of the Four Adepts from legend have been tasked with stopping this monstrosity. Though not as skilled as their ancestors at the time, these new Adepts take it upon themselves to do their very best in saving all of Valline. In order to do so, they are told to retrieve the Four Relics of The Elements, which have been recovered over the years. Each will provide them not only with great power, but insight on how to defeat the evil beast permanently. The Four Adepts have been asked to gather in a town called Limpa, where the first Relic has been protected for decades. Will the Adepts repeat history and become Legend? Or will this ancient evil conquer the warriors and bring destruction to all of Valline...


Basic Plot summary:
Four Adepts, each very skilled in a certain element, must travel Valline looking for the Four ancient relics. These relics will help them defeat the monster, but if they fail in collecting them, then the world is destroyed. Along the way they'll meet friends and foes and have to work together in order to survive and save Valline. The four Adepts haven't met yet, and are each traveling to Limpa to meet for the first time. The RP will start with each Adept arriving.


Characters:

Fire Adept: Stealthpanther
Wind Adept:: Taken by TSquire
Water Adept: NekopirePrincess
Earth Adept: TCDinNYC

Feel free to make other characters that will accompany the Adepts on their journey, but I'd like to fill the remaining three spots first.

Character Sheet:
Name:
Age:
Description: (Picture preferred, but if you'd like to write it out feel free)
Element: (One of the four listed)
Abilities: (Any abilities that you have over the elements like freezing water or moving boulders or making an instant campfire. Nothing overpowering though.)
Weapon: (Each Adept has one specific weapon of choice that caters to their element and can use alongside their element. I.E: Fire sword, axe that shatters the ground, etc.)
History: (Nothing short! No "Doesn't know about their past" type of stuff here!)
Personality: (Again, nothing short here!)
Special Power: (Each Adept has one special power that they can use once they've acquired an ancient relic. Describe that here. Please note that this power is limited to one use every so often and has dramatic side effects for the Adepts. It can't be used willy-nilly!)

RULES:
1) No power modding characters or battles. There's no one hit fights, and your Adept is NOT invincible!
2) I could care less about cursing, but keep romantic stuff at a PG-13 level!
3) Be literate!
4) NO one liners or short posts! 250 word minimum!
5) Be nice to your fellow players!
6) If anyone has an idea, feel free to share in the OOC post!
7) Have fun!!

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Valline

Valline by TSquire

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

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Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Burning Dawn. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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Buy, sell, and even craft your own items in this universe.

Market Data

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Character Portrait: Talvin Treggs
Character Portrait: Pyrrhos  Artino

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Character Portrait: Talvin Treggs
Talvin Treggs

"Wherever I fall, the wind shall catch me"

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Character Portrait: Talvin Treggs
Talvin Treggs

"Wherever I fall, the wind shall catch me"

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Character Portrait: Talvin Treggs
Talvin Treggs

"Wherever I fall, the wind shall catch me"


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